Moved classes pertaining to ShapeGraphicsItem and ShapeControlPainter in separate files outside of MappingGui.{h,cpp}.

This commit is contained in:
Tats
2015-12-23 19:14:39 -05:00
parent e76bdf1d9f
commit e3cdf4f464
7 changed files with 943 additions and 815 deletions
+7 -557
View File
@@ -19,563 +19,6 @@
*/
#include "MappingGui.h"
#include "MainWindow.h"
ShapeControlPainter::ShapeControlPainter(ShapeGraphicsItem* shapeItem)
: _shapeItem(shapeItem)
{}
MShape::ptr ShapeControlPainter::getShape() const { return _shapeItem->getShape(); }
void ShapeControlPainter::paint(QPainter *painter, const QList<int>& selectedVertices)
{
_paintShape(painter);
_paintVertices(painter, selectedVertices);
}
void ShapeControlPainter::_paintVertices(QPainter *painter, const QList<int>& selectedVertices)
{
qreal zoomFactor = _shapeItem->getCanvas()->getZoomFactor();
qreal selectRadius = MM::VERTEX_SELECT_RADIUS / zoomFactor;
qreal strokeWidth = MM::VERTEX_SELECT_STROKE_WIDTH / zoomFactor;
for (int i=0; i<getShape()->nVertices(); i++)
Util::drawControlsVertex(painter, getShape()->getVertex(i), selectedVertices.contains(i), selectRadius, strokeWidth);
}
void PolygonControlPainter::_paintShape(QPainter *painter)
{
Polygon* poly = static_cast<Polygon*>(getShape().data());
Q_ASSERT(poly);
// Init colors and stroke.
painter->setPen(_shapeItem->getRescaledShapeStroke());
// Draw inner quads.
painter->drawPolygon(poly->toPolygon());
}
void EllipseControlPainter::_paintShape(QPainter *painter)
{
Ellipse* ellipse = static_cast<Ellipse*>(getShape().data());
Q_ASSERT(ellipse);
// Init colors and stroke.
painter->setPen(_shapeItem->getRescaledShapeStroke());
painter->setBrush(Qt::NoBrush);
// Draw ellipse contour.
QPainterPath path;
QTransform transform;
transform.translate(ellipse->getCenter().x(), ellipse->getCenter().y());
transform.rotate(ellipse->getRotation());
path.addEllipse(QPoint(0,0), ellipse->getHorizontalRadius(), ellipse->getVerticalRadius());
painter->drawPath(transform.map(path));
}
void MeshControlPainter::_paintShape(QPainter *painter)
{
Mesh* mesh = static_cast<Mesh*>(getShape().data());
Q_ASSERT(mesh);
// Init colors and stroke.
painter->setPen(_shapeItem->getRescaledShapeStroke(true));
// Draw inner quads.
QVector<Quad> quads = mesh->getQuads();
for (QVector<Quad>::const_iterator it = quads.begin(); it != quads.end(); ++it)
{
painter->drawPolygon(it->toPolygon());
}
// Draw outer quad.
painter->setPen(_shapeItem->getRescaledShapeStroke());
painter->drawPolygon(_shapeItem->mapFromScene(mesh->toPolygon()));
}
ShapeGraphicsItem::ShapeGraphicsItem(Mapping::ptr mapping, bool output)
: _mapping(mapping), _output(output)
{
_shape = output ? getMapping()->getShape() : getMapping()->getInputShape();
}
MapperGLCanvas* ShapeGraphicsItem::getCanvas() const
{
MainWindow* win = MainWindow::instance();
return isOutput() ? win->getDestinationCanvas() : win->getSourceCanvas();
}
bool ShapeGraphicsItem::isMappingCurrent() const {
return MainWindow::instance()->getCurrentMappingId() == getMapping()->getId();
}
void ShapeGraphicsItem::paint(QPainter *painter,
const QStyleOptionGraphicsItem *option, QWidget *widget)
{
Q_UNUSED(widget);
// Sync depth of figure with that of mapping (for layered output).
if (isOutput())
setZValue(getMapping()->getDepth());
// Paint if visible.
if (isMappingVisible())
{
// Paint whatever needs to be painted.
_prePaint(painter, option);
_doPaint(painter, option);
_postPaint(painter, option);
}
}
QPen ShapeGraphicsItem::getRescaledShapeStroke(bool innerStroke)
{
return QPen(QBrush(MM::CONTROL_COLOR), (innerStroke ? MM::SHAPE_INNER_STROKE_WIDTH : MM::SHAPE_STROKE_WIDTH) / getCanvas()->getZoomFactor());
}
//void VertexGraphicsItem::mousePressEvent(QGraphicsSceneMouseEvent * event)
//{
// ShapeGraphicsItem* shapeParent = static_cast<ShapeGraphicsItem*>(parentItem());
// if (!shapeParent->isMappingVisible())
// {
// // Prevent mouse grabbing.
// event->ignore();
// }
// else
// {
// if (shapeParent->isOutput())
// {
// QGraphicsItem::mousePressEvent(event);
// if (event->button() == Qt::LeftButton)
// {
// MainWindow::instance()->setCurrentMapping(shapeParent->getMapping()->getId());
// }
// }
// else
// {
// if (shapeParent->isMappingCurrent())
// QGraphicsItem::mousePressEvent(event);
// else
// event->ignore(); // prevent mousegrabbing on non-current mapping
// }
// }
//}
//
//void VertexGraphicsItem::paint(QPainter *painter,
// const QStyleOptionGraphicsItem *option,
// QWidget* widget)
//{
// Q_UNUSED(widget);
//// if (MainWindow::instance()->displayControls())
//// {
//// ShapeGraphicsItem* shapeParent = static_cast<ShapeGraphicsItem*>(parentItem());
//// if (shapeParent->isMappingVisible() &&
//// shapeParent->isMappingCurrent())
//// {
//// qreal zoomFactor = 1.0 / shapeParent->getCanvas()->getZoomFactor();
//// resetMatrix();
//// scale(zoomFactor, zoomFactor);
//// Util::drawControlsVertex(painter, QPointF(0,0), (option->state & QStyle::State_Selected), MM::VERTEX_SELECT_RADIUS);
//// }
//// }
//}
void ColorGraphicsItem::_prePaint(QPainter *painter,
const QStyleOptionGraphicsItem *option)
{
Color* color = static_cast<Color*>(getMapping()->getPaint().data());
Q_ASSERT(color);
painter->setPen(Qt::NoPen);
// Set brush.
QColor col = color->getColor();
col.setAlphaF(getMapping()->getOpacity());
painter->setBrush(col);
}
PolygonColorGraphicsItem::PolygonColorGraphicsItem(Mapping::ptr mapping, bool output)
: ColorGraphicsItem(mapping, output) {
_controlPainter.reset(new PolygonControlPainter(this));
}
QPainterPath PolygonColorGraphicsItem::shape() const
{
QPainterPath path;
Polygon* poly = static_cast<Polygon*>(_shape.data());
Q_ASSERT(poly);
path.addPolygon(poly->toPolygon());
return mapFromScene(path);
}
void PolygonColorGraphicsItem::_doPaint(QPainter *painter,
const QStyleOptionGraphicsItem *option)
{
Q_UNUSED(option);
Polygon* poly = static_cast<Polygon*>(_shape.data());
Q_ASSERT(poly);
painter->drawPolygon(mapFromScene(poly->toPolygon()));
}
EllipseColorGraphicsItem::EllipseColorGraphicsItem(Mapping::ptr mapping, bool output)
: ColorGraphicsItem(mapping, output) {
_controlPainter.reset(new EllipseControlPainter(this));
}
QPainterPath EllipseColorGraphicsItem::shape() const
{
// Create path for ellipse.
