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https://github.com/mapmapteam/mapmap.git
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- Added an empty QListView in the layout, with two splitters
- Also created a class for the main window
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61
MainWindow.cpp
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61
MainWindow.cpp
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/*
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* MainWindow.cpp
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*
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* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "MainWindow.h"
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MainWindow::MainWindow()
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{
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sourceList = new QListView;
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sourceCanvas = new SourceGLCanvas;
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destinationCanvas = new DestinationGLCanvas(0, sourceCanvas);
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QObject::connect(sourceCanvas, SIGNAL(quadChanged()),
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destinationCanvas, SLOT(updateCanvas()));
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QObject::connect(destinationCanvas, SIGNAL(quadSwitched()),
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sourceCanvas, SLOT(updateCanvas()));
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sourceCanvas->setFocusPolicy(Qt::ClickFocus);
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destinationCanvas->setFocusPolicy(Qt::ClickFocus);
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QSplitter* mainSplitter = new QSplitter(Qt::Horizontal);
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QSplitter* canvasSplitter = new QSplitter(Qt::Horizontal);
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canvasSplitter->addWidget(sourceCanvas);
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canvasSplitter->addWidget(destinationCanvas);
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canvasSplitter->setMinimumWidth(DEFAULT_WIDTH * 2/3);
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//canvasSplitter->resize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
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// QSplitter* mainSplitter = canvasSplitter;
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mainSplitter->addWidget(sourceList);
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mainSplitter->addWidget(canvasSplitter);
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this->setWindowTitle(QObject::tr("Libremapping"));
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this->resize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
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this->setCentralWidget(mainSplitter);
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// mainSplitter->show();
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// sourceList->setFixedWidth(100);
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Common::initializeLibremapper(sourceCanvas->width(), sourceCanvas->height());
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}
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MainWindow::~MainWindow() {
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}
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