wrapping up for the evening

This commit is contained in:
benfry
2012-11-25 03:10:48 +00:00
parent 716587295a
commit 146c462ac4
2 changed files with 6 additions and 5 deletions
+3 -3
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@@ -38,6 +38,9 @@ o try using the internal javac on windows and see if exceptions come through..
o actually i think that might have been worse...
X rounded rect support
X http://code.google.com/p/processing/issues/detail?id=929
o too many temporary objects (particularly w/ color) created with A2D
X http://code.google.com/p/processing/issues/detail?id=213
X no votes after a couple years
motion events
o registerMethod("motionEvent") and "mouseEvent" not implemented
@@ -256,9 +259,6 @@ CORE (PApplet, P2D et al)
_ images resized with default renderer on Android are pixelated
_ http://code.google.com/p/processing/issues/detail?id=552
_ too many temporary objects (particularly w/ color) created with A2D
_ http://code.google.com/p/processing/issues/detail?id=213
_ implement tap detection and set correct click count for mouseClicked()
_ http://code.google.com/p/processing/issues/detail?id=215
_ implement multiple pointers and multi-touch
+3 -2
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@@ -35,7 +35,8 @@ X beginShape(QUAD) not working with Java2D
X http://code.google.com/p/processing/issues/detail?id=1365
X fix for PMatrix3D.mult() when vectors are identical
X http://code.google.com/p/processing/issues/detail?id=921
A back-buffer sampler in OpenGL renderers
A http://code.google.com/p/processing/issues/detail?id=1169
andres (cleanup)
A when turning smoothing on, internal lines of shapes are visible
@@ -580,7 +581,7 @@ _ deprecate the blend() function
_ image resizing is ugly (just use java2d?)
_ also deal with copy()/blend() inaccuracies
_ http://code.google.com/p/processing/issues/detail?id=332
_ when resizing, do we add a way to keep it pixelated?
_ include option for nearest neighbor on resize
_ http://code.google.com/p/processing/issues/detail?id=165
_ blend() and copy() are not pixel accurate for copy/scale
_ http://code.google.com/p/processing/issues/detail?id=285