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avfilter/vf_lut3d: increase MAX_LEVEL
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@@ -55,7 +55,7 @@ struct rgbvec {
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/* 3D LUT don't often go up to level 32, but it is common to have a Hald CLUT
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/* 3D LUT don't often go up to level 32, but it is common to have a Hald CLUT
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* of 512x512 (64x64x64) */
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* of 512x512 (64x64x64) */
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#define MAX_LEVEL 64
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#define MAX_LEVEL 128
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typedef struct LUT3DContext {
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typedef struct LUT3DContext {
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const AVClass *class;
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const AVClass *class;
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