Merge branch 'ellipseshape' into develop

This commit is contained in:
Tats
2014-03-02 22:29:53 -05:00
6 changed files with 118 additions and 30 deletions
+5 -5
View File
@@ -518,13 +518,13 @@ uid MainWindow::createEllipseTextureMapping(uid mappingId,
else
{
Paint::ptr paint = mappingManager->getPaintById(paintId);
Q_ASSERT(src.size() == 4 && dst.size() == 4);
Q_ASSERT(src.size() == 5 && dst.size() == 5);
Shape::ptr inputEllipse( new Ellipse(src[0], src[1], src[2], dst[3]));
Shape::ptr outputEllipse(new Ellipse(dst[0], dst[1], dst[2], dst[3]));
Shape::ptr inputEllipse( new Ellipse(src[0], src[1], src[2], dst[3], dst[4]));
Shape::ptr outputEllipse(new Ellipse(dst[0], dst[1], dst[2], dst[3], dst[4]));
// Add it to the manager.
Mapping::ptr mapping(new TextureMapping(paint, inputEllipse, outputEllipse, mappingId));
Mapping::ptr mapping(new TextureMapping(paint, outputEllipse, inputEllipse, mappingId));
uid id = mappingManager->addMapping(mapping);
// Add it to the GUI.
@@ -595,7 +595,7 @@ uid MainWindow::createTriangleColorMapping(uid mappingId,
uid MainWindow::createEllipseColorMapping(uid mappingId,
uid paintId,
const QList<QPointF> &dst)
const QVector<QPointF> &dst)
{
// Cannot create element with already existing id or element for which no paint exists.
if (Mapping::getUidAllocator().exists(mappingId) ||
+1 -1
View File
@@ -141,7 +141,7 @@ public slots:
*/
uid createEllipseColorMapping(uid mappingId,
uid paintId,
const QList<QPointF> &dst);
const QVector<QPointF> &dst);
private:
// Methods.
+38 -7
View File
@@ -156,6 +156,21 @@ void ProjectReader::parseMapping(const QDomElement& mapping)
_xml.raiseError(QObject::tr("Cannot create mesh texture mapping"));
}
else if (mappingAttrType == "ellipse_texture")
{
// Parse destination ellipse.
_parseEllipse(dst, dstPoints);
// Get / parse source shape.
QDomElement src = mapping.firstChildElement("source");
QVector<QPointF> srcPoints;
_parseEllipse(src, srcPoints);
uid id = _window->createEllipseTextureMapping(mappingAttrId.toInt(), mappingAttrPaintId.toInt(), srcPoints, dstPoints);
if (id == NULL_UID)
_xml.raiseError(QObject::tr("Cannot create ellipse texture mapping"));
}
else if (mappingAttrType == "triangle_color")
{
// Parse destination triangle.
@@ -168,7 +183,7 @@ void ProjectReader::parseMapping(const QDomElement& mapping)
}
else if (mappingAttrType == "quad_color")
{
// Parse destination triangle.
// Parse destination quad.
_parseQuad(dst, dstPoints);
uid id = _window->createQuadColorMapping(mappingAttrId.toInt(), mappingAttrPaintId.toInt(), dstPoints);
@@ -176,11 +191,21 @@ void ProjectReader::parseMapping(const QDomElement& mapping)
if (id == NULL_UID)
_xml.raiseError(QObject::tr("Cannot create quad color mapping"));
}
else if (mappingAttrType == "ellipse_color")
{
// Parse destination ellipse.
_parseEllipse(dst, dstPoints);
uid id = _window->createEllipseColorMapping(mappingAttrId.toInt(), mappingAttrPaintId.toInt(), dstPoints);
if (id == NULL_UID)
_xml.raiseError(QObject::tr("Cannot create ellipse color mapping"));
}
else
_xml.raiseError(QObject::tr("Unsupported mapping type: %1.").arg(mappingAttrType));
}
void ProjectReader::_parseStandardShape(const QString& type, int nVertices, const QDomElement& shape, QVector<QPointF>& points)
void ProjectReader::_parseStandardShape(const QString& type, const QDomElement& shape, QVector<QPointF>& points, int nVertices)
{
// Check that the element is really a triangle.
