mirror of
https://github.com/mapmapteam/mapmap.git
synced 2026-06-16 12:33:19 +02:00
Fix: textures were upside down
This commit is contained in:
+66
@@ -0,0 +1,66 @@
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/*
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* Mapper.cpp
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*
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* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Mapper.h"
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void QuadTextureMapper::draw()
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{
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std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(_mapping);
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Q_CHECK_PTR(textureMapping);
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std::tr1::shared_ptr<Texture> texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
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Q_CHECK_PTR(texture);
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std::tr1::shared_ptr<Quad> quad = std::tr1::static_pointer_cast<Quad>(textureMapping->getShape());
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Q_CHECK_PTR(quad);
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std::tr1::shared_ptr<Quad> inputQuad = std::tr1::static_pointer_cast<Quad>(textureMapping->getInputShape());
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Q_CHECK_PTR(inputQuad);
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printf("Texid: %d\n", texture->getTextureId());
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// Project source texture and sent it to destination.
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glEnable (GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->getWidth(), texture->getHeight(), 0, GL_RGBA,
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GL_UNSIGNED_BYTE, texture->getBits());
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glColor4f(1, 1, 1, 1.0f);
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glBegin(GL_QUADS);
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{
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for (int i=0; i<4; i++)
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{
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Util::correctGlTexCoord(
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( inputQuad->getVertex(i).x - texture->getX() ) / (GLfloat) texture->getWidth(),
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( inputQuad->getVertex(i).y - texture->getY() ) / (GLfloat) texture->getHeight());
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glVertex3f( quad->getVertex(i).x,
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quad->getVertex(i).y,
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0);
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}
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}
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glEnd();
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glDisable(GL_TEXTURE_2D);
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}
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@@ -26,6 +26,8 @@
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#include "Shape.h"
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#include "Paint.h"
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#include "Util.h"
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#include <tr1/memory>
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#include <GL/gl.h>
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@@ -129,49 +131,7 @@ public:
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QuadTextureMapper(TextureMapping* mapping) : Mapper(mapping) {}
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virtual ~QuadTextureMapper() {}
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virtual void draw() {
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std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(_mapping);
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Q_CHECK_PTR(textureMapping);
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std::tr1::shared_ptr<Texture> texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
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Q_CHECK_PTR(texture);
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std::tr1::shared_ptr<Quad> quad = std::tr1::static_pointer_cast<Quad>(textureMapping->getShape());
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Q_CHECK_PTR(quad);
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std::tr1::shared_ptr<Quad> inputQuad = std::tr1::static_pointer_cast<Quad>(textureMapping->getInputShape());
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Q_CHECK_PTR(inputQuad);
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printf("Texid: %d\n", texture->getTextureId());
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// Project source texture and sent it to destination.
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glEnable (GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->getWidth(), texture->getHeight(), 0, GL_RGBA,
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GL_UNSIGNED_BYTE, texture->getBits());
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glColor4f(1, 1, 1, 1.0f);
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glBegin(GL_QUADS);
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{
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for (int i=0; i<4; i++)
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{
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glTexCoord2f( ( inputQuad->getVertex(i).x - texture->getX() ) / (GLfloat) texture->getWidth(),
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( inputQuad->getVertex(i).y - texture->getY() ) / (GLfloat) texture->getHeight());
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glVertex3f( quad->getVertex(i).x,
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quad->getVertex(i).y,
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0);
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}
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}
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glEnd();
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glDisable(GL_TEXTURE_2D);
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}
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virtual void draw();
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};
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+4
-4
@@ -86,16 +86,16 @@ void SourceGLCanvas::doDraw() {
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glColor4f (1, 1, 1, 1.0f);
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glBegin (GL_QUADS);
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{
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glTexCoord2f (0, 0);
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Util::correctGlTexCoord(0, 0);
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glVertex3f (texture->getX(), texture->getY(), 0);
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glTexCoord2f (1, 0);
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Util::correctGlTexCoord(1, 0);
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glVertex3f (texture->getX()+texture->getWidth(), texture->getY(), 0);
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glTexCoord2f (1, 1);
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Util::correctGlTexCoord(1, 1);
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glVertex3f (texture->getX()+texture->getWidth(), texture->getY()+texture->getHeight(), 0);
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glTexCoord2f (0, 1);
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Util::correctGlTexCoord(0, 1);
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glVertex3f (texture->getX(), texture->getY()+texture->getHeight(), 0);
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}
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glEnd ();
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@@ -25,6 +25,8 @@
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#include "MapperGLCanvas.h"
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#include "DestinationGLCanvas.h"
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#include "Util.h"
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class SourceGLCanvas: public MapperGLCanvas
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{
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Q_OBJECT
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@@ -0,0 +1,25 @@
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/*
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* Util.cpp
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*
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* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
|
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Util.h"
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void Util::correctGlTexCoord(GLfloat x, GLfloat y)
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{
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glTexCoord2f (x, 1.0f - y);
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}
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@@ -0,0 +1,31 @@
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/*
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* Util.h
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*
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* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef UTIL_H_
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#define UTIL_H_
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#include <GL/gl.h>
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class Util {
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public:
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static void correctGlTexCoord(GLfloat x, GLfloat y);
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};
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#endif /* UTIL_H_ */
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+2
-2
@@ -1,7 +1,7 @@
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CONFIG += qt debug
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TEMPLATE = app
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HEADERS = Common.h SourceGLCanvas.h DestinationGLCanvas.h MapperGLCanvas.h
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SOURCES = main.cpp Common.cpp SourceGLCanvas.cpp DestinationGLCanvas.cpp MapperGLCanvas.cpp
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HEADERS = Common.h Util.h SourceGLCanvas.h DestinationGLCanvas.h MapperGLCanvas.h Mapper.h Shape.h Paint.h
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SOURCES = main.cpp Common.cpp Util.cpp Mapper.cpp SourceGLCanvas.cpp DestinationGLCanvas.cpp MapperGLCanvas.cpp
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QT += gui opengl
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LIBS += -lSOIL -lglut
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@@ -11,6 +11,9 @@
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#include <QtGui>
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#define DEFAULT_WIDTH 800
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#define DEFAULT_HEIGHT 600
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int main(int argc, char *argv[])
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{
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QApplication app(argc, argv);
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@@ -30,8 +33,6 @@ int main(int argc, char *argv[])
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QObject::connect(&destinationCanvas, SIGNAL(quadSwitched()),
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&sourceCanvas, SLOT(updateCanvas()));
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Common::initializeLibremapper(320, 480);
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QSplitter splitter(Qt::Horizontal);
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splitter.addWidget(&sourceCanvas);
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splitter.addWidget(&destinationCanvas);
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@@ -39,10 +40,12 @@ int main(int argc, char *argv[])
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sourceCanvas.setFocusPolicy(Qt::ClickFocus);
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destinationCanvas.setFocusPolicy(Qt::ClickFocus);
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splitter.setWindowTitle(QObject::tr("Libremapping"));
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splitter.resize(650, 480);
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splitter.resize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
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splitter.show();
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Common::initializeLibremapper(sourceCanvas.width(), sourceCanvas.height());
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return app.exec();
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}
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