mirror of
https://github.com/mapmapteam/mapmap.git
synced 2026-06-16 12:33:19 +02:00
Removed remaining dynamic cast type checking in *GLCanvas (for drawing shape contours)
This commit is contained in:
+4
-45
@@ -82,52 +82,11 @@ void DestinationGLCanvas::doDraw()
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MainWindow::getInstance().getMapperByMappingId(mapping->getId())->draw();
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}
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// Draw the shape.
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if (!MainWindow::getInstance().hasCurrentMapping())
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return;
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Shape* shape = getCurrentShape();
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if (shape)
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// Draw the controls of current mapping.
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if (MainWindow::getInstance().hasCurrentMapping() &&
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getCurrentShape() != NULL)
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{
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glColor4f(0.0f, 0.0f, 0.7f, 1.0f);
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if (dynamic_cast<Mesh*>(shape))
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{
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Mesh* mesh = (Mesh*)shape;
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std::vector<Quad> quads = mesh->getQuads();
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for (std::vector<Quad>::const_iterator it = quads.begin(); it != quads.end(); ++it)
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{
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glLineWidth(1);
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glBegin (GL_LINE_STRIP);
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for (int i = 0; i < it->nVertices()+1; i++)
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{
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glVertex2f(
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it->getVertex(i % it->nVertices()).x,
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it->getVertex(i % it->nVertices()).y
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);
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}
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glEnd ();
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}
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}
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else
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{
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// Destination quad.
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// Source quad.
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glLineWidth(5);
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glBegin (GL_LINE_STRIP);
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{
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for (int i = 0; i < shape->nVertices()+1; i++)
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{
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glVertex2f(
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shape->getVertex(i % shape->nVertices()).x,
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shape->getVertex(i % shape->nVertices()).y
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);
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}
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}
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glEnd ();
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}
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MainWindow::getInstance().getMapperByMappingId(MainWindow::getInstance().getCurrentMappingId())->drawControls();
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}
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glPopMatrix();
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+54
-1
@@ -138,6 +138,40 @@ void TextureMapper::draw()
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glDisable(GL_TEXTURE_2D);
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}
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void TextureMapper::drawInput()
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{
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}
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void TextureMapper::drawControls()
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{
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drawShapeContour(*outputShape, 3, QColor(0, 0, 255));
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}
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void TextureMapper::drawInputControls()
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{
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drawShapeContour(*inputShape, 3, QColor(0, 0, 255));
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}
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void TextureMapper::drawShapeContour(const Shape& shape, int lineWidth, const QColor& color)
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{
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QColor rgbColor = color.toRgb();
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glColor4f(rgbColor.redF(), rgbColor.greenF(), rgbColor.blueF(), 1.0f);
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glLineWidth(lineWidth);
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glBegin (GL_LINE_STRIP);
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for (int i = 0; i < shape.nVertices()+1; i++)
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{
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glVertex2f(
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shape.getVertex(i % shape.nVertices()).x,
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shape.getVertex(i % shape.nVertices()).y
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);
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}
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glEnd();
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}
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void TextureMapper::_buildShapeProperty(QtProperty* shapeItem, Shape* shape)
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{
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for (int i=0; i<shape->nVertices(); i++)
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@@ -191,7 +225,6 @@ void TriangleTextureMapper::_doDraw()
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}
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}
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glEnd();
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}
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MeshTextureMapper::MeshTextureMapper(std::tr1::shared_ptr<TextureMapping> mapping)
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@@ -227,6 +260,26 @@ void MeshTextureMapper::setValue(QtProperty* property, const QVariant& value)
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TextureMapper::setValue(property, value);
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}
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void MeshTextureMapper::drawControls()
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{
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std::tr1::shared_ptr<Mesh> outputMesh = std::tr1::static_pointer_cast<Mesh>(outputShape);
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std::vector<Quad> outputQuads = outputMesh->getQuads();
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for (std::vector<Quad>::const_iterator it = outputQuads.begin(); it != outputQuads.end(); ++it)
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{
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drawShapeContour(*it, 1, QColor(0, 0, 255));
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}
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}
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void MeshTextureMapper::drawInputControls()
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{
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std::tr1::shared_ptr<Mesh> inputMesh = std::tr1::static_pointer_cast<Mesh>(inputShape);
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std::vector<Quad> inputQuads = inputMesh->getQuads();
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for (std::vector<Quad>::const_iterator it = inputQuads.begin(); it != inputQuads.end(); ++it)
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{
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drawShapeContour(*it, 1, QColor(0, 0, 255));
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}
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}
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void MeshTextureMapper::_doDraw()
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{
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std::tr1::shared_ptr<Mesh> outputMesh = std::tr1::static_pointer_cast<Mesh>(outputShape);
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@@ -72,6 +72,7 @@ public:
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virtual QWidget* getPropertiesEditor() = 0;
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virtual void draw() = 0;
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virtual void drawControls() = 0;
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public slots:
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virtual void updateShape(Shape* shape)
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@@ -94,6 +95,12 @@ public:
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virtual QWidget* getPropertiesEditor();
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virtual void draw();
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virtual void drawInput();
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virtual void drawControls();
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virtual void drawInputControls();
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static void drawShapeContour(const Shape& shape, int lineWidth, const QColor& color);
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signals:
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void valueChanged();
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@@ -148,6 +155,9 @@ public:
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MeshTextureMapper(std::tr1::shared_ptr<TextureMapping> mapping);
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virtual ~MeshTextureMapper() {}
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virtual void drawControls();
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virtual void drawInputControls();
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public slots:
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virtual void setValue(QtProperty* property, const QVariant& value);
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+8
-41
@@ -137,49 +137,16 @@ void SourceGLCanvas::doDraw()
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std::tr1::shared_ptr<Shape> inputShape = std::tr1::static_pointer_cast<Quad>(textureMapping->getInputShape());
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Q_CHECK_PTR(inputShape);
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if (it->first == MainWindow::getInstance().getCurrentMappingId())
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glColor4f(0.0f, 0.0f, 0.7f, 1.0f);
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else
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glColor4f(1.0f, 1.0f, 1.0f, 0.5f);
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if (it->first == MainWindow::getInstance().getCurrentMappingId())
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{
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Mapper::ptr mapper = MainWindow::getInstance().getMapperByMappingId(it->first);
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Q_CHECK_PTR(mapper);
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Shape* shape = inputShape.get();
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if (dynamic_cast<Mesh*>(shape))
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{
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Mesh* mesh = (Mesh*)shape;
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std::tr1::shared_ptr<TextureMapper> textureMapper = std::tr1::static_pointer_cast<TextureMapper>(mapper);
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Q_CHECK_PTR(textureMapper);
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std::vector<Quad> quads = mesh->getQuads();
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for (std::vector<Quad>::const_iterator it = quads.begin(); it != quads.end(); ++it)
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{
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glLineWidth(1);
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glBegin (GL_LINE_STRIP);
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for (int i = 0; i < it->nVertices()+1; i++)
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{
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glVertex2f(
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it->getVertex(i % it->nVertices()).x,
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it->getVertex(i % it->nVertices()).y
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);
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}
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glEnd ();
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}
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}
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else
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{
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// Destination quad.
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// Source quad.
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glLineWidth(5);
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glBegin (GL_LINE_STRIP);
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{
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for (int i = 0; i < shape->nVertices()+1; i++)
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{
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glVertex2f(
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shape->getVertex(i % shape->nVertices()).x,
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shape->getVertex(i % shape->nVertices()).y
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);
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}
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}
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glEnd ();
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}
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textureMapper->drawInputControls();
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}
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}
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glPopMatrix();
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