Allows displacement of selected vertex with arrow keys.

This commit is contained in:
Tats
2014-10-23 13:41:08 +00:00
parent 07e1b26436
commit 3496bd1315
+47 -1
View File
@@ -231,7 +231,53 @@ void MapperGLCanvas::mouseMoveEvent(QMouseEvent* event)
void MapperGLCanvas::keyPressEvent(QKeyEvent* event)
{
Q_UNUSED(event);
// Checks if the key has been handled by this function or needs to be deferred to superclass.
bool handledKey = false;
// Active vertex selected.
if (hasActiveVertex())
{
Shape* shape = getCurrentShape();
QPointF p = shape->getVertex(_activeVertex);
handledKey = true;
switch (event->key()) {
// TODO: key tab should switch to next vertex: not working because somehow caught at a higher level
// to switch between frames of the layout
// case Qt::Key_Tab:
// if (shape)
// _activeVertex = (_activeVertex + 1) % shape->nVertices();
// p = shape->getVertex(_activeVertex); // reset to new vertex
// qDebug() << "New active vertex : " << _activeVertex << endl;
// break;
// Handle pixel-wise adjustments of vertex.
case Qt::Key_Up:
p.ry()--;
break;
case Qt::Key_Down:
p.ry()++;
break;
case Qt::Key_Right:
p.rx()++;
break;
case Qt::Key_Left:
p.rx()--;
break;
default:
handledKey = false;
break;
}
// TODO: this will always be called even if no arrow key has been pressed (small performance issue).
shape->setVertex(_activeVertex, p);
update();
emit shapeChanged(getCurrentShape());
}
// Defer unhandled keys to parent.
if (!handledKey)
{
QWidget::keyPressEvent(event);
}
// std::cout << "Key pressed" << std::endl;
// int xMove = 0;
// int yMove = 0;