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This avoids needing expensive roundtrips when reading/writing to images, mainly in the decoder.
388 lines
9.8 KiB
GLSL
388 lines
9.8 KiB
GLSL
/*
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* FFv1 codec
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*
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* Copyright (c) 2024 Lynne <dev@lynne.ee>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#pragma shader_stage(compute)
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#extension GL_GOOGLE_include_directive : require
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#define ENCODE
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#include "common.glsl"
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#include "ffv1_common.glsl"
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layout (set = 0, binding = 2, scalar) uniform crc_ieee_buf {
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uint32_t crc_ieee[256];
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};
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layout (set = 1, binding = 1, scalar) writeonly buffer slice_results_buf {
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uint32_t slice_results[];
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};
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layout (set = 1, binding = 3) uniform uimage2D src[];
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#ifndef GOLOMB
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layout (set = 1, binding = 2, scalar) buffer slice_state_buf {
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uint8_t slice_rc_state[];
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};
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#define WRITE(idx, val) put_rac(rc_state[idx], val)
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void put_symbol(int v)
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{
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bool is_nil = (v == 0);
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WRITE(0, is_nil);
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if (is_nil)
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return;
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int a = abs(v);
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int e = findMSB(a);
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for (int i = 0; i < e; i++)
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WRITE(1 + min(i, 9), true);
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WRITE(1 + min(e, 9), false);
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for (int i = e - 1; i >= 0; i--)
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WRITE(22 + min(i, 9), bool(bitfieldExtract(a, i, 1)));
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WRITE(22 - 11 + min(e, 10), v < 0);
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}
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void encode_line_pcm(in SliceContext sc, readonly uimage2D img,
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ivec2 sp, int y, uint p, uint comp)
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{
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if (gl_LocalInvocationID.x > 0)
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return;
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int w = sc.slice_dim.x;
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#ifndef RGB
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if (p > 0 && p < 3) {
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w = ceil_rshift(w, chroma_shift.x);
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sp >>= chroma_shift;
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}
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#endif
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for (int x = 0; x < w; x++) {
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uint v = imageLoad(img, sp + LADDR(ivec2(x, y)))[comp];
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for (uint i = (rct_offset >> 1); i > 0; i >>= 1)
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put_rac_equi(bool(v & i));
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}
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}
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void encode_line(in SliceContext sc, readonly uimage2D img, uint state_off,
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ivec2 sp, int y, uint p, uint comp,
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uint8_t quant_table_idx, in int run_index)
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{
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int w = sc.slice_dim.x;
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#ifndef RGB
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if (p > 0 && p < 3) {
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w = ceil_rshift(w, chroma_shift.x);
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sp >>= chroma_shift;
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}
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#endif
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linecache_load(img, sp, y, comp);
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for (int x = 0; x < w; x++) {
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ivec2 d = get_pred(img, sp, ivec2(x, y), comp, w,
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quant_table_idx, extend_lookup[quant_table_idx]);
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TYPE cur = TYPE(imageLoad(img, sp + LADDR(ivec2(x, y)))[comp]);
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d[1] = int(cur) - d[1];
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if (d[0] < 0)
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d = -d;
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d[1] = fold(d[1], bits);
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uint rc_off = state_off + CONTEXT_SIZE*d[0] + gl_LocalInvocationID.x;
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rc_state[gl_LocalInvocationID.x] = slice_rc_state[rc_off];
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barrier();
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if (gl_LocalInvocationID.x == 0) {
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put_symbol(d[1]);
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linecache_next(cur);
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}
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barrier();
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slice_rc_state[rc_off] = rc_state[gl_LocalInvocationID.x];
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}
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}
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#else /* GOLOMB */
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layout (set = 1, binding = 2, scalar) buffer slice_state_buf {
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VlcState slice_vlc_state[];
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};
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uint hdr_len = 0;
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PutBitContext pb;
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void init_golomb(void)
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{
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hdr_len = rac_terminate();
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init_put_bits(pb, OFFBUF(u8buf, rc.bs_start, hdr_len),
