Tats
067a84cf12
Changing the ordering of mappings now changes the order in which they are actually displayed (layers).
2014-12-28 22:29:47 -05:00
Tats
e8870db92a
Replaced Shape by MShape to avoid name conflicts.
2014-10-31 17:03:18 -04:00
Tats
a596f319fe
Added some documentation comments
2014-06-23 10:29:45 -04:00
Vasilis Liaskovitis
1aace8a578
Change the uri of existing media or color paint with double-click
...
When double-clicking a paint QListWidgetItem, the uri of that paint can be
altered.
A new signal is sent to ColorMapper and TextureMapper objects so that they can
update heir color and texture paints respectively. Mappings of the old paint are
transferred to the new paint.
TODO: the active mapping may be lost in some cases, needs some more testing.
2014-05-22 11:30:25 +02:00
Alexandre Quessy
be7cf11246
fix a doc string
2014-04-30 22:28:15 -04:00
Tats
05c1bf3a5c
Major cleanup / redesign in the source canvas to make the Mapper class draw the inputs (more generic)
2014-04-30 13:21:57 -04:00
Alexandre Quessy
e49a358b45
add empty Video class
2014-03-05 23:04:52 -05:00
Tats
e671ffe958
Added a ColorMapping class
2014-01-22 13:29:06 -05:00
Tats
2fb214060b
Reading and writing of triangle mappings
2014-01-11 21:56:18 -05:00
Tats
dbab46565c
Use UID allocators for Paint and Mapping
2014-01-11 18:55:26 -05:00
Tats
7d94a26071
Fixed the documentation for class Mapping
2014-01-11 16:38:23 -05:00
Tats
c29f42c20f
Removed the Layers (moved all layer stuff to Mappings)
2014-01-11 16:36:59 -05:00
Tats
80f2d92eab
Added unique ids to Mapping and Paint
2013-12-05 00:16:37 -05:00
Tats
8d0473410b
Removed some of the "normal" pointers and replaced them by smart pointer to prevent memory problems
2013-12-01 00:16:33 -05:00
Tats
5a999f1983
- Put all mappings and paints in a single MappingManager class
...
- Basic compiling / running program (no quads for now)
2013-11-30 19:19:29 -05:00