5.8 KiB
Functions
Categories
Contents
Audio
Functions for manipulating audio signals.
hide
.hide()
setBins
.setBins( bins )
bins:: integer (defaultx)
setCutoff
.setCutoff( frequency )
frequency:: float (defaultx)
setScale
.setScale( amount )
amount:: float (defaultx)
setSmooth
.setSmooth( amount )
amount:: float (defaultx)
show
.show()
Color
Functions for manipulating color.
contrast
.contrast( amount )
amount:: float (default1.6)
Larger amount value makes higher contrast.
color vec4
.color( r, g, b )
r:: floatg:: floatb:: float
Colorize texture.
colorama
.colorama( amount )
amount:: float (default0.005)
Shift HSV values.
invert
.invert( amount )
amount:: float (default1.0)
Invert color.
luma
.luma( threshold, tolerance )
threshold:: float (default0.5)tolerance:: float (default0.1)
thresh
.thresh( threshold, tolerance )
threshold:: float (default0.5)tolerance:: float (default0.04)
Geometry
Functions for manipulating geometry.
kaleid
.kaleid( nSides )
nSides:: float (default4.0)
Kaleidoscope effect with nSides repetition.
pixelate
.pixelate( x, y )
pixelX:: float (default20.0)pixelY:: float (default20.0)
Pixelate texture with pixelX segments and pixelY segments.
rotate
.rotate( angle, speed )
angle:: float (default10.0)speed:: float (default0.0)
Rotate texture.
scale
.scale( size, xMult, yMult )
size:: float (defaultx)xMult:: float (default1.0)yMult:: float (default1.0)
Scale texture.
scrollX
.scrollX( scrollX, speed )
scrollX:: float (default0.5)speed:: float (default0.0)
scrollY
.scrollY( scrollY, speed )
scrollY:: float (default0.5)speed:: float (default0.0)
Global variables
Useful variables that are defined globally, and can be used within functions as a parameter.
mouse
mouse
.x:: x position of mouse.y:: y position of mouse
Example
Control the oscillator frequency with the mouse position:
osc(() => mouse.x).out(o0)
time
time
time:: the current time
Example
Control the oscillator using a sine wave based on the current time:
osc( ({time}) => Math.sin(time) )
.out(o0)
Modulators
Functions for describing modulations of sources.
- modulate
- modulateHue
- modulateKaleid
- modulatePixelate
- modulateRotate
- modulateScale
- modulateScrollX
- modulateScrollY
modulate
.modulate( texture, amount )
texturecolor::vec4, see colorvec4src:: see Sourcesshape:: see Sources
amount:: float (default0.1)
Modulate texture. More about modulation at: https://lumen-app.com/guide/modulation/
modulateHue
.modulateHue( color, amount )
- texture
- color :: vec4
- src
- shape
- amount :: float (default 1.0)
Changes coordinates based on hue of second input. Based on: https://www.shadertoy.com/view/XtcSWM
modulateKaleid
.modulateKaleid( nSides )
- texture
- color :: vec4
- src
- shape
- nSides :: float (default 4.0)
modulatePixelate
.modulatePixelate( multiple, offset )
- texture
- color :: vec4
- src
- shape
- multiple :: float (default 10.0)
- offset :: float (default 3.0)
modulateRotate
.modulateRotate( multiple, offset )
- texture
- color :: vec4
- src
- shape
- multiple :: float (default 1.0)
- offset :: float (default 0.0)
modulateScale
.modulateScale( multiple, offset )
- texture
- color :: vec4
- src
- shape
- multiple :: float (default 1.0)
- offset :: float (default 1.0)
modulateScrollX
.modulateScrollX( multiple, scrollX, speed )
- texture
- color :: vec4
- src
- shape
- scrollX :: float (default 0.5)
- speed :: float (default 0.0)
modulateScrollY
.modulateScrollY( multiple, scrollY, speed )
- texture
- color :: vec4
- src
- shape
- scrollY :: float (default 0.5)
- speed :: float (default 0.0)