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hydra/docs/funcs.md
2023-07-07 16:02:19 -07:00

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# Functions
- [Categories of functions](#categories)
- [Complete contents of functions](#contents)
## Categories
- [Audio](#audio)
- [Color](#color)
- [Geometry](#geometry)
- [Global variables](#global-variables)
- [Modulators](#modulators)
- [Operators](#operators)
- [Sources](#sources)
- [Parameter sequences](#parameter-sequences)
## Contents
- [Audio](#audio)
- [hide](#hide)
- [setBins](#setbins)
- [setCutoff](#setcutoff)
- [setScale](#setScale)
- [setSmooth](#setSmooth)
- [show](#show)
- [Color](#color)
- [brightness](#brightness)
- [contrast](#contrast)
- [color `vec4`](#color-vec4)
- [colorama](#colorama)
- [invert](#invert)
- [luma](#luma)
- [posterize](#posterize)
- [saturate](#saturate)
- [shift](#shift)
- [thresh](#thresh)
- [Geometry](#geometry)
- [kaleid](#kaleid)
- [pixelate](#pixelate)
- [repeat](#repeat)
- [repeatX](#repeatX)
- [repeatY](#repeatY)
- [rotate](#rotate)
- [scale](#scale)
- [scrollX](#scrollX)
- [scrollY](#scrollY)
- [Global variables](#global-variables)
- [mouse](#mouse)
- [time](#time)
- [Modulators](#modulators)
- [modulate](#modulate)
- [modulateHue](#modulateHue)
- [modulateKaleid](#modulateKaleid)
- [modulatePixelate](#modulatePixelate)
- [modulateRepeat](#modulateRepeat)
- [modulateRepeatX](#modulateRepeatX)
- [modulateRepeatY](#modulateRepeatY)
- [modulateRotate](#modulateRotate)
- [modulateScale](#modulateScale)
- [modulateScrollX](#modulateScrollX)
- [modulateScrollY](#modulateScrollY)
- [Operators](#operators)
- [add](#add)
- [blend](#blend)
- [diff](#diff)
- [layer](#layer)
- [mask](#mask)
- [mult](#mult)
- [Sources](#sources)
- [gradient](#gradient)
- [noise](#noise)
- [osc](#osc)
- [out](#out)
- [render](#render)
- [shape](#shape)
- [solid](#solid)
- [src](#src)
- [voronoi](#voronoi)
- [Parameter sequences](#parameter-sequences)
- [Lists as parameter sequences](#lists-as-parameter-sequences)
- [Functions on parameter sequences](#functions-on-parameter-sequences)
- [fast](#fast)
---
## Audio
Functions for manipulating audio signals.
- [hide](#hide)
- [setBins](#setbins)
- [setCutoff](#setcutoff)
- [setScale](#setScale)
- [setSmooth](#setSmooth)
- [show](#show)
### hide
`.hide()`
### setBins
`.setBins( bins )`
* `bins` :: integer (default `x`)
### setCutoff
`.setCutoff( frequency )`
* `frequency` :: float (default `x`)
### setScale
`.setScale( amount )`
* `amount` :: float (default `x`)
### setSmooth
`.setSmooth( amount )`
* `amount` :: float (default `x`)
### show
`.show()`
---
## Color
Functions for manipulating color.
- [brightness](#brightness)
- [contrast](#contrast)
- [color `vec4`](#color-vec4)
- [colorama](#colorama)
- [invert](#invert)
- [luma](#luma)
- [posterize](#posterize)
- [saturate](#saturate)
- [shift](#shift)
- [thresh](#thresh)
### brightness
`.brightness( amount )`
* `amount` :: float (default `0.4`)
#### Example
```javascript
osc(20,0,2)
.brightness( ({time}) => Math.sin(time) )
.out(o0)
```
### contrast
`.contrast( amount )`
* `amount` :: float (default `1.6`)
Larger `amount` value makes higher contrast.
