android sync

This commit is contained in:
codeanticode
2012-05-16 01:16:59 +00:00
parent 923872caea
commit 1cd006af19
5 changed files with 563 additions and 217 deletions
+132 -31
View File
@@ -664,6 +664,122 @@ public class PShape implements PConstants {
}
}
////////////////////////////////////////////////////////////////////////
//
// The new copy methods to put an SVG into a PShape3D, for example
public PShape copy(PGraphics g) {
PShape res = null;
if (family == GROUP) {
res = g.createShape(GROUP);
copyGroup(g, res);
} else if (family == PRIMITIVE) {
res = g.createShape(kind, params);
copyPrimitive(res);
} else if (family == GEOMETRY) {
res = g.createShape(kind);
copyGeometry(res);
} else if (family == PATH) {
res = g.createShape(PATH);
copyPath(res);
}
return res;
}
protected void copyGroup(PGraphics g, PShape s) {
if (matrix != null) {
s.applyMatrix(matrix);
}
copyStyles(s);
copyImage(s);
for (int i = 0; i < childCount; i++) {
PShape c = children[i].copy(g);
s.addChild(c);
}
}
protected void copyPrimitive(PShape s) {
if (matrix != null) {
s.applyMatrix(matrix);
}
copyStyles(s);
copyImage(s);
}
protected void copyGeometry(PShape s) {
if (matrix != null) {
s.applyMatrix(matrix);
}
copyStyles(s);
copyImage(s);
if (style) {
for (int i = 0; i < vertexCount; i++) {
float[] vert = vertices[i];
// s.ambient(vert[AR] * 255, vert[AG] * 255, vert[AB] * 255);
// s.specular(vert[SPR] * 255, vert[SPG] * 255, vert[SPB] * 255);
// s.emissive(vert[ER] * 255, vert[EG] * 255, vert[EB] * 255);
// s.shininess(vert[SHINE]);
s.normal(vert[NX], vert[NY], vert[NZ]);
s.vertex(vert[X], vert[Y], vert[Z], vert[U], vert[V]);
}
} else {
for (int i = 0; i < vertexCount; i++) {
float[] vert = vertices[i];
if (vert[PGraphics.Z] == 0) {
s.vertex(vert[X], vert[Y]);
} else {
s.vertex(vert[X], vert[Y], vert[Z]);
}
}
}
s.end();
}
protected void copyPath(PShape s) {
if (matrix != null) {
s.applyMatrix(matrix);
}
copyStyles(s);
copyImage(s);
s.close = close;
s.setPath(vertexCount, vertices, vertexCodeCount, vertexCodes);
}
protected void copyStyles(PShape s) {
if (stroke) {
s.stroke = true;
s.strokeColor = strokeColor;
s.strokeWeight = strokeWeight;
s.strokeCap = strokeCap;
s.strokeJoin = strokeJoin;
} else {
s.stroke = false;
}
if (fill) {
s.fill = true;
s.fillColor = fillColor;
} else {
s.fill = false;
}
}
protected void copyImage(PShape s) {
if (image != null) {
s.texture(image);
}
}
////////////////////////////////////////////////////////////////////////
/**
* Called by the following (the shape() command adds the g)
@@ -1143,42 +1259,27 @@ public class PShape implements PConstants {
}
public void setPath(float[][] coords) {
setPath(coords, null);
public void setPath(int vcount, float[][] verts) {
setPath(vcount, verts, 0, null);
}
public void setPath(float[][] coords, int[] codes) {
if (coords == null || coords.length == 0) return;
if (codes == null || codes.length == 0) {
vertexCodeCount = 0;
} else {
if (codes.length != coords.length) {
PGraphics.showWarning("Wrong number of vertex codes");
return;
}
vertexCodeCount = codes.length;
}
public void setPath(int vcount, float[][] verts, int ccount, int[] codes) {
if (verts == null || verts.length < vcount) return;
if (0 < ccount && (codes == null || codes.length < ccount)) return;
int ncoords = coords[0].length;
if (vertices == null ||
vertices.length != coords.length ||
vertices[0].length != ncoords) {
vertices = new float[coords.length][ncoords];
}
for (int i = 0; i < coords.length; i++) {
PApplet.arrayCopy(coords[i], vertices[i]);
}
int ndim = verts[0].length;
vertexCount = vcount;
vertices = new float[vertexCount][ndim];
for (int i = 0; i < vertexCount; i++) {
PApplet.arrayCopy(verts[i], vertices[i]);
}
vertexCodeCount = ccount;
if (0 < vertexCodeCount) {
if (vertexCodes == null || vertexCodes.length != vertexCodeCount) {
vertexCodes = new int[vertexCodeCount];
}
PApplet.arrayCopy(codes, vertexCodes);
}
vertexCodes = new int[vertexCodeCount];
PApplet.arrayCopy(codes, vertexCodes, vertexCodeCount);
}
}
@@ -27,7 +27,23 @@ public class PGraphics2D extends PGraphicsOpenGL {
public PGraphics2D() {
super();
hints[ENABLE_ACCURATE_2D] = true;
//hints[ENABLE_ACCURATE_2D] = true;
hints[ENABLE_PERSPECTIVE_CORRECTED_LINES] = false;
}
/**
* Return true if this renderer supports 2D drawing. Defaults to true.
