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GLSL

/*
* Copyright (c) 2026 Lynne <dev@lynne.ee>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#pragma shader_stage(compute)
#extension GL_EXT_shader_image_load_formatted : require
#extension GL_EXT_scalar_block_layout : require
#extension GL_EXT_nonuniform_qualifier : require
layout (local_size_x_id = 253, local_size_y_id = 254, local_size_z_id = 255) in;
layout (set = 0, binding = 0) uniform sampler2D input_img[];
layout (set = 0, binding = 1) uniform writeonly image2D output_img[];
layout (push_constant, scalar) uniform pushConstants {
vec2 dist;
bool single_plane;
};
void distort_rgba(ivec2 pos, ivec2 size)
{
const vec2 p = ((vec2(pos)/vec2(size)) - 0.5f)*2.0f;
const vec2 o = p * (dist - 1.0f);
vec4 res;
res.r = texture(input_img[0], ((p - o)/2.0f) + 0.5f).r;
res.g = texture(input_img[0], ((p )/2.0f) + 0.5f).g;
res.b = texture(input_img[0], ((p + o)/2.0f) + 0.5f).b;
res.a = texture(input_img[0], ((p )/2.0f) + 0.5f).a;
imageStore(output_img[0], pos, res);
}
void distort_plane(ivec2 pos, ivec2 size)
{
vec2 p = ((vec2(pos)/vec2(size)) - 0.5f)*2.0f;
float d = sqrt(p.x*p.x + p.y*p.y);
p *= d / (d*dist);
vec4 res = texture(input_img[nonuniformEXT(gl_WorkGroupID.z)], (p/2.0f) + 0.5f);
imageStore(output_img[nonuniformEXT(gl_WorkGroupID.z)], pos, res);
}
void main()
{
ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
ivec2 size = imageSize(output_img[nonuniformEXT(gl_WorkGroupID.z)]);
if (any(greaterThanEqual(pos, size)))
return;
if (single_plane) {
distort_rgba(pos, pos);
} else {
vec2 npos = vec2(pos)/vec2(size);
vec4 res = texture(input_img[0], npos);
if (gl_WorkGroupID.z == 0)
imageStore(output_img[0], pos, res);
else
distort_plane(pos, size);
}
}