quads are build with uv coords

This commit is contained in:
codeanticode
2012-04-25 21:54:15 +00:00
parent e563db5b09
commit 0ae2664ef4

View File

@@ -7016,16 +7016,16 @@ public class PGraphicsOpenGL extends PGraphics {
float x3, float y3, float z3,
float x4, float y4, float z4,
boolean fill, boolean stroke) {
int idx1 = addVertex(x1, y1, z1, VERTEX);
int idx2 = addVertex(x2, y2, z2, VERTEX);
int idx3 = addVertex(x3, y3, z3, VERTEX);
int idx4 = addVertex(x4, y4, z4, VERTEX);
int idx1 = addVertex(x1, y1, z1, 0, 0, VERTEX);
int idx2 = addVertex(x2, y2, z2, 1, 0, VERTEX);
int idx3 = addVertex(x3, y3, z3, 1, 1, VERTEX);
int idx4 = addVertex(x4, y4, z4, 0, 1, VERTEX);
if (stroke) {
addEdge(idx1, idx2, true, false);
addEdge(idx2, idx3, false, false);
addEdge(idx3, idx4, false, false);
addEdge(idx4, idx1, false, true);
}
}
}
void addRect(float a, float b, float c, float d,