mirror of
https://github.com/mapmapteam/mapmap.git
synced 2026-04-17 21:19:20 +02:00
Reintegrated vertex key movement in MapperGLCanvas.
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@@ -283,105 +283,106 @@ void MapperGLCanvas::mouseMoveEvent(QMouseEvent* event)
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lastMousePos = event->pos();
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}
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//
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//void MapperGLCanvas::keyPressEvent(QKeyEvent* event)
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//{
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// // Prepare to store commands
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// undoStack = getMainWindow()->getUndoStack();
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//
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// // Checks if the key has been handled by this function or needs to be deferred to superclass.
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// bool handledKey = false;
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//
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// // Active vertex selected.
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// if (hasActiveVertex())
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// {
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// Shape* shape = getCurrentShape();
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// QPointF p = shape->getVertex(_activeVertex);
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// handledKey = true;
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// switch (event->key()) {
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// // TODO: key tab should switch to next vertex: not working because somehow caught at a higher level
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// // to switch between frames of the layout
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//// case Qt::Key_Tab:
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//// if (shape)
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//// _activeVertex = (_activeVertex + 1) % shape->nVertices();
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//// p = shape->getVertex(_activeVertex); // reset to new vertex
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//// qDebug() << "New active vertex : " << _activeVertex << endl;
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//// break;
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// // Handle pixel-wise adjustments of vertex.
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// case Qt::Key_Up:
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// p.ry()--;
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// break;
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// case Qt::Key_Down:
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// p.ry()++;
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// break;
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// case Qt::Key_Right:
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// p.rx()++;
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// break;
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// case Qt::Key_Left:
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// p.rx()--;
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// break;
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// default:
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// if (event->matches(QKeySequence::Undo))
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// undoStack->undo();
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//
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// else if (event->matches(QKeySequence::Redo))
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// undoStack->redo();
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// else
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// handledKey = false;
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void MapperGLCanvas::keyPressEvent(QKeyEvent* event)
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{
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// Prepare to store commands.
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undoStack = getMainWindow()->getUndoStack();
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// Checks if the key has been handled by this function or needs to be deferred to superclass.
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bool handledKey = false;
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// Active vertex selected.
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if (hasActiveVertex())
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{
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MShape* shape = getCurrentShape();
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QPointF p = shape->getVertex(_activeVertex);
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handledKey = true;
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switch (event->key()) {
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// TODO: key tab should switch to next vertex: not working because somehow caught at a higher level
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// to switch between frames of the layout
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// case Qt::Key_Tab:
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// if (shape)
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// _activeVertex = (_activeVertex + 1) % shape->nVertices();
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// p = shape->getVertex(_activeVertex); // reset to new vertex
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// qDebug() << "New active vertex : " << _activeVertex << endl;
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// break;
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// Handle pixel-wise adjustments of vertex.
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case Qt::Key_Up:
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p.ry()--;
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break;
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case Qt::Key_Down:
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p.ry()++;
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break;
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case Qt::Key_Right:
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p.rx()++;
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break;
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case Qt::Key_Left:
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p.rx()--;
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break;
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default:
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if (event->matches(QKeySequence::Undo))
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undoStack->undo();
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else if (event->matches(QKeySequence::Redo))
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undoStack->redo();
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else
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handledKey = false;
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break;
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}
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// TODO: this will always be called even if no arrow key has been pressed (small performance issue).
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// Enable to Undo and Redo when arrow keys move the position of vertices
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undoStack->push(new MoveVertexCommand(this, _activeVertex, p));
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}
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// Defer unhandled keys to parent.
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if (!handledKey)
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{
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QWidget::keyPressEvent(event);
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}
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// std::cout << "Key pressed" << std::endl;
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// int xMove = 0;
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// int yMove = 0;
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// switch (event->key()) {
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// case Qt::Key_Tab:
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// if (event->modifiers() & Qt::ControlModifier)
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// switchImage( (Common::getCurrentSourceId() + 1) % Common::nImages());
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// else
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// {
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// Quad& quad = getQuad();
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// _active_vertex = (_active_vertex + 1 ) % 4;
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// }
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// // TODO: this will always be called even if no arrow key has been pressed (small performance issue).
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// // Enable to Undo and Redo when arrow keys move the position of vertices
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// undoStack->push(new MoveVertexCommand(this, _activeVertex, p));
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// }
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//
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// // Defer unhandled keys to parent.
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// if (!handledKey)
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// {
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// break;
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// case Qt::Key_Up:
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// yMove = -1;
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// break;
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// case Qt::Key_Down:
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// yMove = +1;
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// break;
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// case Qt::Key_Left:
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// xMove = -1;
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// break;
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// case Qt::Key_Right:
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// xMove = +1;
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// break;
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// default:
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// std::cerr << "Unhandled key" << std::endl;
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// QWidget::keyPressEvent(event);
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// break;
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// }
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//
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//// std::cout << "Key pressed" << std::endl;
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//// int xMove = 0;
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//// int yMove = 0;
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//// switch (event->key()) {
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//// case Qt::Key_Tab:
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//// if (event->modifiers() & Qt::ControlModifier)
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//// switchImage( (Common::getCurrentSourceId() + 1) % Common::nImages());
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//// else
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//// {
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//// Quad& quad = getQuad();
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//// _active_vertex = (_active_vertex + 1 ) % 4;
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//// }
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//// break;
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//// case Qt::Key_Up:
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//// yMove = -1;
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//// break;
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//// case Qt::Key_Down:
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//// yMove = +1;
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//// break;
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//// case Qt::Key_Left:
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//// xMove = -1;
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//// break;
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//// case Qt::Key_Right:
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//// xMove = +1;
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//// break;
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//// default:
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//// std::cerr << "Unhandled key" << std::endl;
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//// QWidget::keyPressEvent(event);
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//// break;
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//// }
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////
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//// Quad& quad = getQuad();
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//// Point *p = quad.getVertex(_active_vertex);
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//// p->x += xMove;
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//// p->y += yMove;
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//// quad.setVertex(_active_vertex, p);
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////
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//// update();
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////
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//// emit quadChanged();
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//}
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// Quad& quad = getQuad();
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// Point *p = quad.getVertex(_active_vertex);
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// p->x += xMove;
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// p->y += yMove;
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// quad.setVertex(_active_vertex, p);
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//
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// update();
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//
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// emit quadChanged();
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}
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//
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//void MapperGLCanvas::paintEvent(QPaintEvent* )
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//{
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@@ -158,6 +158,7 @@ public slots:
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void mousePressEvent(QMouseEvent *event);
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void mouseReleaseEvent(QMouseEvent *event);
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void mouseMoveEvent(QMouseEvent *event);
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void keyPressEvent(QKeyEvent* event);
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// Event Filter
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bool eventFilter(QObject *target, QEvent *event);
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