mirror of
https://github.com/mapmapteam/mapmap.git
synced 2026-06-16 12:33:19 +02:00
Fixed basic problem with QGLFormat that was causing a crash; still re-building the application step by step
This commit is contained in:
+22
-23
@@ -827,13 +827,12 @@ void MainWindow::createLayout()
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propertyPanel->setMinimumWidth(PROPERTY_PANEL_MINIMUM_WIDTH);
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// Create canvases.
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sourceCanvas = new SourceGLCanvas(this);
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//sourceCanvas->setFocusPolicy(Qt::ClickFocus);
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//sourceCanvas->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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//sourceCanvas->setMinimumSize(CANVAS_MINIMUM_WIDTH, CANVAS_MINIMUM_HEIGHT);
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// sourceCanvas = new SourceGLCanvas(this);
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// sourceCanvas->setFocusPolicy(Qt::ClickFocus);
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// sourceCanvas->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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// sourceCanvas->setMinimumSize(CANVAS_MINIMUM_WIDTH, CANVAS_MINIMUM_HEIGHT);
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//
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// destinationCanvas = new DestinationGLCanvas(this, 0, sourceCanvas);
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destinationCanvas = new DestinationGLCanvas(this, 0, sourceCanvas);
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// destinationCanvas->setFocusPolicy(Qt::ClickFocus);
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// destinationCanvas->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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// destinationCanvas->setMinimumSize(CANVAS_MINIMUM_WIDTH, CANVAS_MINIMUM_HEIGHT);
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@@ -864,29 +863,29 @@ void MainWindow::createLayout()
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resourceSplitter->addWidget(mappingList);
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resourceSplitter->addWidget(propertyPanel);
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// canvasSplitter = new QSplitter(Qt::Horizontal);
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// canvasSplitter->addWidget(sourceCanvas);
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// canvasSplitter->addWidget(destinationCanvas);
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//
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// mainSplitter = new QSplitter(Qt::Vertical);
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// mainSplitter->addWidget(canvasSplitter);
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// mainSplitter->addWidget(resourceSplitter);
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//
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// // Initialize size to 2:1 proportions.
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// QSize sz = mainSplitter->size();
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// QList<int> sizes;
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// sizes.append(sz.height() * 2 / 3);
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// sizes.append(sz.height() - sizes.at(0));
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// mainSplitter->setSizes(sizes);
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//
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canvasSplitter = new QSplitter(Qt::Horizontal);
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canvasSplitter->addWidget(sourceCanvas);
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canvasSplitter->addWidget(destinationCanvas);
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mainSplitter = new QSplitter(Qt::Vertical);
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mainSplitter->addWidget(canvasSplitter);
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mainSplitter->addWidget(resourceSplitter);
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// Initialize size to 2:1 proportions.
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QSize sz = mainSplitter->size();
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QList<int> sizes;
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sizes.append(sz.height() * 2 / 3);
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sizes.append(sz.height() - sizes.at(0));
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mainSplitter->setSizes(sizes);
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// Upon resizing window, give some extra stretch expansion to canvasSplitter.
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//mainSplitter->setStretchFactor(0, 1);
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// Final setups.
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setWindowTitle(tr("MapMap"));
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resize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
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setCentralWidget(resourceSplitter);
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//setCentralWidget(mainSplitter);
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//setCentralWidget(sourceCanvas);
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setCentralWidget(mainSplitter);
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// Connect mapping and paint lists signals and slots.
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//connectProjectWidgets();
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+7
-3
@@ -23,22 +23,23 @@
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#include "MainWindow.h"
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MapperGLCanvas::MapperGLCanvas(MainWindow* mainWindow, QWidget* parent, const QGLWidget * shareWidget)
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: QGLWidget(parent, shareWidget), _mainWindow(mainWindow), _mousepressed(false), _activeVertex(NO_VERTEX), _displayControls(true)
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: QGLWidget(QGLFormat(QGL::SampleBuffers), parent, shareWidget), _mainWindow(mainWindow), _mousepressed(false), _activeVertex(NO_VERTEX), _displayControls(true)
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{
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}
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void MapperGLCanvas::initializeGL()
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{
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qDebug() << "initializeGL" << endl;
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// Clear to black.
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qglClearColor(Qt::black);
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// Antialiasing options.
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QGLWidget::setFormat(QGLFormat(QGL::SampleBuffers));
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//QGLWidget::setFormat(QGLFormat(QGL::SampleBuffers));
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}
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void MapperGLCanvas::resizeGL(int width, int height)
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{
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//qDebug() << "Resize to " << width << "x" << height << endl;
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qDebug() << "Resize to " << width << "x" << height << endl;
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glViewport(0, 0, width, height);
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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@@ -47,6 +48,7 @@ void MapperGLCanvas::resizeGL(int width, int height)
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(GLfloat) height, 0.0f, // bottom, top
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-1.0, 1.0f);
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glMatrixMode (GL_MODELVIEW);
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qDebug() << "done resizing" << endl;
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}
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void MapperGLCanvas::paintGL()
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@@ -55,9 +57,11 @@ void MapperGLCanvas::paintGL()
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void MapperGLCanvas::draw(QPainter* painter)
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{
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qDebug() << "draw mappergl" << endl;
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enterDraw(painter);
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doDraw(painter);
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exitDraw(painter);
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qDebug() << "done." << endl;
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}
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void MapperGLCanvas::enterDraw(QPainter* painter)
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