mirror of
https://github.com/hydra-synth/hydra.git
synced 2026-06-16 04:26:10 +02:00
test doc structure
This commit is contained in:
+212
-11
@@ -50,8 +50,25 @@
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- [modulateScrollX](#modulateScrollX)
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- [modulateScrollY](#modulateScrollY)
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- [Operators](#operators)
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- [add](#add)
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- [blend](#blend)
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- [diff](#diff)
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- [layer](#layer)
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- [mult](#mult)
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- [Sources](#sources)
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- [gradient](#gradient)
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- [noise](#noise)
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- [osc](#osc)
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- [out](#out)
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- [render](#render)
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- [shape](#shape)
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- [solid](#solid)
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- [src](#src)
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- [voronoi](#voronoi)
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- [Parameter sequences](#parameter-sequences)
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- [Lists as parameter sequences](#lists-as-parameter-sequences)
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- [Functions on parameter sequences](#functions-on-parameter-sequences)
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- [fast](#fast)
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---
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@@ -257,8 +274,7 @@ osc(() => mouse.x).out(o0)
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Control the oscillator using a sine wave based on the current time:
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```javascript
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osc( ({time}) => Math.sin(time) )
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.out(o0)
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osc( ({time}) => Math.sin(time) ).out(o0)
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```
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---
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@@ -281,7 +297,7 @@ Functions for describing modulations of sources.
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`.modulate( texture, amount )`
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* `texture`
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* `color` :: `vec4`, see [color `vec4`](#color-vec4)
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* `color` :: see [color `vec4`](#color-vec4)
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* `src` :: see [`src`](#src)
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* `shape` :: see [`shape`](#shape)
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* `amount` :: float (default `0.1`)
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@@ -294,7 +310,7 @@ More about modulation at: https://lumen-app.com/guide/modulation/
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`.modulateHue( color, amount )`
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* `texture`
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* `color` :: `vec4`, see [color `vec4`](#color-vec4)
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* `color` :: see [color `vec4`](#color-vec4)
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* `src` :: see [`src`](#src)
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* `shape` :: see [`shape`](#shape)
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* `amount` :: float (default `1.0`)
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@@ -307,7 +323,7 @@ Based on:https://www.shadertoy.com/view/XtcSWM
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`.modulateKaleid( nSides )`
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* `texture`
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* `color` :: `vec4`, see [color `vec4`](#color-vec4)
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* `color` :: see [color `vec4`](#color-vec4)
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* `src` :: see [`src`](#src)
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* `shape` :: see [`shape`](#shape)
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* `nSides` :: float (default `4.0`)
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@@ -319,7 +335,7 @@ See also: [`kaleid`](#kaleid).
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`.modulatePixelate( multiple, offset )`
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* `texture`
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* `color` :: `vec4`, see [color `vec4`](#color-vec4)
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* `color` :: see [color `vec4`](#color-vec4)
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* `src` :: see [`src`](#src)
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* `shape` :: see [`shape`](#shape)
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* `multiple` :: float (default `10.0`)
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@@ -332,7 +348,7 @@ See also: [`pixelate`](#pixelate)
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`.modulateRotate( multiple, offset )`
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* `texture`
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* `color` :: `vec4`, see [color `vec4`](#color-vec4)
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* `color` :: see [color `vec4`](#color-vec4)
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* `src` :: see [`src`](#src)
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* `shape` :: see [`shape`](#shape)
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* `multiple` :: float (default `1.0`)
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@@ -345,7 +361,7 @@ See also: [`rotate`](#rotate)
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`.modulateScale( multiple, offset )`
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* `texture`
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* `color` :: `vec4`, see [color `vec4`](#color-vec4)
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* `color` :: see [color `vec4`](#color-vec4)
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* `src` :: see [`src`](#src)
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* `shape` :: see [`shape`](#shape)
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* `multiple` :: float (default `1.0`)
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@@ -358,7 +374,7 @@ See also: [`scale`](#scale)
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`.modulateScrollX( multiple, scrollX, speed )`
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* `texture`
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* `color` :: `vec4`, see [color `vec4`](#color-vec4)
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* `color` :: see [color `vec4`](#color-vec4)
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* `src` :: see [`src`](#src)
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* `shape` :: see [`shape`](#shape)
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* `scrollX` :: float (default `0.5`)
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@@ -371,7 +387,7 @@ See also: [`scrollX`](#scrollx)
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`.modulateScrollY( multiple, scrollX, speed )`
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* `texture`
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* `color` :: `vec4`, see [color `vec4`](#color-vec4)
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* `color` :: see [color `vec4`](#color-vec4)
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* `src` :: see [`src`](#src)
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* `shape` :: see [`shape`](#shape)
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* `scrollY` :: float (default `0.5`)
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@@ -379,5 +395,190 @@ See also: [`scrollX`](#scrollx)
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See also: [`scrollY`](#scrollY)
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---
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---
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## Operators
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Functions for performing operations on sources.