QString typeAttr = shape.attribute("shape", "");
@@ -198,19 +223,25 @@ void ProjectReader::_parseStandardShape(const QString& type, int nVertices, cons
vertex = vertex.nextSiblingElement("vertex");
}
if (points.size() != nVertices)
_xml.raiseError(QObject::tr("Shape has %1 vertices: expected %2.").arg(points.size()).arg(nVertices));
if (nVertices >= 0 && points.size() != nVertices)
_xml.raiseError(QObject::tr("Shape of type '%1' has %2 vertices: expected %3.").arg(type).arg(points.size()).arg(nVertices));
}
void ProjectReader::_parseQuad(const QDomElement& quad, QVector<QPointF>& points)
{
_parseStandardShape("quad", 4, quad, points);
_parseStandardShape("quad", quad, points, 4);
}
void ProjectReader::_parseTriangle(const QDomElement& triangle, QVector<QPointF>& points)
{
_parseStandardShape("triangle", 3, triangle, points);
_parseStandardShape("triangle", triangle, points, 3);
}
void ProjectReader::_parseEllipse(const QDomElement& ellipse, QVector<QPointF>& points)
{
_parseStandardShape("ellipse", ellipse, points);
if (points.size() != 4 && points.size() != 5)
_xml.raiseError(QObject::tr("Shape has %1 vertices: expected 4 or 5.").arg(points.size()));
}
void ProjectReader::_parseMesh(const QDomElement& mesh, QVector<QPointF>& points, int& nColumns, int& nRows)
+2 -1
View File
@@ -37,10 +37,11 @@ private:
void parsePaint(const QDomElement& paint);
void parseMapping(const QDomElement& mapping);
void _parseStandardShape(const QString& type, int nVertices, const QDomElement& shape, QVector<QPointF>& points);
void _parseStandardShape(const QString& type, const QDomElement& shape, QVector<QPointF>& points, int nVertices=-1);
void _parseQuad(const QDomElement& quad, QVector<QPointF>& points);
void _parseTriangle(const QDomElement& triangle, QVector<QPointF>& points);
void _parseMesh(const QDomElement& mesh, QVector<QPointF>& points, int& nColumns, int& nRows);
void _parseEllipse(const QDomElement& ellipse, QVector<QPointF>& points);
QPointF _parseVertex(const QDomElement& vertex);
// void readPaint(); //Paint *item);
+4 -6
View File
@@ -458,12 +458,10 @@ void Ellipse::setVertex(int i, const QPointF& v)
// Center control point (make sure it stays inside!).
else if (hasCenterControl())
{
// Map point as vector on a unit circle.
QVector2D vector(toUnitCircle().map(v));
// Clip control point.
Shape::setVertex(4, vector.length() <= 1 ?
v :
fromUnitCircle().map(vector.normalized().toPointF()));
Shape::setVertex(4, clipInside(v));
}
// Just to be sure.
sanitize();
}
+68 -10
View File
@@ -213,6 +213,16 @@ protected:
class Ellipse : public Shape {
public:
Ellipse() {}
Ellipse(QPointF p1, QPointF p2, QPointF p3, QPointF p4, QPointF p5)
{
_addVertex(p1);
_addVertex(p2);
_addVertex(p3);
_addVertex(p4);
_addVertex(p5);
sanitize();
}
Ellipse(QPointF p1, QPointF p2, QPointF p3, QPointF p4, bool hasCenterControl=true)
{
_addVertex(p1);
@@ -220,47 +230,94 @@ public:
_addVertex(p3);
_addVertex(p4);
if (hasCenterControl)
_addVertex(getCenter()); // add a point in the center
_addVertex(getCenter());
sanitize();
}
/// Remaps points so as to make sure this is a correct ellipse, keeping vertices 0 and 2 as
/// reference for the horizzontal axis.
void sanitize()
{
// Get horizontal axis rotated 90 degrees CW
QVector2D hAxis = getHorizontalAxis();
const QVector2D center(getCenter());
QVector2D hAxisRotated(hAxis.y(), -hAxis.x());
// Project vertex 1 onto it.
QVector2D vAxisNormalized = hAxisRotated.normalized();
QVector2D vFromCenter = QVector2D(getVertex(1)) - center;
const QVector2D& projection = QVector2D::dotProduct( vFromCenter, vAxisNormalized ) * vAxisNormalized;
Shape::setVertex(1, (center + projection).toPointF());
Shape::setVertex(3, (center - projection).toPointF());
if (hasCenterControl())
{
// Clip control point.
Shape::setVertex(4, clipInside(getVertex(4)));
}
}
virtual ~Ellipse() {}
virtual QString getType() const { return "ellipse"; }
qreal getRotationRadians() const {
qreal getRotationRadians() const
{
QVector2D hAxis = getHorizontalAxis();
return atan2( hAxis.y(), hAxis.x() );
}
qreal getRotation() const {
qreal getRotation() const
{
return radiansToDegrees( getRotationRadians() );
}
bool hasCenterControl() const {
bool hasCenterControl() const
{
return (nVertices() == 5);
}
/// If v is outside boundaries, remap it to the border.
QPointF clipInside(const QPointF& v) const
{
// Map point as vector on a unit circle.
QVector2D vector(toUnitCircle().map(v));
// Clip control point.
return (vector.length() <= 1 ?
v :
fromUnitCircle().map(vector.normalized().toPointF()));
}
// QRect getBoundingRect() const {
// return QRect(0, getVerticalAxis().manhattanLength(),
// getHorizontalAxis().manhattanLength(), getVerticalAxis().manhattanLength());
// }
//
QPointF getCenter() const {
QPointF getCenter() const
{
return (QVector2D(getVertex(0)) - (getHorizontalAxis() / 2)).toPointF();
}
QVector2D getHorizontalAxis() const {
QVector2D getHorizontalAxis() const
{
return QVector2D(getVertex(0)) - QVector2D(getVertex(2));
}
QVector2D getVerticalAxis() const {
QVector2D getVerticalAxis() const
{
return QVector2D(getVertex(1)) - QVector2D(getVertex(3));
}
qreal getHorizontalRadius() const {
qreal getHorizontalRadius() const
{
return getHorizontalAxis().length() / 2;
}
qreal getVerticalRadius() const {
qreal getVerticalRadius() const
{
return getVerticalAxis().length() / 2;
}
@@ -276,7 +333,8 @@ public:
*/
virtual bool includesPoint(qreal x, qreal y);
virtual bool includesPoint(const QPointF& p) {
virtual bool includesPoint(const QPointF& p)
{
return includesPoint(p.x(), p.y());
}