mirror of
https://github.com/dyne/FreeJ.git
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fix and debug of numeric conversions in javascript, more progress on the Cairo layer, more processing test scripts still a pending problem with visualization on most scripts so far only ventaglio.pjs works...
2801 lines
84 KiB
JavaScript
2801 lines
84 KiB
JavaScript
/*
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P R O C E S S I N G - 0 . 0 . J S
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a port of the Processing visualization language
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License : MIT
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Developer : John Resig: http://ejohn.org
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Web Site : http://processingjs.org
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Java Version : http://processing.org
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Github Repo. : http://github.com/jeresig/processing-js
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Bug Tracking : http://processing-js.lighthouseapp.com
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Mozilla POW! : http://wiki.Mozilla.org/Education/Projects/ProcessingForTheWeb
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Maintained by : Seneca: http://zenit.senecac.on.ca/wiki/index.php/Processing.js
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Hyper-Metrix: http://hyper-metrix.com/#Processing
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*/
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(function(){
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// Attach Processing to the window
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this.Processing = function Processing( processing_code ){
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echo("initialising Processing interpreter");
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// Build an Processing functions and env. vars into 'p'
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var p = buildProcessing( );
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// Send aCode Processing syntax to be converted to JavaScript
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if( processing_code ){ p.init( processing_code ); }
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return p;
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};
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// Parse Processing (Java-like) syntax to JavaScript syntax with Regex
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var parse = Processing.parse = function parse( aCode, p ){
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// Remove end-of-line comments
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aCode = aCode.replace( /\/\/ .*\n/g, "\n" );
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// Weird parsing errors with %
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aCode = aCode.replace( /([^\s])%([^\s])/g, "$1 % $2" );
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// Simple convert a function-like thing to function
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aCode = aCode.replace( /(?:static )?(\w+ )(\w+)\s*(\([^\)]*\)\s*{)/g, function( all, type, name, args ){
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if ( name == "if" || name == "for" || name == "while" ) {
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return all;
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} else {
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return "Processing." + name + " = function " + name + args;
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}
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});
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// Attach import() to p{} bypassing JS command, allowing for extrernal library loading
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aCode = aCode.replace( /import \(|import\(/g, "p.Import(" );
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// Force .length() to be .length
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aCode = aCode.replace( /\.length\(\)/g, ".length" );
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// foo( int foo, float bar )
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aCode = aCode.replace( /([\(,]\s*)(\w+)((?:\[\])+| )\s*(\w+\s*[\),])/g, "$1$4" );
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aCode = aCode.replace( /([\(,]\s*)(\w+)((?:\[\])+| )\s*(\w+\s*[\),])/g, "$1$4" );
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// float[] foo = new float[5];
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aCode = aCode.replace( /new (\w+)((?:\[([^\]]*)\])+)/g, function( all, name, args ){
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return "new ArrayList(" + args.slice(1,-1).split("][").join(", ") + ")";
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});
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// What does this do?
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aCode = aCode.replace( /(?:static )?\w+\[\]\s*(\w+)\[?\]?\s*=\s*{.*?};/g, function( all ){
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return all.replace( /{/g, "[").replace(/}/g, "]" );
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});
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// int|float foo;
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var intFloat = /(\n\s*(?:int|float)(?:\[\])?(?:\s*|[^\(]*?,\s*))([a-z]\w*)(;|,)/i;
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while( intFloat.test(aCode) ){
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aCode = aCode.replace( new RegExp( intFloat ), function( all, type, name, sep ){
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return type + " " + name + " = 0" + sep;
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});
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}
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// float foo = 5;
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aCode = aCode.replace( /(?:static )?(\w+)((?:\[\])+| ) *(\w+)\[?\]?(\s*[=,;])/g, function( all, type, arr, name, sep ){
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if ( type == "return" )
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return all;
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else
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return "var " + name + sep;
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});
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// Fix Array[] foo = {...} to [...]
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aCode = aCode.replace( /=\s*{((.|\s)*?)};/g, function(all,data){
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return "= [" + data.replace(/{/g, "[").replace(/}/g, "]") + "]";
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});
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// super() is a reserved word
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aCode = aCode.replace( /super\(/g, "superMethod(" );
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var classes = [ "int", "float", "boolean", "string" ];
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function ClassReplace( all, name, extend, vars, last ){
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classes.push( name );
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var static = "";
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vars = vars.replace( /final\s+var\s+(\w+\s*=\s*.*?;)/g, function( all, set ){
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static += " " + name + "." + set;
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return "";
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});
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// Move arguments up from constructor and wrap contents with
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// a with(this), and unwrap constructor
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return "function " + name + "() {with(this){\n " +
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( extend ? "var __self=this;function superMethod(){extendClass(__self,arguments," + extend + ");}\n" : "" ) +
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// Replace var foo = 0; with this.foo = 0;
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// and force var foo; to become this.foo = null;
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vars
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.replace( /,\s?/g, ";\n this." )
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.replace( /\b(var |final |public )+\s*/g, "this." )
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.replace( /\b(var |final |public )+\s*/g, "this." )
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.replace( /this.(\w+);/g, "this.$1 = null;" ) +
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( extend ? "extendClass(this, " + extend + ");\n" : "" ) +
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"<CLASS " + name + " " + static + ">" + ( typeof last == "string" ? last : name + "(" );
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}
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var matchClasses = /(?:public |abstract |static )*class (\w+)\s*(?:extends\s*(\w+)\s*)?{\s*((?:.|\n)*?)\b\1\s*\(/g;
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var matchNoCon = /(?:public |abstract |static )*class (\w+)\s*(?:extends\s*(\w+)\s*)?{\s*((?:.|\n)*?)(Processing)/g;
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aCode = aCode.replace( matchClasses, ClassReplace );
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aCode = aCode.replace( matchNoCon, ClassReplace );
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var matchClass = /<CLASS (\w+) (.*?)>/, m;
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while ( ( m = aCode.match( matchClass ) ) ){
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var left = RegExp.leftContext,
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allRest = RegExp.rightContext,
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rest = nextBrace( allRest ),
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className = m[ 1 ],
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staticVars = m[ 2 ] || "";
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allRest = allRest.slice( rest.length + 1 );
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rest = rest.replace( new RegExp("\\b" + className + "\\(([^\\)]*?)\\)\\s*{", "g"), function( all, args ){
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args = args.split( /,\s*?/ );
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if( args[ 0 ].match( /^\s*$/ ) ){
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args.shift();
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}
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var fn = "if ( arguments.length == " + args.length + " ) {\n";
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for ( var i = 0; i < args.length; i++ ) {
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fn += " var " + args[ i ] + " = arguments["+ i +"];\n";
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}
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return fn;
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});
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// Fix class method names
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// this.collide = function() { ... }
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// and add closing } for with(this) ...
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rest = rest.replace( /(?:public )?Processing.\w+ = function (\w+)\((.*?)\)/g, function( all, name, args ){
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return "ADDMETHOD(this, '" + name + "', function(" + args + ")";
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});
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var matchMethod = /ADDMETHOD([\s\S]*?{)/, mc;
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var methods = "";
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while ( ( mc = rest.match( matchMethod ) ) ){
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var prev = RegExp.leftContext,
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allNext = RegExp.rightContext,
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next = nextBrace(allNext);
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methods += "addMethod" + mc[ 1 ] + next + "});";
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rest = prev + allNext.slice( next.length + 1 );
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}
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rest = methods + rest;
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aCode = left + rest + "\n}}" + staticVars + allRest;
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}
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// Do some tidying up, where necessary
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aCode = aCode.replace( /Processing.\w+ = function addMethod/g, "addMethod" );
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function nextBrace( right ) {
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var rest = right,
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position = 0,
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leftCount = 1,
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rightCount = 0;
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while( leftCount != rightCount ) {
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var nextLeft = rest.indexOf( "{" ),
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nextRight = rest.indexOf( "}" );
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if( nextLeft < nextRight && nextLeft != - 1 ) {
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leftCount++;
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rest = rest.slice( nextLeft + 1 );
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position += nextLeft + 1;
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}else{
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rightCount++;
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rest = rest.slice( nextRight + 1 );
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position += nextRight + 1;
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}
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}
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return right.slice( 0, position - 1 );
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}
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// Handle (int) Casting
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aCode = aCode.replace( /\(int\)/g, "0|" );
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// Remove Casting
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aCode = aCode.replace( new RegExp("\\((" + classes.join("|") + ")(\\[\\])?\\)", "g"), "" );
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// Convert 3.0f to just 3.0
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aCode = aCode.replace( /(\d+)f[^a-zA-Z0-9]/g, "$1" );
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// Force numbers to exist //
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//aCode = aCode.replace(/([^.])(\w+)\s*\+=/g, "$1$2 = ($2||0) +");
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//! // Force characters-as-bytes to work --> Ping: Andor
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aCode = aCode.replace(/('[a-zA-Z0-9]')/g, "$1.charCodeAt(0)");
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// Convert #aaaaaa into color
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aCode = aCode.replace(/#([a-f0-9]{6})/ig, function(m, hex){
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var num = toNumbers(hex);
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return "DefaultColor(" + num[0] + "," + num[1] + "," + num[2] + ")";
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});
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function toNumbers( str ){
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var ret = [];
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str.replace( /(..)/g, function( str ){
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ret.push( parseInt( str, 16 ) );
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});
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return ret;
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}
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return aCode;
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};
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// Attach Processing functions to 'p'
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function buildProcessing( freej_screen ){
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// Create the 'p' object
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var p = {};
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// Set Processing defaults / environment variables
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p.name = 'Processing.js Instance';
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p.PI = Math.PI;
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p.TWO_PI = 2 * p.PI;
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p.HALF_PI = p.PI / 2;
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p.P3D = 3;
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p.CORNER = 0;
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p.RADIUS = 1;
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p.CENTER_RADIUS = 1;
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p.CENTER = 2;
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p.POLYGON = 2;
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p.QUADS = 5;
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p.TRIANGLES = 6;
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p.POINTS = 7;
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p.LINES = 8;
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p.TRIANGLE_STRIP = 9;
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p.TRIANGLE_FAN = 4;
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p.QUAD_STRIP = 3;
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p.CORNERS = 10;
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p.CLOSE = true;
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p.RGB = 1;
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p.HSB = 2;
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p.focused = true;
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// KeyCode table
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p.CENTER = 88888880;
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p.CODED = 88888888;
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p.UP = 88888870;
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p.RIGHT = 88888871;
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p.DOWN = 88888872;
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p.LEFT = 88888869;
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//! // Description required...
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p.codedKeys = [ 69, 70, 71, 72 ];
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// "Private" variables used to maintain state
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var online = true,
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doFill = true,
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doStroke = true,
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doStrokeArgs = 0,
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loopStarted = false,
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hasBackground = false,
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doLoop = true,
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looping = 0,
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curRectMode = p.CORNER,
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curEllipseMode = p.CENTER,
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inSetup = false,
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inDraw = false,
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curBackground = "rgba( 204, 204, 204, 1 )",
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curFrameRate = 1000,
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curMsPerFrame = 1,
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curShape = p.POLYGON,
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curShapeCount = 0,
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curvePoints = [],
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curTightness = 0,
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opacityRange = 255,
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redRange = 255,
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greenRange = 255,
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blueRange = 255,
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pathOpen = false,
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mousePressed = false,
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keyPressed = false,
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curColorMode = p.RGB;
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curTint = - 1,
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curTextSize = 12,
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curTextFont = "Arial",
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getLoaded = false,
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start = ( new Date ).getTime();
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var firstX,
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firstY,
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secondX,
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secondY,
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prevX,
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prevY;
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// Store a line for println(), print() handline
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p.ln = "";
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// Glyph path storage for textFonts
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p.glyphTable = {};
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// Global vars for tracking mouse position
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p.pmouseX = 0;
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p.pmouseY = 0;
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p.mouseX = 0;
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p.mouseY = 0;
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p.mouseButton = 0;
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p.mouseDown = false;
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// Undefined event handlers to be replaced by user when needed
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p.mouseClicked = undefined;
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p.mouseDragged = undefined;
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p.mouseMoved = undefined;
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p.mousePressed = undefined;
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p.mouseReleased = undefined;
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p.keyPressed = undefined;
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p.keyReleased = undefined;
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p.draw = undefined;
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p.setup = undefined;
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// The height/width of the canvas
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// p.width = curElement.width - 0;
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// p.height = curElement.height - 0;
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// no need to restrict the size to the screen in freej
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// since a layer can be bigger than that...