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- [add](#add)
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- [blend](#blend)
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- [diff](#diff)
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- [layer](#layer)
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- [mult](#mult)
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### add
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`.add( texture, amount )`
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* `texture`
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* `color` :: see [color `vec4`](#color-vec4)
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* `src` :: see [`src`](#src)
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* `shape` :: see [`shape`](#shape)
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* `amount` :: float (default `0.5`)
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Add textures.
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### blend
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`.blend( texture, amount )`
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* `texture`
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* `color` :: see [color `vec4`](#color-vec4)
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* `src` :: see [`src`](#src)
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* `shape` :: see [`shape`](#shape)
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* `amount` :: float (default `0.5`)
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Blend textures.
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### diff
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`.diff( texture )`
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* `texture`
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* `color` :: see [color `vec4`](#color-vec4)
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* `src` :: see [`src`](#src)
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* `shape` :: see [`shape`](#shape)
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Return difference of textures.
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### layer
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`.layer( texture )`
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* `texture`
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* `color` :: see [color `vec4`](#color-vec4)
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* `src` :: see [`src`](#src)
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* `shape` :: see [`shape`](#shape)
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Overlay texture based on alpha value.
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### mult
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`.mult( texture, amount )`
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* `texture`
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* `color` :: see [color `vec4`](#color-vec4)
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* `src` :: see [`src`](#src)
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* `shape` :: see [`shape`](#shape)
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* `amount` :: float (default `1.0`)
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Multiply images and blend with the texture by `amount`.
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---
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## Sources
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Sources are elementary generators that output different types of visual content.
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- [gradient](#gradient)
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- [noise](#noise)
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- [osc](#osc)
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- [out](#out)
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- [render](#render)
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- [shape](#shape)
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- [solid](#solid)
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- [src](#src)
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- [voronoi](#voronoi)
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### gradient
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`gradient( speed )`
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* `speed` :: float (default `x`)
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### noise
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`noise( scale, offset )`
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* `scale` :: int (default `10.0`)
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* `offset` :: float (default `0.1`)
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Generate [Perlin noise](https://en.wikipedia.org/wiki/Perlin_noise).
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### osc
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`osc( frequency, sync, offset )`
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* `frequency` :: float (default `60.0`)
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* `sync` :: float (default `0.1`)
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* `offset` :: float (default `0.0`)
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### out
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`.out( buffer )`
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* `buffer`
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* `osc`: `o0`, `o1`, `o2`, `o3`
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* `src`: `s0`, `s1`, `s2`, `s3`
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### render
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`render( buffer )`
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* `buffer`: buffer (default `o0`)
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### shape
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`shape( sides, radius, smoothing)`
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* `sides` :: int (default `3.0`)
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* `radius` :: float (default `0.3`)
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* `smoothing` :: float (default `0.01`)
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### solid
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`solid( r, g, b, a )`
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* `r` :: float (default `0.0`)
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* `g` :: float (default `0.0`)
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* `b` :: float (default `0.0`)
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* `a` :: float (default `1.0`)
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### src
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`src( input )`
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* `input` :: input (examples: `o0`, `s1`)
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### voronoi
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`voronoi( scale, speed, blending )`
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* `scale` :: float (default `5`)
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* `speed` :: float (default `0.3`)
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* `blending` :: float (default `0.3`)
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Generate [voronoi shapes](https://en.wikipedia.org/wiki/Voronoi_diagram).
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---
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## Parameter sequences
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- [Lists as parameter sequences](#lists-as-parameter-sequences)
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- [Functions on parameter sequences](#functions-on-parameter-sequences)
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- [fast](#fast)
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### Lists as parameter sequences
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```
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osc(
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[80, 100, 200, 50], 1 )
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)
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.out(o0)
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```
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### Functions on parameter sequences
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#### fast
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`fast ( amount) `
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* `amount` :: float (default `x`)
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```
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osc(
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[80, 100, 200, 50].fast(0.2), 1 )
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)
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.out(o0)
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```
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@@ -31,6 +31,5 @@ osc(() => mouse.x).out(o0)
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Control the oscillator using a sine wave based on the current time:
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|
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```javascript
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osc( ({time}) => Math.sin(time) )
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.out(o0)
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osc( ({time}) => Math.sin(time) ).out(o0)
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```
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@@ -16,7 +16,7 @@ Functions for describing modulations of sources.
