mirror of
https://github.com/mapmapteam/mapmap.git
synced 2026-06-16 12:33:19 +02:00
Replaced Quads by Meshes
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@@ -0,0 +1,28 @@
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/*
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* Defs.h
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*
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* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef DEFS_H_
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#define DEFS_H_
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#define DEFAULT_WINDOW_WIDTH 640
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#define DEFAULT_WINDOW_HEIGHT 480
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#endif
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+5
-4
@@ -191,7 +191,7 @@ void MainWindow::import()
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}
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}
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void MainWindow::addQuad()
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void MainWindow::addMesh()
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{
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// Create default quad.
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@@ -203,8 +203,9 @@ void MainWindow::addQuad()
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Q_CHECK_PTR(texture);
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// Create input and output quads.
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Shape::ptr outputQuad = Shape::ptr(Util::createQuadForTexture(texture.get(), sourceCanvas->width(), sourceCanvas->height()));
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Shape::ptr inputQuad = Shape::ptr(Util::createQuadForTexture(texture.get(), sourceCanvas->width(), sourceCanvas->height()));
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qDebug() << "adding mesh" << endl;
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Shape::ptr outputQuad = Shape::ptr(Util::createMeshForTexture(texture.get(), sourceCanvas->width(), sourceCanvas->height()));
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Shape::ptr inputQuad = Shape::ptr(Util::createMeshForTexture(texture.get(), sourceCanvas->width(), sourceCanvas->height()));
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// Create texture mapping.
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Mapping::ptr mapping(new TextureMapping(paint, outputQuad, inputQuad));
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@@ -423,7 +424,7 @@ void MainWindow::createActions()
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addQuadAction = new QAction(tr("&Add quad"), this);
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addQuadAction->setIcon(QIcon(":/images/draw-rectangle-2.png"));
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addQuadAction->setStatusTip(tr("Add quad"));
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connect(addQuadAction, SIGNAL(triggered()), this, SLOT(addQuad()));
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connect(addQuadAction, SIGNAL(triggered()), this, SLOT(addMesh()));
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addTriangleAction = new QAction(tr("&Add triangle"), this);
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addTriangleAction->setIcon(QIcon(":/images/draw-triangle.png"));
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+1
-1
@@ -62,7 +62,7 @@ private slots:
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void handleLayerItemSelectionChanged();
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void handleLayerItemChanged(QListWidgetItem* item);
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void handleLayerIndexesMoved();
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void addQuad();
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void addMesh();
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void addTriangle();
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void windowModified();
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@@ -56,7 +56,7 @@ int map_int(int value, int istart, int istop, int ostart, int ostop)
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return std::max(std::min(int(ret), ostop), ostart);
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}
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Mesh* createQuadForTexture(Texture* texture, int frameWidth, int frameHeight)
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Mesh* createMeshForTexture(Texture* texture, int frameWidth, int frameHeight)
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{
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return new Mesh(
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Point(texture->getX(), texture->getY()),
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@@ -39,7 +39,7 @@ float map_float(float value, float istart, float istop, float ostart, float osto
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int map_int(int value, int istart, int istop, int ostart, int ostop);
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Mesh* createQuadForTexture(Texture* texture, int frameWidth, int frameHeight);
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Mesh* createMeshForTexture(Texture* texture, int frameWidth, int frameHeight);
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Triangle* createTriangleForTexture(Texture* texture, int frameWidth, int frameHeight);
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} // end of namespace
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