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// The current animation frame
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p.frameCount = 0;
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////////////////////////////////////////////////////////////////////////////
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// Array handling
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////////////////////////////////////////////////////////////////////////////
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p.splitTokens = function( str, tokens ){
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if( arguments.length == 1 ){
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tokens = "\n\t\r\f ";
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}
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tokens = "[" + tokens + "]";
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var ary = new Array();
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var index = 0;
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var pos = str.search( tokens );
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while( pos >= 0 ){
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if (pos == 0){
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str = str.substring( 1 );
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}else{
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ary[ index ] = str.substring( 0, pos );
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index++;
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str = str.substring( pos );
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}
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pos = str.search( tokens );
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}
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if( str.length > 0 ){
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ary[ index ] = str;
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}
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if( ary.length == 0 ){
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ary = undefined;
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}
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return ary;
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}
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p.append = function( array, element ){
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array[ array.length ] = element;
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return array;
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}
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p.concat = function concat( array1, array2 ){
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return array1.concat( array2 );
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}
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p.splice = function( array, value, index ){
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if(array.length == 0 && value.length == 0){
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return array;
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};
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if( value instanceof Array ){
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for( var i = 0, j = index; i < value.length; j++, i++ ){
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array.splice( j, 0, value[ i ] );
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}
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}else{
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array.splice( index, 0, value );
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};
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return array;
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};
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p.subset = function( array, offset, length ){
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if(arguments.length == 2){
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return p.subset( array, offset, array.length - offset );
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}else if( arguments.length == 3 ){
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return array.slice( offset, offset + length );
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}
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};
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p.concat = function concat( array1, array2 ){ return array1.concat( array2 ) };
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p.join = function join( array, seperator ){ return array.join( seperator ) };
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p.shorten = function( ary ){
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var newary = new Array();
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// copy array into new array
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var len = ary.length;
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for( var i = 0; i < len; i++ ){
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newary[ i ] = ary[ i ];
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}
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newary.pop();
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return newary;
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}
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p.expand = function( ary, newSize ){
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var newary = new Array();
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var len = ary.length
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for( var i = 0; i < len; i++ ){
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newary[ i ] = ary[ i ];
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}
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if( arguments.length == 1 ){
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// double size of array
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newary.length *= 2;
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}else if( arguments.length == 2 ){
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// size is newSize
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newary.length = newSize;
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}
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return newary;
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}
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p.ArrayList = function ArrayList( size, size2, size3 ){
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var array = new Array( 0 | size );
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if( size2 ){
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for( var i = 0; i < size; i++ ){
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array[ i ] = [];
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for( var j = 0; j < size2; j++ ){
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var a = array[ i ][ j ] = size3 ? new Array( size3 ) : 0 ;
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for( var k = 0; k < size3; k++ ){ a[ k ] = 0; }
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}
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}
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}else{
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for( var i = 0; i < size; i++ ){ array[ i ] = 0; }
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}
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array.get = function( i ){ return this[ i ]; };
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array.add = function( item ){ return this.push( item ); };
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array.size = function( ){ return this.length; };
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array.clear = function( ){ this.length = 0; };
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array.remove = function( i ){ return this.splice( i, 1 ); };
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array.isEmpty = function( ){ return !this.length; };
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array.clone = function( ){
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var a = new ArrayList( size );
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for( var i = 0; i < size; i++ ){
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a[ i ] = this[ i ];
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}
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return a;
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};
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return array;
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};
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////////////////////////////////////////////////////////////////////////////
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// Color functions
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////////////////////////////////////////////////////////////////////////////
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// our own freej color function -jrml
|
|
p.color = function() { p.context.set_color.apply(p.context, arguments); }
|
|
|
|
// !! WARNING: brightness() & saturation() not working with HSB colors
|
|
p.brightness = function brightness(){
|
|
return p.color( redRange, greenRange, blueRange );
|
|
}
|
|
|
|
p.saturation = function saturation( color ){
|
|
return p.color( ( 126 / 255 ) * redRange, ( 126 / 255 ) * greenRange, ( 126 / 255 ) * blueRange );
|
|
}
|
|
|
|
p.hue = function hue(){
|
|
return p.color( 0 * redRange, 0 * greenRange, 0 * blueRange );
|
|
}
|
|
|
|
|
|
|
|
// In case I ever need to do HSV conversion:
|
|
// http://srufaculty.sru.edu/david.dailey/javascript/js/5rml.js
|
|
p.color_old = function color( aValue1, aValue2, aValue3, aValue4 ) {
|
|
var aColor = "";
|
|
|
|
if ( arguments.length == 3 ) {
|
|
|
|
aColor = p.color( aValue1, aValue2, aValue3, opacityRange );
|
|
} else if ( arguments.length == 4 ) {
|
|
var a = aValue4 / opacityRange;
|
|
a = isNaN(a) ? 1 : a;
|
|
|
|
if ( curColorMode == p.HSB ) {
|
|
var rgb = HSBtoRGB(aValue1, aValue2, aValue3);
|
|
var r = rgb[0], g = rgb[1], b = rgb[2];
|
|
} else {
|
|
var r = getColor(aValue1, redRange);
|
|
var g = getColor(aValue2, greenRange);
|
|
var b = getColor(aValue3, blueRange);
|
|
}
|
|
|
|
aColor = "rgba(" + r + "," + g + "," + b + "," + a + ")";
|
|
} else if ( typeof aValue1 == "string" ) {
|
|
aColor = aValue1;
|
|
|
|
if ( arguments.length == 2 ) {
|
|
var c = aColor.split(",");
|
|
c[3] = (aValue2 / opacityRange) + ")";
|
|
aColor = c.join(",");
|
|
}
|
|
} else if ( arguments.length == 2 ) {
|
|
aColor = p.color( aValue1, aValue1, aValue1, aValue2 );
|
|
} else if ( typeof aValue1 == "number" && aValue1 < 256 && aValue1 >= 0) {
|
|
aColor = p.color( aValue1, aValue1, aValue1, opacityRange );
|
|
} else if ( typeof aValue1 == "number" ) {
|
|
var intcolor = 0;
|
|
if( aValue1 < 0 ){
|
|
intcolor = 4294967296 - ( aValue1 * -1 );
|
|
}else{
|
|
intcolor = aValue1;
|
|
}
|
|
var ac = Math.floor((intcolor % 4294967296) / 16777216);
|
|
var rc = Math.floor((intcolor % 16777216) / 65536);
|
|
var gc = Math.floor((intcolor % 65536) / 256);
|
|
var bc = intcolor % 256;
|
|
|
|
aColor = p.color( rc, gc, bc, ac );
|
|
} else {
|
|
aColor = p.color( redRange, greenRange, blueRange, opacityRange );
|
|
}
|
|
|
|
// HSB conversion function from Mootools, MIT Licensed
|
|
function HSBtoRGB(h, s, b) {
|
|
h = (h / redRange) * 360;
|
|
s = (s / greenRange) * 100;
|
|
b = (b / blueRange) * 100;
|
|
var br = Math.round(b / 100 * 255);
|
|
if (s == 0){
|
|
return [br, br, br];
|
|
} else {
|
|
var hue = h % 360;
|
|
var f = hue % 60;
|
|
var p = Math.round((b * (100 - s)) / 10000 * 255);
|
|
var q = Math.round((b * (6000 - s * f)) / 600000 * 255);
|
|
var t = Math.round((b * (6000 - s * (60 - f))) / 600000 * 255);
|
|
switch (Math.floor(hue / 60)){
|
|
case 0: return [br, t, p];
|
|
case 1: return [q, br, p];
|
|
case 2: return [p, br, t];
|
|
case 3: return [p, q, br];
|
|
case 4: return [t, p, br];
|
|
case 5: return [br, p, q];
|
|
}
|
|
}
|
|
}
|
|
|
|
function getColor( aValue, range ) {
|
|
return Math.round(255 * (aValue / range));
|
|
}
|
|
|
|
return aColor;
|
|
}
|
|
|
|
p.red = function( aColor ){
|
|
return parseInt( verifyChannel( aColor ).slice( 5 ) ); };
|
|
p.green = function( aColor ){
|
|
return parseInt( verifyChannel( aColor ).split( "," )[ 1 ] ); };
|
|
p.blue = function( aColor ){
|
|
return parseInt( verifyChannel( aColor ).split( "," )[ 2 ] ); };
|
|
