10 KiB
Functions
Categories
Contents
Audio
Functions for manipulating audio signals.
hide
.hide()
setBins
.setBins( bins )
bins:: integer (defaultx)
setCutoff
.setCutoff( frequency )
frequency:: float (defaultx)
setScale
.setScale( amount )
amount:: float (defaultx)
setSmooth
.setSmooth( amount )
amount:: float (defaultx)
show
.show()
Color
Functions for manipulating color.
contrast
.contrast( amount )
amount:: float (default1.6)
Larger amount value makes higher contrast.
color vec4
.color( r, g, b )
r:: floatg:: floatb:: float
Colorize texture.
colorama
.colorama( amount )
amount:: float (default0.005)
Shift HSV values.
invert
.invert( amount )
amount:: float (default1.0)
Invert color.
luma
.luma( threshold, tolerance )
threshold:: float (default0.5)tolerance:: float (default0.1)
thresh
.thresh( threshold, tolerance )
threshold:: float (default0.5)tolerance:: float (default0.04)
Geometry
Functions for manipulating geometry.
kaleid
.kaleid( nSides )
nSides:: float (default4.0)
Kaleidoscope effect with nSides repetition.
pixelate
.pixelate( x, y )
pixelX:: float (default20.0)pixelY:: float (default20.0)
Pixelate texture with pixelX segments and pixelY segments.
rotate
.rotate( angle, speed )
angle:: float (default10.0)speed:: float (default0.0)
Rotate texture.
scale
.scale( size, xMult, yMult )
size:: float (defaultx)xMult:: float (default1.0)yMult:: float (default1.0)
Scale texture.
scrollX
.scrollX( scrollX, speed )
scrollX:: float (default0.5)speed:: float (default0.0)
scrollY
.scrollY( scrollY, speed )
scrollY:: float (default0.5)speed:: float (default0.0)
Global variables
Useful variables that are defined globally, and can be used within functions as a parameter.
mouse
mouse
.x:: x position of mouse.y:: y position of mouse
Example
Control the oscillator frequency with the mouse position:
osc(() => mouse.x).out(o0)
time
time
time:: the current time
Example
Control the oscillator using a sine wave based on the current time:
osc( ({time}) => Math.sin(time) ).out(o0)
Modulators
Functions for describing modulations of sources.
- modulate
- modulateHue
- modulateKaleid
- modulatePixelate
- modulateRotate
- modulateScale
- modulateScrollX
- modulateScrollY
modulate
.modulate( texture, amount )
texturecolor:: see colorvec4src:: seesrcshape:: seeshape
amount:: float (default0.1)
Modulate texture. More about modulation at: https://lumen-app.com/guide/modulation/
modulateHue
.modulateHue( color, amount )
texturecolor:: see colorvec4src:: seesrcshape:: seeshape
amount:: float (default1.0)
Changes coordinates based on hue of second input. Based on:https://www.shadertoy.com/view/XtcSWM
modulateKaleid
.modulateKaleid( nSides )
texturecolor:: see colorvec4src:: seesrcshape:: seeshape
nSides:: float (default4.0)
See also: kaleid.
modulatePixelate
.modulatePixelate( multiple, offset )
texturecolor:: see colorvec4src:: seesrcshape:: seeshape
multiple:: float (default10.0)offset:: float (default3.0)
See also: pixelate
modulateRotate
.modulateRotate( multiple, offset )
texturecolor:: see colorvec4src:: seesrcshape:: seeshape
multiple:: float (default1.0)offset:: float (default0.0)
See also: rotate
modulateScale
.modulateScale( multiple, offset )
texturecolor:: see colorvec4src:: seesrcshape:: seeshape
multiple:: float (default1.0)offset:: float (default1.0)
See also: scale
modulateScrollX
.modulateScrollX( multiple, scrollX, speed )
texturecolor:: see colorvec4src:: seesrcshape:: seeshape
scrollX:: float (default0.5)speed:: float (default0.0)
See also: scrollX
modulateScrollY
.modulateScrollY( multiple, scrollX, speed )
texturecolor:: see colorvec4src:: seesrcshape:: seeshape
scrollY:: float (default0.5)speed:: float (default0.0)
See also: scrollY
Operators
Functions for performing operations on sources.
add
.add( texture, amount )
texturecolor:: see colorvec4src:: seesrcshape:: seeshape
amount:: float (default0.5)
Add textures.
blend
.blend( texture, amount )
texturecolor:: see colorvec4src:: seesrcshape:: seeshape
amount:: float (default0.5)
Blend textures.
diff
.diff( texture )
texturecolor:: see colorvec4src:: seesrcshape:: seeshape
Return difference of textures.
layer
.layer( texture )
texturecolor:: see colorvec4src:: seesrcshape:: seeshape
Overlay texture based on alpha value.
mult
.mult( texture, amount )
texturecolor:: see colorvec4src:: seesrcshape:: seeshape
amount:: float (default1.0)
Multiply images and blend with the texture by amount.
Sources
Sources are elementary generators that output different types of visual content.
gradient
gradient( speed )
speed:: float (defaultx)
noise
noise( scale, offset )
scale:: int (default10.0)offset:: float (default0.1)
Generate Perlin noise.
osc
osc( frequency, sync, offset )
frequency:: float (default60.0)sync:: float (default0.1)offset:: float (default0.0)
out
.out( buffer )
bufferosc:o0,o1,o2,o3src:s0,s1,s2,s3
render
render( buffer )
buffer: buffer (defaulto0)
shape
shape( sides, radius, smoothing)
sides:: int (default3.0)radius:: float (default0.3)smoothing:: float (default0.01)
solid
solid( r, g, b, a )
r:: float (default0.0)g:: float (default0.0)b:: float (default0.0)a:: float (default1.0)
src
src( input )
input:: input (examples:o0,s1)
voronoi
voronoi( scale, speed, blending )
scale:: float (default5)speed:: float (default0.3)blending:: float (default0.3)
Generate voronoi shapes.
Parameter sequences
Lists as parameter sequences
osc(
[80, 100, 200, 50], 1 )
)
.out(o0)
Functions on parameter sequences
fast
fast ( amount)
amount:: float (defaultx)
osc(
[80, 100, 200, 50].fast(0.2), 1 )
)
.out(o0)