Files
ffmpeg/libavcodec/h264chroma.c
Andreas Rheinhardt ba94177242 avcodec/x86/Makefile: Only compile ASM init files when X86ASM is enabled
To do so, simply add these init files to X86ASM-OBJS instead of OBJS
in the Makefile. The former is already used for the actual assembly
files, but using them for the C init files just works, because the build
system uses file extensions to derive whether it is a C or a NASM file.

This avoids compiling unused function stubs and also reduces our
reliance on DCE: We don't add %if checks to the asm files except
for AVX, AVX2, FMA3, FMA4, XOP and AVX512, so all the MMX-SSE4
functions will be available. It also allows to remove HAVE_X86ASM checks
in these init files.

Reviewed-by: Kacper Michajłow <kasper93@gmail.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2025-11-30 22:20:13 +01:00

63 lines
2.1 KiB
C

/*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "config.h"
#include "libavutil/attributes.h"
#include "h264chroma.h"
#define BIT_DEPTH 8
#include "h264chroma_template.c"
#undef BIT_DEPTH
#define BIT_DEPTH 16
#include "h264chroma_template.c"
#undef BIT_DEPTH
#define SET_CHROMA(depth) \
c->put_h264_chroma_pixels_tab[0] = put_h264_chroma_mc8_ ## depth ## _c; \
c->put_h264_chroma_pixels_tab[1] = put_h264_chroma_mc4_ ## depth ## _c; \
c->put_h264_chroma_pixels_tab[2] = put_h264_chroma_mc2_ ## depth ## _c; \
c->avg_h264_chroma_pixels_tab[0] = avg_h264_chroma_mc8_ ## depth ## _c; \
c->avg_h264_chroma_pixels_tab[1] = avg_h264_chroma_mc4_ ## depth ## _c; \
c->avg_h264_chroma_pixels_tab[2] = avg_h264_chroma_mc2_ ## depth ## _c; \
av_cold void ff_h264chroma_init(H264ChromaContext *c, int bit_depth)
{
if (bit_depth > 8 && bit_depth <= 16) {
SET_CHROMA(16);
} else {
SET_CHROMA(8);
}
#if ARCH_AARCH64
ff_h264chroma_init_aarch64(c, bit_depth);
#elif ARCH_ARM
ff_h264chroma_init_arm(c, bit_depth);
#elif ARCH_PPC
ff_h264chroma_init_ppc(c, bit_depth);
#elif ARCH_X86 && HAVE_X86ASM
ff_h264chroma_init_x86(c, bit_depth);
#elif ARCH_MIPS
ff_h264chroma_init_mips(c, bit_depth);
#elif ARCH_LOONGARCH64
ff_h264chroma_init_loongarch(c, bit_depth);
#elif ARCH_RISCV
ff_h264chroma_init_riscv(c, bit_depth);
#endif
}