Removed offset-towards-camera in line shader, to avoid artifacts in 2D renderings

This commit is contained in:
codeanticode
2012-01-14 19:29:55 +00:00
parent 8c82df1b6b
commit 0df181a900
@@ -82,11 +82,11 @@ void main() {
// to avoid depth-fighting with the polys.
// Discussed here:
// http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=252848
v_p.xyz = v_p.xyz * 0.99;
//v_p.xyz = v_p.xyz * 0.99;
vec4 clip_p = gl_ProjectionMatrix * v_p;
vec4 v_q = gl_ModelViewMatrix * pos_q;
v_q.xyz = v_q.xyz * 0.99;
//v_q.xyz = v_q.xyz * 0.99;
vec4 clip_q = gl_ProjectionMatrix * v_q;
vec3 window_p = clipToWindow(clip_p, viewport);