Reintegrated vertex key movement in MapperGLCanvas.

This commit is contained in:
Tats
2015-07-17 16:06:32 -06:00
parent c910520530
commit 425f544f66
2 changed files with 96 additions and 94 deletions

View File

@@ -283,105 +283,106 @@ void MapperGLCanvas::mouseMoveEvent(QMouseEvent* event)
lastMousePos = event->pos();
}
//
//void MapperGLCanvas::keyPressEvent(QKeyEvent* event)
//{
// // Prepare to store commands
// undoStack = getMainWindow()->getUndoStack();
//
// // Checks if the key has been handled by this function or needs to be deferred to superclass.
// bool handledKey = false;
//
// // Active vertex selected.
// if (hasActiveVertex())
// {
// Shape* shape = getCurrentShape();
// QPointF p = shape->getVertex(_activeVertex);
// handledKey = true;
// switch (event->key()) {
// // TODO: key tab should switch to next vertex: not working because somehow caught at a higher level
// // to switch between frames of the layout
//// case Qt::Key_Tab:
//// if (shape)
//// _activeVertex = (_activeVertex + 1) % shape->nVertices();
//// p = shape->getVertex(_activeVertex); // reset to new vertex
//// qDebug() << "New active vertex : " << _activeVertex << endl;
//// break;
// // Handle pixel-wise adjustments of vertex.
// case Qt::Key_Up:
// p.ry()--;
// break;
// case Qt::Key_Down:
// p.ry()++;
// break;
// case Qt::Key_Right:
// p.rx()++;
// break;
// case Qt::Key_Left:
// p.rx()--;
// break;
// default:
// if (event->matches(QKeySequence::Undo))
// undoStack->undo();
//
// else if (event->matches(QKeySequence::Redo))
// undoStack->redo();
// else
// handledKey = false;
void MapperGLCanvas::keyPressEvent(QKeyEvent* event)
{
// Prepare to store commands.
undoStack = getMainWindow()->getUndoStack();
// Checks if the key has been handled by this function or needs to be deferred to superclass.
bool handledKey = false;
// Active vertex selected.
if (hasActiveVertex())
{
MShape* shape = getCurrentShape();
QPointF p = shape->getVertex(_activeVertex);
handledKey = true;
switch (event->key()) {
// TODO: key tab should switch to next vertex: not working because somehow caught at a higher level
// to switch between frames of the layout
// case Qt::Key_Tab:
// if (shape)
// _activeVertex = (_activeVertex + 1) % shape->nVertices();
// p = shape->getVertex(_activeVertex); // reset to new vertex
// qDebug() << "New active vertex : " << _activeVertex << endl;
// break;
// Handle pixel-wise adjustments of vertex.
case Qt::Key_Up:
p.ry()--;
break;
case Qt::Key_Down:
p.ry()++;
break;
case Qt::Key_Right:
p.rx()++;
break;
case Qt::Key_Left:
p.rx()--;
break;
default:
if (event->matches(QKeySequence::Undo))
undoStack->undo();
else if (event->matches(QKeySequence::Redo))
undoStack->redo();
else
handledKey = false;
break;
}
// TODO: this will always be called even if no arrow key has been pressed (small performance issue).
// Enable to Undo and Redo when arrow keys move the position of vertices
undoStack->push(new MoveVertexCommand(this, _activeVertex, p));
}
// Defer unhandled keys to parent.
if (!handledKey)
{
QWidget::keyPressEvent(event);
}
// std::cout << "Key pressed" << std::endl;
// int xMove = 0;
// int yMove = 0;
// switch (event->key()) {
// case Qt::Key_Tab:
// if (event->modifiers() & Qt::ControlModifier)
// switchImage( (Common::getCurrentSourceId() + 1) % Common::nImages());
// else
// {
// Quad& quad = getQuad();
// _active_vertex = (_active_vertex + 1 ) % 4;
// }
// // TODO: this will always be called even if no arrow key has been pressed (small performance issue).
// // Enable to Undo and Redo when arrow keys move the position of vertices
// undoStack->push(new MoveVertexCommand(this, _activeVertex, p));
// }
//
// // Defer unhandled keys to parent.
// if (!handledKey)
// {
// break;
// case Qt::Key_Up:
// yMove = -1;
// break;
// case Qt::Key_Down:
// yMove = +1;
// break;
// case Qt::Key_Left:
// xMove = -1;
// break;
// case Qt::Key_Right:
// xMove = +1;
// break;
// default:
// std::cerr << "Unhandled key" << std::endl;
// QWidget::keyPressEvent(event);
// break;
// }
//
//// std::cout << "Key pressed" << std::endl;
//// int xMove = 0;
//// int yMove = 0;
//// switch (event->key()) {
//// case Qt::Key_Tab:
//// if (event->modifiers() & Qt::ControlModifier)
//// switchImage( (Common::getCurrentSourceId() + 1) % Common::nImages());
//// else
//// {
//// Quad& quad = getQuad();
//// _active_vertex = (_active_vertex + 1 ) % 4;
//// }
//// break;
//// case Qt::Key_Up:
//// yMove = -1;
//// break;
//// case Qt::Key_Down:
//// yMove = +1;
//// break;
//// case Qt::Key_Left:
//// xMove = -1;
//// break;
//// case Qt::Key_Right:
//// xMove = +1;
//// break;
//// default:
//// std::cerr << "Unhandled key" << std::endl;
//// QWidget::keyPressEvent(event);
//// break;
//// }
////
//// Quad& quad = getQuad();
//// Point *p = quad.getVertex(_active_vertex);
//// p->x += xMove;
//// p->y += yMove;
//// quad.setVertex(_active_vertex, p);
////
//// update();
////
//// emit quadChanged();
//}
// Quad& quad = getQuad();
// Point *p = quad.getVertex(_active_vertex);
// p->x += xMove;
// p->y += yMove;
// quad.setVertex(_active_vertex, p);
//
// update();
//
// emit quadChanged();
}
//
//void MapperGLCanvas::paintEvent(QPaintEvent* )
//{

View File

@@ -158,6 +158,7 @@ public slots:
void mousePressEvent(QMouseEvent *event);
void mouseReleaseEvent(QMouseEvent *event);
void mouseMoveEvent(QMouseEvent *event);
void keyPressEvent(QKeyEvent* event);
// Event Filter
bool eventFilter(QObject *target, QEvent *event);