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wrapping up for the evening
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+3
-3
@@ -38,6 +38,9 @@ o try using the internal javac on windows and see if exceptions come through..
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o actually i think that might have been worse...
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X rounded rect support
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X http://code.google.com/p/processing/issues/detail?id=929
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o too many temporary objects (particularly w/ color) created with A2D
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X http://code.google.com/p/processing/issues/detail?id=213
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X no votes after a couple years
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motion events
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o registerMethod("motionEvent") and "mouseEvent" not implemented
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@@ -256,9 +259,6 @@ CORE (PApplet, P2D et al)
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_ images resized with default renderer on Android are pixelated
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_ http://code.google.com/p/processing/issues/detail?id=552
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_ too many temporary objects (particularly w/ color) created with A2D
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_ http://code.google.com/p/processing/issues/detail?id=213
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_ implement tap detection and set correct click count for mouseClicked()
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_ http://code.google.com/p/processing/issues/detail?id=215
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_ implement multiple pointers and multi-touch
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+3
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@@ -35,7 +35,8 @@ X beginShape(QUAD) not working with Java2D
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X http://code.google.com/p/processing/issues/detail?id=1365
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X fix for PMatrix3D.mult() when vectors are identical
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X http://code.google.com/p/processing/issues/detail?id=921
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A back-buffer sampler in OpenGL renderers
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A http://code.google.com/p/processing/issues/detail?id=1169
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andres (cleanup)
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A when turning smoothing on, internal lines of shapes are visible
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@@ -580,7 +581,7 @@ _ deprecate the blend() function
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_ image resizing is ugly (just use java2d?)
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_ also deal with copy()/blend() inaccuracies
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_ http://code.google.com/p/processing/issues/detail?id=332
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_ when resizing, do we add a way to keep it pixelated?
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_ include option for nearest neighbor on resize
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_ http://code.google.com/p/processing/issues/detail?id=165
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_ blend() and copy() are not pixel accurate for copy/scale
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_ http://code.google.com/p/processing/issues/detail?id=285
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