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`.modulate( texture, amount )`
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* `texture`
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* `color` :: `vec4`, see [color `vec4`](#color-vec4)
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* `color` :: see [color `vec4`](#color-vec4)
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* `src` :: see [`src`](#src)
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* `shape` :: see [`shape`](#shape)
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* `amount` :: float (default `0.1`)
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@@ -29,7 +29,7 @@ More about modulation at: https://lumen-app.com/guide/modulation/
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`.modulateHue( color, amount )`
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* `texture`
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* `color` :: `vec4`, see [color `vec4`](#color-vec4)
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* `color` :: see [color `vec4`](#color-vec4)
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* `src` :: see [`src`](#src)
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* `shape` :: see [`shape`](#shape)
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* `amount` :: float (default `1.0`)
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@@ -42,7 +42,7 @@ Based on:https://www.shadertoy.com/view/XtcSWM
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`.modulateKaleid( nSides )`
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* `texture`
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* `color` :: `vec4`, see [color `vec4`](#color-vec4)
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* `color` :: see [color `vec4`](#color-vec4)
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* `src` :: see [`src`](#src)
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* `shape` :: see [`shape`](#shape)
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* `nSides` :: float (default `4.0`)
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@@ -54,7 +54,7 @@ See also: [`kaleid`](#kaleid).
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`.modulatePixelate( multiple, offset )`
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* `texture`
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* `color` :: `vec4`, see [color `vec4`](#color-vec4)
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* `color` :: see [color `vec4`](#color-vec4)
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* `src` :: see [`src`](#src)
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* `shape` :: see [`shape`](#shape)
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* `multiple` :: float (default `10.0`)
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@@ -67,7 +67,7 @@ See also: [`pixelate`](#pixelate)
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`.modulateRotate( multiple, offset )`
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* `texture`
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* `color` :: `vec4`, see [color `vec4`](#color-vec4)
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* `color` :: see [color `vec4`](#color-vec4)
|
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* `src` :: see [`src`](#src)
|
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* `shape` :: see [`shape`](#shape)
|
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* `multiple` :: float (default `1.0`)
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@@ -80,7 +80,7 @@ See also: [`rotate`](#rotate)
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`.modulateScale( multiple, offset )`
|
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|
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* `texture`
|
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* `color` :: `vec4`, see [color `vec4`](#color-vec4)
|
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* `color` :: see [color `vec4`](#color-vec4)
|
||||
* `src` :: see [`src`](#src)
|
||||
* `shape` :: see [`shape`](#shape)
|
||||
* `multiple` :: float (default `1.0`)
|
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@@ -93,7 +93,7 @@ See also: [`scale`](#scale)
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`.modulateScrollX( multiple, scrollX, speed )`
|
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|
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* `texture`
|
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* `color` :: `vec4`, see [color `vec4`](#color-vec4)
|
||||
* `color` :: see [color `vec4`](#color-vec4)
|
||||
* `src` :: see [`src`](#src)
|
||||
* `shape` :: see [`shape`](#shape)
|
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* `scrollX` :: float (default `0.5`)
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@@ -106,7 +106,7 @@ See also: [`scrollX`](#scrollx)
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`.modulateScrollY( multiple, scrollX, speed )`
|
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|
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* `texture`
|
||||
* `color` :: `vec4`, see [color `vec4`](#color-vec4)
|
||||
* `color` :: see [color `vec4`](#color-vec4)
|
||||
* `src` :: see [`src`](#src)
|
||||
* `shape` :: see [`shape`](#shape)
|
||||
* `scrollY` :: float (default `0.5`)
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||||
|
||||
+49
-32
@@ -1,50 +1,67 @@
|
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# Operators
|
||||
## Operators
|
||||
|
||||
Functions for performing operations on sources.
