mirror of
https://github.com/mapmapteam/mapmap.git
synced 2026-06-16 12:33:19 +02:00
Major reconfiguration of the GL canvases and the Mapper interface to allow for the use of a QPainter and for integrating ColorPaint mappings
This commit is contained in:
@@ -34,7 +34,7 @@ Shape* DestinationGLCanvas::getShapeFromMappingId(uid mappingId)
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return MainWindow::getInstance().getMappingManager().getMappingById(mappingId)->getShape().get();
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}
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void DestinationGLCanvas::doDraw()
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void DestinationGLCanvas::doDraw(QPainter* painter)
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{
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// // No sources = nothing to do.
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// if (Common::nImages() == 0)
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@@ -79,14 +79,14 @@ void DestinationGLCanvas::doDraw()
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texture->loadTexture();
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// Draw the mappings.
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MainWindow::getInstance().getMapperByMappingId(mapping->getId())->draw();
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MainWindow::getInstance().getMapperByMappingId(mapping->getId())->draw(painter);
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}
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// Draw the controls of current mapping.
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if (MainWindow::getInstance().hasCurrentMapping() &&
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getCurrentShape() != NULL)
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{
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MainWindow::getInstance().getMapperByMappingId(MainWindow::getInstance().getCurrentMappingId())->drawControls();
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MainWindow::getInstance().getMapperByMappingId(MainWindow::getInstance().getCurrentMappingId())->drawControls(painter);
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}
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glPopMatrix();
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@@ -39,7 +39,7 @@ public:
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// virtual Quad& getQuad();
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private:
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virtual void doDraw();
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virtual void doDraw(QPainter* painter);
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};
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#endif /* DESTINATIONGLCANVAS_H_ */
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+177
-91
@@ -20,22 +20,12 @@
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#include "Mapper.h"
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TextureMapper::TextureMapper(std::tr1::shared_ptr<TextureMapping> mapping)
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: Mapper(mapping)
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Mapper::Mapper(Mapping::ptr mapping)
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: _mapping(mapping)
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{
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// Assign members pointers.
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textureMapping = std::tr1::static_pointer_cast<TextureMapping>(_mapping);
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Q_CHECK_PTR(textureMapping);
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texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
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Q_CHECK_PTR(texture);
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outputShape = std::tr1::static_pointer_cast<Shape>(textureMapping->getShape());
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outputShape = mapping->getShape();
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Q_CHECK_PTR(outputShape);
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inputShape = std::tr1::static_pointer_cast<Shape>(textureMapping->getInputShape());
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Q_CHECK_PTR(inputShape);
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// Create editor.
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_propertyBrowser = new QtTreePropertyBrowser;
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_variantManager = new QtVariantPropertyManager;
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@@ -47,19 +37,11 @@ TextureMapper::TextureMapper(std::tr1::shared_ptr<TextureMapping> mapping)
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_propertyBrowser->setFactoryForManager(_variantManager, _variantFactory);
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// Input shape.
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_inputItem = _variantManager->addProperty(QtVariantPropertyManager::groupTypeId(),
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QObject::tr("Input shape"));
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_buildShapeProperty(_inputItem, textureMapping->getInputShape().get());
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_topItem->addSubProperty(_inputItem);
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// Output shape.
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// Input shape.
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_outputItem = _variantManager->addProperty(QtVariantPropertyManager::groupTypeId(),
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QObject::tr("Output shape"));
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_buildShapeProperty(_outputItem, textureMapping->getShape().get());
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_buildShapeProperty(_outputItem, mapping->getShape().get());
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_topItem->addSubProperty(_outputItem);
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connect(_variantManager, SIGNAL(valueChanged(QtProperty*, const QVariant&)),
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@@ -70,7 +52,51 @@ TextureMapper::TextureMapper(std::tr1::shared_ptr<TextureMapping> mapping)
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qDebug() << "Creating mapper" << endl;
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}
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void TextureMapper::setValue(QtProperty* property, const QVariant& value)
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QWidget* Mapper::getPropertiesEditor()
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{
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return _propertyBrowser;
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}
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void Mapper::drawShapeContour(QPainter* painter, const Shape& shape, int lineWidth, const QColor& color)
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{
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QColor rgbColor = color.toRgb();
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glColor4f(rgbColor.redF(), rgbColor.greenF(), rgbColor.blueF(), 1.0f);
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glLineWidth(lineWidth);
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glBegin (GL_LINE_STRIP);
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for (int i = 0; i < shape.nVertices()+1; i++)
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{
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glVertex2f(
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shape.getVertex(i % shape.nVertices())->x(),
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shape.getVertex(i % shape.nVertices())->y()
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);
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}
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glEnd();
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}
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TextureMapper::TextureMapper(std::tr1::shared_ptr<TextureMapping> mapping)
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: Mapper(mapping)
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{
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// Assign members pointers.