#### Example
```javascript
// 20Hz oscillator with contrast interpolating between 0.0-5.0
osc(20).contrast( ({time}) => Math.sin(time) * 5 ).out(o0)
```
### color `vec4`
`.color( r, g, b )`
* `r` :: float
* `g` :: float
* `b` :: float
Colorize texture.
#### Example
```javascript
// 20Hz oscillator source
// color sequence of Red, Green, Blue, White, Black
// output to buffer o0
osc(20).color([1,0,0,1,0],[0,1,0,1,0],[0,0,1,1,0]).out(o0)
```
### colorama
`.colorama( amount )`
* `amount` :: float (default `0.005`)
Shift HSV values.
#### Example
```javascript
// 20Hz oscillator source
// color sequence of Red, Green, Blue, White, Black
// colorama sequence of 0.005, 0.5, 1.0 at 1/8 speed
// output to buffer o0
osc(20)
.color([1,0,0,1,0],[0,1,0,1,0],[0,0,1,1,0])
.colorama([0.005,0.33,0.66,1.0].fast(0.125))
.out(o0)
```
```javascript
//
noise(3,0.1).colorama( ({time}) => Math.sin(time/5) ).out(o0)
```
### invert
`.invert( amount )`
* `amount` :: float (default `1.0`)
Invert color.
#### Example
```javascript
solid(1,1,1).invert([0,1]).out(o0)
```
### luma
`.luma( threshold, tolerance )`
* `threshold` :: float (default `0.5`)
* `tolerance` :: float (default `0.1`)
#### Example
```javascript
// default
osc(10,0,1).luma(0.5,0.1).out(o0)
osc(10,0,[0,0.5,1,2]).luma([0.1,0.25,0.75,1].fast(0.25),0.1).out(o0)
```
### posterize
`.posterize( bins, gamma )`
* `bins` :: float (default `3.0`)
* `gamma` :: float (default `0.6`)
#### Example
```javascript
// static gradient posterized, varying bins
gradient(0).posterize( [1, 5, 15, 30] , 0.5 ).out(o0)
// static gradient posterized, varying gamma
gradient(0).posterize( 3, [0.1, 0.5, 1.0, 2.0] ).out(o0)
```
### saturate
`.saturate( amount )`
* `amount` :: float (default `2.0`)
#### Example
```javascript
osc(10,0,1).saturate( ({time}) => Math.sin(time) * 10 ).out()
```
### shift
`.shift( r, g, b, a )`
* `r` :: float (default `0.5`)
* `g` :: float (default `0.5`)
* `b` :: float (default `0.5`)
* `a` :: float (default `0.5`)
#### Example
```javascript
```
### thresh
`.thresh( threshold, tolerance )`
* `threshold` :: float (default `0.5`)
* `tolerance` :: float (default `0.04`)
#### Example
```javascript
// default
noise(3,0.1).thresh(0.5,0.04).out(o0)
noise(3,0.1)
.thresh( ({time})=>Math.sin(time/2) , [0.04,0.25,0.75,1].fast(0.25) )
.out(o0)
```
---
## Geometry
Functions for manipulating geometry.
- [kaleid](#kaleid)
- [pixelate](#pixelate)
- [repeat](#repeat)
- [repeatX](#repeatX)
- [repeatY](#repeatY)
- [rotate](#rotate)
- [scale](#scale)
- [scrollX](#scrollX)
- [scrollY](#scrollY)
### kaleid
`.kaleid( nSides )`
* `nSides` :: float (default `4.0`)
Kaleidoscope effect with `nSides` repetition.
#### Example
```javascript
osc(25,-0.1,0.5).kaleid(50).out(o0)
```
### pixelate
`.pixelate( x, y )`
* `pixelX` :: float (default `20.0`)
* `pixelY` :: float (default `20.0`)
Pixelate texture with `pixelX` segments and `pixelY` segments.