QPainterPath path;
Ellipse* ellipse = static_cast<Ellipse*>(_shape.data());
Q_ASSERT(ellipse);
QTransform transform;
transform.translate(ellipse->getCenter().x(), ellipse->getCenter().y());
transform.rotate(ellipse->getRotation());
path.addEllipse(QPoint(0,0), ellipse->getHorizontalRadius(), ellipse->getVerticalRadius());
return mapFromScene(transform.map(path));
}
void EllipseColorGraphicsItem::_doPaint(QPainter* painter,
const QStyleOptionGraphicsItem* option)
{
Q_UNUSED(option);
// Just draw the path.
painter->drawPath(shape());
}
TextureGraphicsItem::TextureGraphicsItem(Mapping::ptr mapping, bool output)
: ShapeGraphicsItem(mapping, output)
{
_textureMapping = qSharedPointerCast<TextureMapping>(mapping);
Q_CHECK_PTR(_textureMapping);
_texture = qSharedPointerCast<Texture>(_textureMapping.toStrongRef()->getPaint());
Q_CHECK_PTR(_texture);
_inputShape = qSharedPointerCast<MShape>(_textureMapping.toStrongRef()->getInputShape());
Q_CHECK_PTR(_inputShape);
}
void TextureGraphicsItem::_doPaint(QPainter *painter,
const QStyleOptionGraphicsItem *option)
{
Q_UNUSED(option);
// Perform the actual mapping (done by subclasses).
if (isOutput())
_doDrawOutput(painter);
else
_doDrawInput(painter);
}
void TextureGraphicsItem::_doDrawInput(QPainter* painter)
{
Q_UNUSED(painter);
if (isMappingCurrent())
{
// FIXME: Does this draw the quad counterclockwise?
glBegin (GL_QUADS);
{
QRectF rect = mapFromScene(_texture.toStrongRef()->getRect()).boundingRect();
Util::correctGlTexCoord(0, 0);
glVertex3f (rect.x(), rect.y(), 0);
Util::correctGlTexCoord(1, 0);
glVertex3f (rect.x() + rect.width(), rect.y(), 0);
Util::correctGlTexCoord(1, 1);
glVertex3f (rect.x()+rect.width(), rect.y()+rect.height(), 0);
Util::correctGlTexCoord(0, 1);
glVertex3f (rect.x(), rect.y()+rect.height(), 0);
}
glEnd ();
}
}
void TextureGraphicsItem::_prePaint(QPainter* painter,
const QStyleOptionGraphicsItem *option)
{
Q_UNUSED(option);
painter->beginNativePainting();
QSharedPointer<Texture> texture = _texture.toStrongRef();
// Only works for similar shapes.
// TODO:remettre
//Q_ASSERT( _inputShape->nVertices() == outputShape->nVertices());
// Project source texture and sent it to destination.
texture->update();
// Allow alpha blending.
glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// Get texture.
glEnable (GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
// Copy bits to texture iff necessary.
texture->lockMutex();
if (texture->bitsHaveChanged())
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
texture->getWidth(), texture->getHeight(), 0, GL_RGBA,
GL_UNSIGNED_BYTE, texture->getBits());
}
texture->unlockMutex();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Set texture color (apply opacity).
glColor4f(1.0f, 1.0f, 1.0f,
isOutput() ? getMapping()->getOpacity() : getMapping()->getPaint()->getOpacity());
}
void TextureGraphicsItem::_postPaint(QPainter* painter,
const QStyleOptionGraphicsItem *option)
{
Q_UNUSED(option);
glDisable(GL_TEXTURE_2D);
painter->endNativePainting();
}
QPainterPath PolygonTextureGraphicsItem::shape() const
{
QPainterPath path;
Polygon* poly = static_cast<Polygon*>(_shape.data());
Q_ASSERT(poly);
path.addPolygon(poly->toPolygon());
return mapFromScene(path);
}
QRectF PolygonTextureGraphicsItem::boundingRect() const {
return shape().boundingRect();
}
void TriangleTextureGraphicsItem::_doDrawOutput(QPainter* painter)
{
Q_UNUSED(painter);
if (isOutput())
{
MShape::ptr inputShape = _inputShape.toStrongRef();
glBegin(GL_TRIANGLES);
{
for (int i=0; i<inputShape->nVertices(); i++)
{
Util::setGlTexPoint(*_texture.toStrongRef(), inputShape->getVertex(i), mapFromScene(getShape()->getVertex(i)));
}
}
glEnd();
}
}
PolygonTextureGraphicsItem::PolygonTextureGraphicsItem(Mapping::ptr mapping, bool output) : TextureGraphicsItem(mapping, output) {
_controlPainter.reset(new PolygonControlPainter(this));
}
void MeshTextureGraphicsItem::_doDrawOutput(QPainter* painter)
{
Q_UNUSED(painter);
if (isOutput())
{
QSharedPointer<Mesh> outputMesh = qSharedPointerCast<Mesh>(_shape);
QSharedPointer<Mesh> inputMesh = qSharedPointerCast<Mesh>(_inputShape);
QVector<QVector<Quad> > outputQuads = outputMesh->getQuads2d();
QVector<QVector<Quad> > inputQuads = inputMesh->getQuads2d();
for (int x = 0; x < outputMesh->nHorizontalQuads(); x++)
{
for (int y = 0; y < outputMesh->nVerticalQuads(); y++)
{
QSizeF size = mapFromScene(outputQuads[x][y].toPolygon()).boundingRect().size();
float area = size.width() * size.height();
_drawQuad(*_texture.toStrongRef(), inputQuads[x][y], outputQuads[x][y], area);
}
}
}
}
MeshTextureGraphicsItem::MeshTextureGraphicsItem(Mapping::ptr mapping, bool output) : PolygonTextureGraphicsItem(mapping, output) {
_controlPainter.reset(new MeshControlPainter(this));
}
void MeshTextureGraphicsItem::_drawQuad(const Texture& texture, const Quad& inputQuad, const Quad& outputQuad, float outputArea, float inputThreshod, float outputThreshold)
{
QPointF oa = mapFromScene(outputQuad.getVertex(0));
QPointF ob = mapFromScene(outputQuad.getVertex(1));
QPointF oc = mapFromScene(outputQuad.getVertex(2));
QPointF od = mapFromScene(outputQuad.getVertex(3));
QPointF ia = inputQuad.getVertex(0);
QPointF ib = inputQuad.getVertex(1);
QPointF ic = inputQuad.getVertex(2);
QPointF id = inputQuad.getVertex(3);
// compute the dot products for the polygon
float outputV1dotV2 = QPointF::dotProduct(oa-ob, oc-ob);
float outputV3dotV4 = QPointF::dotProduct(oc-od, oa-od);
float outputV1dotV4 = QPointF::dotProduct(oa-ob, oa-od);
float outputV2dotV3 = QPointF::dotProduct(oc-ob, oc-od);
// compute the dot products for the texture
float inputV1dotV2 = QPointF::dotProduct(ia-ib, ic-ib);
float inputV3dotV4 = QPointF::dotProduct(ic-id, ia-id);
float inputV1dotV4 = QPointF::dotProduct(ia-ib, ia-id);
float inputV2dotV3 = QPointF::dotProduct(ic-ib, ic-id);
// Stopping criterion.
if (outputArea < 200 ||
(fabs(outputV1dotV2 - outputV3dotV4) < outputThreshold &&
fabs(outputV1dotV4 - outputV2dotV3) < outputThreshold &&
fabs(inputV1dotV2 - inputV3dotV4) < inputThreshod &&
fabs(inputV1dotV4 - inputV2dotV3) < inputThreshod))
{
glBegin(GL_QUADS);
for (int i = 0; i < outputQuad.nVertices(); i++)
{
Util::setGlTexPoint(texture, inputQuad.getVertex(i), mapFromScene(outputQuad.getVertex(i)));
}
glEnd();
}
else // subdivide
{
QList<Quad> inputSubQuads = _split(inputQuad);
QList<Quad> outputSubQuads = _split(outputQuad);
for (int i = 0; i < inputSubQuads.size(); i++)
{
_drawQuad(texture, inputSubQuads[i], outputSubQuads[i], outputArea*0.25, inputThreshod, outputThreshold);
}
}
}
QList<Quad> MeshTextureGraphicsItem::_split(const Quad& quad)
{
QList<Quad> quads;
QPointF a = quad.getVertex(0);
QPointF b = quad.getVertex(1);
QPointF c = quad.getVertex(2);
QPointF d = quad.getVertex(3);
QPointF ab = (a + b) * 0.5f;
QPointF bc = (b + c) * 0.5f;
QPointF cd = (c + d) * 0.5f;
QPointF ad = (a + d) * 0.5f;
QPointF abcd = (ab + cd) * 0.5f;
quads.append(Quad(a, ab, abcd, ad));
quads.append(Quad(ab, b, bc, abcd));
quads.append(Quad(abcd, bc, c, cd));
quads.append(Quad(ad, abcd, cd, d));
return quads;
}
EllipseTextureGraphicsItem::EllipseTextureGraphicsItem(Mapping::ptr mapping, bool output) : TextureGraphicsItem(mapping, output) {
_controlPainter.reset(new EllipseControlPainter(this));
}
QPainterPath EllipseTextureGraphicsItem::shape() const
{
// Create path for ellipse.