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slice_size_max - hdr_len);
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}
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void encode_line(in SliceContext sc, readonly uimage2D img, uint state_off,
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ivec2 sp, int y, uint p, uint comp,
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uint8_t quant_table_idx, inout int run_index)
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{
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int w = sc.slice_dim.x;
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#ifndef RGB
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if (p > 0 && p < 3) {
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w = ceil_rshift(w, chroma_shift.x);
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sp >>= chroma_shift;
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}
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#endif
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linecache_load(img, sp, y, comp);
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int run_count = 0;
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bool run_mode = false;
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for (int x = 0; x < w; x++) {
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ivec2 d = get_pred(img, sp, ivec2(x, y), comp, w,
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quant_table_idx, extend_lookup[quant_table_idx]);
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TYPE cur = TYPE(imageLoad(img, sp + LADDR(ivec2(x, y)))[comp]);
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d[1] = int(cur) - d[1];
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linecache_next(cur);
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if (d[0] < 0)
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d = -d;
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d[1] = fold(d[1], bits);
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if (d[0] == 0)
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run_mode = true;
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if (run_mode) {
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if (d[1] != 0) {
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/* A very unlikely loop */
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while (run_count >= 1 << log2_run[run_index]) {
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run_count -= 1 << log2_run[run_index];
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run_index++;
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put_bits(pb, 1, 1);
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}
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put_bits(pb, 1 + log2_run[run_index], run_count);
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if (run_index != 0)
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run_index--;
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run_count = 0;
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run_mode = false;
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if (d[1] > 0)
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d[1]--;
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} else {
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run_count++;
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}
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}
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if (!run_mode) {
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Symbol sym = get_vlc_symbol(slice_vlc_state[state_off + d[0]],
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d[1], bits);
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put_bits(pb, sym.bits, sym.val);
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}
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}
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if (run_mode) {
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while (run_count >= (1 << log2_run[run_index])) {
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run_count -= 1 << log2_run[run_index];
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run_index++;
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put_bits(pb, 1, 1);
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}
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if (run_count > 0)
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put_bits(pb, 1, 1);
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}
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}
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#endif
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#ifdef RGB
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const uvec4 rgb_plane_order = { 1, 2, 0, 3 };
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ivec4 load_components(ivec2 pos)
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{
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ivec4 pix = ivec4(imageLoad(src[0], pos));
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if (planar_rgb) {
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for (int i = 1; i < (3 + int(transparency)); i++)
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pix[i] = int(imageLoad(src[i], pos)[0]);
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}
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return ivec4(pix[fmt_lut[0]], pix[fmt_lut[1]],
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pix[fmt_lut[2]], pix[fmt_lut[3]]);
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}
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void transform_sample(inout ivec4 pix, ivec2 rct_coef)
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{
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pix.b -= pix.g;
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pix.r -= pix.g;
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pix.g += (pix.b*rct_coef.g + pix.r*rct_coef.r) >> 2;
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pix.b += rct_offset;
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pix.r += rct_offset;
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}
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void preload_rgb(in SliceContext sc, ivec2 sp, int w, int y, bool apply_rct)
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{
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for (uint x = gl_LocalInvocationID.x; x < w; x += gl_WorkGroupSize.x) {
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ivec2 lpos = sp + LADDR(ivec2(x, y));
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ivec2 pos = sc.slice_pos + ivec2(x, y);
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ivec4 pix = load_components(pos);
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if (apply_rct)
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transform_sample(pix, sc.slice_rct_coef);
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imageStore(tmp, lpos, pix);
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}
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memoryBarrierImage();
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barrier();
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}
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#endif
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void encode_slice(in SliceContext sc, uint slice_idx)
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{
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ivec2 sp = sc.slice_pos;