|
||||
|
||||
- [.add( `texture`, `amount` )](#.add( `texture`, `amount` ))
|
||||
- [.blend( `texture`, `amount` )](#.blend( `texture`, `amount` ))
|
||||
- [.diff( `texture` )](#.diff( `texture` ))
|
||||
- [.layer()](#.layer())
|
||||
- [.mult( `texture`, `amount` )](#.mult( `texture`, `amount` ))
|
||||
- [add](#add)
|
||||
- [blend](#blend)
|
||||
- [diff](#diff)
|
||||
- [layer](#layer)
|
||||
- [mult](#mult)
|
||||
|
||||
---
|
||||
### add
|
||||
|
||||
### .add( `texture`, `amount` )
|
||||
* texture
|
||||
* color :: vec4
|
||||
* src
|
||||
* shape
|
||||
* amount :: float (default 0.5)
|
||||
`.add( texture, amount )`
|
||||
|
||||
* `texture`
|
||||
* `color` :: see [color `vec4`](#color-vec4)
|
||||
* `src` :: see [`src`](#src)
|
||||
* `shape` :: see [`shape`](#shape)
|
||||
* `amount` :: float (default `0.5`)
|
||||
|
||||
Add textures.
|
||||
|
||||
### .blend( `texture`, `amount` )
|
||||
* texture
|
||||
* color :: vec4
|
||||
* src
|
||||
* shape
|
||||
* amount :: float (default 0.5)
|
||||
### blend
|
||||
|
||||
`.blend( texture, amount )`
|
||||
|
||||
* `texture`
|
||||
* `color` :: see [color `vec4`](#color-vec4)
|
||||
* `src` :: see [`src`](#src)
|
||||
* `shape` :: see [`shape`](#shape)
|
||||
* `amount` :: float (default `0.5`)
|
||||
|
||||
Blend textures.
|
||||
|
||||
### .diff( `texture` )
|
||||
* texture
|
||||
* color :: vec4
|
||||
* src
|
||||
* shape
|
||||
### diff
|
||||
|
||||
`.diff( texture )`
|
||||
|
||||
* `texture`
|
||||
* `color` :: see [color `vec4`](#color-vec4)
|
||||
* `src` :: see [`src`](#src)
|
||||
* `shape` :: see [`shape`](#shape)
|
||||
|
||||
Return difference of textures.
|
||||
|
||||
### .layer()
|
||||
### layer
|
||||
|
||||
`.layer( texture )`
|
||||
|
||||
* `texture`
|
||||
* `color` :: see [color `vec4`](#color-vec4)
|
||||
* `src` :: see [`src`](#src)
|
||||
* `shape` :: see [`shape`](#shape)
|
||||
|
||||
Overlay texture based on alpha value.
|
||||
|
||||
### .mult( `texture`, `amount` )
|
||||
* texture
|
||||
* color :: vec4
|
||||
* src
|
||||
* shape
|
||||
* amount :: float (default 1.0)
|
||||
### mult
|
||||
|
||||
Multiply images and blend with the texture by `amount`.
|
||||
`.mult( texture, amount )`
|
||||
|
||||
* `texture`
|
||||
* `color` :: see [color `vec4`](#color-vec4)
|
||||
* `src` :: see [`src`](#src)
|
||||
* `shape` :: see [`shape`](#shape)
|
||||
* `amount` :: float (default `1.0`)
|
||||
|
||||
Multiply images and blend with the texture by `amount`.
|
||||
|
||||
+69
-44
@@ -1,58 +1,83 @@
|
||||
# Sources
|
||||
## Sources
|
||||
|
||||
Sources are the
|
||||
Sources are elementary generators that output different types of visual content.
|
||||
|
||||
- [osc( `frequency`, `sync`, `offset` )](#osc( `frequency`, `sync`, `offset` ))
|
||||
- [render( `output buffer`)](#render( `output buffer`))
|
||||
- [shape( `sides`, `radius`, `smoothing`)](#shape( `sides`, `radius`, `smoothing`))
|
||||
- [solid( `r`, `g`, `b`, `a`)](#solid( `r`, `g`, `b`, `a`))
|
||||
- [gradient( `speed` )](#gradient( `speed` ))
|
||||
- [src( `input` )](#src( `input` ))
|
||||
- [noise( `scale`, `offset` )](#noise( `scale`, `offset` ))
|
||||
- [voronoi( `scale`, `speed`, `blending` )](#voronoi( `scale`, `speed`, `blending` ))
|
||||
- [.out( `output buffer` )](#.out( `output buffer` ))
|
||||
- [gradient](#gradient)
|
||||
- [noise](#noise)
|
||||
- [osc](#osc)
|
||||
- [out](#out)
|
||||
- [render](#render)
|
||||
- [shape](#shape)
|
||||
- [solid](#solid)
|
||||
- [src](#src)
|
||||
- [voronoi](#voronoi)
|
||||
|
||||
---
|
||||
### gradient
|
||||
|
||||
### osc( `frequency`, `sync`, `offset` )
|
||||
* frequency :: float (default 60.0)
|
||||
* sync :: float (default 0.1)
|
||||
* offset :: float (default 0.0)
|
||||
`gradient( speed )`
|
||||
|
||||
### render( `output buffer`)
|
||||
* default: `o0`
|
||||
* `speed` :: float (default `x`)
|
||||
|
||||
### shape( `sides`, `radius`, `smoothing`)
|
||||
* sides :: int (default 3.0)
|
||||
* radius :: float (default 0.3)
|
||||
* smoothing :: float (default 0.01)
|
||||
### noise
|
||||
|
||||
### solid( `r`, `g`, `b`, `a`)
|
||||
* r :: float (default 0.0)
|
||||
* g :: float (default 0.0)
|
||||
* b :: float (default 0.0)
|
||||
* a :: float (default 1.0)
|
||||
`noise( scale, offset )`
|
||||
|
||||
### gradient( `speed` )
|
||||
* speed :: float
|
||||
* `scale` :: int (default `10.0`)
|
||||
* `offset` :: float (default `0.1`)
|
||||
|
||||
### src( `input` )
|
||||
* input :: examples: `o0`, `s1`
|
||||
Generate [Perlin noise](https://en.wikipedia.org/wiki/Perlin_noise).