QPainterPath path;
Ellipse* ellipse = static_cast<Ellipse*>(_shape.data());
Q_ASSERT(ellipse);
QTransform transform;
transform.translate(ellipse->getCenter().x(), ellipse->getCenter().y());
transform.rotate(ellipse->getRotation());
path.addEllipse(QPoint(0,0), ellipse->getHorizontalRadius(), ellipse->getVerticalRadius());
return mapFromScene(transform.map(path));
}
QRectF EllipseTextureGraphicsItem::boundingRect() const
{
return shape().boundingRect();
}
void EllipseTextureGraphicsItem::_doDrawOutput(QPainter* painter)
{
Q_UNUSED(painter);
// Get input and output ellipses.
QSharedPointer<Ellipse> inputEllipse = qSharedPointerCast<Ellipse>(_inputShape);
QSharedPointer<Ellipse> outputEllipse = qSharedPointerCast<Ellipse>(_shape);
QSharedPointer<Texture> texture = _texture.toStrongRef();
// Start / end angle.
//const float startAngle = 0;
//const float endAngle = 2*M_PI;
//
//float angle;
QPointF currentInputPoint;
QPointF prevInputPoint(0, 0);
QPointF currentOutputPoint;
QPointF prevOutputPoint(0, 0);
// Input ellipse parameters.
const QPointF& inputCenter = inputEllipse->getCenter();
const QPointF& inputControlCenter = inputEllipse->getVertex(4);
float inputHorizRadius = inputEllipse->getHorizontalRadius();
float inputVertRadius = inputEllipse->getVerticalRadius();
float inputRotation = inputEllipse->getRotationRadians();
// Output ellipse parameters.
const QPointF& outputCenter = mapFromScene(outputEllipse->getCenter());
const QPointF& outputControlCenter = mapFromScene(outputEllipse->getVertex(4));
float outputHorizRadius = outputEllipse->getHorizontalRadius();
float outputVertRadius = outputEllipse->getVerticalRadius();
float outputRotation = outputEllipse->getRotationRadians();
// Variation in angle at each step of the loop.
const int N_TRIANGLES = 100;
const float ANGLE_STEP = 2*M_PI/N_TRIANGLES;
float circleAngle = 0;
for (int i=0; i<=N_TRIANGLES; i++, circleAngle += ANGLE_STEP)
{
// Set next (current) points.
_setPointOfEllipseAtAngle(currentInputPoint, inputCenter, inputHorizRadius, inputVertRadius, inputRotation, circleAngle);
_setPointOfEllipseAtAngle(currentOutputPoint, outputCenter, outputHorizRadius, outputVertRadius, outputRotation, circleAngle);
// We don't draw the first point.
if (i > 0)
{
// Draw triangle.
glBegin(GL_TRIANGLES);
Util::setGlTexPoint(*texture, inputControlCenter, outputControlCenter);
Util::setGlTexPoint(*texture, prevInputPoint, prevOutputPoint);
Util::setGlTexPoint(*texture, currentInputPoint, currentOutputPoint);
glEnd();
}
// Save point for next iteration.
prevInputPoint.setX(currentInputPoint.x());
prevInputPoint.setY(currentInputPoint.y());
prevOutputPoint.setX(currentOutputPoint.x());
prevOutputPoint.setY(currentOutputPoint.y());
}
}
void EllipseTextureGraphicsItem::_setPointOfEllipseAtAngle(QPointF& point, const QPointF& center, float hRadius, float vRadius, float rotation, float circularAngle)
{
float xCirc = sin(circularAngle) * hRadius;
float yCirc = cos(circularAngle) * vRadius;
float distance = sqrt( xCirc*xCirc + yCirc*yCirc );
float angle = atan2( xCirc, yCirc );
rotation = 2*M_PI-rotation; // rotation needs to be inverted (CW <-> CCW)
point.setX( sin(angle + rotation) * distance + center.x() );
point.setY( cos(angle + rotation) * distance + center.y() );
}
MappingGui::MappingGui(Mapping::ptr mapping)
: _mapping(mapping),
@@ -696,6 +139,13 @@ ColorMappingGui::ColorMappingGui(Mapping::ptr mapping)
Q_CHECK_PTR(color);
}
PolygonColorMappingGui::PolygonColorMappingGui(Mapping::ptr mapping) : ColorMappingGui(mapping) {
_graphicsItem.reset(new PolygonColorGraphicsItem(mapping, true));
}
EllipseColorMappingGui::EllipseColorMappingGui(Mapping::ptr mapping) : ColorMappingGui(mapping) {
_graphicsItem.reset(new EllipseColorGraphicsItem(mapping, true));
}
//MeshColorMappingGui::MeshColorMappingGui(Mapping::ptr mapping)
// : ColorMappingGui(mapping) {
+10 -258
View File
@@ -36,8 +36,12 @@
#include "Shape.h"
#include "Paint.h"
#include "Mapping.h"
#include "MapperGLCanvas.h"
#include "ShapeGraphicsItem.h"
#include "ShapeControlPainter.h"
#include "Util.h"
#include "qtpropertymanager.h"
@@ -53,253 +57,6 @@ class MapperGLCanvas;
class ShapeGraphicsItem;
class ShapeControlPainter;
/**
* Represents a shape as part of a scene graph in one of the GL canvas.
* A ShapeGraphicsItem contains a Mapping and is identified as either an
* input (source) or an output (destination).
*/
class ShapeGraphicsItem : public QGraphicsItem
{
Q_DECLARE_TR_FUNCTIONS(ShapeGraphicsItem)
public:
typedef QSharedPointer<ShapeGraphicsItem> ptr;
protected:
ShapeGraphicsItem(Mapping::ptr mapping, bool output=true);
public:
virtual ~ShapeGraphicsItem() {}
public:
/// Returns the MShape (depends on mapping and whether this is an input or output).
MShape::ptr getShape() const { return _shape.toStrongRef(); }
/// Returns the mapping.
Mapping::ptr getMapping() const { return _mapping.toStrongRef(); }
/// Returns the control painter (see below).
QSharedPointer<ShapeControlPainter> getControlPainter() { return _controlPainter; }
/// Return whether the item is in the destination/output (true) or source/input (false).
bool isOutput() const { return _output; }
/// Returns pointer to GL canvas.
