uncommented allocate() in Texture, removed some debug printlns

This commit is contained in:
codeanticode
2012-12-14 23:12:33 +00:00
parent b548787f73
commit 0bbc3e07bb
3 changed files with 1 additions and 13 deletions
@@ -549,7 +549,6 @@ public class PGL {
bindFramebuffer(FRAMEBUFFER, 0);
System.out.println("inited FBO layer");
initialized = true;
}
}
@@ -1662,9 +1661,7 @@ public class PGL {
boolean depthMask = getDepthWriteMask();
depthMask(false);
pg.report("BEFORE USE PROGRAM");
useProgram(texShaderProgram);
pg.report("USE SHADER PROGRAM " + texShaderProgram);
enableVertexAttribArray(texVertLoc);
enableVertexAttribArray(texTCoordLoc);
@@ -527,8 +527,6 @@ public class PGraphicsOpenGL extends PGraphics {
public PGraphicsOpenGL() {
System.err.println("Create PGL: " + pgPrimary + " " + pgCurrent);
pgl = new PGL(this);
if (tessellator == null) {
@@ -664,13 +662,9 @@ public class PGraphicsOpenGL extends PGraphics {
deletePointBuffers();
pgl.deleteSurface();
System.err.println("Disposed renderer");
}
protected void setFlushMode(int mode) {
flushMode = mode;
}
@@ -5224,7 +5218,6 @@ public class PGraphicsOpenGL extends PGraphics {
// In the case of MSAA, this is needed so the back buffer is in sync
// with the rendering.
pgl.syncBackTexture();
PApplet.println("FBO backed");
} else {
loadTextureImpl(Texture.POINT, false);
@@ -5250,8 +5243,6 @@ public class PGraphicsOpenGL extends PGraphics {
endPixelsOp();
texture.setNative(nativePixelBuffer, 0, 0, width, height);
PApplet.println("not FBO backed");
}
} else {
// We need to copy the contents of the multisampled buffer to the
@@ -207,7 +207,7 @@ public class Texture implements PConstants {
public void init(int width, int height, Parameters params) {
setParameters(params);
setSize(width, height);
//allocate();
allocate();
}