drawing to screen space with fonts now works

This commit is contained in:
benfry
2003-09-19 06:57:45 +00:00
parent e77cbf3e80
commit 107949a5ef

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@@ -155,6 +155,8 @@ _ shearX and shearY removed
_ removed noBackground
_ added background(BImage)
_ screenGrab -> saveFrame
_ textMode for alignments .. ALIGN_LEFT, ALIGN_CENTER, ALIGN_RIGHT
_ ALIGN_XXXX becuase LEFT already used for keys
// imaging API keywords
pdeKeywords.add("REPLACE", Token.LITERAL1);
@@ -169,10 +171,9 @@ _ screenGrab -> saveFrame
API
_ implement text(int something) and text(float something)
_ and perhaps others?
_ textMode alignments -> or is it textAlign() ?
_ so that textMode can be FLAT/SCREEN or SPATIAL
X implement text(int something) and text(float something)
o and perhaps others?
_ textSpace SCREEN_SPACE and OBJECT_SPACE
_ need bezierTangent() code
_ strokeMode/strokeWidth -> strokeMode(weight, join, miter)
_ param() function
@@ -184,6 +185,8 @@ _ http://proce55ing.net/discourse/yabb/YaBB.cgi?board=Proce55ing_Software;acti
_ fix link, loadStrings, saveBytes code once that's fixed
_ mousePressed, keyPressed, others.. queue them all
_ queue multiple times
_ light(x, y, z, c1, c2, c3, TYPE)
_ also BLight with same constructor, and on() and off() fxn
HIGH
@@ -446,6 +449,13 @@ bf _ more advanced splitting of files into rows/cols uses another class
bf _ other class also has concept for random access of lines
bf _ by storing the line positions, can access without loading all
bf _ into memory because some files will be too large
bf _ illustrator export / rendering mode
bf _ also postscript or pdf export?
bf _ version of Illustrator.java that uses bagel api
bf _ sorting of polygons/lines on simple painters algorithm
bf _ better lighting model to show darkness at various depths
bf _ maybe just ultra-high res bitmaps from gl
bf _ version of BApplet that replaces g. with ai. or pdf.
licensing
@@ -637,12 +647,6 @@ A hybrid of OpenGL (3D Graphics) and some aspects of Postscript (Fill, Stroke)
The graphics library is called Bagel, which is an internal name.
BAGEL / Graphics API Additions
bf b _ light(x, y, z, c1, c2, c3, TYPE)
bf b _ also BLight with same constructor, and on() and off() fxn
BAGEL / Rendering
b _ picking
@@ -704,14 +708,6 @@ ks b _ stroked version of sphere is just a circle (?)
ks b _ setting accuracy of circles/sphere
1 _ toxi ellipses don't adapt for larger sizes
bf 1 _ illustrator export / rendering mode
bf 1 _ also postscript or pdf export?
bf 1 _ version of Illustrator.java that uses bagel api
bf 1 _ sorting of polygons/lines on simple painters algorithm
bf 1 _ better lighting model to show darkness at various depths
bf 1 _ maybe just ultra-high res bitmaps from gl
bf 1 _ version of ProcessingApplet that replaces g. with ai. or pdf.
BAGEL / Serial