MapperGLCanvas* getCanvas() const;
/// Returns whether the mapping this shape is associated with is currently selected.
bool isMappingCurrent() const;
/// Returns whether the mapping this shape is associated should be visible.
bool isMappingVisible() const { return getMapping()->isVisible(); }
/// Returns the bounding rectangle of this item.
virtual QRectF boundingRect() const { return shape().boundingRect(); }
// virtual QPainterPath shape() const;
// virtual void paint(QPainter *painter,
// const QStyleOptionGraphicsItem *option, QWidget *widget);
// virtual QVariant itemChange(GraphicsItemChange change, const QVariant &value);
/// Built-in function: paints the shape.
virtual void paint(QPainter *painter,
const QStyleOptionGraphicsItem *option, QWidget *widget);
protected:
/// Main paint function that needs to be overriden (called by paint()).
virtual void _doPaint(QPainter *painter, const QStyleOptionGraphicsItem *option) = 0;
/// Can be overriden to perform operations *before* _doPaint() is called.
virtual void _prePaint(QPainter *painter, const QStyleOptionGraphicsItem *option)
{ Q_UNUSED(painter); Q_UNUSED(option); }
/// Can be overriden to perform operations *after* _doPaint() is called.
virtual void _postPaint(QPainter *painter, const QStyleOptionGraphicsItem *option)
{ Q_UNUSED(painter); Q_UNUSED(option); }
public:
/**
* Utility function: returns a stroke with rescaled width such that the stroke appears
* invariant to the zoom level (to be used in paint functions).
*/
QPen getRescaledShapeStroke(bool innerStroke=false);
protected:
QWeakPointer<Mapping> _mapping;
QWeakPointer<MShape> _shape;
QSharedPointer<ShapeControlPainter> _controlPainter;
bool _output;
};
class ColorGraphicsItem : public ShapeGraphicsItem
{
protected:
ColorGraphicsItem(Mapping::ptr mapping, bool output=true)
: ShapeGraphicsItem(mapping, output) {}
public:
virtual ~ColorGraphicsItem() {}
protected:
virtual void _prePaint(QPainter *painter,
const QStyleOptionGraphicsItem *option);
};
/// Graphics item for colored polygons (eg. quad, triangle).
class PolygonColorGraphicsItem : public ColorGraphicsItem
{
public:
PolygonColorGraphicsItem(Mapping::ptr mapping, bool output=true);
virtual ~PolygonColorGraphicsItem() {}
virtual QPainterPath shape() const;
protected:
virtual void _doPaint(QPainter *painter,
const QStyleOptionGraphicsItem *option);
};
/// Graphics item for colored polygons (eg. quad, triangle).
class EllipseColorGraphicsItem : public ColorGraphicsItem
{
public:
EllipseColorGraphicsItem(Mapping::ptr mapping, bool output=true);
virtual ~EllipseColorGraphicsItem() {}
virtual QPainterPath shape() const;
protected:
virtual void _doPaint(QPainter *painter,
const QStyleOptionGraphicsItem *option);
};
/// Abstract class for texture graphics items.
class TextureGraphicsItem : public ShapeGraphicsItem
{
public:
TextureGraphicsItem(Mapping::ptr mapping, bool output=true);
virtual ~TextureGraphicsItem() {}
protected:
virtual void _doPaint(QPainter *painter, const QStyleOptionGraphicsItem *option);
void _prePaint(QPainter* painter, const QStyleOptionGraphicsItem *option);
void _postPaint(QPainter* painter, const QStyleOptionGraphicsItem *option);
virtual void _doDrawOutput(QPainter* painter) = 0;
virtual void _doDrawInput(QPainter* painter);
protected:
QWeakPointer<TextureMapping> _textureMapping;
QWeakPointer<Texture> _texture;
QWeakPointer<MShape> _inputShape;
};
/// Graphics item for textured polygons (eg. triangles).
class PolygonTextureGraphicsItem : public TextureGraphicsItem
{
public:
PolygonTextureGraphicsItem(Mapping::ptr mapping, bool output=true);
virtual ~PolygonTextureGraphicsItem(){}
public:
virtual QPainterPath shape() const;
virtual QRectF boundingRect() const;
};
/// Graphics item for textured triangles.
class TriangleTextureGraphicsItem : public PolygonTextureGraphicsItem
{
public:
TriangleTextureGraphicsItem(Mapping::ptr mapping, bool output=true) : PolygonTextureGraphicsItem(mapping, output) {}
virtual ~TriangleTextureGraphicsItem(){}
virtual void _doDrawOutput(QPainter* painter);
};
/// Graphics item for textured mesh.
class MeshTextureGraphicsItem : public PolygonTextureGraphicsItem
{
public:
MeshTextureGraphicsItem(Mapping::ptr mapping, bool output=true);
virtual ~MeshTextureGraphicsItem(){}
virtual void _doDrawOutput(QPainter* painter);
private:
// Draws quad recursively using the technique described in Oliveira, M. "Correcting Texture Mapping Errors Introduced by Graphics Hardware"
void _drawQuad(const Texture& texture, const Quad& inputQuad, const Quad& outputQuad, float outputArea, float inputThreshold = 0.0001f, float outputThreshold = 0.001f);
QList<Quad> _split(const Quad& quad);
};
/// Graphics item for textured mesh.
class EllipseTextureGraphicsItem : public TextureGraphicsItem
{
public:
EllipseTextureGraphicsItem(Mapping::ptr mapping, bool output=true);
virtual ~EllipseTextureGraphicsItem(){}
virtual QPainterPath shape() const;
virtual QRectF boundingRect() const;
virtual void _doDrawOutput(QPainter* painter);
static void _setPointOfEllipseAtAngle(QPointF& point, const QPointF& center, float hRadius, float vRadius, float rotation, float circularAngle);
};
/**
* An object responsible to paint control points for a specific ShapeGraphicsItem.
*/
class ShapeControlPainter
{
public:
typedef QSharedPointer<ShapeControlPainter> ptr;
ShapeControlPainter(ShapeGraphicsItem* shapeItem);
virtual ~ShapeControlPainter() {}
MShape::ptr getShape() const;
virtual void paint(QPainter *painter, const QList<int>& selectedVertices = QList<int>());
protected:
virtual void _paintShape(QPainter *painter) = 0;
virtual void _paintVertices(QPainter *painter, const QList<int>& selectedVertices = QList<int>());
ShapeGraphicsItem* _shapeItem;
};
/// Control painter for polygons.
class PolygonControlPainter : public ShapeControlPainter
{
public:
PolygonControlPainter(ShapeGraphicsItem* shapeItem) : ShapeControlPainter(shapeItem) {}
virtual ~PolygonControlPainter() {}
protected:
virtual void _paintShape(QPainter *painter);
};
/// Control painter for ellipses.
class EllipseControlPainter : public ShapeControlPainter
{
public:
EllipseControlPainter(ShapeGraphicsItem* shapeItem) : ShapeControlPainter(shapeItem) {}
virtual ~EllipseControlPainter() {}
protected:
virtual void _paintShape(QPainter *painter);
};
/// Control painter for meshes.
class MeshControlPainter : public ShapeControlPainter
{
public:
MeshControlPainter(ShapeGraphicsItem* shapeItem) : ShapeControlPainter(shapeItem) {}
virtual ~MeshControlPainter() {}
protected:
virtual void _paintShape(QPainter *painter);
};
/**
* This is the "view" side of the Mapping class (model). It contains the graphic items for
* both input and output as well as the properties editor.
