mirror of
https://github.com/mapmapteam/mapmap.git
synced 2026-04-01 13:09:36 +02:00
507 lines
16 KiB
C++
507 lines
16 KiB
C++
/*
|
|
* Shape.cpp
|
|
*
|
|
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
|
|
* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "ShapeGraphicsItem.h"
|
|
|
|
#include "MainWindow.h"
|
|
|
|
ShapeGraphicsItem::ShapeGraphicsItem(Mapping::ptr mapping, bool output)
|
|
: _mapping(mapping), _output(output)
|
|
{
|
|
_shape = output ? getMapping()->getShape() : getMapping()->getInputShape();
|
|
}
|
|
|
|
MapperGLCanvas* ShapeGraphicsItem::getCanvas() const
|
|
{
|
|
MainWindow* win = MainWindow::instance();
|
|
return isOutput() ? win->getDestinationCanvas() : win->getSourceCanvas();
|
|
}
|
|
|
|
bool ShapeGraphicsItem::isMappingCurrent() const {
|
|
return MainWindow::instance()->getCurrentMappingId() == getMapping()->getId();
|
|
}
|
|
|
|
void ShapeGraphicsItem::paint(QPainter *painter,
|
|
const QStyleOptionGraphicsItem *option, QWidget *widget)
|
|
{
|
|
Q_UNUSED(widget);
|
|
|
|
// Sync depth of figure with that of mapping (for layered output).
|
|
if (isOutput())
|
|
setZValue(getMapping()->getDepth());
|
|
|
|
// Paint if visible.
|
|
if (isMappingVisible())
|
|
{
|
|
// Paint whatever needs to be painted.
|
|
_prePaint(painter, option);
|
|
_doPaint(painter, option);
|
|
_postPaint(painter, option);
|
|
}
|
|
}
|
|
|
|
QPen ShapeGraphicsItem::getRescaledShapeStroke(bool innerStroke)
|
|
{
|
|
return QPen(QBrush(MM::CONTROL_COLOR), (innerStroke ? MM::SHAPE_INNER_STROKE_WIDTH : MM::SHAPE_STROKE_WIDTH) / getCanvas()->getZoomFactor());
|
|
}
|
|
|
|
//void VertexGraphicsItem::mousePressEvent(QGraphicsSceneMouseEvent * event)
|
|
//{
|
|
// ShapeGraphicsItem* shapeParent = static_cast<ShapeGraphicsItem*>(parentItem());
|
|
// if (!shapeParent->isMappingVisible())
|
|
// {
|
|
// // Prevent mouse grabbing.
|
|
// event->ignore();
|
|
// }
|
|
// else
|
|
// {
|
|
// if (shapeParent->isOutput())
|
|
// {
|
|
// QGraphicsItem::mousePressEvent(event);
|
|
// if (event->button() == Qt::LeftButton)
|
|
// {
|
|
// MainWindow::instance()->setCurrentMapping(shapeParent->getMapping()->getId());
|
|
// }
|
|
// }
|
|
// else
|
|
// {
|
|
// if (shapeParent->isMappingCurrent())
|
|
// QGraphicsItem::mousePressEvent(event);
|
|
// else
|
|
// event->ignore(); // prevent mousegrabbing on non-current mapping
|
|
// }
|
|
// }
|
|
//}
|
|
//
|
|
//void VertexGraphicsItem::paint(QPainter *painter,
|
|
// const QStyleOptionGraphicsItem *option,
|
|
// QWidget* widget)
|
|
//{
|
|
// Q_UNUSED(widget);
|
|
//// if (MainWindow::instance()->displayControls())
|
|
//// {
|
|
//// ShapeGraphicsItem* shapeParent = static_cast<ShapeGraphicsItem*>(parentItem());
|
|
//// if (shapeParent->isMappingVisible() &&
|
|
//// shapeParent->isMappingCurrent())
|
|
//// {
|
|
//// qreal zoomFactor = 1.0 / shapeParent->getCanvas()->getZoomFactor();
|
|
//// resetMatrix();
|
|
//// scale(zoomFactor, zoomFactor);
|
|
//// Util::drawControlsVertex(painter, QPointF(0,0), (option->state & QStyle::State_Selected), MM::VERTEX_SELECT_RADIUS);
|
|
//// }
|
|
//// }
|
|
//}
|
|
|
|
void ColorGraphicsItem::_prePaint(QPainter *painter,
|
|
const QStyleOptionGraphicsItem *option)
|
|
{
|
|
Color* color = static_cast<Color*>(getMapping()->getPaint().data());
|
|
Q_ASSERT(color);
|
|
|
|
painter->setPen(Qt::NoPen);
|
|
|
|
// Set brush.
