Files
mapmap/Mapper.cpp

310 lines
9.6 KiB
C++

/*
* Mapper.cpp
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Mapper.h"
TextureMapper::TextureMapper(std::tr1::shared_ptr<TextureMapping> mapping)
: Mapper(mapping)
{
// Assign members pointers.
textureMapping = std::tr1::static_pointer_cast<TextureMapping>(_mapping);
Q_CHECK_PTR(textureMapping);
texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
Q_CHECK_PTR(texture);
outputShape = std::tr1::static_pointer_cast<Shape>(textureMapping->getShape());
Q_CHECK_PTR(outputShape);
inputShape = std::tr1::static_pointer_cast<Shape>(textureMapping->getInputShape());
Q_CHECK_PTR(inputShape);
// Create editor.
_propertyBrowser = new QtTreePropertyBrowser;
_variantManager = new QtVariantPropertyManager;
_variantFactory = new QtVariantEditorFactory;
_topItem = _variantManager->addProperty(QtVariantPropertyManager::groupTypeId(),
QObject::tr("Texture mapping"));
_propertyBrowser->setFactoryForManager(_variantManager, _variantFactory);
// Input shape.
_inputItem = _variantManager->addProperty(QtVariantPropertyManager::groupTypeId(),
QObject::tr("Input shape"));
_buildShapeProperty(_inputItem, textureMapping->getInputShape().get());
_topItem->addSubProperty(_inputItem);
// Output shape.
// Input shape.
_outputItem = _variantManager->addProperty(QtVariantPropertyManager::groupTypeId(),
QObject::tr("Output shape"));
_buildShapeProperty(_outputItem, textureMapping->getShape().get());
_topItem->addSubProperty(_outputItem);
connect(_variantManager, SIGNAL(valueChanged(QtProperty*, const QVariant&)),
this, SLOT(setValue(QtProperty*, const QVariant&)));
_propertyBrowser->addProperty(_topItem);
qDebug() << "Creating mapper" << endl;
}
void TextureMapper::setValue(QtProperty* property, const QVariant& value)
{
std::map<QtProperty*, std::pair<Shape*, int> >::iterator it = _propertyToVertex.find(property);
if (it != _propertyToVertex.end())
{
QPointF p = value.toPointF();
Shape* shape = it->second.first;
int v = it->second.second;
if (shape->getVertex(v).toQPointF() != p)
{
shape->setVertex(v, Point(p));
emit valueChanged();
}
}
}
void TextureMapper::updateShape(Shape* shape)
{
std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(_mapping);
Q_CHECK_PTR(textureMapping);
std::tr1::shared_ptr<Texture> texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
Q_CHECK_PTR(texture);
Shape* inputShape = textureMapping->getInputShape().get();
Shape* outputShape = textureMapping->getShape().get();
if (shape == inputShape)
{
_updateShapeProperty(_inputItem, inputShape);
}
else if (shape == outputShape)
{
_updateShapeProperty(_outputItem, outputShape);
}
}
QWidget* TextureMapper::getPropertiesEditor()
{
return _propertyBrowser;
}
void TextureMapper::draw()
{
// Only works for similar shapes.
Q_ASSERT( outputShape->nVertices() == outputShape->nVertices());
// Project source texture and sent it to destination.
glEnable (GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
texture->getWidth(), texture->getHeight(), 0, GL_RGBA,
GL_UNSIGNED_BYTE, texture->getBits());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
// Perform the actual mapping (done by subclasses).
_doDraw();
glDisable(GL_TEXTURE_2D);
}
void TextureMapper::drawInput()
{
}
void TextureMapper::drawControls()
{
drawShapeContour(*outputShape, 3, QColor(0, 0, 255));
}
void TextureMapper::drawInputControls()
{
drawShapeContour(*inputShape, 3, QColor(0, 0, 255));
}
void TextureMapper::drawShapeContour(const Shape& shape, int lineWidth, const QColor& color)
{
QColor rgbColor = color.toRgb();
glColor4f(rgbColor.redF(), rgbColor.greenF(), rgbColor.blueF(), 1.0f);
glLineWidth(lineWidth);
glBegin (GL_LINE_STRIP);
for (int i = 0; i < shape.nVertices()+1; i++)
{
glVertex2f(
shape.getVertex(i % shape.nVertices()).x,
shape.getVertex(i % shape.nVertices()).y
);
}
glEnd();
}
void TextureMapper::_buildShapeProperty(QtProperty* shapeItem, Shape* shape)
{
for (int i=0; i<shape->nVertices(); i++)
{
// Add point.