@@ -323,10 +80,10 @@ public:
virtual QWidget* getPropertiesEditor() { return _propertyBrowser.data(); }
/// Returns the output/destination ShapeGraphicsItem.
virtual ShapeGraphicsItem::ptr getGraphicsItem() const { return _graphicsItem; }
virtual QSharedPointer<ShapeGraphicsItem> getGraphicsItem() const { return _graphicsItem; }
/// Returns the input/source ShapeGraphicsItem.
virtual ShapeGraphicsItem::ptr getInputGraphicsItem() { return _inputGraphicsItem; }
virtual QSharedPointer<ShapeGraphicsItem> getInputGraphicsItem() { return _inputGraphicsItem; }
public slots:
virtual void setValue(QtProperty* property, const QVariant& value);
@@ -348,8 +105,8 @@ protected:
std::map<QtProperty*, std::pair<MShape*, int> > _propertyToVertex;
ShapeGraphicsItem::ptr _graphicsItem;
ShapeGraphicsItem::ptr _inputGraphicsItem;
QSharedPointer<ShapeGraphicsItem> _graphicsItem;
QSharedPointer<ShapeGraphicsItem> _inputGraphicsItem;
// FIXME: use typedefs, member of the class for type names that are too long to type:
MShape::ptr outputShape;
@@ -376,9 +133,7 @@ class PolygonColorMappingGui : public ColorMappingGui
Q_OBJECT
public:
PolygonColorMappingGui(Mapping::ptr mapping) : ColorMappingGui(mapping) {
_graphicsItem.reset(new PolygonColorGraphicsItem(mapping, true));
}
PolygonColorMappingGui(Mapping::ptr mapping);
virtual ~PolygonColorMappingGui() {}
};
@@ -387,10 +142,7 @@ class EllipseColorMappingGui : public ColorMappingGui
Q_OBJECT
public:
EllipseColorMappingGui(Mapping::ptr mapping) : ColorMappingGui(mapping) {
_graphicsItem.reset(new EllipseColorGraphicsItem(mapping, true));
}
EllipseColorMappingGui(Mapping::ptr mapping);
virtual ~EllipseColorMappingGui() {}
};
+96
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@@ -0,0 +1,96 @@
/*
* ShapeControlPainter.cpp
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ShapeControlPainter.h"
ShapeControlPainter::ShapeControlPainter(ShapeGraphicsItem* shapeItem)
: _shapeItem(shapeItem)
{}
MShape::ptr ShapeControlPainter::getShape() const { return _shapeItem->getShape(); }
void ShapeControlPainter::paint(QPainter *painter, const QList<int>& selectedVertices)
{
_paintShape(painter);
_paintVertices(painter, selectedVertices);
}
void ShapeControlPainter::_paintVertices(QPainter *painter, const QList<int>& selectedVertices)
{
qreal zoomFactor = _shapeItem->getCanvas()->getZoomFactor();
qreal selectRadius = MM::VERTEX_SELECT_RADIUS / zoomFactor;
qreal strokeWidth = MM::VERTEX_SELECT_STROKE_WIDTH / zoomFactor;
for (int i=0; i<getShape()->nVertices(); i++)
Util::drawControlsVertex(painter, getShape()->getVertex(i), selectedVertices.contains(i), selectRadius, strokeWidth);
}
void PolygonControlPainter::_paintShape(QPainter *painter)
{
Polygon* poly = static_cast<Polygon*>(getShape().data());
Q_ASSERT(poly);
// Init colors and stroke.
painter->setPen(_shapeItem->getRescaledShapeStroke());
// Draw inner quads.
painter->drawPolygon(poly->toPolygon());
}
void EllipseControlPainter::_paintShape(QPainter *painter)
{
Ellipse* ellipse = static_cast<Ellipse*>(getShape().data());
Q_ASSERT(ellipse);
// Init colors and stroke.
painter->setPen(_shapeItem->getRescaledShapeStroke());
painter->setBrush(Qt::NoBrush);
// Draw ellipse contour.
QPainterPath path;
QTransform transform;
transform.translate(ellipse->getCenter().x(), ellipse->getCenter().y());
transform.rotate(ellipse->getRotation());
path.addEllipse(QPoint(0,0), ellipse->getHorizontalRadius(), ellipse->getVerticalRadius());
painter->drawPath(transform.map(path));
}
void MeshControlPainter::_paintShape(QPainter *painter)
{
Mesh* mesh = static_cast<Mesh*>(getShape().data());
Q_ASSERT(mesh);
// Init colors and stroke.
painter->setPen(_shapeItem->getRescaledShapeStroke(true));
// Draw inner quads.
QVector<Quad> quads = mesh->getQuads();
for (QVector<Quad>::const_iterator it = quads.begin(); it != quads.end(); ++it)
{
painter->drawPolygon(it->toPolygon());
}
// Draw outer quad.
painter->setPen(_shapeItem->getRescaledShapeStroke());
painter->drawPolygon(_shapeItem->mapFromScene(mesh->toPolygon()));
}
+86
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@@ -0,0 +1,86 @@
/*
* ShapeControlPainter.h
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SHAPE_CONTROL_PAINTER_H_
#define SHAPE_CONTROL_PAINTER_H_
#include <QtGlobal>
#include "MM.h"
#include "ShapeGraphicsItem.h"
class ShapeGraphicsItem;
/**
* An object responsible to paint control points for a specific ShapeGraphicsItem.
*/
class ShapeControlPainter
{
public:
typedef QSharedPointer<ShapeControlPainter> ptr;
ShapeControlPainter(ShapeGraphicsItem* shapeItem);
virtual ~ShapeControlPainter() {}
MShape::ptr getShape() const;
virtual void paint(QPainter *painter, const QList<int>& selectedVertices = QList<int>());
protected:
virtual void _paintShape(QPainter *painter) = 0;
virtual void _paintVertices(QPainter *painter, const QList<int>& selectedVertices = QList<int>());
ShapeGraphicsItem* _shapeItem;
};
/// Control painter for polygons.
class PolygonControlPainter : public ShapeControlPainter
{
public:
PolygonControlPainter(ShapeGraphicsItem* shapeItem) : ShapeControlPainter(shapeItem) {}
virtual ~PolygonControlPainter() {}
protected:
virtual void _paintShape(QPainter *painter);
};
/// Control painter for ellipses.
class EllipseControlPainter : public ShapeControlPainter
{
public:
EllipseControlPainter(ShapeGraphicsItem* shapeItem) : ShapeControlPainter(shapeItem) {}
virtual ~EllipseControlPainter() {}
protected:
virtual void _paintShape(QPainter *painter);
};
/// Control painter for meshes.
class MeshControlPainter : public ShapeControlPainter
{
public:
MeshControlPainter(ShapeGraphicsItem* shapeItem) : ShapeControlPainter(shapeItem) {}
virtual ~MeshControlPainter() {}
protected:
virtual void _paintShape(QPainter *painter);
};
#endif
+506
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@@ -0,0 +1,506 @@
/*
* Shape.cpp
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ShapeGraphicsItem.h"
#include "MainWindow.h"
ShapeGraphicsItem::ShapeGraphicsItem(Mapping::ptr mapping, bool output)
: _mapping(mapping), _output(output)
{
_shape = output ? getMapping()->getShape() : getMapping()->getInputShape();
}
MapperGLCanvas* ShapeGraphicsItem::getCanvas() const
{
MainWindow* win = MainWindow::instance();
return isOutput() ? win->getDestinationCanvas() : win->getSourceCanvas();
}
bool ShapeGraphicsItem::isMappingCurrent() const {
return MainWindow::instance()->getCurrentMappingId() == getMapping()->getId();
}
void ShapeGraphicsItem::paint(QPainter *painter,
const QStyleOptionGraphicsItem *option, QWidget *widget)
{
Q_UNUSED(widget);
// Sync depth of figure with that of mapping (for layered output).
if (isOutput())
setZValue(getMapping()->getDepth());
// Paint if visible.
if (isMappingVisible())
{
// Paint whatever needs to be painted.
_prePaint(painter, option);
_doPaint(painter, option);
_postPaint(painter, option);
}
}
QPen ShapeGraphicsItem::getRescaledShapeStroke(bool innerStroke)
{
return QPen(QBrush(MM::CONTROL_COLOR), (innerStroke ? MM::SHAPE_INNER_STROKE_WIDTH : MM::SHAPE_STROKE_WIDTH) / getCanvas()->getZoomFactor());
}
//void VertexGraphicsItem::mousePressEvent(QGraphicsSceneMouseEvent * event)
//{
// ShapeGraphicsItem* shapeParent = static_cast<ShapeGraphicsItem*>(parentItem());
// if (!shapeParent->isMappingVisible())
// {
// // Prevent mouse grabbing.
