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mapmap/OutputGLWindow.h

73 lines
2.1 KiB
C++

/*
* OutputGLWindow.h
*
* (c) 2014 Sofian Audry -- info(@)sofianaudry(.)com
* (c) 2014 Alexandre Quessy -- alexandre(@)quessy(.)net
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OUTPUTGLWINDOW_H_
#define OUTPUTGLWINDOW_H_
#include <QDialog>
#include <QtGlobal>
#include <QTimer>
#include "OutputGLCanvas.h"
MM_BEGIN_NAMESPACE
// TODO: add SLOT for mySetVisible
// TODO: Maybe improve support for Ubuntu: http://stackoverflow.com/questions/12645880/fullscreen-for-qdialog-from-within-mainwindow-only-working-sometimes
/**
* This class acts as the pop-up window containing a copy of the destination canvas (see OutputGLCanvas)
* and that can be put to fullscreen. Aside from the fullscreen functionality, it adds the possibility of
* removing the cursor and displaying a cross-hair.
*/
class OutputGLWindow : public QDialog
{
Q_OBJECT
public:
OutputGLWindow(QWidget* parent, const MapperGLCanvas* canvas_);
//OutputGLWindow(MainWindow* mainWindow, QWidget* parent = 0, const QGLWidget * shareWidget = 0);
public slots:
void setFullScreen(bool fullScreen);
void setDisplayCrosshair(bool crosshair);
void setDisplayTestSignal(bool displayTestSignal);
signals:
void closed();
public:
MapperGLCanvas* getCanvas() const { return canvas; }
void setPointerHasMoved();
int getPreferredScreen() const { return _preferredScreen; }
void setPreferredScreen(int screen);
private:
OutputGLCanvas* canvas;
void _updateToPreferredScreen();
bool _is_fullscreen;
int _preferredScreen;
};
MM_END_NAMESPACE
#endif /* OutputGLWINDOW_H_ */