#### Example
```javascript
// default
noise().pixelate(20,20).out(o0)
noise()
.mult(osc(10,0.25,1))
.scrollY(1,0.25)
.pixelate([100,40,20,70].fast(0.25))
.modulateRotate(src(o0).scale(0.5),0.125)
.diff(src(o0).rotate([-0.05,0.05].fast(0.125)))
.out(o0)
```
### repeat
`.repeat( repeatX, repeatY, offsetX, offsetY )`
* `repeatX` :: float (default `3.0`)
* `repeatY` :: float (default `3.0`)
* `offsetX` :: float (default `0.0`)
* `offsetY` :: float (default `0.0`)
#### Example
```javascript
// default
shape().repeat(3.0, 3.0, 0.0, 0.0).out()
// dogtooth factory
shape(1.25,0.5,0.25)
.repeat(3, 3)
.scale(2)
.repeat(5, 5, ({time}) => Math.sin(time), ({time}) => Math.sin(time/2))
.out(o0)
```
### repeatX
`.repeatX( reps, offset )`
* `reps` :: float (default `3.0`)
* `offset` :: float (default `0.0`)
#### Example
```javascript
// default
shape().repeatX(3.0, 0.0).out()
osc(5,0,1)
.rotate(1.57)
.repeatX([1,2,5,10], ({time}) => Math.sin(time))
.out()
```
### repeatY
`.repeatY( reps, offset )`
* `reps` :: float (default `3.0`)
* `offset` :: float (default `0.0`)
#### Example
```javascript
// default
shape().repeatY(3.0, 0.0).out()
osc(5,0,1)
.repeatY([1,2,5,10], ({time}) => Math.sin(time))
.out()
```
### rotate
`.rotate( angle, speed )`
* `angle` :: float (default `10.0`)
* `speed` :: float (default `0.0`)
Rotate texture.
#### Example
```javascript
osc(50).rotate( ({time}) => time%360 ).out(o0)
osc(10,1,1)
.rotate( ({time}) => time%360, ({time}) => Math.sin(time*0.1)*0.05 )
.out(o0)
```
### scale
`.scale( size, xMult, yMult )`
* `size` :: float (default `1.5`)
* `xMult` :: float (default `1.0`)
* `yMult` :: float (default `1.0`)
Scale texture.
#### Example
```javascript
// default
shape().scale(1.5,1,1).out()
shape().scale(1.5,[0.25,0.5,0.75,1].fast(0.25),[3,2,1])
.invert([0,1].fast(0.25))
.kaleid(5)
.kaleid(12)
.scale( ({time})=>Math.sin(time/5)*0.5 )
.rotate(1,1)
.out(o0)
```
### scrollX
`.scrollX( scrollX, speed )`
* `scrollX` :: float (default `0.5`)
* `speed` :: float (default `0.0`)
#### Example
```javascript
// default
osc(10,0,1).scrollX(0.5,0).out()
// x position
osc(10,0,1).scrollX([0,0.25,0.5,0.75,1].fast(4),0).out()
// scroll speed
gradient(1).scrollX(0, ({time}) => Math.sin(time*0.05)*0.05 ).out()
gradient(0.125)
.scrollX(0, ({time}) => Math.sin(time*0.05)*0.05 )
.scrollY(0, ({time}) => Math.sin(time*0.01)*-0.07 )
.pixelate([5,2,10],[15,8])
.scale(0.15)
.modulate(noise(1,0.25))
.out()
```
### scrollY
`.scrollY( scrollY, speed )`
* `scrollY` :: float (default `0.5`)
* `speed` :: float (default `0.0`)
#### Example
```javascript
// default
osc(10,0,1).scrollY(0.5,0).out()
// y position
osc(10,0,1).scrollY([0,0.25,0.5,0.75,1].fast(4),0).out()
// scroll speed
gradient(1).scrollY(0, ({time}) => Math.sin(time*0.05)*0.05 ).out()
gradient(0.125)
.scrollX(0, ({time}) => Math.sin(time*0.05)*0.05 )
.scrollY(0, ({time}) => Math.sin(time*0.01)*-0.07 )
.pixelate([5,2,10],[15,8])
.scale(0.15)
.modulate(noise(1,0.25))
.out()
```
---
## Global variables
Useful variables that are defined globally, and can be used within functions as a parameter.
