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a couple of fixes for the docs
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@@ -171,8 +171,8 @@ legitimate drawing is taking place, and the mouse/key events happen
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just before draw() events are called, they're queued up by the host
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applet until it's safe to draw.
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For this reason, you should use registerMouse() and mouseEvent() (and
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same for the keys) to handle your events, rather than your class
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For this reason, you should use registerMouseEvent() and mouseEvent()
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(and same for the keys) to handle your events, rather than your class
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implementing MouseListener. For instance, to figure out what the mouse
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event is throwing back at you, this would be an example handler:
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@@ -194,7 +194,7 @@ public void mouseEvent(MouseEvent event) {
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// do something for mouse dragged
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break;
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case MouseEvent.MOUSE_MOVED:
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// umm
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// umm...
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break;
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}
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}
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@@ -202,6 +202,8 @@ public void mouseEvent(MouseEvent event) {
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More on mouse handling can be found in Sun's Java documentation:
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http://java.sun.com/j2se/1.4.2/docs/api/java/awt/event/MouseEvent.html
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which also covers things like modifiers (shift-click) and whatnot.
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Also check out the code for PApplet to see how ctrl-click is handled
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on Mac OS X so that it properly registers as a right-click.
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//////////////////////////////////////////////////////////////
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