*/
public boolean is2D() {
return true;
}
/**
* Return true if this renderer supports 2D drawing. Defaults to false.
*/
public boolean is3D() {
return false;
}
}
@@ -26,6 +26,7 @@ import java.nio.*;
import java.util.*;
import processing.core.*;
import processing.opengl.geom.LinePath;
// drawPixels is missing...calls to glDrawPixels are commented out
@@ -361,10 +362,15 @@ public class PGraphicsOpenGL extends PGraphics {
protected boolean defaultEdges = false;
protected PImage textureImage0;
static protected final int EDGE_MIDDLE = 0;
static protected final int EDGE_START = 1;
static protected final int EDGE_STOP = 2;
static protected final int EDGE_SINGLE = 3;
protected boolean perspectiveCorrectedLines = false;
/** Used in point tessellation. */
final static protected int MIN_POINT_ACCURACY = 6;
final static protected int MIN_POINT_ACCURACY = 20;
final protected float[][] QUAD_POINT_SIGNS = { {-1, +1}, {-1, -1}, {+1, -1}, {+1, +1} };
@@ -1937,6 +1943,8 @@ public class PGraphicsOpenGL extends PGraphics {
PShape3D shape = null;
if (type == PShape.GROUP) {
shape = new PShape3D(parent, PShape.GROUP);
} else if (type == PShape.PATH) {
shape = new PShape3D(parent, PShape.PATH);
} else if (type == POINTS) {
shape = new PShape3D(parent, PShape.GEOMETRY);
shape.setKind(POINTS);
@@ -4661,6 +4669,12 @@ public class PGraphicsOpenGL extends PGraphics {
// Initializes the pixels array, copying the current contents of the
// color buffer into it.
public void loadPixels() {
boolean needEndDraw = false;
if (!drawing) {
beginDraw();
needEndDraw = true;
}
if (!setgetPixels) {
// Draws any remaining geometry in case the user is still not
// setting/getting new pixels.
@@ -4677,6 +4691,10 @@ public class PGraphicsOpenGL extends PGraphics {
pixelsToTexture();
}
}
if (needEndDraw) {
endDraw();
}
}
@@ -7627,6 +7645,7 @@ public class PGraphicsOpenGL extends PGraphics {
begin = true;
} else if (!breaks[i1]) {
addEdge(i0, i1, begin, false);
begin = false;
}
}
}
@@ -7972,10 +7991,7 @@ public class PGraphicsOpenGL extends PGraphics {
float sx2 = screenX(x + w, y + h);
float sy2 = screenY(x + w, y + h);
int accuracy = (int) (TWO_PI * PApplet.dist(sx1, sy1, sx2, sy2) / 20);
if (accuracy < 6) {
accuracy = 6;
}
int accuracy = PApplet.max(MIN_POINT_ACCURACY, (int) (TWO_PI * PApplet.dist(sx1, sy1, sx2, sy2) / 20));
float inc = (float) PGraphicsOpenGL.SINCOS_LENGTH / accuracy;
if (fill) {
@@ -8550,18 +8566,18 @@ public class PGraphicsOpenGL extends PGraphics {
void getLineVertexMin(PVector v, int first, int last) {
for (int i = first; i <= last; i++) {
int index = 4 * i;
v.x += PApplet.min(v.x, lineVertices[index++]);
v.y += PApplet.min(v.y, lineVertices[index++]);
v.z += PApplet.min(v.z, lineVertices[index ]);
v.x = PApplet.min(v.x, lineVertices[index++]);
v.y = PApplet.min(v.y, lineVertices[index++]);
v.z = PApplet.min(v.z, lineVertices[index ]);
}
}
void getPointVertexMin(PVector v, int first, int last) {
for (int i = first; i <= last; i++) {
int index = 4 * i;
v.x += PApplet.min(v.x, pointVertices[index++]);
v.y += PApplet.min(v.y, pointVertices[index++]);
v.z += PApplet.min(v.z, pointVertices[index ]);
v.x = PApplet.min(v.x, pointVertices[index++]);
v.y = PApplet.min(v.y, pointVertices[index++]);
v.z = PApplet.min(v.z, pointVertices[index ]);
}
}
@@ -8577,18 +8593,18 @@ public class PGraphicsOpenGL extends PGraphics {
void getLineVertexMax(PVector v, int first, int last) {
for (int i = first; i <= last; i++) {
int index = 4 * i;
v.x += PApplet.max(v.x, lineVertices[index++]);
v.y += PApplet.max(v.y, lineVertices[index++]);