p.alpha = function( aColor ){
|
|
return parseInt( parseFloat( verifyChannel( aColor ).split( "," )[ 3 ] ) * 255 ); };
|
|
|
|
function verifyChannel( aColor ){
|
|
if( aColor.constructor == Array ){
|
|
return aColor;
|
|
} else {
|
|
return p.color( aColor );
|
|
}
|
|
}
|
|
|
|
p.lerpColor = function lerpColor( c1, c2, amt ){
|
|
|
|
// Get RGBA values for Color 1 to floats
|
|
var colors1 = p.color( c1 ).split( "," );
|
|
var r1 = parseInt( colors1[ 0 ].split( "(" )[ 1 ] );
|
|
var g1 = parseInt( colors1[ 1 ] );
|
|
var b1 = parseInt( colors1[ 2 ] );
|
|
var a1 = parseFloat( colors1[ 3 ].split( ")" )[ 0 ] );
|
|
|
|
// Get RGBA values for Color 2 to floats
|
|
var colors2 = p.color( c2 ).split( "," );
|
|
var r2 = parseInt( colors2[ 0 ].split( "(" )[ 1 ] );
|
|
var g2 = parseInt( colors2[ 1 ] );
|
|
var b2 = parseInt( colors2[ 2 ] );
|
|
var a2 = parseFloat( colors2[ 3 ].split( ")" )[ 0 ] );
|
|
|
|
// Return lerp value for each channel, INT for color, Float for Alpha-range
|
|
var r = parseInt( p.lerp( r1, r2, amt ) );
|
|
var g = parseInt( p.lerp( g1, g2, amt ) );
|
|
var b = parseInt( p.lerp( b1, b2, amt ) );
|
|
var a = parseFloat( p.lerp( a1, a2, amt ) );
|
|
|
|
return aColor = "rgba("+ r +","+ g +","+ b +","+ a +")";
|
|
|
|
}
|
|
|
|
// Forced default color mode for #aaaaaa style
|
|
p.DefaultColor = function( aValue1, aValue2, aValue3 ){
|
|
var tmpColorMode = curColorMode;
|
|
curColorMode = p.RGB;
|
|
var c = p.color(aValue1 / 255 * redRange,
|
|
aValue2 / 255 * greenRange,
|
|
aValue3 / 255 * blueRange );
|
|
curColorMode = tmpColorMode;
|
|
return c;
|
|
}
|
|
|
|
p.colorMode = function colorMode( mode, range1, range2, range3, range4 ){
|
|
curColorMode = mode;
|
|
if( arguments.length >= 4 ){
|
|
redRange = range1;
|
|
greenRange = range2;
|
|
blueRange = range3;
|
|
}
|
|
if( arguments.length == 5 ){ opacityRange = range4; }
|
|
if( arguments.length == 2 ){
|
|
p.colorMode( mode, range1, range1, range1, range1 );
|
|
}
|
|
};
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
// Canvas-Matrix manipulation
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
p.translate = function translate( x, y ){ p.context.translate( x, y ); };
|
|
p.scale = function scale( x, y ) { p.context.scale( x, y || x ); };
|
|
p.rotate = function rotate( aAngle ) { p.context.rotate( aAngle ); };
|
|
p.pushMatrix = function pushMatrix() { p.context.save(); };
|
|
p.popMatrix = function popMatrix() { p.context.restore(); };
|
|
p.ortho = function ortho(){};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
//Time based functions
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
p.year = function year() { return ( new Date ).getYear() + 1900; };
|
|
p.month = function month() { return ( new Date ).getMonth(); };
|
|
p.day = function day() { return ( new Date ).getDay(); };
|
|
p.hour = function hour() { return ( new Date ).getHours(); };
|
|
p.minute = function minute(){ return ( new Date ).getMinutes(); };
|
|
p.second = function second(){ return ( new Date ).getSeconds(); };
|
|
p.millis = function millis(){ return ( new Date ) .getTime() - start; };
|
|
|
|
p.noLoop = function noLoop(){ doLoop = false; };
|
|
|
|
p.redraw = function redraw(){
|
|
if( hasBackground ){ p.background(); }
|
|
p.frameCount++;
|
|
inDraw = true;
|
|
p.pushMatrix();
|
|
p.draw();
|
|
p.popMatrix();
|
|
inDraw = false;
|
|
};
|
|
|
|
p.loop = function loop(){
|
|
|
|
if( loopStarted ){ return; }
|
|
|
|
looping = new TriggerController();
|
|
register_controller(looping)
|
|
looping.frame = function() {
|
|
p.redraw();
|
|
}
|
|
loopStarter = true;
|
|
};
|
|
|
|
p.frameRate = function frameRate( aRate ){
|
|
// curFrameRate = aRate;
|
|
// curMsPerFrame = 1000 / curFrameRate;
|
|
set_fps( aRate );
|
|
};
|
|
|
|
p.exit = function exit(){
|
|
clearInterval( looping );
|
|
};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
// MISC functions
|
|
////////////////////////////////////////////////////////////////////////////
|
|
p.cursor = function(mode){ document.body.style.cursor=mode; }
|
|
p.link = function( href, target ) { window.location = href; };
|
|
p.beginDraw = function beginDraw(){};
|
|
p.endDraw = function endDraw(){};
|
|
|
|
|
|
// p.disableContextMenu = function disableContextMenu(){
|
|
// curElement.addEventListener( 'contextmenu', function( e ){
|
|
// e.preventDefault();
|
|
// e.stopPropagation();
|
|
// }, false );
|
|
// }
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
// Binary Functions
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
p.unbinary = function unbinary( binaryString ){
|
|
var binaryPattern = new RegExp("^[0|1]{8}$");
|
|
var addUp = 0;
|
|
|
|
if( isNaN( binaryString ) ){
|
|
throw "NaN_Err";
|
|
}else{
|
|
if( arguments.length == 1 || binaryString.length == 8 ){
|
|
if( binaryPattern.test( binaryString ) ){
|
|
for( i = 0; i < 8; i++ ){
|
|
addUp += ( Math.pow( 2, i ) * parseInt( binaryString.charAt( 7 - i ) ) );
|
|
}
|
|
return addUp + "";
|
|
}else{
|
|
throw "notBinary: the value passed into unbinary was not an 8 bit binary number";
|
|
};
|
|
}else{
|
|
throw "longErr";
|
|
};
|
|
|
|
};
|
|
|
|
return addUp;
|
|
}
|
|
|
|
p.nfs = function( num, left, right){
|
|
var str;
|
|
// array handling
|
|
if (typeof num == "object"){
|
|
str = new Array();
|
|
len = num.length;
|
|
for(var i=0; i < len; i++){
|
|
str[i] = p.nfs(num[i], left, right);
|
|
}
|
|
}
|
|
else if (arguments.length == 3){
|
|
var negative = false;
|
|
if (num < 0)
|
|
negative = true;
|
|
|
|
str = "" + Math.abs(num);
|
|
var digits = ("" + Math.floor(Math.abs(num))).length;
|
|
var count = left - digits;
|
|
while (count > 0){
|
|
str = "0" + str;
|
|
count--;
|
|
}
|
|
// get the number of decimal places, if none will be -1
|
|
var decimals = ("" + Math.abs(num)).length - digits - 1;
|
|
if (decimals == -1 && right > 0)
|
|
str = str + ".";
|
|
if (decimals != -1)
|
|
count = right - decimals;
|
|
else if (decimals == -1 && right > 0){
|
|
count = right;
|
|
}
|
|
else
|
|
count = 0;
|
|
while (count > 0){
|
|
str = str + "0";
|
|
count--;
|
|
}
|
|
str = (negative ? "-" : " ") + str;
|
|
}
|
|
else if (arguments.length == 2){
|
|
str = p.nfs(num, left, 0);
|
|
}
|
|
return str;
|
|
}
|
|
|
|
//function i use to convert RGB to hex values
|
|
p.RGB2HTML = function RGB2HTML(red, green, blue) {
|
|
var char = "0123456789ABCDEF";
|
|
rgb_div = Math.floor(rgb / 16);
|
|
return String( char.charAt(rgb_div) ) + String(char.charAt(rgb - (rgb_div * 16)));
|
|
}
|
|
|
|
//function i use to convert decimals to a padded hex value
|
|
p.decimalToHex = function decimalToHex(d, padding) {
|
|
//if there is no padding value added, default padding to 8 else go into while statement.
|
|
padding = typeof (padding) === "undefined" || padding === null ? padding = 8 : padding;
|
|
var hex = Number(d).toString(16);
|
|
|
|
while (hex.length < padding) {
|
|
hex = "0" + hex;
|
|
}
|
|
return hex;
|
|
}
|
|
|
|
//regExp i made to pattern match rgba and extract it's values
|
|
p.colorRGB = function colorRGB(col) {
|
|
patt = /^rgba?\((\d{1,3}),(\d{1,3}),(\d{1,3}),?(\d{0,3})\)$/i; //grouped \d{1,3} with ( ) so they can be referenced w\ $1-$4
|
|
var str2 = col.replace(patt, "#$4,$1,$2,$3");
|
|
|
|
al = col.replace(patt, "$4");
|
|
reD = col.replace(patt, "$1");
|
|
gree = col.replace(patt, "$2");
|
|
blu = col.replace(patt, "$3");
|
|
|
|
return ("" + Number(al).toString(16) + Number(reD).toString(16) + Number(gree).toString(16) + Number(blu).toString(16)).toUpperCase();
|
|
}
|
|
|
|
p.hex = function hex(decimal, len) {
|
|
var hexadecimal = "";
|
|
|
|
var patternRGBa = /^rgba?\((\d{1,3}),(\d{1,3}),(\d{1,3}),?(\d{0,3})\)$/i; //match rgba(20,20,20,0) or rgba(20,20,20)
|
|
var patternDigits = /^\d+$/;
|
|
//************************** dealing with 2 parameters *************************************************
|
|
if (arguments.length == 2) {
|
|
if (patternDigits.test(decimal)) {
|
|
hexadecimal = p.decimalToHex(decimal, len);
|
|
}
|
|
else if (patternRGBa.test(decimal)) //check to see if it's an rgba color
|
|
{
|
|
hexadecimal = p.colorRGB(decimal);
|
|
hexadecimal = hexadecimal.substring(hexadecimal.length - len, hexadecimal.length);
|
|
}
|
|
}
|
|
else if (arguments.length == 1) //**************** dealing with 1 parameter ********************************
|
|
{
|
|
if (patternDigits.test(decimal)) { //check to see if it's a decimal
|
|
hexadecimal = p.decimalToHex(decimal);
|
|
}
|
|
else if (patternRGBa.test(decimal)) //check to see if it's an rgba color
|
|
{
|
|
hexadecimal = p.colorRGB(decimal);
|
|
}
|
|
else if (decimal.indexOf("#") == 0) //check to see if it's hex color in format #ffffff
|
|
{
|
|
if (decimal.length < 7) {
|
|
throw "Not Hex format: the value passed into hex was not in the format #FFFFFF";
|
|
}
|
|
else {
|
|
decimal = (decimal.slice(1)).toUpperCase();
|
|
while (decimal.length < 8) {
|
|
decimal = "FF" + decimal;
|
|
}
|
|
hexadecimal = decimal;
|
|
}
|
|
}
|
|
}
|
|
return hexadecimal;
|
|
}
|
|
|
|
p.unhex = function( str ){
|
|
var value = 0,
|
|
multiplier = 1,
|
|
num = 0;
|
|
|
|
var len = str.length - 1;
|
|
for (var i = len ; i >= 0; i--){
|
|
try{
|
|
switch(str[i]){
|
|
case "0": num = 0; break;
|
|
case "1": num = 1; break;
|
|
case "2": num = 2; break;
|
|
case "3": num = 3; break;
|
|
case "4": num = 4; break;
|
|
case "5": num = 5; break;
|
|
case "6": num = 6; break;
|
|
case "7": num = 7; break;
|
|
case "8": num = 8; break;
|
|
case "9": num = 9; break;
|
|
case "A":
|
|
case "a": num = 10; break;
|
|
case "B":
|
|
case "b": num = 11; break;
|
|
case "C":
|
|
case "c": num = 12; break;
|
|
case "D":
|
|
case "d": num = 13; break;
|
|
case "E":
|
|
case "e": num = 14; break;
|
|
case "F":
|
|
case "f": num = 15; break;
|
|
default:return 0; break;
|
|
}
|
|
value += num * multiplier;
|
|
multiplier *= 16;
|
|
}catch(e){;}
|
|
// correct for int overflow java expectation
|
|
if (value > 2147483647)
|
|
{
|
|
value -= 4294967296;
|
|
}
|
|
}
|
|
return value;
|
|
}
|
|
|
|
|
|
// Load a file or URL into strings
|
|
p.loadStrings = function loadStrings( url ){
|
|
return p.ajax( url ).split( "\n" );
|
|
};
|
|
|
|
p.nf = function( num, pad ){
|
|
var str = "" + num;
|
|
while ( pad - str.length ){
|
|
str = "0" + str;
|
|
}
|
|
return str;
|
|
};
|
|
|
|
p.nfp = function nfp(Value, pad, right){
|
|
var str = String(Value);
|
|
|
|
if (arguments.length < 3){ //check if it's 2 arguments
|
|
if (Value > 0) {
|
|
while (str.length < pad)
|
|
str = "0" + str;
|
|
|
|
str = "+" + str;
|
|
return str;
|
|
}
|
|
else {
|
|
str = str.slice(1); //used to remove the '-' infront of the original number.
|
|
while (str.length < pad)
|
|
str = "0" + str;
|
|
|
|
str = "-" + str;
|
|
return str;
|
|
}
|
|
}
|
|
else if (arguments.length == 3) { //check if it's 3 arguments
|
|
var decimalPos = str.indexOf('.');
|
|
if (Value > 0) {
|
|
var strL = str.slice(0,decimalPos); //store #'s to left of decimal into strL
|
|
var strR = str.slice(decimalPos+1,str.length); //store #'s to right of decimal into strR
|
|
|
|
while (strL.length < pad) //pad to left of decimal on positive #'s
|
|
strL = "0" + strL;
|
|
|
|
strL = "+" + strL;
|
|
|
|
while (strR.length < right) //pad to right of decimal on positive #'s
|
|
strR = strR + "0";
|
|
|
|
return strL+"."+strR;
|
|
}
|
|
else {
|
|
var strL = str.slice(1,decimalPos); //store #'s to left of decimal into strL
|
|
var strR = str.slice(decimalPos+1,str.length); //store #'s to right of decimal into strR
|
|
|
|
while (strL.length < pad) //pad to left of decimal on negative #'s
|
|
strL = "0" + strL;
|
|
|
|
strL = "-" + strL;
|
|
|
|
while (strR.length < right) //pad to right of decimal on negative #'s
|
|
strR = strR + "0";
|
|
|
|
return strL+"."+strR;
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
// String Functions
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
String.prototype.replaceAll = function( re, replace ){
|
|
return this.replace( new RegExp( re, "g" ), replace );
|
|
};
|
|
|
|
p.match = function( str, regexp ){
|
|
return str.match( regexp );
|
|
}
|
|
|
|
// Returns a line to lnPrinted() for user handling
|
|
p.lnPrinted = function lnPrinted(){};
|
|
p.printed = function printed() {};
|
|
|
|
// Event to send output to user control function print()/println()
|
|
p.println = function println(){
|
|
|
|
// Not working on Safari :( find work around!
|
|
if( arguments.callee.caller ){
|
|
|
|
var Caller = arguments.callee.caller.name.toString();
|
|
|
|
if( arguments.length > 1 ){
|
|
|
|
Caller != "print" ?
|
|
p.ln = arguments :
|
|
p.ln = arguments[ 0 ] ;
|
|
|
|
}else{
|
|
|
|
p.ln = arguments[ 0 ] ;
|
|
}
|
|
|
|
//Returns a line to lnPrinted() for user error handling/debugging
|
|
Caller == "print" ?