|
|
QColor col = color->getColor();
|
|
col.setAlphaF(getMapping()->getOpacity());
|
|
painter->setBrush(col);
|
|
}
|
|
|
|
PolygonColorGraphicsItem::PolygonColorGraphicsItem(Mapping::ptr mapping, bool output)
|
|
: ColorGraphicsItem(mapping, output) {
|
|
_controlPainter.reset(new PolygonControlPainter(this));
|
|
}
|
|
|
|
QPainterPath PolygonColorGraphicsItem::shape() const
|
|
{
|
|
QPainterPath path;
|
|
Polygon* poly = static_cast<Polygon*>(_shape.data());
|
|
Q_ASSERT(poly);
|
|
path.addPolygon(poly->toPolygon());
|
|
return mapFromScene(path);
|
|
}
|
|
|
|
void PolygonColorGraphicsItem::_doPaint(QPainter *painter,
|
|
const QStyleOptionGraphicsItem *option)
|
|
{
|
|
Q_UNUSED(option);
|
|
Polygon* poly = static_cast<Polygon*>(_shape.data());
|
|
Q_ASSERT(poly);
|
|
painter->drawPolygon(mapFromScene(poly->toPolygon()));
|
|
}
|
|
|
|
EllipseColorGraphicsItem::EllipseColorGraphicsItem(Mapping::ptr mapping, bool output)
|
|
: ColorGraphicsItem(mapping, output) {
|
|
_controlPainter.reset(new EllipseControlPainter(this));
|
|
}
|
|
|
|
QPainterPath EllipseColorGraphicsItem::shape() const
|
|
{
|
|
// Create path for ellipse.
|
|
QPainterPath path;
|
|
Ellipse* ellipse = static_cast<Ellipse*>(_shape.data());
|
|
Q_ASSERT(ellipse);
|
|
QTransform transform;
|
|
transform.translate(ellipse->getCenter().x(), ellipse->getCenter().y());
|
|
transform.rotate(ellipse->getRotation());
|
|
path.addEllipse(QPoint(0,0), ellipse->getHorizontalRadius(), ellipse->getVerticalRadius());
|
|
return mapFromScene(transform.map(path));
|
|
}
|
|
|
|
void EllipseColorGraphicsItem::_doPaint(QPainter* painter,
|
|
const QStyleOptionGraphicsItem* option)
|
|
{
|
|
Q_UNUSED(option);
|
|
// Just draw the path.
|
|
painter->drawPath(shape());
|
|
}
|
|
|
|
TextureGraphicsItem::TextureGraphicsItem(Mapping::ptr mapping, bool output)
|
|
: ShapeGraphicsItem(mapping, output)
|
|
{
|
|
_textureMapping = qSharedPointerCast<TextureMapping>(mapping);
|
|
Q_CHECK_PTR(_textureMapping);
|
|
|
|
_texture = qSharedPointerCast<Texture>(_textureMapping.toStrongRef()->getPaint());
|
|
Q_CHECK_PTR(_texture);
|
|
|
|
_inputShape = qSharedPointerCast<MShape>(_textureMapping.toStrongRef()->getInputShape());
|
|
Q_CHECK_PTR(_inputShape);
|
|
}
|
|
|
|
void TextureGraphicsItem::_doPaint(QPainter *painter,
|
|
const QStyleOptionGraphicsItem *option)
|
|
{
|
|
Q_UNUSED(option);
|
|
// Perform the actual mapping (done by subclasses).
|
|
if (isOutput())
|
|
_doDrawOutput(painter);
|
|
else
|
|
_doDrawInput(painter);
|
|
}
|
|
|
|
void TextureGraphicsItem::_doDrawInput(QPainter* painter)
|
|
{
|
|
Q_UNUSED(painter);
|
|
if (isMappingCurrent())
|
|
{
|
|
// FIXME: Does this draw the quad counterclockwise?
|
|
glBegin (GL_QUADS);
|
|
{
|
|
QRectF rect = mapFromScene(_texture.toStrongRef()->getRect()).boundingRect();
|
|
|
|
Util::correctGlTexCoord(0, 0);
|
|
glVertex3f (rect.x(), rect.y(), 0);
|
|
|
|
Util::correctGlTexCoord(1, 0);
|
|
glVertex3f (rect.x() + rect.width(), rect.y(), 0);
|
|
|
|
Util::correctGlTexCoord(1, 1);
|
|
glVertex3f (rect.x()+rect.width(), rect.y()+rect.height(), 0);
|
|
|
|
Util::correctGlTexCoord(0, 1);
|
|
glVertex3f (rect.x(), rect.y()+rect.height(), 0);
|
|
}
|
|
glEnd ();
|
|
}
|
|
}
|
|
|
|
void TextureGraphicsItem::_prePaint(QPainter* painter,
|
|
const QStyleOptionGraphicsItem *option)
|
|
{
|
|
Q_UNUSED(option);
|
|
painter->beginNativePainting();
|
|
|
|
QSharedPointer<Texture> texture = _texture.toStrongRef();
|
|
|
|
// Only works for similar shapes.