|
||||
|
||||
### noise( `scale`, `offset` )
|
||||
* scale :: int (default 10.0)
|
||||
* offset :: float (default 0.1)
|
||||
### osc
|
||||
|
||||
Generate Perlin noise.
|
||||
`osc( frequency, sync, offset )`
|
||||
|
||||
### voronoi( `scale`, `speed`, `blending` )
|
||||
* scale :: float (default 5)
|
||||
* speed :: float (default 0.3)
|
||||
* blending :: float (default 0.3)
|
||||
* `frequency` :: float (default `60.0`)
|
||||
* `sync` :: float (default `0.1`)
|
||||
* `offset` :: float (default `0.0`)
|
||||
|
||||
Generate voronoi shapes.
|
||||
### out
|
||||
|
||||
### .out( `output buffer` )
|
||||
* output buffer
|
||||
* osc: `o0`, `o1`, `o2`, `o3`
|
||||
* src: `s0`, `s1`, `s2`, `s3`
|
||||
`.out( buffer )`
|
||||
|
||||
* `buffer`
|
||||
* `osc`: `o0`, `o1`, `o2`, `o3`
|
||||
* `src`: `s0`, `s1`, `s2`, `s3`
|
||||
|
||||
### render
|
||||
|
||||
`render( buffer )`
|
||||
|
||||
* `buffer`: buffer (default `o0`)
|
||||
|
||||
### shape
|
||||
|
||||
`shape( sides, radius, smoothing)`
|
||||
|
||||
* `sides` :: int (default `3.0`)
|
||||
* `radius` :: float (default `0.3`)
|
||||
* `smoothing` :: float (default `0.01`)
|
||||
|
||||
### solid
|
||||
|
||||
`solid( r, g, b, a )`
|
||||
|
||||
* `r` :: float (default `0.0`)
|
||||
* `g` :: float (default `0.0`)
|
||||
* `b` :: float (default `0.0`)
|
||||
* `a` :: float (default `1.0`)
|
||||
|
||||
### src
|
||||
|
||||
`src( input )`
|
||||
|
||||
* `input` :: input (examples: `o0`, `s1`)
|
||||
|
||||
### voronoi
|
||||
|
||||
`voronoi( scale, speed, blending )`
|
||||
|
||||
* `scale` :: float (default `5`)
|
||||
* `speed` :: float (default `0.3`)
|
||||
* `blending` :: float (default `0.3`)
|
||||
|
||||
Generate [voronoi shapes](https://en.wikipedia.org/wiki/Voronoi_diagram).
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
# Parameter sequences
|
||||
## Parameter sequences
|
||||
|
||||
- [Lists as parameter sequences](#lists-as-parameter-sequences)
|
||||
- [Functions on parameter sequences](#functions-on-parameter-sequences)
|
||||
|
||||
---
|
||||
- [fast](#fast)
|
||||
|
||||
### Lists as parameter sequences
|
||||
|
||||
@@ -16,6 +15,12 @@ osc(
|
||||
|
||||
### Functions on parameter sequences
|
||||
|
||||
#### fast
|
||||
|
||||
`fast ( amount) `
|
||||
|
||||
* `amount` :: float (default `x`)
|
||||
|
||||
```
|
||||
osc(
|
||||
[80, 100, 200, 50].fast(0.2), 1 )
|
||||
|
||||
Reference in New Issue
Block a user