// event->ignore();
// }
// else
// {
// if (shapeParent->isOutput())
// {
// QGraphicsItem::mousePressEvent(event);
// if (event->button() == Qt::LeftButton)
// {
// MainWindow::instance()->setCurrentMapping(shapeParent->getMapping()->getId());
// }
// }
// else
// {
// if (shapeParent->isMappingCurrent())
// QGraphicsItem::mousePressEvent(event);
// else
// event->ignore(); // prevent mousegrabbing on non-current mapping
// }
// }
//}
//
//void VertexGraphicsItem::paint(QPainter *painter,
// const QStyleOptionGraphicsItem *option,
// QWidget* widget)
//{
// Q_UNUSED(widget);
//// if (MainWindow::instance()->displayControls())
//// {
//// ShapeGraphicsItem* shapeParent = static_cast<ShapeGraphicsItem*>(parentItem());
//// if (shapeParent->isMappingVisible() &&
//// shapeParent->isMappingCurrent())
//// {
//// qreal zoomFactor = 1.0 / shapeParent->getCanvas()->getZoomFactor();
//// resetMatrix();
//// scale(zoomFactor, zoomFactor);
//// Util::drawControlsVertex(painter, QPointF(0,0), (option->state & QStyle::State_Selected), MM::VERTEX_SELECT_RADIUS);
//// }
//// }
//}
void ColorGraphicsItem::_prePaint(QPainter *painter,
const QStyleOptionGraphicsItem *option)
{
Color* color = static_cast<Color*>(getMapping()->getPaint().data());
Q_ASSERT(color);
painter->setPen(Qt::NoPen);
// Set brush.
QColor col = color->getColor();
col.setAlphaF(getMapping()->getOpacity());
painter->setBrush(col);
}
PolygonColorGraphicsItem::PolygonColorGraphicsItem(Mapping::ptr mapping, bool output)
: ColorGraphicsItem(mapping, output) {
_controlPainter.reset(new PolygonControlPainter(this));
}
QPainterPath PolygonColorGraphicsItem::shape() const
{
QPainterPath path;
Polygon* poly = static_cast<Polygon*>(_shape.data());
Q_ASSERT(poly);
path.addPolygon(poly->toPolygon());
return mapFromScene(path);
}
void PolygonColorGraphicsItem::_doPaint(QPainter *painter,
const QStyleOptionGraphicsItem *option)
{
Q_UNUSED(option);
Polygon* poly = static_cast<Polygon*>(_shape.data());
Q_ASSERT(poly);
painter->drawPolygon(mapFromScene(poly->toPolygon()));
}
EllipseColorGraphicsItem::EllipseColorGraphicsItem(Mapping::ptr mapping, bool output)
: ColorGraphicsItem(mapping, output) {
_controlPainter.reset(new EllipseControlPainter(this));
}
QPainterPath EllipseColorGraphicsItem::shape() const
{
// Create path for ellipse.
QPainterPath path;
Ellipse* ellipse = static_cast<Ellipse*>(_shape.data());
Q_ASSERT(ellipse);
QTransform transform;
transform.translate(ellipse->getCenter().x(), ellipse->getCenter().y());
transform.rotate(ellipse->getRotation());
path.addEllipse(QPoint(0,0), ellipse->getHorizontalRadius(), ellipse->getVerticalRadius());
return mapFromScene(transform.map(path));
}
void EllipseColorGraphicsItem::_doPaint(QPainter* painter,
const QStyleOptionGraphicsItem* option)
{
Q_UNUSED(option);
// Just draw the path.
painter->drawPath(shape());
}
TextureGraphicsItem::TextureGraphicsItem(Mapping::ptr mapping, bool output)
: ShapeGraphicsItem(mapping, output)
{
_textureMapping = qSharedPointerCast<TextureMapping>(mapping);
Q_CHECK_PTR(_textureMapping);
_texture = qSharedPointerCast<Texture>(_textureMapping.toStrongRef()->getPaint());
Q_CHECK_PTR(_texture);
_inputShape = qSharedPointerCast<MShape>(_textureMapping.toStrongRef()->getInputShape());
Q_CHECK_PTR(_inputShape);
}
void TextureGraphicsItem::_doPaint(QPainter *painter,
const QStyleOptionGraphicsItem *option)
{
Q_UNUSED(option);
// Perform the actual mapping (done by subclasses).
if (isOutput())
_doDrawOutput(painter);
else
_doDrawInput(painter);
}
void TextureGraphicsItem::_doDrawInput(QPainter* painter)
{
Q_UNUSED(painter);
if (isMappingCurrent())
{
// FIXME: Does this draw the quad counterclockwise?
glBegin (GL_QUADS);
{
QRectF rect = mapFromScene(_texture.toStrongRef()->getRect()).boundingRect();
Util::correctGlTexCoord(0, 0);
glVertex3f (rect.x(), rect.y(), 0);
Util::correctGlTexCoord(1, 0);
glVertex3f (rect.x() + rect.width(), rect.y(), 0);
Util::correctGlTexCoord(1, 1);
glVertex3f (rect.x()+rect.width(), rect.y()+rect.height(), 0);
Util::correctGlTexCoord(0, 1);
glVertex3f (rect.x(), rect.y()+rect.height(), 0);
}
glEnd ();
}
}
void TextureGraphicsItem::_prePaint(QPainter* painter,
const QStyleOptionGraphicsItem *option)
{
Q_UNUSED(option);
painter->beginNativePainting();
QSharedPointer<Texture> texture = _texture.toStrongRef();
// Only works for similar shapes.
// TODO:remettre
//Q_ASSERT( _inputShape->nVertices() == outputShape->nVertices());
// Project source texture and sent it to destination.
texture->update();
// Allow alpha blending.
glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// Get texture.
glEnable (GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
// Copy bits to texture iff necessary.
texture->lockMutex();
if (texture->bitsHaveChanged())
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
texture->getWidth(), texture->getHeight(), 0, GL_RGBA,
GL_UNSIGNED_BYTE, texture->getBits());
}
texture->unlockMutex();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Set texture color (apply opacity).
glColor4f(1.0f, 1.0f, 1.0f,
isOutput() ? getMapping()->getOpacity() : getMapping()->getPaint()->getOpacity());
}
void TextureGraphicsItem::_postPaint(QPainter* painter,
const QStyleOptionGraphicsItem *option)
{
Q_UNUSED(option);
glDisable(GL_TEXTURE_2D);
painter->endNativePainting();
}
QPainterPath PolygonTextureGraphicsItem::shape() const
{
QPainterPath path;
Polygon* poly = static_cast<Polygon*>(_shape.data());
Q_ASSERT(poly);
path.addPolygon(poly->toPolygon());
return mapFromScene(path);
}
QRectF PolygonTextureGraphicsItem::boundingRect() const {
return shape().boundingRect();
}
void TriangleTextureGraphicsItem::_doDrawOutput(QPainter* painter)
{
Q_UNUSED(painter);
if (isOutput())
{
MShape::ptr inputShape = _inputShape.toStrongRef();
glBegin(GL_TRIANGLES);
{
for (int i=0; i<inputShape->nVertices(); i++)
{
Util::setGlTexPoint(*_texture.toStrongRef(), inputShape->getVertex(i), mapFromScene(getShape()->getVertex(i)));
}
}
glEnd();
}
}
PolygonTextureGraphicsItem::PolygonTextureGraphicsItem(Mapping::ptr mapping, bool output) : TextureGraphicsItem(mapping, output) {
_controlPainter.reset(new PolygonControlPainter(this));
}
void MeshTextureGraphicsItem::_doDrawOutput(QPainter* painter)
{
Q_UNUSED(painter);
if (isOutput())
{
QSharedPointer<Mesh> outputMesh = qSharedPointerCast<Mesh>(_shape);
QSharedPointer<Mesh> inputMesh = qSharedPointerCast<Mesh>(_inputShape);
QVector<QVector<Quad> > outputQuads = outputMesh->getQuads2d();
QVector<QVector<Quad> > inputQuads = inputMesh->getQuads2d();
for (int x = 0; x < outputMesh->nHorizontalQuads(); x++)
{
for (int y = 0; y < outputMesh->nVerticalQuads(); y++)
{
QSizeF size = mapFromScene(outputQuads[x][y].toPolygon()).boundingRect().size();
float area = size.width() * size.height();
_drawQuad(*_texture.toStrongRef(), inputQuads[x][y], outputQuads[x][y], area);
}
}
}
}
MeshTextureGraphicsItem::MeshTextureGraphicsItem(Mapping::ptr mapping, bool output) : PolygonTextureGraphicsItem(mapping, output) {
_controlPainter.reset(new MeshControlPainter(this));
}
void MeshTextureGraphicsItem::_drawQuad(const Texture& texture, const Quad& inputQuad, const Quad& outputQuad, float outputArea, float inputThreshod, float outputThreshold)
{
QPointF oa = mapFromScene(outputQuad.getVertex(0));
QPointF ob = mapFromScene(outputQuad.getVertex(1));
QPointF oc = mapFromScene(outputQuad.getVertex(2));
QPointF od = mapFromScene(outputQuad.getVertex(3));
QPointF ia = inputQuad.getVertex(0);
QPointF ib = inputQuad.getVertex(1);
QPointF ic = inputQuad.getVertex(2);
QPointF id = inputQuad.getVertex(3);
// compute the dot products for the polygon
float outputV1dotV2 = QPointF::dotProduct(oa-ob, oc-ob);
float outputV3dotV4 = QPointF::dotProduct(oc-od, oa-od);
float outputV1dotV4 = QPointF::dotProduct(oa-ob, oa-od);
float outputV2dotV3 = QPointF::dotProduct(oc-ob, oc-od);
// compute the dot products for the texture
float inputV1dotV2 = QPointF::dotProduct(ia-ib, ic-ib);
float inputV3dotV4 = QPointF::dotProduct(ic-id, ia-id);
float inputV1dotV4 = QPointF::dotProduct(ia-ib, ia-id);
float inputV2dotV3 = QPointF::dotProduct(ic-ib, ic-id);
// Stopping criterion.