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textureMapping = std::tr1::static_pointer_cast<TextureMapping>(_mapping);
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Q_CHECK_PTR(textureMapping);
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texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
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Q_CHECK_PTR(texture);
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inputShape = std::tr1::static_pointer_cast<Shape>(textureMapping->getInputShape());
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Q_CHECK_PTR(inputShape);
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// Input shape.
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_inputItem = _variantManager->addProperty(QtVariantPropertyManager::groupTypeId(),
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QObject::tr("Input shape"));
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_buildShapeProperty(_inputItem, textureMapping->getInputShape().get());
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_topItem->insertSubProperty(_inputItem, 0); // insert before output item
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}
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void Mapper::setValue(QtProperty* property, const QVariant& value)
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{
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std::map<QtProperty*, std::pair<Shape*, int> >::iterator it = _propertyToVertex.find(property);
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if (it != _propertyToVertex.end())
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@@ -86,6 +112,116 @@ void TextureMapper::setValue(QtProperty* property, const QVariant& value)
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}
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}
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void Mapper::_buildShapeProperty(QtProperty* shapeItem, Shape* shape)
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{
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for (int i=0; i<shape->nVertices(); i++)
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{
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// Add point.
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QtVariantProperty* pointItem = _variantManager->addProperty(QVariant::PointF,
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QObject::tr("Point %1").arg(i));
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Point *p = shape->getVertex(i);
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pointItem->setValue(*p);
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shapeItem->addSubProperty(pointItem);
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_propertyToVertex[pointItem] = std::make_pair(shape, i);
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}
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}
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void Mapper::_updateShapeProperty(QtProperty* shapeItem, Shape* shape)
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{
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QList<QtProperty*> pointItems = shapeItem->subProperties();
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for (int i=0; i<shape->nVertices(); i++)
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{
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// XXX mesh control points are not added to properties
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if (i < pointItems.size())
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{
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QtVariantProperty* pointItem = (QtVariantProperty*)pointItems[i];
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Point *p = shape->getVertex(i);
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pointItem->setValue(*p);
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}
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}
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}
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ColorMapper::ColorMapper(Mapping::ptr mapping)
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: Mapper(mapping)
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{
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color = std::tr1::static_pointer_cast<Color>(_mapping->getPaint());
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Q_CHECK_PTR(color);
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}
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#include "MainWindow.h"
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void ColorMapper::draw(QPainter* painter)
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{
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painter->setRenderHint(QPainter::Antialiasing);
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painter->setPen(Qt::NoPen);
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painter->setBrush(color->getColor());
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// Draw shape as polygon.
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painter->drawPolygon(_mapping->getShape()->toPolygon());
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}
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void ColorMapper::drawControls(QPainter* painter)
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{
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}
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MeshColorMapper::MeshColorMapper(Mapping::ptr mapping)
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: ColorMapper(mapping) {
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// Add mesh sub property.