|
|
p.printed( arguments ) :
|
|
p.lnPrinted() ;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
// Converts a number to a string
|
|
p.str = function str( aNumber ){ return aNumber+''; }
|
|
|
|
p.print = function print(){ p.println(arguments[ 0 ] ) };
|
|
|
|
p.char = function char( key ){ return key; };
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
// Math functions
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
p.sq = function sq ( aNumber ){ return aNumber * aNumber; };
|
|
p.sqrt = function sqrt ( aNumber ){ return Math.sqrt( aNumber ); };
|
|
p.int = function int ( aNumber ){ return Math.floor( aNumber ); };
|
|
p.min = function min ( aNumber, aNumber2 ){ return Math.min( aNumber, aNumber2 ); };
|
|
p.max = function max ( aNumber, aNumber2 ){ return Math.max( aNumber, aNumber2 ); };
|
|
p.floor = function floor ( aNumber ){ return Math.floor( aNumber ); };
|
|
p.float = function float ( aNumber ){ return parseFloat( aNumber ); };
|
|
p.ceil = function ceil ( aNumber ){ return Math.ceil( aNumber ); };
|
|
p.round = function round ( aNumber ){ return Math.round( aNumber ); };
|
|
p.lerp = function lerp ( value1, value2, amt ){
|
|
return ( ( value2 - value1 ) * amt ) + value1; };
|
|
p.abs = function abs ( aNumber ){ return Math.abs( aNumber ); };
|
|
p.cos = function cos ( aNumber ){ return Math.cos( aNumber ); };
|
|
p.sin = function sin ( aNumber ){ return Math.sin( aNumber ); };
|
|
p.pow = function pow ( aNumber, aExponent ){ return Math.pow( aNumber, aExponent );};
|
|
p.sqrt = function sqrt ( aNumber ){ return Math.sqrt( aNumber ); };
|
|
p.atan2 = function atan2 ( aNumber, aNumber2 ){ return Math.atan2( aNumber, aNumber2 );};
|
|
p.radians = function radians( aAngle ){ return ( aAngle / 180 ) * p.PI; };
|
|
|
|
p.dist = function dist( x1, y1, x2, y2 ){
|
|
return Math.sqrt( Math.pow( x2 - x1, 2 ) + Math.pow( y2 - y1, 2 ) );
|
|
};
|
|
|
|
p.map = function map( value, istart, istop, ostart, ostop ){
|
|
return ostart + ( ostop - ostart ) * ( ( value - istart ) / ( istop - istart ) );
|
|
};
|
|
|
|
p.mag = function( a, b, c ){
|
|
if( arguments.length == 2 ){
|
|
return Math.sqrt( a*a + b*b );
|
|
}else if( arguments.length == 3 ){
|
|
return Math.sqrt( a*a + b*b + c*c );
|
|
};
|
|
};
|
|
|
|
p.Random = function(){
|
|
|
|
var haveNextNextGaussian = false,
|
|
nextNextGaussian;
|
|
|
|
this.nextGaussian = function(){
|
|
|
|
if( haveNextNextGaussian ){
|
|
|
|
haveNextNextGaussian = false;
|
|
return nextNextGaussian;
|
|
|
|
}else{
|
|
|
|
var v1, v2, s;
|
|
do{
|
|
v1 = 2 * p.random( 1 ) - 1; // between -1.0 and 1.0
|
|
v2 = 2 * p.random( 1 ) - 1; // between -1.0 and 1.0
|
|
s = v1 * v1 + v2 * v2;
|
|
}
|
|
while( s >= 1 || s == 0 );
|
|
|
|
var multiplier = Math.sqrt( - 2 * Math.log( s ) / s );
|
|
nextNextGaussian = v2 * multiplier;
|
|
haveNextNextGaussian = true;
|
|
|
|
return v1 * multiplier;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
};
|
|
|
|
//! This can't be right... right?
|
|
p.byte = function byte( aNumber ){ return aNumber || 0; };
|
|
|
|
p.norm = function norm( aNumber, low, high ){
|
|
var range = high-low;
|
|
return ( ( 1 / range ) * aNumber ) - ( ( 1 / range ) * low );
|
|
};
|
|
|
|
p.random = function random( aMin, aMax ) {
|
|
return arguments.length == 2 ?
|
|
aMin + ( Math.random() * ( aMax - aMin ) ) :
|
|
Math.random() * aMin ;
|
|
};
|
|
|
|
// From: http://freespace.virgin.net/hugo.elias/models/m_perlin.htm
|
|
p.noise = function( x, y, z ){
|
|
return arguments.length >= 2 ?
|
|
PerlinNoise_2D( x, y, z ) :
|
|
PerlinNoise_3D( x, x, z ) ;
|
|
};
|
|
|
|
function Noise( x, y ){
|
|
var n = x + y * 57;
|
|
n = ( n << 13 ) ^ n;
|
|
return Math.abs( 1.0 - ( ( ( n * ( ( n * n * 15731 ) + 789221 ) + 1376312589 ) & 0x7fffffff ) / 1073741824.0 ) );
|
|
};
|
|
|
|
function SmoothedNoise( x, y ){
|
|
var corners = ( Noise( x - 1, y - 1 ) + Noise( x + 1, y - 1 ) + Noise( x - 1, y + 1 ) + Noise( x + 1, y + 1 ) ) / 16,
|
|
sides = ( Noise( x - 1, y ) + Noise( x + 1, y ) + Noise( x, y - 1 ) + Noise( x, y + 1 ) ) / 8,
|
|
center = Noise( x, y ) / 4;
|
|
return corners + sides + center;
|
|
};
|
|
|
|
function InterpolatedNoise( x, y ){
|
|
|
|
var integer_X = Math.floor( x );
|
|
var fractional_X = x - integer_X;
|
|
|
|
var integer_Y = Math.floor( y );
|
|
var fractional_Y = y - integer_Y;
|
|
|
|
var v1 = SmoothedNoise( integer_X, integer_Y ),
|
|
v2 = SmoothedNoise( integer_X + 1, integer_Y ),
|
|
v3 = SmoothedNoise( integer_X, integer_Y + 1 ),
|
|
v4 = SmoothedNoise( integer_X + 1, integer_Y + 1 );
|
|
|
|
var i1 = Interpolate( v1, v2, fractional_X ),
|
|
i2 = Interpolate( v3, v4, fractional_X );
|
|
|
|
return Interpolate( i1, i2, fractional_Y );
|
|
|
|
}
|
|
|
|
|
|
function PerlinNoise_2D( x, y ){
|
|
|
|
var total = 0,
|
|
p = 0.25,
|
|
n = 3;
|
|
|
|
for( var i = 0; i <= n; i++ ){
|
|
var frequency = Math.pow( 2, i );
|
|
var amplitude = Math.pow( p, i );
|
|
total += InterpolatedNoise( x * frequency, y * frequency ) * amplitude;
|
|
}
|
|
|
|
return total;
|
|
}
|
|
|
|
function Interpolate( a, b, x ){
|
|
var ft = x * p.PI;
|
|
var f = (1 - Math.cos( ft ) ) * .5;
|
|
return a * ( 1 - f ) + b * f;
|
|
}
|
|
|
|
p.constrain = function constrain( aNumber, aMin, aMax ){
|
|
return Math.min( Math.max( aNumber, aMin ), aMax );
|
|
};
|
|
|
|
p.degrees = function degrees( aAngle ){
|
|
aAngle = ( aAngle * 180 ) / p.PI;
|
|
if (aAngle < 0) {aAngle = 360 + aAngle}
|
|
return aAngle;
|
|
};
|
|
|
|
// Changes the size of the Canvas ( this resets context properties like 'lineCap', etc.
|
|
p.size = function size( aWidth, aHeight ){
|
|
|
|
p.context = new VectorLayer(aWidth, aHeight);
|
|
|
|
p.context.start();
|
|
|
|
add_layer(p.context);
|
|
|
|
p.width = aWidth;
|
|
p.height = aHeight;
|
|
|
|
srand();
|
|
|
|
var props = { fillStyle : p.context.fillStyle,
|
|
strokeStyle : p.context.strokeStyle,
|
|
lineCap : p.context.lineCap
|
|
} // More to be added...
|
|
|
|
// curElement.width = p.width = aWidth;
|
|
// curElement.height = p.height = aHeight;
|
|
|
|
// for( var i in props ){
|
|
// p.context[ i ] = props[ i ]
|
|
// };
|
|
};
|
|
|
|
// PVector instantiation
|
|
p.PVector = function PVector(){ return new vectorOps( arguments ) };
|
|
|
|
// PVector method translation
|
|
p.PVector.add = PVectorAdd;
|
|
p.PVector.sub = PVectorSub;
|
|
p.PVector.mult = PVectorMult;
|
|
p.PVector.div = PVectorDiv;
|
|
p.PVector.dist = PVectorDist;
|
|
p.PVector.angleBetween = PVectorAngle;
|
|
|
|
// PVector methods
|
|
function PVectorAdd(){
|
|
var a = arguments;
|
|
return p.PVector( a[0].x + a[1].x, a[0].y + a[1].y, a[0].z + a[1].z );
|
|
}
|
|
|
|
function PVectorSub(){
|
|
var a = arguments;
|
|
return p.PVector( a[0].x - a[1].x, a[0].y - a[1].y,a[0].z - a[1].z );
|
|
}
|
|
|
|
function PVectorMult(){
|
|
if( typeof arguments[1] == 'number' ){
|
|
var a = arguments;
|
|
return p.PVector( a[0].x * a[1], a[0].y * a[1], a[0].z * a[1] );
|
|
}else if( typeof arguments[1] == 'object' ){
|
|
var a = arguments;
|
|
return p.PVector( a[0].x * a[1].x, a[0].y * a[1].y, a[0].z * a[1].z );
|
|
}
|
|
}
|
|
|
|
function PVectorDiv(){
|
|
if( typeof arguments[1] == 'number' ){
|
|
var a = arguments;
|
|
return p.PVector( a[0].x / a[1], a[0].y / a[1], a[0].z / a[1] );
|
|
}
|
|
else if ( typeof (arguments[1]) == 'object' ){
|
|
var a = arguments;
|
|
return p.PVector( a[0].x / a[1].x, a[0].y / a[1].y, a[0].z / a[1].z );
|
|
}
|
|
}
|
|
|
|
function PVectorDist(){
|
|
var v1 = new p.PVector();
|
|
var v2 = new p.PVector();
|
|
v1 = arguments[0];
|
|
v2 = arguments[1];
|
|
return v1.dist(v2);
|
|
}
|
|
|
|
function PVectorAngle(v1, v2){
|
|
return Math.acos( v1.dot(v2) / (v1.mag()*v2.mag()) );
|
|
}
|
|
|
|
// Common vector operations for PVector
|
|
function vectorOps(){
|
|
|
|
arguments = arguments[0];
|
|
this.x = arguments[ 0 ] || 0;
|
|
this.y = arguments[ 1 ] || 0;
|
|
this.z = arguments[ 2 ] || 0;
|
|
|
|
this.set = function(){
|
|
if (arguments.length == 1){
|
|
var vArr = arguments[0];
|
|
this.set(arguments[0].x || vArr[0], arguments[0].y || vArr[1], arguments[0].z || vArr[2]);
|
|
}else{
|
|
this.x = arguments[0];
|
|
this.y = arguments[1];
|
|
this.z = arguments[2];
|
|
};
|
|
};
|
|
|
|
this.get = function get(){ return p.PVector( this.x, this.y, this.z ) };
|
|
this.mag = function mag(){ return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ) };
|
|
this.add = function(){
|
|
if( arguments.length == 3 ){
|
|
this.x += arguments[0];
|
|
this.y += arguments[1];
|
|
this.z += arguments[2];
|
|
}else if( arguments.length == 1 ){
|
|
this.x += arguments[0].x;
|
|
this.y += arguments[0].y;
|
|
this.z += arguments[0].z;
|
|
};
|
|
};
|
|
this.sub = function(){
|
|
if( arguments.length == 3 ){
|
|
this.x -= arguments[0];
|
|
this.y -= arguments[1];
|
|
this.z -= arguments[2];
|
|
}else if( arguments.length == 1 ){
|
|
this.x -= arguments[0].x;
|
|
this.y -= arguments[0].y;
|