|
|
// TODO:remettre
|
|
//Q_ASSERT( _inputShape->nVertices() == outputShape->nVertices());
|
|
|
|
// Project source texture and sent it to destination.
|
|
texture->update();
|
|
|
|
// Allow alpha blending.
|
|
glEnable (GL_BLEND);
|
|
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
// Get texture.
|
|
glEnable (GL_TEXTURE_2D);
|
|
glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
|
|
|
|
// Copy bits to texture iff necessary.
|
|
texture->lockMutex();
|
|
if (texture->bitsHaveChanged())
|
|
{
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
|
|
texture->getWidth(), texture->getHeight(), 0, GL_RGBA,
|
|
GL_UNSIGNED_BYTE, texture->getBits());
|
|
}
|
|
texture->unlockMutex();
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
// Set texture color (apply opacity).
|
|
glColor4f(1.0f, 1.0f, 1.0f,
|
|
isOutput() ? getMapping()->getOpacity() : getMapping()->getPaint()->getOpacity());
|
|
}
|
|
|
|
void TextureGraphicsItem::_postPaint(QPainter* painter,
|
|
const QStyleOptionGraphicsItem *option)
|
|
{
|
|
Q_UNUSED(option);
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
painter->endNativePainting();
|
|
}
|
|
|
|
QPainterPath PolygonTextureGraphicsItem::shape() const
|
|
{
|
|
QPainterPath path;
|
|
Polygon* poly = static_cast<Polygon*>(_shape.data());
|
|
Q_ASSERT(poly);
|
|
path.addPolygon(poly->toPolygon());
|
|
return mapFromScene(path);
|
|
}
|
|
|
|
QRectF PolygonTextureGraphicsItem::boundingRect() const {
|
|
return shape().boundingRect();
|
|
}
|
|
|
|
void TriangleTextureGraphicsItem::_doDrawOutput(QPainter* painter)
|
|
{
|
|
Q_UNUSED(painter);
|
|
if (isOutput())
|
|
{
|
|
MShape::ptr inputShape = _inputShape.toStrongRef();
|
|
glBegin(GL_TRIANGLES);
|
|
{
|
|
for (int i=0; i<inputShape->nVertices(); i++)
|
|
{
|
|
Util::setGlTexPoint(*_texture.toStrongRef(), inputShape->getVertex(i), mapFromScene(getShape()->getVertex(i)));
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
|
|
PolygonTextureGraphicsItem::PolygonTextureGraphicsItem(Mapping::ptr mapping, bool output) : TextureGraphicsItem(mapping, output) {
|
|
_controlPainter.reset(new PolygonControlPainter(this));
|
|
}
|
|
|
|
void MeshTextureGraphicsItem::_doDrawOutput(QPainter* painter)
|
|
{
|
|
Q_UNUSED(painter);
|
|
if (isOutput())
|
|
{
|
|
QSharedPointer<Mesh> outputMesh = qSharedPointerCast<Mesh>(_shape);
|
|
QSharedPointer<Mesh> inputMesh = qSharedPointerCast<Mesh>(_inputShape);
|
|
QVector<QVector<Quad> > outputQuads = outputMesh->getQuads2d();
|
|
QVector<QVector<Quad> > inputQuads = inputMesh->getQuads2d();
|
|
for (int x = 0; x < outputMesh->nHorizontalQuads(); x++)
|
|
{
|
|
for (int y = 0; y < outputMesh->nVerticalQuads(); y++)
|
|
{
|
|
QSizeF size = mapFromScene(outputQuads[x][y].toPolygon()).boundingRect().size();
|
|
float area = size.width() * size.height();
|
|
_drawQuad(*_texture.toStrongRef(), inputQuads[x][y], outputQuads[x][y], area);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
MeshTextureGraphicsItem::MeshTextureGraphicsItem(Mapping::ptr mapping, bool output) : PolygonTextureGraphicsItem(mapping, output) {