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Mesh* mesh = (Mesh*)mapping->getShape().get();
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_meshItem = _variantManager->addProperty(QVariant::Size, QObject::tr("Dimensions"));
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_meshItem->setValue(QSize(mesh->nColumns(), mesh->nRows()));
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_topItem->insertSubProperty(_meshItem, 0); // insert at the beginning
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}
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void MeshColorMapper::draw(QPainter* painter)
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{
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painter->setRenderHint(QPainter::Antialiasing);
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painter->setPen(Qt::NoPen);
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painter->setBrush(color->getColor());
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std::tr1::shared_ptr<Mesh> outputMesh = std::tr1::static_pointer_cast<Mesh>(outputShape);
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std::vector<std::vector<Quad> > outputQuads = outputMesh->getQuads2d();
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for (int x = 0; x < outputMesh->nHorizontalQuads(); x++)
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{
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for (int y = 0; y < outputMesh->nVerticalQuads(); y++)
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{
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Quad& outputQuad = outputQuads[x][y];
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painter->drawPolygon(outputQuad.toPolygon());
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}
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}
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}
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void MeshColorMapper::drawControls(QPainter* painter)
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{
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std::tr1::shared_ptr<Mesh> outputMesh = std::tr1::static_pointer_cast<Mesh>(outputShape);
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std::vector<Quad> outputQuads = outputMesh->getQuads();
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for (std::vector<Quad>::const_iterator it = outputQuads.begin(); it != outputQuads.end(); ++it)
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{
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drawShapeContour(painter, *it, 1, QColor(0, 0, 255));
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}
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}
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void MeshColorMapper::setValue(QtProperty* property, const QVariant& value)
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{
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if (property == _meshItem)
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{
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Mesh* outputMesh = static_cast<Mesh*>(_mapping->getShape().get());
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QSize size = (static_cast<QtVariantProperty*>(property))->value().toSize();
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if (outputMesh->nColumns() != size.width() || outputMesh->nRows() != size.height())
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{
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outputMesh->resize(size.width(), size.height());
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emit valueChanged();
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}
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}
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else
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ColorMapper::setValue(property, value);
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}
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void TextureMapper::updateShape(Shape* shape)
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{
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std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(_mapping);
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@@ -107,13 +243,11 @@ void TextureMapper::updateShape(Shape* shape)
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}
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QWidget* TextureMapper::getPropertiesEditor()
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{
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return _propertyBrowser;
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}
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void TextureMapper::draw()
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void TextureMapper::draw(QPainter* painter)
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{
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painter->beginNativePainting();
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// Only works for similar shapes.
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Q_ASSERT( outputShape->nVertices() == outputShape->nVertices());
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@@ -134,75 +268,26 @@ void TextureMapper::draw()
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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// Perform the actual mapping (done by subclasses).
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_doDraw();
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_doDraw(painter);
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glDisable(GL_TEXTURE_2D);
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painter->endNativePainting();
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}
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void TextureMapper::drawInput()
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void TextureMapper::drawInput(QPainter* painter)
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{
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}
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void TextureMapper::drawControls()
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void TextureMapper::drawControls(QPainter* painter)
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{
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drawShapeContour(*outputShape, 3, QColor(0, 0, 255));
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drawShapeContour(painter, *outputShape, 3, QColor(0, 0, 255));
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}
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void TextureMapper::drawInputControls()
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void TextureMapper::drawInputControls(QPainter* painter)
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{
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drawShapeContour(*inputShape, 3, QColor(0, 0, 255));
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}
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void TextureMapper::drawShapeContour(const Shape& shape, int lineWidth, const QColor& color)
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{
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QColor rgbColor = color.toRgb();
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glColor4f(rgbColor.redF(), rgbColor.greenF(), rgbColor.blueF(), 1.0f);
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glLineWidth(lineWidth);
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glBegin (GL_LINE_STRIP);
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for (int i = 0; i < shape.nVertices()+1; i++)
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{
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glVertex2f(
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shape.getVertex(i % shape.nVertices())->x(),
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shape.getVertex(i % shape.nVertices())->y()
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);
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}
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glEnd();
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}
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void TextureMapper::_buildShapeProperty(QtProperty* shapeItem, Shape* shape)
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{
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for (int i=0; i<shape->nVertices(); i++)
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{
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// Add point.
