Fixed the documentation for class Mapping

This commit is contained in:
Tats
2014-01-11 16:38:23 -05:00
parent da0048b4ac
commit 7d94a26071
+9 -4
View File
@@ -28,11 +28,16 @@
#include "Paint.h"
/**
* One object in the scene that is a shape with some paint on it.
* Mapping is the central concept of Libremapping.
*
* A Mapping is an area of the rendering window that is drawn with
* either some texture, or any special effect that might animate a
* polygon or a line.
* A Mapping represents a relationship between an input Paint and
* and output Shape where the paint (possibly modified by some other
* attributes or an input Shape in the case of TextureMapping) is
* projected on the output shape.
*
* Mapping instances are stacked as layers by the MappingManager. One
* can thus change their opacity level, toggle their visibility, set
* them in "solo" mode and lock them.
*/
class Mapping
{