Mesh properties allows one to add columns and rows

This commit is contained in:
Tats
2013-12-11 00:10:04 -05:00
parent 6595d9911a
commit 88bc2dd745
3 changed files with 40 additions and 4 deletions
+28 -3
View File
@@ -37,6 +37,16 @@ TextureMapper::TextureMapper(std::tr1::shared_ptr<TextureMapping> mapping)
_topItem = _variantManager->addProperty(QtVariantPropertyManager::groupTypeId(),
QObject::tr("Texture mapping"));
if (std::tr1::dynamic_pointer_cast<Mesh>(textureMapping->getShape()))
{
Mesh* mesh = (Mesh*)textureMapping->getShape().get();
_meshItem = _variantManager->addProperty(QVariant::Size, QObject::tr("Dimensions"));
_meshItem->setValue(QSize(mesh->nColumns(), mesh->nRows()));
_topItem->addSubProperty(_meshItem);
}
else
_meshItem = 0;
// Input shape.
_inputItem = _variantManager->addProperty(QtVariantPropertyManager::groupTypeId(),
QObject::tr("Input shape"));
@@ -69,6 +79,17 @@ void TextureMapper::setValue(QtProperty* property, const QVariant& value)
it->second.first->setVertex(it->second.second, Point(p.x(), p.y()));
qDebug() << "Changing vertex: " << it->second.second << " to " << p.x() << "," << p.y() << endl;
}
else if (property == _meshItem)
{
std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(_mapping);
Q_CHECK_PTR(textureMapping);
Mesh* outputMesh = static_cast<Mesh*>(textureMapping->getShape().get());
Mesh* inputMesh = static_cast<Mesh*>(textureMapping->getInputShape().get());
QSize size = (static_cast<QtVariantProperty*>(property))->value().toSize();
outputMesh->resize(size.width(), size.height());
inputMesh->resize(size.width(), size.height());
}
emit valueChanged();
// qDebug() << "Property changed to " << property->propertyName() << " " << value.toPointF().x() << ", " << value.toPointF().y() << endl;
@@ -211,9 +232,13 @@ void TextureMapper::_updateShapeProperty(QtProperty* shapeItem, Shape* shape)
QList<QtProperty*> pointItems = shapeItem->subProperties();
for (int i=0; i<shape->nVertices(); i++)
{
QtVariantProperty* pointItem = (QtVariantProperty*)pointItems[i];
Point p = shape->getVertex(i);
pointItem->setValue(QPointF(p.x, p.y));
// XXX mesh control points are not added to properties
if (dynamic_cast<Mesh>(shape) == 0 && i < pointItems.size())
{
QtVariantProperty* pointItem = (QtVariantProperty*)pointItems[i];
Point p = shape->getVertex(i);
pointItem->setValue(QPointF(p.x, p.y));
}
}
}