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QtVariantProperty* pointItem = _variantManager->addProperty(QVariant::PointF,
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QObject::tr("Point %1").arg(i));
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Point *p = shape->getVertex(i);
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pointItem->setValue(*p);
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shapeItem->addSubProperty(pointItem);
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_propertyToVertex[pointItem] = std::make_pair(shape, i);
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}
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}
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void TextureMapper::_updateShapeProperty(QtProperty* shapeItem, Shape* shape)
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{
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QList<QtProperty*> pointItems = shapeItem->subProperties();
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for (int i=0; i<shape->nVertices(); i++)
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{
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// XXX mesh control points are not added to properties
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if (i < pointItems.size())
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{
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QtVariantProperty* pointItem = (QtVariantProperty*)pointItems[i];
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Point *p = shape->getVertex(i);
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pointItem->setValue(*p);
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}
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}
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drawShapeContour(painter, *inputShape, 3, QColor(0, 0, 255));
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}
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TriangleTextureMapper::TriangleTextureMapper(std::tr1::shared_ptr<TextureMapping> mapping)
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@@ -210,7 +295,7 @@ TriangleTextureMapper::TriangleTextureMapper(std::tr1::shared_ptr<TextureMapping
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{
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}
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void TriangleTextureMapper::_doDraw()
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void TriangleTextureMapper::_doDraw(QPainter* painter)
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{
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glBegin(GL_TRIANGLES);
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{
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@@ -261,27 +346,27 @@ void MeshTextureMapper::setValue(QtProperty* property, const QVariant& value)
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TextureMapper::setValue(property, value);
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}
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void MeshTextureMapper::drawControls()
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void MeshTextureMapper::drawControls(QPainter* painter)
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{
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std::tr1::shared_ptr<Mesh> outputMesh = std::tr1::static_pointer_cast<Mesh>(outputShape);
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std::vector<Quad> outputQuads = outputMesh->getQuads();
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for (std::vector<Quad>::const_iterator it = outputQuads.begin(); it != outputQuads.end(); ++it)
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{
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drawShapeContour(*it, 1, QColor(0, 0, 255));
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drawShapeContour(painter, *it, 1, QColor(0, 0, 255));
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}
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}
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void MeshTextureMapper::drawInputControls()
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void MeshTextureMapper::drawInputControls(QPainter* painter)
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{
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std::tr1::shared_ptr<Mesh> inputMesh = std::tr1::static_pointer_cast<Mesh>(inputShape);
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std::vector<Quad> inputQuads = inputMesh->getQuads();
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for (std::vector<Quad>::const_iterator it = inputQuads.begin(); it != inputQuads.end(); ++it)
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{
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drawShapeContour(*it, 1, QColor(0, 0, 255));
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drawShapeContour(painter, *it, 1, QColor(0, 0, 255));
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}
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}
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void MeshTextureMapper::_doDraw()
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void MeshTextureMapper::_doDraw(QPainter* painter)
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{
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std::tr1::shared_ptr<Mesh> outputMesh = std::tr1::static_pointer_cast<Mesh>(outputShape);
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std::tr1::shared_ptr<Mesh> inputMesh = std::tr1::static_pointer_cast<Mesh>(inputShape);
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@@ -308,3 +393,4 @@ void MeshTextureMapper::_doDraw()
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}
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}
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}
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@@ -67,18 +67,77 @@ protected:
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public:
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typedef std::tr1::shared_ptr<Mapper> ptr;
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Mapper(Mapping::ptr mapping) : _mapping(mapping) {}
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Mapper(Mapping::ptr mapping);
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virtual ~Mapper() {}
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virtual QWidget* getPropertiesEditor() = 0;
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virtual void draw() = 0;
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virtual void drawControls() = 0;
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virtual QWidget* getPropertiesEditor();
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virtual void draw(QPainter* painter) = 0;
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virtual void drawControls(QPainter* painter) = 0;
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static void drawShapeContour(QPainter* painter, const Shape& shape, int lineWidth, const QColor& color);
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public slots:
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virtual void setValue(QtProperty* property, const QVariant& value);
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virtual void updateShape(Shape* shape)
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{
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Q_UNUSED(shape);
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}
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signals:
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void valueChanged();
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protected:
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QtAbstractPropertyBrowser* _propertyBrowser;
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QtVariantEditorFactory* _variantFactory;
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QtVariantPropertyManager* _variantManager;
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QtProperty* _topItem;
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QtProperty* _outputItem;
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std::map<QtProperty*, std::pair<Shape*, int> > _propertyToVertex;
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// FIXME: use typedefs, member of the class for type names that are too long to type:
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std::tr1::shared_ptr<Shape> outputShape;
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virtual void _buildShapeProperty(QtProperty* shapeItem, Shape* shape);
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virtual void _updateShapeProperty(QtProperty* shapeItem, Shape* shape);
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};
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/**
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* Draws a color.