|
this.z -= arguments[0].z;
|
|
};
|
|
};
|
|
this.mult = function(){
|
|
if( typeof arguments[0] == 'number' ){
|
|
this.x *= arguments[0];
|
|
this.y *= arguments[0];
|
|
this.z *= arguments[0];
|
|
}else if( typeof arguments[0] == 'object' ){
|
|
this.x *= arguments[0].x;
|
|
this.y *= arguments[0].y;
|
|
this.z *= arguments[0].z;
|
|
};
|
|
};
|
|
this.div = function(){
|
|
if( typeof arguments[0] == 'number' ){
|
|
this.x /= arguments[0];
|
|
this.y /= arguments[0];
|
|
this.z /= arguments[0];
|
|
}else if( typeof arguments[0] == 'object' ){
|
|
this.x /= arguments[0].x;
|
|
this.y /= arguments[0].y;
|
|
this.z /= arguments[0].z;
|
|
};
|
|
};
|
|
this.dist = function(){
|
|
var v = new p.PVector();
|
|
v = arguments[0];
|
|
var dx = this.x - v.x;
|
|
var dy = this.y - v.y;
|
|
var dz = this.z - v.z;
|
|
return Math.sqrt( dx*dx + dy*dy + dz*dz );
|
|
};
|
|
this.dot = function dot(){
|
|
var num;
|
|
if( arguments.length == 3 ){
|
|
num = this.x * arguments[0] + this.y * arguments[1] + this.z * arguments[2];
|
|
}else if( arguments.length == 2 ){
|
|
var v1 = new p.PVector();
|
|
var v2 = new p.PVector();
|
|
v1 = arguments[0];
|
|
v2 = arguments[1];
|
|
num = v1.dot(v2);
|
|
}else if( arguments.length == 1 ){
|
|
var v = new p.PVector();
|
|
v = arguments[0];
|
|
num = this.x * v.x + this.y * v.y + this.z * v.z;
|
|
};
|
|
return num;
|
|
};
|
|
this.cross = function cross(){
|
|
var crossX, crossY, crossZ;
|
|
var v = new p.PVector(); // Will implement at later date - aSydiK :: What do you mean? - F1LT3R
|
|
v = arguments[0];
|
|
crossX = this.y * v.z - v.y * this.z;
|
|
crossY = this.z * v.x - v.z * this.x;
|
|
crossZ = this.x * v.y - v.x * this.y;
|
|
return p.PVector( crossX, crossY, crossZ );
|
|
};
|
|
this.normalize = function normalize(){
|
|
var m = this.mag();
|
|
console.log( m );
|
|
if( m > 0 ){ this.div( m ) };
|
|
};
|
|
this.limit = function limit( high ){
|
|
if( this.mag() > high ){
|
|
this.normalize();
|
|
this.mult( high );
|
|
};
|
|
};
|
|
this.angleBetween = function(){
|
|
PVectorAngle.call( this, arguments );
|
|
};
|
|
this.array = function array(){
|
|
var vArray = new Array( 3 );
|
|
vArray[0] = this.x;
|
|
vArray[1] = this.y;
|
|
vArray[2] = this.z;
|
|
return vArray;
|
|
};
|
|
}
|
|
// End of PVector operations
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
// Style functions
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
p.noStroke = function noStroke() { doStroke = false; };
|
|
p.noFill = function noFill() { doFill = false; };
|
|
p.smooth = function smooth() {};
|
|
p.noSmooth = function noSmooth() {};
|
|
|
|
p.fill = function(){
|
|
if(arguments.length)
|
|
p.context.set_color.apply(p.context, arguments);
|
|
// p.context.fillStyle = p.context.set_color.apply( this, arguments );
|
|
doFill = true;
|
|
p.endShape();
|
|
};
|
|
|
|
p.stroke = function() {
|
|
if(arguments.length) {
|
|
p.context.set_color.apply(p.context, arguments);
|
|
}
|
|
// p.context.strokeStyle = p.context.set_color.apply( this, arguments );
|
|
doStroke = true;
|
|
p.endShape();
|
|
}
|
|
|
|
// echo ("STROKE args: " + arguments);
|
|
// doStroke = true;
|
|
// doStrokeArgs = arguments
|
|
// // our own freej color function -jrml
|
|
// // p.context.color.apply(p.context, arguments);
|
|
|
|
// };
|
|
|
|
p.strokeWeight = function strokeWeight( w ){
|
|
p.context.lineWidth = w;
|
|
};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
// Vector drawing functions
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
p.Point = function Point( x, y ){
|
|
this.x = x;
|
|
this.y = y;
|
|
this.copy = function(){
|
|
return new Point( x, y );
|
|
}
|
|
};
|
|
|
|
p.point = function point( x, y ){
|
|
var oldFill = p.context.fillStyle;
|
|
p.context.fillStyle = p.context.strokeStyle;
|
|
p.context.fillRect( Math.round( x ), Math.round( y ), 1, 1 );
|
|
p.context.fillStyle = oldFill;
|
|
};
|
|
|
|
p.beginShape = function beginShape( type ){
|
|
curShape = type;
|
|
curShapeCount = 0;
|
|
curvePoints = [];
|
|
};
|
|
|
|
p.endShape = function endShape( close ){
|
|
|
|
if( curShapeCount != 0 ){
|
|
|
|
if( close || doFill ){ p.context.lineTo( firstX, firstY ); }
|
|
if( doFill ){ p.context.fill(); }
|
|
if( doStroke ){ p.context.stroke(); }
|
|
|
|
p.context.closePath();
|
|
curShapeCount = 0;
|
|
pathOpen = false;
|
|
|
|
}
|
|
|
|
if( pathOpen ){
|
|
|
|
if ( doFill ){ p.context.fill(); }
|
|
if ( doStroke ){ p.context.stroke(); }
|
|
|
|
p.context.closePath();
|
|
curShapeCount = 0;
|
|
pathOpen = false;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
p.vertex = function vertex( x, y, x2, y2, x3, y3 ){
|
|
|
|
if( curShapeCount == 0 && curShape != p.POINTS ){
|
|
|
|
pathOpen = true;
|
|
p.context.beginPath();
|
|
p.context.moveTo( x, y );
|
|
firstX = x;
|
|
firstY = y;
|
|
|
|
}else{
|
|
|
|
if( curShape == p.POINTS ){
|
|
|
|
p.point( x, y );
|
|
|
|
}else if( arguments.length == 2 ){
|
|
|
|
if( curShape != p.QUAD_STRIP || curShapeCount != 2 ){
|
|
|
|
p.context.lineTo( x, y );
|
|
|
|
}
|
|
|
|
if( curShape == p.TRIANGLE_STRIP ){
|
|
|
|
if( curShapeCount == 2 ){
|
|
|
|
// finish shape
|
|
p.endShape( p.CLOSE );
|
|
pathOpen = true;
|
|
p.context.beginPath();
|
|
|
|
// redraw last line to start next shape
|
|
p.context.moveTo( prevX, prevY );
|
|
p.context.lineTo( x, y );
|
|
curShapeCount = 1;
|
|
|
|
}
|
|
|
|
firstX = prevX;
|
|
firstY = prevY;
|
|
|
|
}
|
|
|
|
if( curShape == p.TRIANGLE_FAN && curShapeCount == 2 ){
|
|
|
|
// finish shape
|
|
p.endShape( p.CLOSE) ;
|
|
pathOpen = true;
|
|
p.context.beginPath();
|
|
|
|
// redraw last line to start next shape
|
|
p.context.moveTo( firstX, firstY );
|
|
p.context.lineTo( x, y );
|
|
curShapeCount = 1;
|
|
|
|
}
|
|
|
|
if( curShape == p.QUAD_STRIP && curShapeCount == 3 ){
|
|
|
|
// finish shape
|
|
p.context.lineTo( prevX, prevY );
|
|
p.endShape(p.CLOSE);
|
|
pathOpen = true;
|
|
p.context.beginPath();
|
|
|
|
// redraw lines to start next shape
|
|
p.context.moveTo( prevX, prevY );
|
|
p.context.lineTo( x, y );
|
|
curShapeCount = 1;
|
|
|
|
}
|
|
|
|
if( curShape == p.QUAD_STRIP ){
|
|
|
|
firstX = secondX;
|
|
firstY = secondY;
|
|
secondX = prevX;
|
|
secondY = prevY;
|
|
|
|
}
|
|
|
|
}else if( arguments.length == 4 ){
|
|
|
|
if( curShapeCount > 1 ){
|
|
|
|
p.context.moveTo( prevX, prevY );
|
|
p.context.quadraticCurveTo( firstX, firstY, x, y );
|
|
curShapeCount = 1;
|
|
|
|
}
|
|
|
|
}else if( arguments.length == 6 ){
|
|
|
|
p.context.bezierCurveTo( x, y, x2, y2, x3, y3 );
|
|
|
|
}
|
|
}
|
|
|
|
prevX = x;
|
|
prevY = y;
|
|
curShapeCount ++;
|
|
|
|
if( curShape == p.LINES && curShapeCount == 2 ||
|
|
( curShape == p.TRIANGLES ) && curShapeCount == 3 ||
|
|
( curShape == p.QUADS ) && curShapeCount == 4
|
|
){
|
|
p.endShape( p.CLOSE );
|
|
}
|
|
|
|
};
|
|
|
|
p.curveVertex = function( x, y, x2, y2 ){
|
|
|
|
if( curvePoints.length < 3 ){
|
|
|
|
curvePoints.push( [ x, y ] );
|
|
|
|
}else{
|
|
|
|
var b = [], s = 1 - curTightness;
|
|
|
|
/*
|
|
* Matrix to convert from Catmull-Rom to cubic Bezier
|
|
* where t = curTightness
|
|
* |0 1 0 0 |
|
|
* |(t-1)/6 1 (1-t)/6 0 |
|
|
* |0 (1-t)/6 1 (t-1)/6 |
|
|
* |0 0 0 0 |
|
|
*/
|
|
|
|
curvePoints.push( [ x, y ] );
|
|
|
|
b[ 0 ] = [ curvePoints[ 1 ][ 0 ], curvePoints[ 1 ][ 1 ] ];
|
|
b[ 1 ] = [ curvePoints[ 1 ][ 0 ] + ( s * curvePoints[ 2 ][ 0 ] - s * curvePoints[ 0 ][ 0 ] ) / 6,
|
|
curvePoints[ 1 ][ 1 ] + ( s * curvePoints[ 2 ][ 1 ] - s * curvePoints[ 0 ][ 1 ] ) / 6 ];
|
|
b[ 2 ] = [ curvePoints[ 2 ][ 0 ] + ( s * curvePoints[ 1 ][ 0 ] - s * curvePoints[ 3 ][ 0 ] ) / 6,
|
|
curvePoints[ 2 ][ 1 ] + ( s * curvePoints[ 1 ][ 1 ] - s * curvePoints[ 3 ][ 1 ] ) / 6 ];
|
|
b[ 3 ] = [ curvePoints[ 2 ][ 0 ], curvePoints[ 2 ][ 1 ] ];
|
|
|
|
if( !pathOpen ){
|
|
p.vertex( b[ 0 ][ 0 ], b[ 0 ][ 1 ] );
|
|
}else{
|
|
curShapeCount = 1;
|
|
}
|
|
|
|
p.vertex(
|
|
b[ 1 ][ 0 ],
|
|
b[ 1 ][ 1 ],
|
|
b[ 2 ][ 0 ],
|
|
b[ 2 ][ 1 ],
|
|
b[ 3 ][ 0 ],
|
|
b[ 3 ][ 1 ]
|
|
);
|
|
|
|
curvePoints.shift();
|
|
}
|
|
|
|
};
|
|
|
|
p.curveTightness = function( tightness ){ curTightness = tightness; };
|
|
|
|
p.bezierVertex = p.vertex;
|
|
|
|
p.rectMode = function rectMode( aRectMode ){ curRectMode = aRectMode; };
|
|
p.imageMode = function (){};
|
|
p.ellipseMode = function ellipseMode( aEllipseMode ) { curEllipseMode = aEllipseMode; };
|
|
|
|
p.arc = function arc( x, y, width, height, start, stop ){
|
|
|
|
if( width <= 0 ){ return; }
|
|
|
|
if( curEllipseMode == p.CORNER ){
|
|
x += width / 2;
|
|
y += height / 2;
|
|
}
|
|
|
|
p.context.moveTo( x, y );
|
|
p.context.beginPath();
|
|
p.context.arc( x, y, curEllipseMode == p.CENTER_RADIUS ? width : width/2, start, stop, false );
|
|
|
|
if( doStroke ){ p.context.stroke(); }
|
|
p.context.lineTo( x, y );
|
|
|
|
if( doFill ){ p.context.fill(); }
|
|
p.context.closePath();
|
|
|
|
};
|
|
|
|
// QUAAA optimize by implementing these iterations in C++
