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image-sequencer/README.md
2017-03-03 19:05:06 -05:00

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Image Sequencer
====
aka "Consequencer"
[![Build Status](https://travis-ci.org/jywarren/image-sequencer.svg?branch=master)](https://travis-ci.org/jywarren/image-sequencer)
## Why
Image Sequencer is different from other image processing systems in that it's non-destructive: instead of modifying the original image, it creates a new image at each step in a sequence. This is because it:
* produces a legible trail of operations, to "show your work" for evidential, educational, or reproducibility reasons
* makes the creation of new tools or "modules" simpler -- each must accept an input image, and produce an output image
* allows many images to be run through the same sequence of steps
It is also for prototyping some other related ideas:
* filter-like image processing -- applying a transform to any image from a given source, like a proxy. I.e. every image tile of a satellite imagery web map
* test-based image processing -- the ability to create a sequence of steps that do the same task as some other image processing tool, provable with example before/after images to compare with
* logging of each step to produce an evidentiary record of modifications to an original image
* cascading changes -- change an earlier step's settings, and see those changes affect later steps
* "small modules"-based extensibility: see [Contributing](#contributing), below
## Usage
Examples:
* [Basic example](https://jywarren.github.io/image-sequencer/)
* [NDVI example](https://jywarren.github.io/image-sequencer/examples/ndvi/) - related to [Infragram.org](http://infragram.org)
## Contributing
Happily accepting pull requests; to edit the core library, modify files in `/src/`. To build, run `npm install` and `grunt build`.
### Contributing modules
Most contribution (we imagine) would be in the form of API-compatible modules, which need not be directly included.
#### draw()
To add a module to Image Sequencer, it must have the following method; you can wrap an existing module to add them:
* `module.draw(image)`
The `draw()` method should accept an `image` parameter, which will be a native JavaScript image object (i.e. `new Image()`).
The draw method must, when it is complete, pass the output image to the method `options.output(image)`, which will send the output to the next module in the chain. For example:
```js
function draw(image) {
// do some stuff with the image
options.output(image);
}
```
#### Title
For display in the web-based UI, each module may also have a title like `options.title`.
#### Module example
See existing module `green-channel` for an example: https://github.com/jywarren/image-sequencer/tree/master/src/modules/GreenChannel.js
For help integrating, please open an issue.
****
## Development
Notes on development next steps:
### UI
* [ ] add createUserInterface() which is set up by default to draw on ImageBoardUI, but could be swapped for nothing, or an equiv. lib
* [ ] it could create the interface and use event listeners like module.on('draw', fn()); to update the interface
* [ ] spinners before panels are complete
* [ ] is there a module for generating forms from parameters?
* [ ] click to expand for all images
* [ ] `ImageSequencer.Renderer` class to manage image output formats and adapters
* [ ] remove step
* [ ] output besides an image -- like `message(txt)` to display to the step's UI
### Modularization
* [ ] remotely includable modules, not compiled in -- see plugin structures in other libs
* [ ] ability to start running at any point -- already works?
* [ ] commandline runnability?
* [ ] Make available as browserified OR `require()` includable...
* [ ] standardize panel addition with submodule that offers Panel.display(image)
* [ ] allow passing data as data-uri or Image object, or stream, or ndarray or ImageData array, if both of neighboring pair has ability?
* see https://github.com/jywarren/image-sequencer/issues/1
* [ ] ...could we directly include package.json for module descriptions? At least as a fallback.
* [ ] (for node-and-line style UIs) non-linear sequences with Y-splitters
* [ ] `sequencer.addModule('path/to/module.js')` style module addition -- also to avoid browserifying all of Plotly :-P
* [ ] remove step
### Testing
* [ ] tests - modules headless; unit tests
* [ ] comparisons with diff
* [ ] testing a module's promised functionality: each module could offer before/after images as part of their API; by running the module on the before image, you should get exactly the after image, comparing with an image diff
### Use cases
* [ ] make an Infragram module that accepts a math expression
### Bugs
* [ ] BUG: this doesn't work for defaults: imageboard.loadImage('examples/grid.png', function() {
* we should make defaults a config of the first module
****
## Module Candidates
* https://github.com/linuxenko/rextract.js
* https://www.npmjs.com/package/histogram
* https://github.com/hughsk/flood-fill
* https://www.npmjs.com/package/blink-diff
* smaller and faster: https://www.npmjs.com/package/@schornio/pixelmatch
* https://github.com/yahoo/pngjs-image has lots of useful general-purpose image getters like `image.getLuminosityAtIndex(idx)`
* some way to add in a new image (respecting alpha) -- `add-image` (with blend mode, default `normal`?)
* https://github.com/yuta1984/CannyJS - edge detection
* http://codepen.io/taylorcoffelt/pen/EsCcr - more edge detection
## Ideas
* https://github.com/vicapow/jsqrcode
* https://github.com/jadnco/whirl - scrubbable image sequence player
* non graphics card GL functions could be shimmed with https://github.com/Overv/JSGL
* or this: https://github.com/stackgl/headless-gl
* https://github.com/mattdesl/fontpath-simple-renderer
* output in animated Gif? as a module
### Referencing earlier states
Complex sequences with masking could require accessing previous states (or nonlinearity):
* flood-fill an area
* select only the flooded area
* roundabout: lighten everything to <50%, then flood-fill with black? Not 100% reliable.
* roundabout 2: `flood fill`, then `blink-diff` with original
* then add step which recovers original image, repeat `flood-fill`/`blink-diff` for second region
* reference above masked states in a `mask` module, with `maskModule.draw(image, { getMask: function() { return maskImg } })`
****
**Notes:**
`pattern-fill` module to use patterns in JS canvas:
```js
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
var img=document.getElementById("lamp");
var pat=ctx.createPattern(img,"repeat");
ctx.rect(0,0,150,100);
ctx.fillStyle=pat;
ctx.fill();
```
Masking:
```js
ctx.save();
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(160, 600);
ctx.rect(0, 0, 160, 600);
ctx.closePath();
ctx.clip();
ctx.drawImage(img, 0, 0);
ctx.restore();
```
****
## UI notes:
* visual nodes-and-lines UI: https://github.com/flowhub/the-graph
* https://flowhub.github.io/the-graph/examples/demo-simple.html
```js
settings: {
'threshold': {
type: 'slider',
label: 'Threshold',
default: 50,
min: 0,
max: 100
},
'colors': {
type: 'select',
label: 'Colors',
options: [
{ name: '0', value: '0', default: true },
{ name: '1', value: '1' },
{ name: '2', value: '2' }
]
}
}
```
Possible web-based commandline interface: https://hyper.is/?
### Path cutting
* threshold
* vectorize
* edge detect
* direction find (vectorize and colorize)