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*/
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class ColorMapper : public Mapper
|
||||
{
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||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
ColorMapper(Mapping::ptr mapping);
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||||
virtual ~ColorMapper() {}
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||||
|
||||
virtual void draw(QPainter* painter);
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||||
virtual void drawControls(QPainter* painter);
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||||
|
||||
protected:
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std::tr1::shared_ptr<Color> color;
|
||||
|
||||
};
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||||
|
||||
class MeshColorMapper : public ColorMapper
|
||||
{
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||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
MeshColorMapper(Mapping::ptr mapping);
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||||
virtual ~MeshColorMapper() {}
|
||||
|
||||
virtual void draw(QPainter* painter);
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||||
virtual void drawControls(QPainter* painter);
|
||||
|
||||
public slots:
|
||||
virtual void setValue(QtProperty* property, const QVariant& value);
|
||||
|
||||
private:
|
||||
QtVariantProperty* _meshItem;
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -92,46 +151,26 @@ public:
|
||||
TextureMapper(std::tr1::shared_ptr<TextureMapping> mapping);
|
||||
virtual ~TextureMapper() {}
|
||||
|
||||
virtual QWidget* getPropertiesEditor();
|
||||
virtual void draw(QPainter* painter);
|
||||
virtual void drawInput(QPainter* painter);
|
||||
|
||||
virtual void draw();
|
||||
virtual void drawInput();
|
||||
|
||||
virtual void drawControls();
|
||||
virtual void drawInputControls();
|
||||
|
||||
static void drawShapeContour(const Shape& shape, int lineWidth, const QColor& color);
|
||||
|
||||
signals:
|
||||
void valueChanged();
|
||||
virtual void drawControls(QPainter* painter);
|
||||
virtual void drawInputControls(QPainter* painter);
|
||||
|
||||
public slots:
|
||||
virtual void setValue(QtProperty* property, const QVariant& value);
|
||||
virtual void updateShape(Shape* shape);
|
||||
|
||||
protected:
|
||||
virtual void _doDraw() = 0;
|
||||
virtual void _doDraw(QPainter* painter) = 0;
|
||||
|
||||
protected:
|
||||
QtAbstractPropertyBrowser* _propertyBrowser;
|
||||
QtVariantEditorFactory* _variantFactory;
|
||||
QtVariantPropertyManager* _variantManager;
|
||||
QtProperty* _topItem;
|
||||
QtProperty* _inputItem;
|
||||
QtProperty* _outputItem;
|
||||
|
||||
QtVariantProperty* _meshItem;
|
||||
|
||||
std::map<QtProperty*, std::pair<Shape*, int> > _propertyToVertex;
|
||||
|
||||
// FIXME: use typedefs, member of the class for type names that are too long to type:
|
||||
std::tr1::shared_ptr<TextureMapping> textureMapping;
|
||||
std::tr1::shared_ptr<Texture> texture;
|
||||
std::tr1::shared_ptr<Shape> outputShape;
|
||||
std::tr1::shared_ptr<Shape> inputShape;
|
||||
|
||||
virtual void _buildShapeProperty(QtProperty* shapeItem, Shape* shape);
|
||||
virtual void _updateShapeProperty(QtProperty* shapeItem, Shape* shape);
|
||||
};
|
||||
|
||||
class TriangleTextureMapper : public TextureMapper
|
||||
@@ -143,10 +182,9 @@ public:
|
||||
virtual ~TriangleTextureMapper() {}
|
||||
|
||||
protected:
|
||||
virtual void _doDraw();
|
||||
virtual void _doDraw(QPainter* painter);
|
||||
};
|
||||
|
||||
|
||||
class MeshTextureMapper : public TextureMapper
|
||||
{
|
||||
Q_OBJECT