if (outputArea < 200 ||
(fabs(outputV1dotV2 - outputV3dotV4) < outputThreshold &&
fabs(outputV1dotV4 - outputV2dotV3) < outputThreshold &&
fabs(inputV1dotV2 - inputV3dotV4) < inputThreshod &&
fabs(inputV1dotV4 - inputV2dotV3) < inputThreshod))
{
glBegin(GL_QUADS);
for (int i = 0; i < outputQuad.nVertices(); i++)
{
Util::setGlTexPoint(texture, inputQuad.getVertex(i), mapFromScene(outputQuad.getVertex(i)));
}
glEnd();
}
else // subdivide
{
QList<Quad> inputSubQuads = _split(inputQuad);
QList<Quad> outputSubQuads = _split(outputQuad);
for (int i = 0; i < inputSubQuads.size(); i++)
{
_drawQuad(texture, inputSubQuads[i], outputSubQuads[i], outputArea*0.25, inputThreshod, outputThreshold);
}
}
}
QList<Quad> MeshTextureGraphicsItem::_split(const Quad& quad)
{
QList<Quad> quads;
QPointF a = quad.getVertex(0);
QPointF b = quad.getVertex(1);
QPointF c = quad.getVertex(2);
QPointF d = quad.getVertex(3);
QPointF ab = (a + b) * 0.5f;
QPointF bc = (b + c) * 0.5f;
QPointF cd = (c + d) * 0.5f;
QPointF ad = (a + d) * 0.5f;
QPointF abcd = (ab + cd) * 0.5f;
quads.append(Quad(a, ab, abcd, ad));
quads.append(Quad(ab, b, bc, abcd));
quads.append(Quad(abcd, bc, c, cd));
quads.append(Quad(ad, abcd, cd, d));
return quads;
}
EllipseTextureGraphicsItem::EllipseTextureGraphicsItem(Mapping::ptr mapping, bool output) : TextureGraphicsItem(mapping, output) {
_controlPainter.reset(new EllipseControlPainter(this));
}
QPainterPath EllipseTextureGraphicsItem::shape() const
{
// Create path for ellipse.
QPainterPath path;
Ellipse* ellipse = static_cast<Ellipse*>(_shape.data());
Q_ASSERT(ellipse);
QTransform transform;
transform.translate(ellipse->getCenter().x(), ellipse->getCenter().y());
transform.rotate(ellipse->getRotation());
path.addEllipse(QPoint(0,0), ellipse->getHorizontalRadius(), ellipse->getVerticalRadius());
return mapFromScene(transform.map(path));
}
QRectF EllipseTextureGraphicsItem::boundingRect() const
{
return shape().boundingRect();
}
void EllipseTextureGraphicsItem::_doDrawOutput(QPainter* painter)
{
Q_UNUSED(painter);
// Get input and output ellipses.
QSharedPointer<Ellipse> inputEllipse = qSharedPointerCast<Ellipse>(_inputShape);
QSharedPointer<Ellipse> outputEllipse = qSharedPointerCast<Ellipse>(_shape);
QSharedPointer<Texture> texture = _texture.toStrongRef();
// Start / end angle.
//const float startAngle = 0;
//const float endAngle = 2*M_PI;
//
//float angle;
QPointF currentInputPoint;
QPointF prevInputPoint(0, 0);
QPointF currentOutputPoint;
QPointF prevOutputPoint(0, 0);
// Input ellipse parameters.
const QPointF& inputCenter = inputEllipse->getCenter();
const QPointF& inputControlCenter = inputEllipse->getVertex(4);
float inputHorizRadius = inputEllipse->getHorizontalRadius();
float inputVertRadius = inputEllipse->getVerticalRadius();
float inputRotation = inputEllipse->getRotationRadians();
// Output ellipse parameters.
const QPointF& outputCenter = mapFromScene(outputEllipse->getCenter());
const QPointF& outputControlCenter = mapFromScene(outputEllipse->getVertex(4));
float outputHorizRadius = outputEllipse->getHorizontalRadius();
float outputVertRadius = outputEllipse->getVerticalRadius();
float outputRotation = outputEllipse->getRotationRadians();
// Variation in angle at each step of the loop.
const int N_TRIANGLES = 100;
const float ANGLE_STEP = 2*M_PI/N_TRIANGLES;
float circleAngle = 0;
for (int i=0; i<=N_TRIANGLES; i++, circleAngle += ANGLE_STEP)
{
// Set next (current) points.
_setPointOfEllipseAtAngle(currentInputPoint, inputCenter, inputHorizRadius, inputVertRadius, inputRotation, circleAngle);
_setPointOfEllipseAtAngle(currentOutputPoint, outputCenter, outputHorizRadius, outputVertRadius, outputRotation, circleAngle);
// We don't draw the first point.
if (i > 0)
{
// Draw triangle.
glBegin(GL_TRIANGLES);
Util::setGlTexPoint(*texture, inputControlCenter, outputControlCenter);
Util::setGlTexPoint(*texture, prevInputPoint, prevOutputPoint);
Util::setGlTexPoint(*texture, currentInputPoint, currentOutputPoint);
glEnd();
}
// Save point for next iteration.
prevInputPoint.setX(currentInputPoint.x());
prevInputPoint.setY(currentInputPoint.y());
prevOutputPoint.setX(currentOutputPoint.x());
prevOutputPoint.setY(currentOutputPoint.y());
}
}
void EllipseTextureGraphicsItem::_setPointOfEllipseAtAngle(QPointF& point, const QPointF& center, float hRadius, float vRadius, float rotation, float circularAngle)
{
float xCirc = sin(circularAngle) * hRadius;
float yCirc = cos(circularAngle) * vRadius;
float distance = sqrt( xCirc*xCirc + yCirc*yCirc );
float angle = atan2( xCirc, yCirc );
rotation = 2*M_PI-rotation; // rotation needs to be inverted (CW <-> CCW)
point.setX( sin(angle + rotation) * distance + center.x() );
point.setY( cos(angle + rotation) * distance + center.y() );
}
+234
View File
@@ -0,0 +1,234 @@
/*
* ShapeGraphicsItem.h
*
* (c) 2015 Sofian Audry -- info(@)sofianaudry(.)com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SHAPE_GRAPHICS_ITEM_H_
#define SHAPE_GRAPHICS_ITEM_H_
#include <QtGlobal>
#if __APPLE__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#include <stdlib.h>
#include <stdio.h>
#include "Shape.h"
#include "Paint.h"
#include "Mapping.h"
#include "MapperGLCanvas.h"
class MapperGLCanvas;
class ShapeControlPainter;
/**
* Represents a shape as part of a scene graph in one of the GL canvas.
