mirror of
https://github.com/lostjared/glitch.gui.git
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50 lines
1.0 KiB
C++
50 lines
1.0 KiB
C++
#include "acidcam/ac.h"
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static constexpr int MAX = 32;
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static ac::MatrixCollection<MAX> collection;
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extern "C" void init() {
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std::cout << "stutter_long initialized..\n";
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srand(static_cast<unsigned int>(time(0)));
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}
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extern "C" void rls() {
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ac::release_all_objects();
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}
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extern "C" void clear() {
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std::cout << "Clear called..\n";
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ac::release_all_objects();
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}
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extern "C" void proc(cv::Mat &frame) {
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if(collection.empty()) {
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srand(static_cast<unsigned int>(time(0)));
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collection.shiftFrames(frame);
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}
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else
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collection.shiftFrames(frame);
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static int offset = 0;
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static int wait = rand()%30;
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static int count = 0;
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if(++count > wait) {
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count = 0;
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wait = rand()%30;
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frame = collection.frames[offset].clone();
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}
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static int dir = 1;
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if(dir == 1) {
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if(++offset > (MAX-1)) {
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offset = rand()%(MAX-1);
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dir = 0;
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}
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} else {
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if(--offset <= 0) {
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offset = rand()%(MAX-1);
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dir = 1;
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}
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}
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}
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