QtVariantProperty* pointItem = _variantManager->addProperty(QVariant::PointF,
QObject::tr("Point %1").arg(i));
Point p = shape->getVertex(i);
pointItem->setValue(QPointF(p.x, p.y));
shapeItem->addSubProperty(pointItem);
_propertyToVertex[pointItem] = std::make_pair(shape, i);
}
}
void TextureMapper::_updateShapeProperty(QtProperty* shapeItem, Shape* shape)
{
QList<QtProperty*> pointItems = shapeItem->subProperties();
for (int i=0; i<shape->nVertices(); i++)
{
// XXX mesh control points are not added to properties
if (i < pointItems.size())
{
QtVariantProperty* pointItem = (QtVariantProperty*)pointItems[i];
Point p = shape->getVertex(i);
pointItem->setValue(QPointF(p.x, p.y));
}
}
}
TriangleTextureMapper::TriangleTextureMapper(std::tr1::shared_ptr<TextureMapping> mapping)
: TextureMapper(mapping)
{
}
void TriangleTextureMapper::_doDraw()
{
glBegin(GL_TRIANGLES);
{
for (int i = 0; i < inputShape->nVertices(); i++)
{
Util::correctGlTexCoord(
(inputShape->getVertex(i).x - texture->getX()) / (GLfloat) texture->getWidth(),
(inputShape->getVertex(i).y - texture->getY()) / (GLfloat) texture->getHeight());
glVertex2f(
outputShape->getVertex(i).x,
outputShape->getVertex(i).y
);
}
}
glEnd();
}
MeshTextureMapper::MeshTextureMapper(std::tr1::shared_ptr<TextureMapping> mapping)
: TextureMapper(mapping)
{
// Add mesh sub property.
Mesh* mesh = (Mesh*)textureMapping->getShape().get();
_meshItem = _variantManager->addProperty(QVariant::Size, QObject::tr("Dimensions"));
_meshItem->setValue(QSize(mesh->nColumns(), mesh->nRows()));
_topItem->insertSubProperty(_meshItem, 0); // insert at the beginning
}
void MeshTextureMapper::setValue(QtProperty* property, const QVariant& value)
{
if (property == _meshItem)
{
std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(_mapping);
Q_CHECK_PTR(textureMapping);
Mesh* outputMesh = static_cast<Mesh*>(textureMapping->getShape().get());
Mesh* inputMesh = static_cast<Mesh*>(textureMapping->getInputShape().get());
QSize size = (static_cast<QtVariantProperty*>(property))->value().toSize();
if (outputMesh->nColumns() != size.width() || outputMesh->nRows() != size.height() ||
inputMesh->nColumns() != size.width() || inputMesh->nRows() != size.height())
{
outputMesh->resize(size.width(), size.height());
inputMesh->resize(size.width(), size.height());
emit valueChanged();
}
}
else
TextureMapper::setValue(property, value);
}
void MeshTextureMapper::drawControls()
{
std::tr1::shared_ptr<Mesh> outputMesh = std::tr1::static_pointer_cast<Mesh>(outputShape);
std::vector<Quad> outputQuads = outputMesh->getQuads();
for (std::vector<Quad>::const_iterator it = outputQuads.begin(); it != outputQuads.end(); ++it)
{
drawShapeContour(*it, 1, QColor(0, 0, 255));
}
}
void MeshTextureMapper::drawInputControls()
{
std::tr1::shared_ptr<Mesh> inputMesh = std::tr1::static_pointer_cast<Mesh>(inputShape);
std::vector<Quad> inputQuads = inputMesh->getQuads();
for (std::vector<Quad>::const_iterator it = inputQuads.begin(); it != inputQuads.end(); ++it)
{
drawShapeContour(*it, 1, QColor(0, 0, 255));
}
}
void MeshTextureMapper::_doDraw()
{
std::tr1::shared_ptr<Mesh> outputMesh = std::tr1::static_pointer_cast<Mesh>(outputShape);
std::tr1::shared_ptr<Mesh> inputMesh = std::tr1::static_pointer_cast<Mesh>(inputShape);
std::vector<std::vector<Quad> > outputQuads = outputMesh->getQuads2d();
std::vector<std::vector<Quad> > inputQuads = inputMesh->getQuads2d();
for (int x = 0; x < outputMesh->nHorizontalQuads(); x++)
{
for (int y = 0; y < outputMesh->nVerticalQuads(); y++)
{
Quad& outputQuad = outputQuads[x][y];
Quad& inputQuad = inputQuads[x][y];
glBegin(GL_QUADS);
for (int i = 0; i < 4; i++)
{
Util::correctGlTexCoord(
(inputQuad.getVertex(i).x - texture->getX()) / (GLfloat) texture->getWidth(),
(inputQuad.getVertex(i).y - texture->getY()) / (GLfloat) texture->getHeight());
glVertex2f(
outputQuad.getVertex(i).x,
outputQuad.getVertex(i).y
);
}
glEnd();
}
}
}