* A ShapeGraphicsItem contains a Mapping and is identified as either an
* input (source) or an output (destination).
*/
class ShapeGraphicsItem : public QGraphicsItem
{
Q_DECLARE_TR_FUNCTIONS(ShapeGraphicsItem)
public:
typedef QSharedPointer<ShapeGraphicsItem> ptr;
protected:
ShapeGraphicsItem(Mapping::ptr mapping, bool output=true);
public:
virtual ~ShapeGraphicsItem() {}
public:
/// Returns the MShape (depends on mapping and whether this is an input or output).
MShape::ptr getShape() const { return _shape.toStrongRef(); }
/// Returns the mapping.
Mapping::ptr getMapping() const { return _mapping.toStrongRef(); }
/// Returns the control painter (see below).
QSharedPointer<ShapeControlPainter> getControlPainter() { return _controlPainter; }
/// Return whether the item is in the destination/output (true) or source/input (false).
bool isOutput() const { return _output; }
/// Returns pointer to GL canvas.
MapperGLCanvas* getCanvas() const;
/// Returns whether the mapping this shape is associated with is currently selected.
bool isMappingCurrent() const;
/// Returns whether the mapping this shape is associated should be visible.
bool isMappingVisible() const { return getMapping()->isVisible(); }
/// Returns the bounding rectangle of this item.
virtual QRectF boundingRect() const { return shape().boundingRect(); }
// virtual QPainterPath shape() const;
// virtual void paint(QPainter *painter,
// const QStyleOptionGraphicsItem *option, QWidget *widget);
// virtual QVariant itemChange(GraphicsItemChange change, const QVariant &value);
/// Built-in function: paints the shape.
virtual void paint(QPainter *painter,
const QStyleOptionGraphicsItem *option, QWidget *widget);
protected:
/// Main paint function that needs to be overriden (called by paint()).
virtual void _doPaint(QPainter *painter, const QStyleOptionGraphicsItem *option) = 0;
/// Can be overriden to perform operations *before* _doPaint() is called.
virtual void _prePaint(QPainter *painter, const QStyleOptionGraphicsItem *option)
{ Q_UNUSED(painter); Q_UNUSED(option); }
/// Can be overriden to perform operations *after* _doPaint() is called.
virtual void _postPaint(QPainter *painter, const QStyleOptionGraphicsItem *option)
{ Q_UNUSED(painter); Q_UNUSED(option); }
public:
/**
* Utility function: returns a stroke with rescaled width such that the stroke appears
* invariant to the zoom level (to be used in paint functions).
*/
QPen getRescaledShapeStroke(bool innerStroke=false);
protected:
QWeakPointer<Mapping> _mapping;
QWeakPointer<MShape> _shape;
QSharedPointer<ShapeControlPainter> _controlPainter;
bool _output;
};
class ColorGraphicsItem : public ShapeGraphicsItem
{
protected:
ColorGraphicsItem(Mapping::ptr mapping, bool output=true)
: ShapeGraphicsItem(mapping, output) {}
public:
virtual ~ColorGraphicsItem() {}
protected:
virtual void _prePaint(QPainter *painter,
const QStyleOptionGraphicsItem *option);
};
/// Graphics item for colored polygons (eg. quad, triangle).
class PolygonColorGraphicsItem : public ColorGraphicsItem
{
public:
PolygonColorGraphicsItem(Mapping::ptr mapping, bool output=true);
virtual ~PolygonColorGraphicsItem() {}
virtual QPainterPath shape() const;
protected:
virtual void _doPaint(QPainter *painter,
const QStyleOptionGraphicsItem *option);
};
/// Graphics item for colored polygons (eg. quad, triangle).
class EllipseColorGraphicsItem : public ColorGraphicsItem
{
public:
EllipseColorGraphicsItem(Mapping::ptr mapping, bool output=true);
virtual ~EllipseColorGraphicsItem() {}
virtual QPainterPath shape() const;
protected:
virtual void _doPaint(QPainter *painter,
const QStyleOptionGraphicsItem *option);
};
/// Abstract class for texture graphics items.
class TextureGraphicsItem : public ShapeGraphicsItem
{
public:
TextureGraphicsItem(Mapping::ptr mapping, bool output=true);
virtual ~TextureGraphicsItem() {}
protected:
virtual void _doPaint(QPainter *painter, const QStyleOptionGraphicsItem *option);
void _prePaint(QPainter* painter, const QStyleOptionGraphicsItem *option);
void _postPaint(QPainter* painter, const QStyleOptionGraphicsItem *option);
virtual void _doDrawOutput(QPainter* painter) = 0;
virtual void _doDrawInput(QPainter* painter);
protected:
QWeakPointer<TextureMapping> _textureMapping;
QWeakPointer<Texture> _texture;
QWeakPointer<MShape> _inputShape;
};
/// Graphics item for textured polygons (eg. triangles).
class PolygonTextureGraphicsItem : public TextureGraphicsItem
{
public:
PolygonTextureGraphicsItem(Mapping::ptr mapping, bool output=true);
virtual ~PolygonTextureGraphicsItem(){}
public:
virtual QPainterPath shape() const;
virtual QRectF boundingRect() const;
};
/// Graphics item for textured triangles.
class TriangleTextureGraphicsItem : public PolygonTextureGraphicsItem
{
public:
TriangleTextureGraphicsItem(Mapping::ptr mapping, bool output=true) : PolygonTextureGraphicsItem(mapping, output) {}
virtual ~TriangleTextureGraphicsItem(){}
virtual void _doDrawOutput(QPainter* painter);
};
/// Graphics item for textured mesh.
class MeshTextureGraphicsItem : public PolygonTextureGraphicsItem
{
public:
MeshTextureGraphicsItem(Mapping::ptr mapping, bool output=true);
virtual ~MeshTextureGraphicsItem(){}
virtual void _doDrawOutput(QPainter* painter);
private:
// Draws quad recursively using the technique described in Oliveira, M. "Correcting Texture Mapping Errors Introduced by Graphics Hardware"
void _drawQuad(const Texture& texture, const Quad& inputQuad, const Quad& outputQuad, float outputArea, float inputThreshold = 0.0001f, float outputThreshold = 0.001f);
QList<Quad> _split(const Quad& quad);
};
/// Graphics item for textured mesh.
class EllipseTextureGraphicsItem : public TextureGraphicsItem
{
public:
EllipseTextureGraphicsItem(Mapping::ptr mapping, bool output=true);
virtual ~EllipseTextureGraphicsItem(){}
virtual QPainterPath shape() const;
virtual QRectF boundingRect() const;
virtual void _doDrawOutput(QPainter* painter);
static void _setPointOfEllipseAtAngle(QPointF& point, const QPointF& center, float hRadius, float vRadius, float rotation, float circularAngle);
};
#endif
+4
View File
@@ -28,6 +28,8 @@ HEADERS = \
ProjectReader.h \
ProjectWriter.h \
Shape.h \
ShapeControlPainter.h \
ShapeGraphicsItem.h \
SourceGLCanvas.h \
UidAllocator.h \
Util.h
@@ -53,6 +55,8 @@ SOURCES = \
ProjectReader.cpp \
ProjectWriter.cpp \
Shape.cpp \
ShapeControlPainter.cpp \
ShapeGraphicsItem.cpp \
SourceGLCanvas.cpp \
UidAllocator.cpp \
Util.cpp \