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lavd/opengl_enc: rename GL_RED_COMPONENT define
Rename GL_RED_COMPONENT into FF_GL_RED_COMPONENT to explicity mark it is internal define, not OpenGL API. Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
This commit is contained in:
@@ -63,7 +63,7 @@
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#define APIENTRY
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#define APIENTRY
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#endif
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#endif
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/* GL_RED_COMPONENT is used for plannar pixel types.
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/* FF_GL_RED_COMPONENT is used for plannar pixel types.
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* Only red component is sampled in shaders.
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* Only red component is sampled in shaders.
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* On some platforms GL_RED is not availabe and GL_LUMINANCE have to be used,
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* On some platforms GL_RED is not availabe and GL_LUMINANCE have to be used,
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* but since OpenGL 3.0 GL_LUMINANCE is deprecated.
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* but since OpenGL 3.0 GL_LUMINANCE is deprecated.
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@@ -71,11 +71,11 @@
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* GL_LUMINANCE produces RGBA = value, value, value, 1.
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* GL_LUMINANCE produces RGBA = value, value, value, 1.
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* Note: GL_INTENSITY may also be used which produce RGBA = value, value, value, value. */
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* Note: GL_INTENSITY may also be used which produce RGBA = value, value, value, value. */
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#if defined(GL_RED)
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#if defined(GL_RED)
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#define GL_RED_COMPONENT GL_RED
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#define FF_GL_RED_COMPONENT GL_RED
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#elif defined(GL_LUMINANCE)
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#elif defined(GL_LUMINANCE)
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#define GL_RED_COMPONENT GL_LUMINANCE
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#define FF_GL_RED_COMPONENT GL_LUMINANCE
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#else
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#else
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#define GL_RED_COMPONENT 0x1903; //GL_RED
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#define FF_GL_RED_COMPONENT 0x1903; //GL_RED
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#endif
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#endif
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/* Constants not defined for iOS */
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/* Constants not defined for iOS */
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@@ -225,21 +225,21 @@ static const struct OpenGLFormatDesc {
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GLenum format;
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GLenum format;
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GLenum type;
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GLenum type;
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} opengl_format_desc[] = {
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} opengl_format_desc[] = {
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{ AV_PIX_FMT_YUV420P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUV420P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUV444P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUV444P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUV422P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUV422P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUV410P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUV410P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUV411P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUV411P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUV440P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUV440P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUV420P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_YUV420P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_YUV422P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_YUV422P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_YUV444P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_YUV444P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_YUVA420P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUVA420P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUVA444P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUVA444P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUVA422P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUVA422P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUVA420P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_YUVA420P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_YUVA422P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_YUVA422P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_YUVA444P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_YUVA444P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_RGB24, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_RGB24, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_BGR24, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_BGR24, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_0RGB, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_0RGB, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
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@@ -259,10 +259,10 @@ static const struct OpenGLFormatDesc {
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{ AV_PIX_FMT_BGRA, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_BGRA, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_RGBA64, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_RGBA64, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_BGRA64, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_BGRA64, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_GBRP, &FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_GBRP, &FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_GBRP16, &FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_GBRP16, &FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_GBRAP, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_GBRAP, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_GBRAP16, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_GBRAP16, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_NONE, NULL }
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{ AV_PIX_FMT_NONE, NULL }
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};
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};
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