|
||||
@@ -155,14 +193,14 @@ public:
|
||||
MeshTextureMapper(std::tr1::shared_ptr<TextureMapping> mapping);
|
||||
virtual ~MeshTextureMapper() {}
|
||||
|
||||
virtual void drawControls();
|
||||
virtual void drawInputControls();
|
||||
virtual void drawControls(QPainter* painter);
|
||||
virtual void drawInputControls(QPainter* painter);
|
||||
|
||||
public slots:
|
||||
virtual void setValue(QtProperty* property, const QVariant& value);
|
||||
|
||||
protected:
|
||||
virtual void _doDraw();
|
||||
virtual void _doDraw(QPainter* painter);
|
||||
|
||||
private:
|
||||
QtVariantProperty* _meshItem;
|
||||
|
||||
+33
-22
@@ -38,6 +38,17 @@ void MapperGLCanvas::initializeGL()
|
||||
|
||||
void MapperGLCanvas::resizeGL(int /* width */, int /* height */)
|
||||
{
|
||||
glViewport(0, 0, width(), height());
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glMatrixMode (GL_PROJECTION);
|
||||
glLoadIdentity ();
|
||||
glOrtho (
|
||||
0.0f, (GLfloat) width(), // left, right
|
||||
(GLfloat) height(), 0.0f, // bottom, top
|
||||
-1.0, 1.0f);
|
||||
glMatrixMode (GL_MODELVIEW);
|
||||
|
||||
// glClearColor(0.0, 0.0, 0.0, 0.0);
|
||||
//
|
||||
// glViewport(0, 0, width, height);
|
||||
@@ -54,32 +65,20 @@ void MapperGLCanvas::resizeGL(int /* width */, int /* height */)
|
||||
|
||||
void MapperGLCanvas::paintGL()
|
||||
{
|
||||
glClearColor(0.0, 0.0, 0.0, 0.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
draw();
|
||||
}
|
||||
|
||||
void MapperGLCanvas::draw()
|
||||
void MapperGLCanvas::draw(QPainter* painter)
|
||||
{
|
||||
enterDraw();
|
||||
doDraw();
|
||||
exitDraw();
|
||||
enterDraw(painter);
|
||||
doDraw(painter);
|
||||
exitDraw(painter);
|
||||
}
|
||||
|
||||
void MapperGLCanvas::enterDraw()
|
||||
void MapperGLCanvas::enterDraw(QPainter* painter)
|
||||
{
|
||||
glClearColor(0.0, 0.0, 0.0, 0.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glViewport(0, 0, width(), height());
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glMatrixMode (GL_PROJECTION);
|
||||
glLoadIdentity ();
|
||||
glOrtho (
|
||||
0.0f, (GLfloat) width(), // left, right
|
||||
(GLfloat) height(), 0.0f, // bottom, top
|
||||
-1.0, 1.0f);
|
||||
glMatrixMode (GL_MODELVIEW);
|
||||
Q_UNUSED(painter);
|
||||
|
||||
// glClearColor(0.0, 0.0, 0.0, 0.0);
|
||||
// glClear(GL_COLOR_BUFFER_BIT);
|
||||
@@ -233,7 +232,18 @@ void MapperGLCanvas::keyPressEvent(QKeyEvent* event)
|
||||
|
||||
void MapperGLCanvas::paintEvent(QPaintEvent* /* event */)
|
||||
{
|
||||
updateGL();
|
||||
makeCurrent();
|
||||
|
||||
glClearColor(0.0, 0.0, 0.0, 0.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
QPainter painter(this);
|
||||
painter.setRenderHint(QPainter::Antialiasing);
|
||||
|
||||
draw(&painter);
|
||||
|
||||
painter.end();
|
||||
// updateGL();
|
||||
}
|
||||
|
||||
//void MapperGLCanvas::switchImage(int imageId)
|
||||
@@ -252,10 +262,11 @@ void MapperGLCanvas::paintEvent(QPaintEvent* /* event */)
|
||||
// return QSize( 320, 240 );
|
||||
//}
|
||||
|
||||
void MapperGLCanvas::exitDraw()
|
||||
void MapperGLCanvas::exitDraw(QPainter* painter)
|
||||
{
|
||||
glFlush();
|
||||
swapBuffers();
|
||||
Q_UNUSED(painter);
|
||||
// glFlush();
|
||||
// swapBuffers();
|
||||
}
|
||||
|
||||
void MapperGLCanvas::updateCanvas()
|
||||
|
||||
+4
-4
@@ -63,10 +63,10 @@ protected:
|
||||
void paintEvent(QPaintEvent* event);
|
||||
|
||||
private:
|
||||
void draw();
|
||||
void enterDraw();
|
||||
virtual void doDraw() = 0;
|
||||
void exitDraw();
|
||||
void draw(QPainter* painter);
|
||||
void enterDraw(QPainter* painter);
|
||||
virtual void doDraw(QPainter* painter) = 0;
|
||||
void exitDraw(QPainter* painter);
