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Remove unused variables from TextureEditorWidget
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@@ -296,13 +296,6 @@ void TextureEditorWidget::moveTexCoords(Vec2 by){
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int rows = s->getGridRows();
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int cols = s->getGridCols();
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int vertsPerRow = cols + 1;
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int vertsPerCol = rows + 1;
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int a = 0;
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int b = cols;
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int c = (rows * vertsPerRow) + (vertsPerRow - 1);
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int d = (rows * vertsPerRow);
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// Distance between horizontal tex coords
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float sx = joints[0]->position.x / textureSize.x;
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