- [mouse](#mouse)
- [time](#time)
### mouse
`mouse`
* `.x` :: x position of mouse
* `.y` :: y position of mouse
#### Example
Control the oscillator frequency with the mouse position:
```javascript
osc(() => mouse.x).out(o0)
```
### time
`time`
* `time` :: the current time
#### Example
Control the oscillator using a sine wave based on the current time:
```javascript
osc( ({time}) => Math.sin(time) ).out(o0)
```
---
## Modulators
Functions for describing modulations of sources.
- [modulate](#modulate)
- [modulateHue](#modulateHue)
- [modulateKaleid](#modulateKaleid)
- [modulatePixelate](#modulatePixelate)
- [modulateRepeat](#modulateRepeat)
- [modulateRepeatX](#modulateRepeatX)
- [modulateRepeatY](#modulateRepeatY)
- [modulateRotate](#modulateRotate)
- [modulateScale](#modulateScale)
- [modulateScrollX](#modulateScrollX)
- [modulateScrollY](#modulateScrollY)
### modulate
`.modulate( texture, amount )`
* `texture`
* `color` :: see [color `vec4`](#color-vec4)
* `src` :: see [`src`](#src)
* `shape` :: see [`shape`](#shape)
* `amount` :: float (default `0.1`)
Modulate texture.
More about modulation at: https://lumen-app.com/guide/modulation/
#### Example
```javascript
// chocolate whirlpool
voronoi()
.color(0.9,0.25,0.15)
.rotate(({time})=>(time%360)/2)
.modulate(osc(25,0.1,0.5)
.kaleid(50)
.scale(({time})=>Math.sin(time*1)*0.5+1)
.modulate(noise(0.6,0.5)),
0.5)
.out(o0)
```
### modulateHue
`.modulateHue( color, amount )`
* `texture`
* `color` :: see [color `vec4`](#color-vec4)
* `src` :: see [`src`](#src)
* `shape` :: see [`shape`](#shape)
* `amount` :: float (default `1.0`)
Changes coordinates based on hue of second input.
Based on:https://www.shadertoy.com/view/XtcSWM
#### Example
```javascript
```
### modulateKaleid
`.modulateKaleid( nSides )`
* `texture`
* `color` :: see [color `vec4`](#color-vec4)
* `src` :: see [`src`](#src)
* `shape` :: see [`shape`](#shape)
* `nSides` :: float (default `4.0`)
See also: [`kaleid`](#kaleid).
#### Example
```javascript
osc(9,-0.1,0.1)
.modulateKaleid(osc(11,0.5,0),50)
.scale(0.1,0.3)
.modulate(noise(5,0.1))
.mult(solid(1,1,0.3))
.out(o0)
```
### modulatePixelate
`.modulatePixelate( multiple, offset )`
* `texture`
* `color` :: see [color `vec4`](#color-vec4)
* `src` :: see [`src`](#src)
* `shape` :: see [`shape`](#shape)
* `multiple` :: float (default `10.0`)
* `offset` :: float (default `3.0`)
See also: [`pixelate`](#pixelate)
#### Example
```javascript
// what lies beneath
voronoi(10,1,5).brightness(()=>Math.random()*0.15)
.modulatePixelate(noise(25,0.5),100)
.out(o0)
```
### modulateRepeat
`.modulateRepeat( texture, repeatX, repeatY, offsetX, offsetY )`
* `texture`
* `color` :: see [color `vec4`](#color-vec4)
* `src` :: see [`src`](#src)
* `shape` :: see [`shape`](#shape)
* `repeatX` :: float (default `3.0`)
* `repeatY` :: float (default `3.0`)
* `offsetX` :: float (default `0.5`)
* `offsetY` :: float (default `0.5`)
#### Example
```javascript
// default
shape(4,0.9)
.mult(osc(3,0.5,1))
.modulateRepeat(osc(10), 3.0, 3.0, 0.5, 0.5)
.out(o0)
```
