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Fixed the documentation for class Mapping
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@@ -28,11 +28,16 @@
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#include "Paint.h"
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/**
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* One object in the scene that is a shape with some paint on it.
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* Mapping is the central concept of Libremapping.
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*
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* A Mapping is an area of the rendering window that is drawn with
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* either some texture, or any special effect that might animate a
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* polygon or a line.
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* A Mapping represents a relationship between an input Paint and
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* and output Shape where the paint (possibly modified by some other
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* attributes or an input Shape in the case of TextureMapping) is
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* projected on the output shape.
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*
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* Mapping instances are stacked as layers by the MappingManager. One
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* can thus change their opacity level, toggle their visibility, set
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* them in "solo" mode and lock them.
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*/
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class Mapping
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{
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