|
|
_controlPainter.reset(new MeshControlPainter(this));
|
|
}
|
|
|
|
|
|
void MeshTextureGraphicsItem::_drawQuad(const Texture& texture, const Quad& inputQuad, const Quad& outputQuad, float outputArea, float inputThreshod, float outputThreshold)
|
|
{
|
|
QPointF oa = mapFromScene(outputQuad.getVertex(0));
|
|
QPointF ob = mapFromScene(outputQuad.getVertex(1));
|
|
QPointF oc = mapFromScene(outputQuad.getVertex(2));
|
|
QPointF od = mapFromScene(outputQuad.getVertex(3));
|
|
|
|
QPointF ia = inputQuad.getVertex(0);
|
|
QPointF ib = inputQuad.getVertex(1);
|
|
QPointF ic = inputQuad.getVertex(2);
|
|
QPointF id = inputQuad.getVertex(3);
|
|
|
|
// compute the dot products for the polygon
|
|
float outputV1dotV2 = QPointF::dotProduct(oa-ob, oc-ob);
|
|
float outputV3dotV4 = QPointF::dotProduct(oc-od, oa-od);
|
|
float outputV1dotV4 = QPointF::dotProduct(oa-ob, oa-od);
|
|
float outputV2dotV3 = QPointF::dotProduct(oc-ob, oc-od);
|
|
|
|
// compute the dot products for the texture
|
|
float inputV1dotV2 = QPointF::dotProduct(ia-ib, ic-ib);
|
|
float inputV3dotV4 = QPointF::dotProduct(ic-id, ia-id);
|
|
float inputV1dotV4 = QPointF::dotProduct(ia-ib, ia-id);
|
|
float inputV2dotV3 = QPointF::dotProduct(ic-ib, ic-id);
|
|
|
|
// Stopping criterion.
|
|
if (outputArea < 200 ||
|
|
(fabs(outputV1dotV2 - outputV3dotV4) < outputThreshold &&
|
|
fabs(outputV1dotV4 - outputV2dotV3) < outputThreshold &&
|
|
fabs(inputV1dotV2 - inputV3dotV4) < inputThreshod &&
|
|
fabs(inputV1dotV4 - inputV2dotV3) < inputThreshod))
|
|
{
|
|
glBegin(GL_QUADS);
|
|
for (int i = 0; i < outputQuad.nVertices(); i++)
|
|
{
|
|
Util::setGlTexPoint(texture, inputQuad.getVertex(i), mapFromScene(outputQuad.getVertex(i)));
|
|
}
|
|
glEnd();
|
|
}
|
|
else // subdivide
|
|
{
|
|
QList<Quad> inputSubQuads = _split(inputQuad);
|
|
QList<Quad> outputSubQuads = _split(outputQuad);
|
|
for (int i = 0; i < inputSubQuads.size(); i++)
|
|
{
|
|
_drawQuad(texture, inputSubQuads[i], outputSubQuads[i], outputArea*0.25, inputThreshod, outputThreshold);
|
|
}
|
|
}
|
|
}
|
|
|
|
QList<Quad> MeshTextureGraphicsItem::_split(const Quad& quad)
|
|
{
|
|
QList<Quad> quads;
|
|
|
|
QPointF a = quad.getVertex(0);
|
|
QPointF b = quad.getVertex(1);
|
|
QPointF c = quad.getVertex(2);
|
|
QPointF d = quad.getVertex(3);
|
|
|
|
QPointF ab = (a + b) * 0.5f;
|
|
QPointF bc = (b + c) * 0.5f;
|
|
QPointF cd = (c + d) * 0.5f;
|
|
QPointF ad = (a + d) * 0.5f;
|
|
|
|
QPointF abcd = (ab + cd) * 0.5f;
|
|
|
|
quads.append(Quad(a, ab, abcd, ad));
|
|
quads.append(Quad(ab, b, bc, abcd));
|
|
quads.append(Quad(abcd, bc, c, cd));
|
|
quads.append(Quad(ad, abcd, cd, d));
|
|
|
|
return quads;
|
|
}
|
|
|
|
EllipseTextureGraphicsItem::EllipseTextureGraphicsItem(Mapping::ptr mapping, bool output) : TextureGraphicsItem(mapping, output) {
|
|
_controlPainter.reset(new EllipseControlPainter(this));
|
|
}
|
|
|
|
QPainterPath EllipseTextureGraphicsItem::shape() const
|
|
{
|
|
// Create path for ellipse.