### modulateRepeatX
`.modulateRepeatX( texture, reps, offset )`
* `texture`
* `color` :: see [color `vec4`](#color-vec4)
* `src` :: see [`src`](#src)
* `shape` :: see [`shape`](#shape)
* `reps` :: float (default `3.0`)
* `offset` :: float (default `0.5`)
#### Example
```javascript
// straight lines illusion
shape(4,0.9)
.mult(osc(4,0.25,1))
.modulateRepeatX(osc(10), 5.0, ({time}) => Math.sin(time) * 5)
.scale(1,0.5,0.05)
.out(o0)
```
### modulateRepeatY
`.modulateRepeatY( texture, reps, offset )`
* `texture`
* `color` :: see [color `vec4`](#color-vec4)
* `src` :: see [`src`](#src)
* `shape` :: see [`shape`](#shape)
* `reps` :: float (default `3.0`)
* `offset` :: float (default `0.5`)
#### Example
```javascript
// morphing grid
shape(4,0.9)
.mult(osc(4,0.25,1))
.modulateRepeatY(osc(10), 5.0, ({time}) => Math.sin(time) * 5)
.scale(1,0.5,0.05)
.out(o0)
```
### modulateRotate
`.modulateRotate( texture, multiple, offset )`
* `texture`
* `color` :: see [color `vec4`](#color-vec4)
* `src` :: see [`src`](#src)
* `shape` :: see [`shape`](#shape)
* `multiple` :: float (default `1.0`)
* `offset` :: float (default `0.0`)
See also: [`rotate`](#rotate)
#### Example
```javascript
// wormhole
voronoi(100,3,5)
.modulateRotate(osc(1,0.5,0).kaleid(50).scale(0.5),15,0)
.mult(osc(50,-0.1,8).kaleid(9))
.out(o0)
```
### modulateScale
`.modulateScale( multiple, offset )`
* `texture`
* `color` :: see [color `vec4`](#color-vec4)
* `src` :: see [`src`](#src)
* `shape` :: see [`shape`](#shape)
* `multiple` :: float (default `1.0`)
* `offset` :: float (default `1.0`)
See also: [`scale`](#scale)
#### Example
```javascript
// cosmic radiation
gradient(5).repeat(50,50).kaleid([3,5,7,9].fast(0.5))
.modulateScale(osc(4,-0.5,0).kaleid(50).scale(0.5),15,0)
.out(o0)
```
### modulateScrollX
`.modulateScrollX( multiple, scrollX, speed )`
* `texture`
* `color` :: see [color `vec4`](#color-vec4)
* `src` :: see [`src`](#src)
* `shape` :: see [`shape`](#shape)
* `scrollX` :: float (default `0.5`)
* `speed` :: float (default `0.0`)
See also: [`scrollX`](#scrollx)
#### Example
```javascript
// default
voronoi(25,0,0)
.modulateScrollX(osc(10),0.5,0)
.out(o0)
// different scroll and speed
voronoi(25,0,0)
.modulateScrollX(osc(10),0.5,0.25)
.out(o0)
```
### modulateScrollY
`.modulateScrollY( multiple, scrollX, speed )`
* `texture`
* `color` :: see [color `vec4`](#color-vec4)
* `src` :: see [`src`](#src)
* `shape` :: see [`shape`](#shape)
* `scrollY` :: float (default `0.5`)
* `speed` :: float (default `0.0`)
See also: [`scrollY`](#scrollY)
#### Example
```javascript
// default
voronoi(25,0,0)
.modulateScrollY(osc(10),0.5,0)
.out(o0)
// different scroll and speed
voronoi(25,0,0)
.modulateScrollY(osc(10),0.5,0.25)
.out(o0)
```
---
## Operators
Functions for performing operations on sources.
- [add](#add)
- [blend](#blend)
- [diff](#diff)
- [layer](#layer)
- [mask](#mask)
- [mult](#mult)
### add
`.add( texture, amount )`
* `texture`
* `color` :: see [color `vec4`](#color-vec4)
* `src` :: see [`src`](#src)
* `shape` :: see [`shape`](#shape)
* `amount` :: float (default `0.5`)
Add textures.
