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uncommented allocate() in Texture, removed some debug printlns
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@@ -549,7 +549,6 @@ public class PGL {
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bindFramebuffer(FRAMEBUFFER, 0);
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System.out.println("inited FBO layer");
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initialized = true;
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}
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}
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@@ -1662,9 +1661,7 @@ public class PGL {
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boolean depthMask = getDepthWriteMask();
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depthMask(false);
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pg.report("BEFORE USE PROGRAM");
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useProgram(texShaderProgram);
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pg.report("USE SHADER PROGRAM " + texShaderProgram);
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enableVertexAttribArray(texVertLoc);
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enableVertexAttribArray(texTCoordLoc);
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