|
||||
bool _mousepressed;
|
||||
int _active_vertex;
|
||||
bool _shapegrabbed;
|
||||
|
||||
+34
-8
@@ -36,10 +36,17 @@ Shape* SourceGLCanvas::getShapeFromMappingId(uid mappingId)
|
||||
else
|
||||
{
|
||||
Mapping::ptr mapping = MainWindow::getInstance().getMappingManager().getMappingById(mappingId);
|
||||
std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(mapping);
|
||||
Q_CHECK_PTR(textureMapping);
|
||||
// TODO: this is real shit... : we should at the very least use some dynamic casting or (better) implement a correct
|
||||
// class architecture to suit our needs
|
||||
if (mapping->getType().endsWith("_texture"))
|
||||
{
|
||||
std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(mapping);
|
||||
Q_CHECK_PTR(textureMapping);
|
||||
|
||||
return textureMapping->getInputShape().get();
|
||||
return textureMapping->getInputShape().get();
|
||||
}
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -54,7 +61,7 @@ Shape* SourceGLCanvas::getShapeFromMappingId(uid mappingId)
|
||||
// return (*inputQuad);
|
||||
//}
|
||||
|
||||
void SourceGLCanvas::doDraw()
|
||||
void SourceGLCanvas::doDraw(QPainter* painter)
|
||||
{
|
||||
if (!MainWindow::getInstance().hasCurrentPaint())
|
||||
return;
|
||||
@@ -64,6 +71,28 @@ void SourceGLCanvas::doDraw()
|
||||
// Retrieve paint (as texture) and draw it.
|
||||
Paint::ptr paint = MainWindow::getInstance().getMappingManager().getPaintById(paintId);
|
||||
Q_CHECK_PTR(paint);
|
||||
|
||||
// Retrieve all mappings associated to paint.
|
||||
std::map<uid, Mapping::ptr> mappings = MainWindow::getInstance().getMappingManager().getPaintMappingsById(paintId);
|
||||
|
||||
if (paint->getType() == "color")
|
||||
_drawColor(painter, paint, mappings);
|
||||
else
|
||||
_drawTexture(painter, paint, mappings);
|
||||
}
|
||||
|
||||
void SourceGLCanvas::_drawColor(QPainter* painter, Paint::ptr paint, std::map<uid, Mapping::ptr> mappings)
|
||||
{
|
||||
// Not doing anything for now.
|
||||
Q_UNUSED(painter);
|
||||
Q_UNUSED(paint);
|
||||
Q_UNUSED(mappings);
|
||||
}
|
||||
|
||||
void SourceGLCanvas::_drawTexture(QPainter* painter, Paint::ptr paint, std::map<uid, Mapping::ptr> mappings)
|
||||
{
|
||||
Q_UNUSED(painter);
|
||||
|
||||
std::tr1::shared_ptr<Texture> texture = std::tr1::static_pointer_cast<Texture>(paint);
|
||||
Q_CHECK_PTR(texture);
|
||||
|
||||
@@ -124,9 +153,6 @@ void SourceGLCanvas::doDraw()
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
// Retrieve all mappings associated to paint.
|
||||
std::map<uid, Mapping::ptr> mappings = MainWindow::getInstance().getMappingManager().getPaintMappingsById(paintId);
|
||||
|
||||
for (std::map<uid, Mapping::ptr>::iterator it = mappings.begin(); it != mappings.end(); ++it)
|
||||
{
|
||||
// TODO: Ceci est un hack necessaire car tout est en fonction de la width/height de la texture.
|
||||
@@ -145,7 +171,7 @@ void SourceGLCanvas::doDraw()
|
||||
std::tr1::shared_ptr<TextureMapper> textureMapper = std::tr1::static_pointer_cast<TextureMapper>(mapper);
|
||||
Q_CHECK_PTR(textureMapper);
|
||||
|
||||
textureMapper->drawInputControls();
|
||||
textureMapper->drawInputControls(painter);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+4
-1
@@ -39,7 +39,10 @@ public:
|
||||
// virtual Quad& getQuad();
|
||||
|
||||
private:
|
||||
virtual void doDraw();
|
||||
virtual void doDraw(QPainter* painter);
|
||||
|
||||
void _drawColor(QPainter* painter, Paint::ptr paint, std::map<uid, Mapping::ptr> mappings);
|
||||
void _drawTexture(QPainter* painter, Paint::ptr paint, std::map<uid, Mapping::ptr> mappings);
|
||||
};
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user