|
|
p.line = function line( x1, y1, x2, y2 ){
|
|
p.context.lineCap = "round";
|
|
p.context.beginPath();
|
|
p.context.moveTo( x1, y1 );
|
|
p.context.lineTo( x2, y2 );
|
|
p.context.stroke();
|
|
p.context.closePath();
|
|
};
|
|
|
|
p.bezier = function bezier( x1, y1, x2, y2, x3, y3, x4, y4 ){
|
|
p.context.lineCap = "butt";
|
|
p.context.beginPath();
|
|
p.context.moveTo( x1, y1 );
|
|
p.context.bezierCurveTo( x2, y2, x3, y3, x4, y4 );
|
|
p.context.stroke();
|
|
p.context.closePath();
|
|
};
|
|
|
|
p.triangle = function triangle( x1, y1, x2, y2, x3, y3 ){
|
|
p.beginShape();
|
|
p.vertex( x1, y1 );
|
|
p.vertex( x2, y2 );
|
|
p.vertex( x3, y3 );
|
|
p.endShape();
|
|
};
|
|
|
|
p.quad = function quad( x1, y1, x2, y2, x3, y3, x4, y4 ){
|
|
p.context.lineCap = "square";
|
|
p.beginShape();
|
|
p.vertex( x1, y1 );
|
|
p.vertex( x2, y2 );
|
|
p.vertex( x3, y3 );
|
|
p.vertex( x4, y4 );
|
|
p.endShape();
|
|
};
|
|
|
|
p.rect = function rect( x, y, width, height ){
|
|
|
|
if( !( width + height ) ){ return; }
|
|
|
|
p.context.beginPath();
|
|
|
|
var offsetStart = 0;
|
|
var offsetEnd = 0;
|
|
|
|
if( curRectMode == p.CORNERS ){
|
|
width -= x;
|
|
height -= y;
|
|
}
|
|
|
|
if( curRectMode == p.RADIUS ){
|
|
width *= 2;
|
|
height *= 2;
|
|
}
|
|
|
|
if( curRectMode == p.CENTER || curRectMode == p.RADIUS ){
|
|
x -= width / 2;
|
|
y -= height / 2;
|
|
}
|
|
|
|
p.context.rect(
|
|
Math.round( x ) - offsetStart,
|
|
Math.round( y ) - offsetStart,
|
|
Math.round( width ) + offsetEnd,
|
|
Math.round( height ) + offsetEnd
|
|
);
|
|
|
|
if( doFill ){ p.context.fill(); }
|
|
if( doStroke ){ p.context.stroke() };
|
|
|
|
p.context.closePath();
|
|
|
|
};
|
|
|
|
p.ellipse = function ellipse( x, y, width, height ){
|
|
|
|
x = x || 0;
|
|
y = y || 0;
|
|
|
|
if( width <= 0 && height <= 0 ){ return; }
|
|
|
|
p.context.beginPath();
|
|
|
|
if( curEllipseMode == p.RADIUS ){
|
|
width *= 2;
|
|
height *= 2;
|
|
}
|
|
|
|
var offsetStart = 0;
|
|
|
|
// Shortcut for drawing a circle
|
|
if( width == height ){
|
|
|
|
p.context.arc( x - offsetStart, y - offsetStart, width / 2, 0, p.TWO_PI, false );
|
|
|
|
}else{
|
|
|
|
var w = width/2,
|
|
h = height/2,
|
|
C = 0.5522847498307933;
|
|
var c_x = C * w,
|
|
c_y = C * h;
|
|
|
|
//! Do we still need this? I hope the Canvas arc() more capable by now?
|
|
p.context.moveTo( x + w, y );
|
|
p.context.bezierCurveTo( x+w , y-c_y , x+c_x , y-h , x , y-h );
|
|
p.context.bezierCurveTo( x-c_x , y-h , x-w , y-c_y , x-w , y );
|
|
p.context.bezierCurveTo( x-w , y+c_y , x-c_x , y+h, x, y+h );
|
|
p.context.bezierCurveTo( x+c_x , y+h , x+w , y+c_y , x+w , y );
|
|
|
|
}
|
|
|
|
if( doFill ){ p.context.fill(); }
|
|
if( doStroke ){ p.context.stroke(); }
|
|
|
|
p.context.closePath();
|
|
|
|
};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
// Raster drawing functions
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
p.save = function save( file ){};
|
|
|
|
// Loads an image for display. Type is unused. Callback is fired on load.
|
|
p.loadImage = function loadImage( file, type, callback ){
|
|
|
|
var img = document.createElement( 'img' );
|
|
img.src = file;
|
|
|
|
img.onload = function(){
|
|
|
|
var h = this.height,
|
|
w = this.width;
|
|
|
|
var canvas = document.createElement( "canvas" );
|
|
canvas.width = w;
|
|
canvas.height = h;
|
|
var context = canvas.getContext( "2d" );
|
|
|
|
context.drawImage( this, 0, 0 );
|
|
this.data = buildImageObject( context.getImageData( 0, 0, w, h ) );
|
|
this.data.img = img;
|
|
|
|
callback?callback():0;
|
|
|
|
}
|
|
|
|
return img;
|
|
|
|
};
|
|
|
|
// Gets a single pixel or block of pixels from the current Canvas Context
|
|
// p.get = function get( x, y ){
|
|
|
|
// if( !arguments.length ){
|
|
// var c = p.createGraphics( p.width, p.height );
|
|
// c.image( p.context, 0, 0 );
|
|
// return c;
|
|
// }
|
|
|
|
// if( !getLoaded ){
|
|
// getLoaded = buildImageObject( p.context.getImageData( 0, 0, p.width, p.height ) );
|
|
// }
|
|
|
|
// return getLoaded.get( x, y );
|
|
|
|
// };
|
|
|
|
// // Creates a new Processing instance and passes it back for... processing
|
|
// p.createGraphics = function createGraphics( w, h ){
|
|
|
|
// var canvas = document.createElement( "canvas" );
|
|
// var ret = buildProcessing( canvas );
|
|
// ret.size( w, h );
|
|
// ret.canvas = canvas;
|
|
// return ret;
|
|
|
|
// };
|
|
|
|
// Paints a pixel array into the canvas
|
|
p.set = function set( x, y, obj ){
|
|
|
|
if( obj && obj.img ){
|
|
|
|
p.image( obj, x, y );
|
|
|
|
}else{
|
|
|
|
var oldFill = p.context.fillStyle,
|
|
color = obj;
|
|
|
|
p.context.fillStyle = color;
|
|
p.context.fillRect( Math.round( x ), Math.round( y ), 1, 1 );
|
|
p.context.fillStyle = oldFill;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
// Gets a 1-Dimensional pixel array from Canvas
|
|
p.loadPixels = function(){
|
|
p.pixels = buildImageObject( p.context.getImageData(0, 0, p.width, p.height) ).pixels;
|
|
};
|
|
|
|
// Draws a 1-Dimensional pixel array to Canvas
|
|
p.updatePixels = function() {
|
|
|
|
var colors = /(\d+),(\d+),(\d+),(\d+)/,
|
|
pixels = {};
|
|
|
|
pixels.width = p.width;
|
|
pixels.height = p.height;
|
|
pixels.data = [];
|
|
|
|
if( p.context.createImageData ){
|
|
pixels = p.context.createImageData( p.width, p.height );
|
|
}
|
|
|
|
var data = pixels.data,
|
|
pos = 0;
|
|
|
|
for( var i = 0, l = p.pixels.length; i < l; i++ ){
|
|
|
|
var c = ( p.pixels[i] || "rgba(0,0,0,1)" ).match( colors );
|
|
|
|
data[ pos + 0 ] = parseInt( c[ 1 ] );
|
|
data[ pos + 1 ] = parseInt( c[ 2 ] );
|
|
data[ pos + 2 ] = parseInt( c[ 3 ] );
|
|
data[ pos + 3 ] = parseFloat( c[ 4 ] ) * 255;
|
|
|
|
pos += 4;
|
|
|
|
}
|
|
|
|
p.context.putImageData( pixels, 0, 0 );
|
|
|
|
};
|
|
|
|
// Draw an image or a color to the background
|
|
p.background = function background( img ) {
|
|
|
|
if( arguments.length ){
|
|
|
|
if( img.data && img.data.img ){
|
|
curBackground = img.data;
|
|
}else{
|
|
p.context.set_color.apply(p.context, arguments);
|
|
// curBackground = p.color.apply( this, arguments );
|
|
}
|
|
|
|
}
|
|
|
|
if( curBackground.img ){
|
|
|
|
p.image( img, 0, 0 );
|
|
|
|
}else{
|
|
|
|
// var oldFill = p.context.fillStyle;
|
|
// p.context.fillStyle = curBackground + "";
|
|
p.context.set_color(0);
|
|
p.context.fillRect( 0, 0, p.width, p.height );
|
|
// p.context.fillStyle = oldFill;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
p.AniSprite = function( prefix, frames ){
|
|
this.images = [];
|
|
this.pos = 0;
|
|
|
|
for( var i = 0; i < frames; i++ ){
|
|
this.images.push( prefix + p.nf( i, ( "" + frames ).length ) + ".gif" );
|
|
}
|
|
|
|
this.display = function( x, y ){
|
|
p.image_old( this.images[ this.pos ], x, y );
|
|
|
|
if( ++this.pos >= frames ){
|
|
this.pos = 0;
|
|
}
|
|
};
|
|
|
|
this.getWidth = function(){ return getImage_old( this.images[ 0 ] ).width; };
|
|
this.getHeight = function(){ return getImage_old( this.images[ 0 ] ).height; };
|
|
};
|
|
|
|
function buildImageObject( obj ){
|
|
|
|
var pixels = obj.data;
|
|
var data = p.createImage( obj.width, obj.height );
|
|
|
|
if( data.__defineGetter__ && data.__lookupGetter__ && !data.__lookupGetter__( "pixels" ) ){
|
|
|
|
var pixelsDone;
|
|
|
|
data.__defineGetter__( "pixels", function(){
|
|
|
|
if( pixelsDone ){
|
|
return pixelsDone;
|
|
}
|
|
pixelsDone = [];
|
|
|
|
for( var i = 0; i < pixels.length; i += 4 ){
|
|
pixelsDone.push(
|
|
p.color(
|
|
pixels[ i ],
|
|
pixels[ i + 1 ],
|
|
pixels[ i + 2 ],
|
|
pixels[ i + 3 ])
|
|
);
|
|
}
|
|
|
|
return pixelsDone;
|
|
|
|
});
|
|
|
|
}else{
|
|
|
|
data.pixels = [];
|
|
|
|
for ( var i = 0; i < pixels.length; i += 4 ){
|
|
data.pixels.push( p.color(
|
|
pixels[ i ],
|
|
pixels[ i + 1 ],
|
|
pixels[ i + 2 ],
|
|
pixels[ i + 3 ]
|
|
));
|
|
}
|
|
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
p.createImage = function createImage( w, h, mode ){
|
|
|
|
var data = {};
|
|
data.width = w;
|
|
data.height = h;
|
|
data.data = [];
|
|
|
|
if( p.context.createImageData ) {
|
|
data = p.context.createImageData( w, h );
|
|
}
|
|
|
|
data.pixels = new Array( w * h );
|
|
|
|
data.get = function( x, y ){
|
|
return this.pixels[ w * y + x ];
|
|
};
|
|
|
|
data._mask = null;
|
|
|
|
data.mask = function( img ){
|
|
this._mask = img;
|
|
};
|
|
|
|
data.loadPixels = function(){};
|
|
data.updatePixels = function(){};
|
|
|
|
return data;
|
|
|
|
};
|
|
|
|
function getImage( img ){
|
|
|
|
if( typeof img == "string" ){
|
|
return document.getElementById( img );
|
|
}
|
|
|
|
if( img.img ){
|
|
|
|
return img.img;
|
|
|
|
}else if( img.getContext || img.canvas ){
|
|
|
|
img.pixels = img.getContext( '2d' ).createImageData( img.width, img.height );
|
|
}
|
|
|
|
for( var i = 0, l = img.pixels.length; i < l; i++ ){
|
|
|
|
var pos = i * 4;
|
|
var c = ( img.pixels[ i ] || "rgba(0,0,0,1)" ).slice( 5, - 1 ).split( "," );
|
|