#### Example
```javascript
shape().scale(0.5).add(shape(4),[0,0.25,0.5,0.75,1]).out()
osc(9,0.1,1).add(osc(13,0.5,5)).out()
```
### blend
`.blend( texture, amount )`
* `texture`
* `color` :: see [color `vec4`](#color-vec4)
* `src` :: see [`src`](#src)
* `shape` :: see [`shape`](#shape)
* `amount` :: float (default `0.5`)
Blend textures.
#### Example
```javascript
shape().scale(0.5).blend(shape(4),[0,0.25,0.5,0.75,1]).out()
osc(9,0.1,1).blend(osc(13,0.5,5)).out()
```
### diff
`.diff( texture )`
* `texture`
* `color` :: see [color `vec4`](#color-vec4)
* `src` :: see [`src`](#src)
* `shape` :: see [`shape`](#shape)
Return difference of textures.
#### Example
```javascript
osc(9,0.1,1).diff(osc(13,0.5,5)).out()
osc(1,1,2)
.diff(shape(6,1.1,0.01)
.scale(({time})=>Math.sin(time)*0.05 + 0.9)
.kaleid(15)
.rotate(({time})=>time%360))
.out()
```
### layer
`.layer( texture )`
* `texture`
* `color` :: see [color `vec4`](#color-vec4)
* `src` :: see [`src`](#src)
* `shape` :: see [`shape`](#shape)
Overlay texture based on alpha value.
#### Example
```javascript
solid(1,0,0,1).layer(shape(4).color(0,1,0,({time})=>Math.sin(time*2))).out()
```
### mask
`.mask( texture, reps, offset )`
* `texture`
* `color` :: see [color `vec4`](#color-vec4)
* `src` :: see [`src`](#src)
* `shape` :: see [`shape`](#shape)
* `reps` :: float (default `3.0`)
* `offset` :: float (default `0.5`)
#### Example
```javascript
// default
gradient(5).mask(voronoi(),3,0.5).invert([0,1]).out()
// algae pulse
osc(10,-0.25,1).color(0,0,1).saturate(2).kaleid(50)
.mask(noise(25,2).modulateScale(noise(0.25,0.05)))
.modulateScale(osc(6,-0.5,2).kaleid(50))
.mult(osc(3,-0.25,2).kaleid(50))
.scale(0.5,0.5,0.75)
.out()
```
### mult
`.mult( texture, amount )`
* `texture`
* `color` :: see [color `vec4`](#color-vec4)
* `src` :: see [`src`](#src)
* `shape` :: see [`shape`](#shape)
* `amount` :: float (default `1.0`)
Multiply images and blend with the texture by `amount`.
#### Example
```javascript
osc(9,0.1,2).mult(osc(13,0.5,5)).out()
```
---
## Sources
Sources are elementary generators that output different types of visual content.
- [gradient](#gradient)
- [noise](#noise)
- [osc](#osc)
- [out](#out)
- [render](#render)
- [shape](#shape)
- [solid](#solid)
- [src](#src)
- [voronoi](#voronoi)
### gradient
`gradient( speed )`
* `speed` :: float (default `x`)
#### Example
```javascript
// gradient sequence at speeds of 1, 2 & 4
gradient([1,2,4]).out(o0)
```
### noise
`noise( scale, offset )`
* `scale` :: int (default `10.0`)
* `offset` :: float (default `0.1`)
Generate [Perlin noise](https://en.wikipedia.org/wiki/Perlin_noise).
