Files
mapmap/Paint.h
T
Alexandre Quessy b0763be6a0 paint have ids
2013-12-09 16:06:01 -05:00

135 lines
3.0 KiB
C++

/*
* Paint.h
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PAINT_H_
#define PAINT_H_
#include <QtGlobal>
#include <QtOpenGL>
#include <string>
#if __APPLE__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#include <tr1/memory>
/**
* A Paint is a style that can be applied when drawing potentially any shape.
*
* Defines the way to draw any shape.
* There must be a Mapper that implements this paint for every shape
* so that this shape might be drawn with it.
*/
class Paint
{
protected:
Paint(const char * name) : _name(name) {}
public:
typedef std::tr1::shared_ptr<Paint> ptr;
virtual ~Paint() {}
virtual void build() {}
void setName(const char *name) { _name = name; }
const char *getName() const { return _name.c_str(); }
private:
std::string _name;
};
/**
* Paint that uses an OpenGL texture to paint on potentially any Mapper.
*
* This video texture is actually an OpenGL texture.
*/
class Texture : public Paint
{
protected:
GLuint textureId;
GLfloat x;
GLfloat y;
Texture(const char * name, GLuint textureId_=0) :
Paint(name),
textureId(textureId_), x(-1), y(-1)
{}
virtual ~Texture() {}
public:
GLuint getTextureId() const { return textureId; }
virtual void loadTexture() = 0;
virtual int getWidth() const = 0;
virtual int getHeight() const = 0;
virtual const uchar* getBits() const = 0;
virtual void setPosition(GLfloat xPos, GLfloat yPos) {
x = xPos;
y = yPos;
}
virtual GLfloat getX() const { return x; }
virtual GLfloat getY() const { return y; }
};
/**
* Paint that is a Texture loaded from an image file.
*/
class Image : public Texture
{
protected:
QString imagePath;
QImage image;
public:
Image(const char * name, const QString imagePath_) :
Texture(name),
imagePath(imagePath_)
{
image = QGLWidget::convertToGLFormat(QImage(imagePath));
}
// TODO:
// void setImagePath(const char *uri);
virtual ~Image()
{
}
virtual void loadTexture()
{
if (textureId == 0)
{
glGenTextures(1, &textureId);
}
// TODO: free data?
}
const QString getImagePath() const { return imagePath; }
virtual void build() {
}
virtual int getWidth() const { return image.width(); }
virtual int getHeight() const { return image.height(); }
virtual const uchar* getBits() const { return image.bits(); }
};
#endif /* PAINT_H_ */