|
|
img.data[ pos + 0 ] = parseInt( c[ 0 ] );
|
|
img.data[ pos + 1 ] = parseInt( c[ 1 ] );
|
|
img.data[ pos + 2 ] = parseInt( c[ 2 ] );
|
|
img.data[ pos + 3 ] = parseFloat( c[ 3 ] ) * 100;
|
|
|
|
}
|
|
|
|
var canvas = document.createElement( "canvas" );
|
|
canvas.width = img.width;
|
|
canvas.height = img.height;
|
|
|
|
var context = canvas.getContext( "2d" );
|
|
context.putImageData( img.pixels, 0, 0 );
|
|
|
|
img.canvas = canvas;
|
|
|
|
return img;
|
|
}
|
|
|
|
// Depreciating "getImage_old" from PJS - currently here to support AniSprite
|
|
function getImage_old( img ){
|
|
if( typeof img == "string" ){
|
|
return document.getElementById( img );
|
|
}
|
|
if( img.img || img.canvas ){
|
|
return img.img || img.canvas;
|
|
}
|
|
for( var i = 0, l = img.pixels.length; i < l; i++ ){
|
|
var pos = i * 4;
|
|
var c = ( img.pixels[ i ] || "rgba(0,0,0,1)" ).slice( 5, - 1 ).split( "," );
|
|
img.data[ pos + 0 ] = parseInt( c[ 0 ] );
|
|
img.data[ pos + 1 ] = parseInt( c[ 1 ] );
|
|
img.data[ pos + 2 ] = parseInt( c[ 2 ] );
|
|
img.data[ pos + 3 ] = parseFloat( c[ 3 ] ) * 100;
|
|
}
|
|
var canvas = document.createElement( "canvas" );
|
|
canvas.width = img.width;
|
|
canvas.height = img.height;
|
|
var context = canvas.getContext( "2d" );
|
|
context.putImageData( img, 0, 0 );
|
|
img.canvas = canvas;
|
|
return canvas;
|
|
}
|
|
// Depreciating "getImage_old" from PJS - currently here to support AniSprite
|
|
p.image_old=function image_old(img,x,y,w,h){
|
|
x = x || 0;
|
|
y = y || 0;
|
|
var obj = getImage( img );
|
|
if( curTint >= 0 ){
|
|
var oldAlpha = p.context.globalAlpha;
|
|
p.context.globalAlpha = curTint / opacityRange;
|
|
}
|
|
if( arguments.length == 3 ){
|
|
p.context.drawImage( obj, x, y );
|
|
}else{
|
|
p.context.drawImage( obj, x, y, w, h );
|
|
}
|
|
if( curTint >= 0 ){
|
|
p.context.globalAlpha = oldAlpha;
|
|
}
|
|
if( img._mask ){
|
|
var oldComposite = p.context.globalCompositeOperation;
|
|
p.context.globalCompositeOperation = "darker";
|
|
p.image( img._mask, x, y );
|
|
p.context.globalCompositeOperation = oldComposite;
|
|
}
|
|
};
|
|
|
|
// Draws an image to the Canvas
|
|
p.image = function image( img, x, y, w, h ){
|
|
|
|
if( img.data || img.canvas ){
|
|
|
|
x = x || 0;
|
|
y = y || 0;
|
|
|
|
var obj = getImage( img.data || img.canvas );
|
|
|
|
if( curTint >= 0 ){
|
|
var oldAlpha = p.context.globalAlpha;
|
|
p.context.globalAlpha = curTint / opacityRange;
|
|
}
|
|
|
|
if( arguments.length == 3 ){
|
|
p.context.drawImage( obj, x, y );
|
|
}else{
|
|
p.context.drawImage( obj, x, y, w, h );
|
|
}
|
|
|
|
if( curTint >= 0 ){
|
|
p.context.globalAlpha = oldAlpha;
|
|
}
|
|
|
|
if( img._mask ){
|
|
var oldComposite = p.context.globalCompositeOperation;
|
|
p.context.globalCompositeOperation = "darker";
|
|
p.image( img._mask, x, y );
|
|
p.context.globalCompositeOperation = oldComposite;
|
|
}
|
|
|
|
}
|
|
|
|
if( typeof img == 'string' ){
|
|
|
|
}
|
|
|
|
};
|
|
|
|
// Clears a rectangle in the Canvas element or the whole Canvas
|
|
p.clear = function clear ( x, y, width, height ) {
|
|
if( arguments.length == 0 ){
|
|
p.context.clearRect( 0, 0, p.width, p.height );
|
|
}else{
|
|
p.context.clearRect( x, y, width, height );
|
|
}
|
|
}
|
|
|
|
p.tint = function tint( rgb, a ){
|
|
curTint = a;
|
|
};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
// Font handling
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Loads a font from an SVG or Canvas API
|
|
p.loadFont = function loadFont( name ){
|
|
|
|
if( name.indexOf( ".svg" ) == - 1 ){
|
|
|
|
return {
|
|
name: name,
|
|
width: function( str ){
|
|
if( p.context.mozMeasureText ){
|
|
return p.context.mozMeasureText(
|
|
typeof str == "number" ?
|
|
String.fromCharCode( str ) :
|
|
str
|
|
) / curTextSize;
|
|
}else{
|
|
return 0;
|
|
}
|
|
}
|
|
};
|
|
|
|
}else{
|
|
|
|
// If the font is a glyph, calculate by SVG table
|
|
var font = p.loadGlyphs( name );
|
|
|
|
return {
|
|
name : name,
|
|
glyph : true,
|
|
units_per_em : font.units_per_em,
|
|
horiz_adv_x : 1 / font.units_per_em * font.horiz_adv_x,
|
|
ascent : font.ascent,
|
|
descent : font.descent,
|
|
width :
|
|
function( str ){
|
|
var width = 0;
|
|
var len = str.length;
|
|
for( var i = 0; i < len; i++ ){
|
|
try{ width += parseFloat( p.glyphLook( p.glyphTable[ name ], str[ i ] ).horiz_adv_x ); }
|
|
catch( e ){ ; }
|
|
}
|
|
return width / p.glyphTable[ name ].units_per_em;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
// Sets a 'current font' for use
|
|
p.textFont = function textFont( name, size ){
|
|
curTextFont = name;
|
|
p.textSize( size );
|
|
};
|
|
|
|
// Sets the font size
|
|
p.textSize = function textSize( size ){
|
|
//! Was this meant to return textSize value if no arguments were passed?
|
|
if( size ){
|
|
curTextSize = size;
|
|
}
|
|
};
|
|
|
|
p.textAlign = function textAlign(){};
|
|
|
|
// A lookup table for characters that can not be referenced by Object
|
|
p.glyphLook = function glyphLook( font, chr ){
|
|
|
|
try{
|
|
switch( chr ){
|
|
case "1" : return font[ "one" ]; break;
|
|
case "2" : return font[ "two" ]; break;
|
|
case "3" : return font[ "three" ]; break;
|
|
case "4" : return font[ "four" ]; break;
|
|
case "5" : return font[ "five" ]; break;
|
|
case "6" : return font[ "six" ]; break;
|
|
case "7" : return font[ "seven" ]; break;
|
|
case "8" : return font[ "eight" ]; break;
|
|
case "9" : return font[ "nine" ]; break;
|
|
case "0" : return font[ "zero" ]; break;
|
|
case " " : return font[ "space" ]; break;
|
|
case "$" : return font[ "dollar" ]; break;
|
|
case "!" : return font[ "exclam" ]; break;
|
|
case '"' : return font[ "quotedbl" ]; break;
|
|
case "#" : return font[ "numbersign" ]; break;
|
|
case "%" : return font[ "percent" ]; break;
|
|
case "&" : return font[ "ampersand" ]; break;
|
|
case "'" : return font[ "quotesingle" ]; break;
|
|
case "(" : return font[ "parenleft" ]; break;
|
|
case ")" : return font[ "parenright" ]; break;
|
|
case "*" : return font[ "asterisk" ]; break;
|
|
case "+" : return font[ "plus" ]; break;
|
|
case "," : return font[ "comma" ]; break;
|
|
case "-" : return font[ "hyphen" ]; break;
|
|
case "." : return font[ "period" ]; break;
|
|
case "/" : return font[ "slash" ]; break;
|
|
case "_" : return font[ "underscore" ]; break;
|
|
case ":" : return font[ "colon" ]; break;
|
|
case ";" : return font[ "semicolon" ]; break;
|
|
case "<" : return font[ "less" ]; break;
|
|
case "=" : return font[ "equal" ]; break;
|
|
case ">" : return font[ "greater" ]; break;
|
|
case "?" : return font[ "question" ]; break;
|
|
case "@" : return font[ "at" ]; break;
|
|
case "[" : return font[ "bracketleft" ]; break;
|
|
case "\\" : return font[ "backslash" ]; break;
|
|
case "]" : return font[ "bracketright" ]; break;
|
|
case "^" : return font[ "asciicircum" ]; break;
|
|
case "`" : return font[ "grave" ]; break;
|
|
case "{" : return font[ "braceleft" ]; break;
|
|
case "|" : return font[ "bar" ]; break;
|
|
case "}" : return font[ "braceright" ]; break;
|
|
case "~" : return font[ "asciitilde" ]; break;
|
|
// If the character is not 'special', access it by object reference
|
|
default : return font[ chr ]; break;
|
|
}
|
|
}catch( e ){ ; }
|
|
|
|
}
|
|
|
|
// Print some text to the Canvas
|
|
p.text = function text( str, x, y ){
|
|
|
|
// If the font is a standard Canvas font...
|
|
if( !curTextFont.glyph ){
|
|
|
|
if( str && p.context.mozDrawText ){
|
|
|
|
p.context.save();
|
|
p.context.mozTextStyle = curTextSize + "px " + curTextFont.name;
|
|
p.context.translate( x, y );
|
|
p.context.mozDrawText(
|
|
typeof str == "number" ?
|
|
String.fromCharCode( str ) :
|
|
str ) ;
|
|
p.context.restore();
|
|
|
|
}
|
|
|
|
}else{
|
|
|
|
// If the font is a Batik SVG font...
|
|
var font = p.glyphTable[ curTextFont.name ];
|
|
p.context.save();
|
|
p.context.translate( x, y + curTextSize );
|
|
|
|
var upem = font[ "units_per_em" ],
|
|
newScale = 1 / upem * curTextSize;
|
|
|
|
p.context.scale( newScale, newScale );
|
|
|
|
var len = str.length;
|
|
|
|
for(var i = 0; i < len; i++ ){
|
|
// Test character against glyph table
|
|
try{ p.glyphLook( font, str[ i ] ).draw(); }
|
|
catch( e ){ ; }
|
|
}
|
|
|
|
p.context.restore();
|
|
}
|
|
|
|
};
|
|
|
|
// Load Batik SVG Fonts and parse to pre-def objects for quick rendering
|
|
p.loadGlyphs = function loadGlyph( url ){
|
|
|
|
// Load and parse Batik SVG font as XML into a Processing Glyph object
|
|
var loadXML = function loadXML(){
|
|
|
|
try{
|
|
var xmlDoc = new ActiveXObject( "Microsoft.XMLDOM" );
|
|
}
|
|
catch( e ){
|
|
try{
|
|
xmlDoc=document.implementation.createDocument( "", "", null );
|
|
}
|
|
catch( e ){
|
|
p.println( e.message );
|
|
return;
|
|
}
|
|
};
|
|
|
|
try{
|
|
xmlDoc.async = false;
|
|
xmlDoc.load( url );
|
|
parse( xmlDoc.getElementsByTagName( "svg" )[ 0 ] );
|
|
}
|
|
catch( e ){
|
|
// Google Chrome, Safari etc.
