uncommented allocate() in Texture, removed some debug printlns

This commit is contained in:
codeanticode
2012-12-14 23:12:33 +00:00
parent b548787f73
commit 0bbc3e07bb
3 changed files with 1 additions and 13 deletions
@@ -549,7 +549,6 @@ public class PGL {
bindFramebuffer(FRAMEBUFFER, 0);
System.out.println("inited FBO layer");
initialized = true;
}
}
@@ -1662,9 +1661,7 @@ public class PGL {
boolean depthMask = getDepthWriteMask();
depthMask(false);
pg.report("BEFORE USE PROGRAM");
useProgram(texShaderProgram);
pg.report("USE SHADER PROGRAM " + texShaderProgram);
enableVertexAttribArray(texVertLoc);
enableVertexAttribArray(texTCoordLoc);