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mapmap/MapperGLCanvas.h
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/*
* MapperGLCanvas.h
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAPPERGLCANVAS_H_
#define MAPPERGLCANVAS_H_
#include <QGLWidget>
#include <QKeyEvent>
#include <QPaintEvent>
#include <iostream>
#include "UidAllocator.h"
#include "Shape.h"
class MainWindow;
/**
* Mother class for OpenGL canvases that allow the display and controls of shapes and vertices.
* Provides common functionality to both main sublasses: SourceGLCanvas and DestinationGLCanvas.
*/
class MapperGLCanvas: public QGLWidget
{
Q_OBJECT
public:
/// Constructor.
MapperGLCanvas(MainWindow* mainWindow, QWidget* parent = 0, const QGLWidget* shareWidget = 0);
virtual ~MapperGLCanvas() {}
/// Returns shape associated with mapping id.
virtual Shape* getShapeFromMappingId(uid mappingId) = 0;
// QSize sizeHint() const;
// QSize minimumSizeHint() const;
/// Returns current shape.
Shape* getCurrentShape();
/**
* Stick vertex p of Shape orig to another Shape's vertex, if the 2 vertices are
* close enough. The distance per coordinate is currently set in dist_stick
* variable.
*/
// TODO: Perhaps the sticky-sensitivity should be configurable through GUI
void glueVertex(Shape *, QPointF *);
/// Returns pointer to main window.
MainWindow* getMainWindow() const { return _mainWindow; }
/// Returns true iff we should display the controls.
bool displayControls() const { return _displayControls; }
/// Returns true iff we should display the test signal
bool displayTestSignal() const { return _displayTestSignal; }
/// Returns true iff we want vertices to stick to each other.
bool stickyVertices() const { return _stickyVertices; }
/// Returns true iff one of the vertices is currently active.
bool hasActiveVertex() const { return _activeVertex != NO_VERTEX; }
/// Returns the currently active (ie. selected) vertex, or NO_VERTEX if none is currently active.
int getActiveVertexIndex() const { return _activeVertex; }
/// Set the currently active vertex
void setActiveVertexIndex(int activeVertex) { _activeVertex = activeVertex; }
protected:
void initializeGL();
void resizeGL(int width, int height);
void paintGL();
void keyPressEvent(QKeyEvent* event);
void mousePressEvent(QMouseEvent* event);
void mouseMoveEvent(QMouseEvent* event);
void mouseReleaseEvent(QMouseEvent* event);
void paintEvent(QPaintEvent* event);
protected:
/**
* Draws the shapes and controls over the canvas. This method calls:
* <code>
* enterDraw(painter);
* doDraw(painter);
* exitDraw(painter);
* </code>
*/
void draw(QPainter* painter);
/// Performs initalizations before drawing.
void enterDraw(QPainter* painter);
/// Performs the drawing (implemented by subclasses).
virtual void doDraw(QPainter* painter) = 0;
/// Performs last drawing actions before exiting draw(QPainter*).
void exitDraw(QPainter* painter);
private:
// Pointer to main window.
MainWindow* _mainWindow;
// Last point pressed.
QPoint _mousePressedPosition;
// Mouse currently pressed inside a vertex.
bool _mousePressedOnVertex;
// Index of currently active vertex.
int _activeVertex;
// True iff current shape is grabbed.
bool _shapeGrabbed;
// True iff current shape is grabbed (first step).
bool _shapeFirstGrab;
// True iff we are displaying the controls.
bool _displayControls;
// True iff we are displaying the test signal (grid)
bool _displayTestSignal;
// True iff we want vertices to stick to each other.
bool _stickyVertices;
signals:
void shapeChanged(Shape*);
void imageChanged();
public slots:
void updateCanvas();
void enableDisplayControls(bool display);
void enableStickyVertices(bool display);
void enableTestSignal(bool enable);
void deselectVertices();
void deselectAll();
public:
static const int NO_VERTEX = -1;
};
#endif /* MAPPERGLCANVAS_H_ */