|
|
try{
|
|
p.println( e.message );
|
|
var xmlhttp = new window.XMLHttpRequest();
|
|
xmlhttp.open( "GET", url, false );
|
|
xmlhttp.send( null );
|
|
parse( xmlhttp.responseXML.documentElement );
|
|
}
|
|
catch( e ){ ; }
|
|
}
|
|
};
|
|
|
|
// Return arrays of SVG commands and coords
|
|
var regex = function regex( needle, hay ){
|
|
|
|
var regexp = new RegExp( needle, "g" ),
|
|
results = [],
|
|
i = 0;
|
|
|
|
while( results[ i ] = regexp.exec( hay ) ){ i++; }
|
|
return results;
|
|
|
|
}
|
|
|
|
// Parse SVG font-file into block of Canvas commands
|
|
var parse = function parse( svg ){
|
|
|
|
// Store font attributes
|
|
var font = svg.getElementsByTagName( "font" );
|
|
p.glyphTable[ url ][ "horiz_adv_x" ] = font[ 0 ].getAttribute( "horiz-adv-x" );
|
|
|
|
var font_face = svg.getElementsByTagName( "font-face" )[ 0 ];
|
|
p.glyphTable[ url ][ "units_per_em" ] = parseFloat( font_face.getAttribute( "units-per-em") );
|
|
p.glyphTable[ url ][ "ascent" ] = parseFloat( font_face.getAttribute( "ascent" ) );
|
|
p.glyphTable[ url ][ "descent" ] = parseFloat( font_face.getAttribute( "descent" ) );
|
|
|
|
var getXY = "[0-9\-]+",
|
|
glyph = svg.getElementsByTagName( "glyph" ),
|
|
len = glyph.length;
|
|
|
|
// Loop through each glyph in the SVG
|
|
for( var i = 0; i < len; i++ ){
|
|
|
|
// Store attributes for this glyph
|
|
var unicode = glyph[ i ].getAttribute( "unicode" );
|
|
var name = glyph[ i ].getAttribute( "glyph-name" );
|
|
var horiz_adv_x = glyph[ i ].getAttribute( "horiz-adv-x" );
|
|
if( horiz_adv_x == null ){ var horiz_adv_x = p.glyphTable[ url ][ 'horiz_adv_x' ]; }
|
|
|
|
var buildPath = function buildPath( d ){
|
|
|
|
var c = regex( "[A-Za-z][0-9\- ]+|Z", d );
|
|
|
|
// Begin storing path object
|
|
var path = "var path={draw:function(){p.context.beginPath();p.context.save();";
|
|
|
|
var x = 0,
|
|
y = 0,
|
|
cx = 0,
|
|
cy = 0,
|
|
nx = 0,
|
|
ny = 0,
|
|
d = 0,
|
|
a = 0,
|
|
lastCom = "",
|
|
lenC = c.length - 1;
|
|
|
|
// Loop through SVG commands translating to canvas eqivs functions in path object
|
|
for( var j = 0; j < lenC; j++ ){
|
|
|
|
var com = c[ j ][ 0 ],
|
|
xy = regex( getXY, com );
|
|
|
|
switch( com[ 0 ] ){
|
|
|
|
case "M": //p.context.moveTo(x,-y);
|
|
x = parseFloat( xy[ 0 ][ 0 ] );
|
|
y = parseFloat( xy[ 1 ][ 0 ] );
|
|
//! Brackets needed on (-y)?
|
|
path += "p.context.moveTo("+ x +","+ (-y) +");";
|
|
break;
|
|
|
|
case "L": //p.context.lineTo(x,-y);
|
|
x = parseFloat( xy[ 0 ][ 0 ] );
|
|
y = parseFloat( xy[ 1 ][ 0 ] );
|
|
path += "p.context.lineTo("+ x +","+ (-y) +");";
|
|
break;
|
|
|
|
case "H"://p.context.lineTo(x,-y)
|
|
x = parseFloat( xy[ 0 ][ 0 ] );
|
|
path += "p.context.lineTo("+ x +","+ (-y) +");";
|
|
break;
|
|
|
|
case "V"://p.context.lineTo(x,-y);
|
|
y = parseFloat( xy[ 0 ][ 0 ] );
|
|
path += "p.context.lineTo("+ x +","+ (-y) +");";
|
|
break;
|
|
|
|
case "T"://p.context.quadraticCurveTo(cx,-cy,nx,-ny);
|
|
nx = parseFloat( xy[ 0 ][ 0 ] );
|
|
ny = parseFloat( xy[ 1 ][ 0 ] );
|
|
|
|
if( lastCom == "Q" || lastCom == "T" ){
|
|
|
|
d = Math.sqrt( Math.pow( x - cx, 2 ) + Math.pow( cy - y, 2 ) );
|
|
a = Math.PI+Math.atan2( cx - x, cy - y );
|
|
cx = x + ( Math.sin( a ) * ( d ) );
|
|
cy = y + ( Math.cos( a ) * ( d ) );
|
|
|
|
}else{
|
|
cx = x;
|
|
cy = y;
|
|
}
|
|
|
|
path += "p.context.quadraticCurveTo("+ cx +","+ (-cy) +","+ nx +","+ (-ny) +");";
|
|
x = nx;
|
|
y = ny;
|
|
break;
|
|
|
|
case "Q"://p.context.quadraticCurveTo(cx,-cy,nx,-ny);
|
|
cx = parseFloat( xy[ 0 ][ 0 ] );
|
|
cy = parseFloat( xy[ 1 ][ 0 ] );
|
|
nx = parseFloat( xy[ 2 ][ 0 ] );
|
|
ny = parseFloat( xy[ 3 ][ 0 ] );
|
|
path += "p.context.quadraticCurveTo("+ cx +","+ (-cy) +","+ nx +","+ (-ny) +");";
|
|
x = nx;
|
|
y = ny;
|
|
break;
|
|
|
|
case "Z"://p.context.closePath();
|
|
path += "p.context.closePath();";
|
|
break;
|
|
|
|
}
|
|
|
|
lastCom = com[ 0 ];
|
|
|
|
}
|
|
|
|
path += "doStroke?p.context.stroke():0;";
|
|
path += "doFill?p.context.fill():0;";
|
|
path += "p.context.restore();";
|
|
path += "p.context.translate("+ horiz_adv_x +",0);";
|
|
path += "}}";
|
|
|
|
return path;
|
|
|
|
}
|
|
|
|
var d = glyph[ i ].getAttribute( "d" );
|
|
|
|
// Split path commands in glpyh
|
|
if( d !== undefined ){
|
|
|
|
var path = buildPath( d );
|
|
eval( path );
|
|
|
|
// Store glyph data to table object
|
|
p.glyphTable[ url ][ name ] = {
|
|
name : name,
|
|
unicode : unicode,
|
|
horiz_adv_x : horiz_adv_x,
|
|
draw : path.draw
|
|
}
|
|
|
|
}
|
|
|
|
} // finished adding glyphs to table
|
|
|
|
}
|
|
|
|
// Create a new object in glyphTable to store this font
|
|
p.glyphTable[ url ] = {};
|
|
|
|
// Begin loading the Batik SVG font...
|
|
loadXML( url );
|
|
|
|
// Return the loaded font for attribute grabbing
|
|
return p.glyphTable[ url ];
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
// Class methods
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
p.extendClass = function extendClass( obj, args, fn ){
|
|
if( arguments.length == 3 ){
|
|
fn.apply( obj, args );
|
|
}else{
|
|
args.call( obj );
|
|
}
|
|
};
|
|
|
|
p.addMethod = function addMethod( object, name, fn ){
|
|
|
|
if( object[ name ] ){
|
|
|
|
var args = fn.length,
|
|
oldfn = object[ name ];
|
|
|
|
object[ name ] = function(){
|
|
|
|
if( arguments.length == args ){
|
|
|
|
return fn.apply( this, arguments );
|
|
|
|
}else{
|
|
|
|
return oldfn.apply( this, arguments );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}else{
|
|
|
|
object[ name ] = fn;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
// Set up environment
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
p.init = function init(code){
|
|
|
|
// p.stroke( 0 );
|
|
// p.fill( 255 );
|
|
|
|
// Canvas has trouble rendering single pixel stuff on whole-pixel
|
|
// counts, so we slightly offset it (this is super lame).
|
|
|
|
// p.context.translate( 0.5, 0.5 );
|
|
|
|
// luckily enough FreeJ is not-so-lame...
|
|
|
|
// The fun bit!
|
|
if( code ){
|
|
(function( Processing ){
|
|
with ( p ){
|
|
eval(parse(code, p));
|
|
}
|
|
})( p );
|
|
}
|
|
|
|
if( p.setup ){
|
|
inSetup = true;
|
|
p.setup();
|
|
}
|
|
|
|
inSetup = false;
|
|
|
|
if( p.draw ){
|
|
if( !doLoop ){
|
|
p.redraw();
|
|
} else {
|
|
p.loop();
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Event handling
|
|
//////////////////////////////////////////////////////////////////////////
|
|
/*
|
|
attach( curElement, "mousemove" , function(e){
|
|
|
|
var scrollX = window.scrollX != null ? window.scrollX : window.pageXOffset;
|
|
var scrollY = window.scrollY != null ? window.scrollY : window.pageYOffset;
|
|
|
|
p.pmouseX = p.mouseX;
|
|
p.pmouseY = p.mouseY;
|
|
p.mouseX = e.clientX - curElement.offsetLeft + scrollX;
|
|
p.mouseY = e.clientY - curElement.offsetTop + scrollY;
|
|
|
|
if( p.mouseMoved ){ p.mouseMoved(); }
|
|
if( mousePressed && p.mouseDragged ){ p.mouseDragged(); }
|
|
|
|
});
|
|
|
|
attach( curElement, "mouseout" , function( e ){ p.cursor("auto"); });
|
|
|
|
attach( curElement, "mousedown", function( e ){
|
|
mousePressed = true;
|
|
switch(e.which){
|
|
case 1: p.mouseButton = p.LEFT; break;
|
|
case 2: p.mouseButton = p.CENTER; break;
|
|
case 3: p.mouseButton = p.RIGHT; break;
|
|
}
|
|
p.mouseDown = true;
|
|
if( typeof p.mousePressed == "function" ){ p.mousePressed(); }
|
|
else{ p.mousePressed = true; }
|
|
});
|
|
|
|
attach( curElement, "mouseup", function( e ){
|
|
mousePressed = false;
|
|
if( p.mouseClicked ){ p.mouseClicked(); }
|
|
if( typeof p.mousePressed != "function" ){ p.mousePressed = false; }
|
|
if( p.mouseReleased ){ p.mouseReleased(); }
|
|
});
|
|
/*
|
|
attach( document, "keydown", function( e ){
|
|
keyPressed = true;
|
|
p.key = e.keyCode + 32;
|
|
var i, len = p.codedKeys.length;
|
|
for( i=0; i < len; i++ ){
|
|
if( p.key == p.codedKeys[ i ] ){
|
|
switch(p.key){
|
|
case 70: p.keyCode = p.UP ; break;
|
|
case 71: p.keyCode = p.RIGHT ; break;
|
|
case 72: p.keyCode = p.DOWN ; break;
|
|
case 69: p.keyCode = p.LEFT ; break;
|
|
}
|
|
p.key=p.CODED;
|
|
}
|
|
}
|
|
if( e.shiftKey ){ p.key = String.fromCharCode(p.key).toUpperCase().charCodeAt( 0 ); }
|
|
if( typeof p.keyPressed == "function" ){ p.keyPressed(); }
|
|
else{ p.keyPressed = true; }
|
|
});
|
|
|
|
attach( document, "keyup", function( e ){
|
|
keyPressed = false;
|
|
if( typeof p.keyPressed != "function" ){ p.keyPressed = false; }
|
|
if( p.keyReleased ){ p.keyReleased(); }
|
|
});
|
|
|
|
function attach(elem, type, fn) {
|
|
// if( elem.addEventListener ){ elem.addEventListener( type, fn, false ); }
|
|
// else{ elem.attachEvent( "on" + type, fn ); }
|
|
}
|
|
*/
|
|
};
|
|
|
|
return p;
|
|
|
|
}
|
|
|
|
})();
|