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#ifdef RGB
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sp.y = int(gl_WorkGroupID.y)*rgb_linecache;
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#endif
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#ifndef GOLOMB
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if (force_pcm) {
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#ifndef RGB
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for (int c = 0; c < color_planes; c++) {
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int h = sc.slice_dim.y;
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if (c > 0 && c < 3)
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h = ceil_rshift(h, chroma_shift.y);
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/* Takes into account dual-plane YUV formats */
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int p = min(c, planes - 1);
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int comp = c - p;
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for (int y = 0; y < h; y++)
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encode_line_pcm(sc, src[p], sp, y, p, comp);
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}
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#else
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for (int y = 0; y < sc.slice_dim.y; y++) {
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preload_rgb(sc, sp, sc.slice_dim.x, y, false);
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for (uint c = 0; c < color_planes; c++)
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encode_line_pcm(sc, tmp, sp, y, 0, rgb_plane_order[c]);
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}
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#endif
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return;
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}
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#endif
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u32vec4 slice_state_off = (slice_idx*codec_planes +
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uvec4(0, 1, 1, 2))*plane_state_size;
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#ifdef GOLOMB
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slice_state_off >>= 3;
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init_golomb();
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#endif
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#ifndef RGB
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for (uint c = 0; c < color_planes; c++) {
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int run_index = 0;
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int h = sc.slice_dim.y;
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if (c > 0 && c < 3)
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h = ceil_rshift(h, chroma_shift.y);
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uint p = min(c, planes - 1);
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uint comp = c - p;
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for (int y = 0; y < h; y++)
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encode_line(sc, src[p], slice_state_off[c], sp, y, p,
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comp, U8(context_model), run_index);
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}
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#else
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int run_index = 0;
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for (int y = 0; y < sc.slice_dim.y; y++) {
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preload_rgb(sc, sp, sc.slice_dim.x, y, true);
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for (uint c = 0; c < color_planes; c++)
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encode_line(sc, tmp, slice_state_off[c],
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sp, y, 0, rgb_plane_order[c],
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U8(context_model), run_index);
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}
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#endif
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}
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void finalize_slice(in uint slice_idx)
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{
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#ifdef GOLOMB
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uint32_t enc_len = hdr_len + flush_put_bits(pb);
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#else
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uint32_t enc_len = rac_terminate();
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#endif
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u8buf bs = u8buf(slice_data + rc.bs_start);
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/* Append slice length */
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u8vec4 enc_len_p = unpack8(enc_len);
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bs[enc_len + 0].v = enc_len_p.z;
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bs[enc_len + 1].v = enc_len_p.y;
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bs[enc_len + 2].v = enc_len_p.x;
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enc_len += 3;
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/* Calculate and write CRC */
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if (has_crc) {
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bs[enc_len].v = uint8_t(0);
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enc_len++;
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uint32_t crc = crcref;
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for (int i = 0; i < enc_len; i++)
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crc = crc_ieee[(crc & 0xFF) ^ uint32_t(bs[i].v)] ^ (crc >> 8);
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if (crcref != 0x00000000)
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crc ^= 0x8CD88196;
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u8vec4 crc_p = unpack8(crc);
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bs[enc_len + 0].v = crc_p.x;
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bs[enc_len + 1].v = crc_p.y;
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bs[enc_len + 2].v = crc_p.z;
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bs[enc_len + 3].v = crc_p.w;
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enc_len += 4;
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}
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slice_results[slice_idx] = enc_len;
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}
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void main(void)
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{
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uint slice_idx = gl_WorkGroupID.y*gl_NumWorkGroups.x + gl_WorkGroupID.x;
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if (gl_LocalInvocationID.x == 0)
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rc = slice_ctx[slice_idx].c;
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barrier();
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encode_slice(slice_ctx[slice_idx], slice_idx);
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if (gl_LocalInvocationID.x == 0)
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finalize_slice(slice_idx);
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}
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