Change "perspective" word to "layout" and their shortcut to avoid conflicts with some OS

This commit is contained in:
baydam
2016-10-29 08:30:14 +00:00
parent 9d4a21fc7d
commit 04b3de206f

View File

@@ -1860,25 +1860,25 @@ void MainWindow::createActions()
// Perspectives
// Main perspective (Source + destination)
mainViewAction = new QAction(tr("Main Perspective"), this);
mainViewAction = new QAction(tr("Main Layout"), this);
mainViewAction->setCheckable(true);
mainViewAction->setChecked(true);
mainViewAction->setShortcut(Qt::CTRL + Qt::ALT + Qt::Key_1);
mainViewAction->setToolTip(tr("Switch to the Main perspective."));
mainViewAction->setShortcut(Qt::CTRL + Qt::Key_1);
mainViewAction->setToolTip(tr("Switch to the Main layout."));
connect(mainViewAction, SIGNAL(triggered(bool)), canvasSplitter->widget(0), SLOT(setVisible(bool)));
connect(mainViewAction, SIGNAL(triggered(bool)), canvasSplitter->widget(1), SLOT(setVisible(bool)));
// Source Only
sourceViewAction = new QAction(tr("Source Perspective"), this);
sourceViewAction = new QAction(tr("Source Layout"), this);
sourceViewAction->setCheckable(true);
sourceViewAction->setShortcut(Qt::CTRL + Qt::ALT + Qt::Key_2);
sourceViewAction->setToolTip(tr("Switch to the Source perspective."));
sourceViewAction->setShortcut(Qt::CTRL + Qt::Key_2);
sourceViewAction->setToolTip(tr("Switch to the Source layout."));
connect(sourceViewAction, SIGNAL(triggered(bool)), canvasSplitter->widget(0), SLOT(setVisible(bool)));
connect(sourceViewAction, SIGNAL(triggered(bool)), canvasSplitter->widget(1), SLOT(setHidden(bool)));
// Destination Only
destViewAction = new QAction(tr("Destination Perspective"), this);
destViewAction = new QAction(tr("Destination Layout"), this);
destViewAction->setCheckable(true);
destViewAction->setShortcut(Qt::CTRL + Qt::ALT + Qt::Key_3);
destViewAction->setToolTip(tr("Switch to the Destination perspective."));
destViewAction->setShortcut(Qt::CTRL + Qt::Key_3);
destViewAction->setToolTip(tr("Switch to the Destination layout."));
connect(destViewAction, SIGNAL(triggered(bool)), canvasSplitter->widget(0), SLOT(setHidden(bool)));
connect(destViewAction, SIGNAL(triggered(bool)), canvasSplitter->widget(1), SLOT(setVisible(bool)));
// Groups all actions