v.z += PApplet.max(v.z, lineVertices[index ]);
v.x = PApplet.max(v.x, lineVertices[index++]);
v.y = PApplet.max(v.y, lineVertices[index++]);
v.z = PApplet.max(v.z, lineVertices[index ]);
}
}
void getPointVertexMax(PVector v, int first, int last) {
for (int i = first; i <= last; i++) {
int index = 4 * i;
v.x += PApplet.max(v.x, pointVertices[index++]);
v.y += PApplet.max(v.y, pointVertices[index++]);
v.z += PApplet.max(v.z, pointVertices[index ]);
v.x = PApplet.max(v.x, pointVertices[index++]);
v.y = PApplet.max(v.y, pointVertices[index++]);
v.z = PApplet.max(v.z, pointVertices[index ]);
}
}
@@ -9548,6 +9564,7 @@ public class PGraphicsOpenGL extends PGraphics {
}
lastPointIndexCache = index;
// NEW TESSMAP API
// if (tess.renderMode == RETAINED) {
// in.addPointMapping(in.firstVertex, in.lastVertex, tess.firstPointVertex, nPtVert);
// }
@@ -9620,6 +9637,7 @@ public class PGraphicsOpenGL extends PGraphics {
}
lastPointIndexCache = index;
// NEW TESSMAP API
// if (tess.renderMode == RETAINED) {
// in.addPointMapping(in.firstVertex, in.lastVertex, tess.firstPointVertex, 5);
// }
@@ -9632,57 +9650,82 @@ public class PGraphicsOpenGL extends PGraphics {
void tessellateLines() {
int nInVert = in.lastVertex - in.firstVertex + 1;
if (stroke && 2 <= nInVert) {
int lineCount = nInVert / 2;
int first = in.firstVertex;
// Lines are made up of 4 vertices defining the quad.
// Each vertex has its own offset representing the stroke weight.
int nvert = lineCount * 4;
// Each stroke line has 4 vertices, defining 2 triangles, which
// require 3 indices to specify their connectivities.
int nind = lineCount * 2 * 3;
tess.lineVertexCheck(nvert);
tess.lineIndexCheck(nind);
int index = in.renderMode == RETAINED ? tess.lineIndexCache.addNew() : tess.lineIndexCache.getLast();
firstLineIndexCache = index;
for (int ln = 0; ln < lineCount; ln++) {
int i0 = first + 2 * ln + 0;
int i1 = first + 2 * ln + 1;
index = addLine(i0, i1, index, false);
}
lastLineIndexCache = index;
if (is3D()) {
// Lines are made up of 4 vertices defining the quad.
// Each vertex has its own offset representing the stroke weight.
int nvert = lineCount * 4;
// Each stroke line has 4 vertices, defining 2 triangles, which
// require 3 indices to specify their connectivities.
int nind = lineCount * 2 * 3;
tess.lineVertexCheck(nvert);
tess.lineIndexCheck(nind);
int index = in.renderMode == RETAINED ? tess.lineIndexCache.addNew() : tess.lineIndexCache.getLast();
firstLineIndexCache = index;
for (int ln = 0; ln < lineCount; ln++) {
int i0 = first + 2 * ln + 0;
int i1 = first + 2 * ln + 1;
index = addLine(i0, i1, index, false);
}
lastLineIndexCache = index;
// NEW TESSMAP API
// if (tess.renderMode == RETAINED) {
// addLineMapping(in.firstVertex, in.lastVertex);
// }
} else {
// 2D renderer, the stroke geometry is stored in the fill array for accurate depth sorting
LinePath path = new LinePath(LinePath.WIND_NON_ZERO);
for (int ln = 0; ln < lineCount; ln++) {
int i0 = first + 2 * ln + 0;
int i1 = first + 2 * ln + 1;
path.moveTo(inGeo.vertices[4 * i0 + 0], inGeo.vertices[4 * i0 + 1]);
path.lineTo(inGeo.vertices[4 * i1 + 0], inGeo.vertices[4 * i1 + 1]);
}
tessellateLinePath(path);
}
}
}
void tessellateLineStrip() {
int nInVert = in.lastVertex - in.firstVertex + 1;
int lineCount = nInVert - 1;
if (stroke && 2 <= nInVert) {
int lineCount = nInVert - 1;
int nvert = lineCount * 4;
int nind = lineCount * 2 * 3;
tess.lineVertexCheck(nvert);
tess.lineIndexCheck(nind);
int index = in.renderMode == RETAINED ? tess.lineIndexCache.addNew() : tess.lineIndexCache.getLast();
