Some changes for removeStep()

This commit is contained in:
Chinmay Pandhare
2017-03-15 08:44:00 +05:30
parent 99e8f102c2
commit 692e570e6e

View File

@@ -35613,7 +35613,7 @@ arguments[4][54][0].apply(exports,arguments)
},{"dup":54}],144:[function(require,module,exports){
exports.lineVertex = "precision highp float;\n#define GLSLIFY 1\n\nattribute vec2 aHi, aLo, dHi, dLo;\n\nuniform vec2 scaleHi, translateHi, scaleLo, translateLo, screenShape;\nuniform float width;\n\nvarying vec2 direction;\n\n\nvec2 project_1_0(vec2 scHi, vec2 trHi, vec2 scLo, vec2 trLo, vec2 posHi, vec2 posLo) {\n return (posHi + trHi) * scHi\n + (posLo + trLo) * scHi\n + (posHi + trHi) * scLo\n + (posLo + trLo) * scLo;\n}\n\n\nvec2 project_2_1(vec2 scHi, vec2 scLo, vec2 posHi, vec2 posLo) {\n return scHi * posHi\n + scLo * posHi\n + scHi * posLo\n + scLo * posLo;\n}\n\nvoid main() {\n vec2 p = project_1_0(scaleHi, translateHi, scaleLo, translateLo, aHi, aLo);\n vec2 dir = project_2_1(scaleHi, scaleLo, dHi, dLo);\n vec2 n = 0.5 * width * normalize(screenShape.yx * vec2(dir.y, -dir.x)) / screenShape.xy;\n vec2 tangent = normalize(screenShape.xy * dir);\n if(dir.x < 0.0 || (dir.x == 0.0 && dir.y < 0.0)) {\n direction = -tangent;\n } else {\n direction = tangent;\n }\n gl_Position = vec4(p + n, 0.0, 1.0);\n}"
exports.lineVertex = "precision highp float;\n#define GLSLIFY 1\n\nattribute vec2 aHi, aLo, dHi, dLo;\n\nuniform vec2 scaleHi, translateHi, scaleLo, translateLo, screenShape;\nuniform float width;\n\nvarying vec2 direction;\n\n\nvec2 project_2_0(vec2 scHi, vec2 trHi, vec2 scLo, vec2 trLo, vec2 posHi, vec2 posLo) {\n return (posHi + trHi) * scHi\n + (posLo + trLo) * scHi\n + (posHi + trHi) * scLo\n + (posLo + trLo) * scLo;\n}\n\n\nvec2 project_1_1(vec2 scHi, vec2 scLo, vec2 posHi, vec2 posLo) {\n return scHi * posHi\n + scLo * posHi\n + scHi * posLo\n + scLo * posLo;\n}\n\nvoid main() {\n vec2 p = project_2_0(scaleHi, translateHi, scaleLo, translateLo, aHi, aLo);\n vec2 dir = project_1_1(scaleHi, scaleLo, dHi, dLo);\n vec2 n = 0.5 * width * normalize(screenShape.yx * vec2(dir.y, -dir.x)) / screenShape.xy;\n vec2 tangent = normalize(screenShape.xy * dir);\n if(dir.x < 0.0 || (dir.x == 0.0 && dir.y < 0.0)) {\n direction = -tangent;\n } else {\n direction = tangent;\n }\n gl_Position = vec4(p + n, 0.0, 1.0);\n}"
exports.lineFragment = "precision highp float;\n#define GLSLIFY 1\n\nuniform vec4 color;\nuniform vec2 screenShape;\nuniform sampler2D dashPattern;\nuniform float dashLength;\n\nvarying vec2 direction;\n\nvoid main() {\n float t = fract(dot(direction, gl_FragCoord.xy) / dashLength);\n vec4 pcolor = color * texture2D(dashPattern, vec2(t, 0.0)).r;\n gl_FragColor = vec4(pcolor.rgb * pcolor.a, pcolor.a);\n}"
exports.mitreVertex = "precision highp float;\n#define GLSLIFY 1\n\nattribute vec2 aHi, aLo;\n\nuniform vec2 scaleHi, translateHi, scaleLo, translateLo;\nuniform float radius;\n\n\nvec2 project_1_0(vec2 scHi, vec2 trHi, vec2 scLo, vec2 trLo, vec2 posHi, vec2 posLo) {\n return (posHi + trHi) * scHi\n + (posLo + trLo) * scHi\n + (posHi + trHi) * scLo\n + (posLo + trLo) * scLo;\n}\n\n\nvoid main() {\n vec2 p = project_1_0(scaleHi, translateHi, scaleLo, translateLo, aHi, aLo);\n gl_Position = vec4(p, 0.0, 1.0);\n gl_PointSize = radius;\n}"
exports.mitreFragment = "precision mediump float;\n#define GLSLIFY 1\n\nuniform vec4 color;\n\nvoid main() {\n if(length(gl_PointCoord.xy - 0.5) > 0.25) {\n discard;\n }\n gl_FragColor = vec4(color.rgb, color.a);\n}"
@@ -184151,10 +184151,7 @@ ImageSequencer = function ImageSequencer(options) {
options = options || {};
options.inBrowser = options.inBrowser || typeof window !== 'undefined';
if (options.inBrowser) options.ui = options.ui || require('./UserInterface');
<<<<<<< HEAD
options.sequencer_counter = 0;
=======
>>>>>>> master
options.sequencerCounter = 0;
var image,
steps = [],
@@ -184174,7 +184171,7 @@ ImageSequencer = function ImageSequencer(options) {
options.instanceName = variable;
o = o || {};
o.id = options.sequencer_counter++; //Gives a Unique ID to each step
o.id = options.sequencerCounter++; //Gives a Unique ID to each step
o.name = o.name || name;
o.selector = o.selector || 'ismod-' + name;
o.container = o.container || options.selector;
@@ -184255,7 +184252,6 @@ ImageSequencer = function ImageSequencer(options) {
// load default starting image
// i.e. from parameter
// this could send the image to ImageSelect, or something?
// not currently working
function loadImage(src, callback) {
if (!(options.instanceName) && this != window)
for(var variable in window)