|
|
QPainterPath path;
|
|
Ellipse* ellipse = static_cast<Ellipse*>(_shape.data());
|
|
Q_ASSERT(ellipse);
|
|
QTransform transform;
|
|
transform.translate(ellipse->getCenter().x(), ellipse->getCenter().y());
|
|
transform.rotate(ellipse->getRotation());
|
|
path.addEllipse(QPoint(0,0), ellipse->getHorizontalRadius(), ellipse->getVerticalRadius());
|
|
return mapFromScene(transform.map(path));
|
|
}
|
|
|
|
QRectF EllipseTextureGraphicsItem::boundingRect() const
|
|
{
|
|
return shape().boundingRect();
|
|
}
|
|
|
|
void EllipseTextureGraphicsItem::_doDrawOutput(QPainter* painter)
|
|
{
|
|
Q_UNUSED(painter);
|
|
// Get input and output ellipses.
|
|
QSharedPointer<Ellipse> inputEllipse = qSharedPointerCast<Ellipse>(_inputShape);
|
|
QSharedPointer<Ellipse> outputEllipse = qSharedPointerCast<Ellipse>(_shape);
|
|
QSharedPointer<Texture> texture = _texture.toStrongRef();
|
|
|
|
// Start / end angle.
|
|
//const float startAngle = 0;
|
|
//const float endAngle = 2*M_PI;
|
|
|
|
//
|
|
//float angle;
|
|
QPointF currentInputPoint;
|
|
QPointF prevInputPoint(0, 0);
|
|
QPointF currentOutputPoint;
|
|
QPointF prevOutputPoint(0, 0);
|
|
|
|
// Input ellipse parameters.
|
|
const QPointF& inputCenter = inputEllipse->getCenter();
|
|
const QPointF& inputControlCenter = inputEllipse->getVertex(4);
|
|
float inputHorizRadius = inputEllipse->getHorizontalRadius();
|
|
float inputVertRadius = inputEllipse->getVerticalRadius();
|
|
float inputRotation = inputEllipse->getRotationRadians();
|
|
|
|
// Output ellipse parameters.
|
|
const QPointF& outputCenter = mapFromScene(outputEllipse->getCenter());
|
|
const QPointF& outputControlCenter = mapFromScene(outputEllipse->getVertex(4));
|
|
float outputHorizRadius = outputEllipse->getHorizontalRadius();
|
|
float outputVertRadius = outputEllipse->getVerticalRadius();
|
|
float outputRotation = outputEllipse->getRotationRadians();
|
|
|
|
// Variation in angle at each step of the loop.
|
|
const int N_TRIANGLES = 100;
|
|
const float ANGLE_STEP = 2*M_PI/N_TRIANGLES;
|
|
|
|
float circleAngle = 0;
|
|
for (int i=0; i<=N_TRIANGLES; i++, circleAngle += ANGLE_STEP)
|
|
{
|
|
// Set next (current) points.
|
|
_setPointOfEllipseAtAngle(currentInputPoint, inputCenter, inputHorizRadius, inputVertRadius, inputRotation, circleAngle);
|
|
_setPointOfEllipseAtAngle(currentOutputPoint, outputCenter, outputHorizRadius, outputVertRadius, outputRotation, circleAngle);
|
|
|
|
// We don't draw the first point.
|
|
if (i > 0)
|
|
{
|
|
// Draw triangle.
|
|
glBegin(GL_TRIANGLES);
|
|
Util::setGlTexPoint(*texture, inputControlCenter, outputControlCenter);
|
|
Util::setGlTexPoint(*texture, prevInputPoint, prevOutputPoint);
|
|
Util::setGlTexPoint(*texture, currentInputPoint, currentOutputPoint);
|
|
glEnd();
|
|
}
|
|
|
|
// Save point for next iteration.
|
|
prevInputPoint.setX(currentInputPoint.x());
|
|
prevInputPoint.setY(currentInputPoint.y());
|
|
prevOutputPoint.setX(currentOutputPoint.x());
|
|
prevOutputPoint.setY(currentOutputPoint.y());
|
|
}
|
|
}
|
|
|
|
void EllipseTextureGraphicsItem::_setPointOfEllipseAtAngle(QPointF& point, const QPointF& center, float hRadius, float vRadius, float rotation, float circularAngle)
|
|
{
|
|
float xCirc = sin(circularAngle) * hRadius;
|
|
float yCirc = cos(circularAngle) * vRadius;
|
|
float distance = sqrt( xCirc*xCirc + yCirc*yCirc );
|
|
float angle = atan2( xCirc, yCirc );
|
|
rotation = 2*M_PI-rotation; // rotation needs to be inverted (CW <-> CCW)
|
|
point.setX( sin(angle + rotation) * distance + center.x() );
|
|
point.setY( cos(angle + rotation) * distance + center.y() );
|
|
}
|