#### Example
```javascript
// noise interpolating between different scales and offsets
noise( ({time}) => Math.sin(time/10)*50 , ({time}) => Math.sin(time/2)/500 )
.out(o0)
```
### osc
`osc( frequency, sync, offset )`
* `frequency` :: float (default `60.0`)
* `sync` :: float (default `0.1`)
* `offset` :: float (default `0.0`)
#### Example
```javascript
// frequency
osc( [1,10,50,100,250,500].fast(2) ).out(o0)
// frequency 2
osc( ({time}) => Math.sin(time/10) * 100 ).out(o0)
// sync
osc( 10, [-10,-1,-0.1,0,0.1,1,10], 0 ).out(o0)
// offset
osc(10,0.1, ({time}) => Math.sin(time/10) * 100 ).out(o0)
```
### out
`.out( buffer )`
* `buffer`
* `osc`: `o0`, `o1`, `o2`, `o3`
* `src`: `s0`, `s1`, `s2`, `s3`
#### Example
```javascript
// output four oscillators to different buffers
// and then modulate them together
osc( [1,10,50,100,250,500].fast(2) ).kaleid(20).out(o0) // frequency
osc( ({time}) => Math.sin(time/10) * 100 ).kaleid(19).out(o1) // frequency 2
osc( 10, [-10,-1,-0.1,0,0.1,1,10], 0 ).kaleid(21).out(o2) // sync
osc(10,0.1, ({time}) => Math.sin(time/10) * 1 ) // offset
.modulate(o1,0.05)
.modulate(o2,0.05)
.modulate(o3,0.05)
.kaleid(20)
.add(noise(3,10))
.out(o3)
render(o3)
```
### render
`render( buffer )`
* `buffer`: buffer (default `o0`)
#### Example
```javascript
osc( [1,10,50,100,250,500].fast(2) ).out(o0) // frequency
osc( ({time}) => Math.sin(time/10) * 100 ).out(o1) // frequency 2
osc( 10, [-10,-1,-0.1,0,0.1,1,10], 0 ).out(o2) // sync
osc(10,0.1, ({time}) => Math.sin(time/10) * 100 ).out(o3) // offset
render(o0) // change to o1, o2, or o3
```
```javascript
// see all four buffers at once
osc( [1,10,50,100,250,500].fast(2) ).out(o0) // frequency
osc( ({time}) => Math.sin(time/10) * 100 ).out(o1) // frequency 2
osc( 10, [-10,-1,-0.1,0,0.1,1,10], 0 ).out(o2) // sync
osc(10,0.1, ({time}) => Math.sin(time/10) * 100 ).out(o3) // offset
render()
```
### shape
`shape( sides, radius, smoothing)`
* `sides` :: int (default `3.0`)
* `radius` :: float (default `0.3`)
* `smoothing` :: float (default `0.01`)
#### Example
```javascript
// inverting blurry circle
shape(100,0.01,1).invert(({time})=>Math.sin(time)*2).out(o0)
// a... rainbow ball?
shape(5,0.5,0.1).repeat(19,19)
.mult(osc(10,1,2))
.rotate( ({time}) => time%360 )
.scrollX(1,-0.25)
.mult(shape(15,0.3,0.01)
.rotate( ({time}) => time%360 )
.scrollX(1,-0.25))
.out(o0)
```
### solid
`solid( r, g, b, a )`
* `r` :: float (default `0.0`)
* `g` :: float (default `0.0`)
* `b` :: float (default `0.0`)
* `a` :: float (default `1.0`)
#### Example
```javascript
// cycling through red, green and blue
solid([1,0,0],[0,1,0],[0,0,1],1).out(o0)
```
### src
`src( input )`
* `input` :: input (examples: `o0`, `s1`)
See `hydra-examples` repository
### voronoi
`voronoi( scale, speed, blending )`
* `scale` :: float (default `5`)
* `speed` :: float (default `0.3`)
* `blending` :: float (default `0.3`)
Generate [voronoi shapes](https://en.wikipedia.org/wiki/Voronoi_diagram).
#### Example
```javascript
// default
voronoi(5,0.3,0.3).out(o0)
// fireflies
voronoi(25,2,10).color(1,1,0).brightness(0.15).out(o0)
```
---
## Parameter sequences
- [Lists as parameter sequences](#lists-as-parameter-sequences)
- [Functions on parameter sequences](#functions-on-parameter-sequences)
- [fast](#fast)
### Lists as parameter sequences
```
osc(
[80, 100, 200, 50], 1 )
)
.out(o0)
```
### Functions on parameter sequences
#### fast
`fast ( amount) `
* `amount` :: float (default `x`)
```
osc(
[80, 100, 200, 50].fast(0.2), 1 )
)
.out(o0)
```