firstLineIndexCache = index;
int i0 = in.firstVertex;
for (int ln = 0; ln < lineCount; ln++) {
int i1 = in.firstVertex + ln + 1;
index = addLine(i0, i1, index, false);
i0 = i1;
}
lastLineIndexCache = index;
// if (tess.renderMode == RETAINED) {
// addLineMapping(in.firstVertex, in.lastVertex);
// }
if (is3D()) {
int nvert = lineCount * 4;
int nind = lineCount * 2 * 3;
tess.lineVertexCheck(nvert);
tess.lineIndexCheck(nind);
int index = in.renderMode == RETAINED ? tess.lineIndexCache.addNew() : tess.lineIndexCache.getLast();
firstLineIndexCache = index;
int i0 = in.firstVertex;
for (int ln = 0; ln < lineCount; ln++) {
int i1 = in.firstVertex + ln + 1;
index = addLine(i0, i1, index, false);
i0 = i1;
}
lastLineIndexCache = index;
// NEW TESSMAP API
// if (tess.renderMode == RETAINED) {
// addLineMapping(in.firstVertex, in.lastVertex);
// }
} else {
// 2D renderer, the stroke geometry is stored in the fill array for accurate depth sorting
int first = in.firstVertex;
LinePath path = new LinePath(LinePath.WIND_NON_ZERO);
path.moveTo(inGeo.vertices[4 * first + 0], inGeo.vertices[4 * first + 1]);
for (int ln = 0; ln < lineCount; ln++) {
int i1 = first + ln + 1;
path.lineTo(inGeo.vertices[4 * i1 + 0], inGeo.vertices[4 * i1 + 1]);
}
tessellateLinePath(path);
}
}
}
@@ -9691,47 +9734,119 @@ public class PGraphicsOpenGL extends PGraphics {
if (stroke && 2 <= nInVert) {
int lineCount = nInVert;
int nvert = lineCount * 4;
int nind = lineCount * 2 * 3;
tess.lineVertexCheck(nvert);
tess.lineIndexCheck(nind);
int index = in.renderMode == RETAINED ? tess.lineIndexCache.addNew() : tess.lineIndexCache.getLast();
firstLineIndexCache = index;
int i0 = in.firstVertex;
for (int ln = 0; ln < lineCount - 1; ln++) {
int i1 = in.firstVertex + ln + 1;
index = addLine(i0, i1, index, false);
i0 = i1;
if (is3D()) {
int nvert = lineCount * 4;
int nind = lineCount * 2 * 3;
tess.lineVertexCheck(nvert);
tess.lineIndexCheck(nind);
int index = in.renderMode == RETAINED ? tess.lineIndexCache.addNew() : tess.lineIndexCache.getLast();
firstLineIndexCache = index;
int i0 = in.firstVertex;
for (int ln = 0; ln < lineCount - 1; ln++) {
int i1 = in.firstVertex + ln + 1;
index = addLine(i0, i1, index, false);
i0 = i1;
}
index = addLine(in.lastVertex, in.firstVertex, index, false);
lastLineIndexCache = index;
// NEW TESSMAP API
// if (tess.renderMode == RETAINED) {
// addLineMapping(in.firstVertex, in.lastVertex);
// }
} else {
// 2D renderer, the stroke geometry is stored in the fill array for accurate depth sorting
int first = in.firstVertex;
LinePath path = new LinePath(LinePath.WIND_NON_ZERO);
path.moveTo(inGeo.vertices[4 * first + 0], inGeo.vertices[4 * first + 1]);
for (int ln = 0; ln < lineCount - 1; ln++) {
int i1 = first + ln + 1;
path.lineTo(inGeo.vertices[4 * i1 + 0], inGeo.vertices[4 * i1 + 1]);
}
path.closePath();
tessellateLinePath(path);
}
index = addLine(in.lastVertex, in.firstVertex, index, false);
lastLineIndexCache = index;
// if (tess.renderMode == RETAINED) {
// addLineMapping(in.firstVertex, in.lastVertex);
// }
}
}
void tessellateEdges() {
if (stroke) {
int nInVert = in.getNumLineVertices();
int nInInd = in.getNumLineIndices();
if (is3D()) {
int nInVert = in.getNumLineVertices();
int nInInd = in.getNumLineIndices();
tess.lineVertexCheck(nInVert);
tess.lineIndexCheck(nInInd);
int index = in.renderMode == RETAINED ? tess.lineIndexCache.addNew() : tess.lineIndexCache.getLast();
firstLineIndexCache = index;
for (int i = in.firstEdge; i <= in.lastEdge; i++) {
int[] edge = in.edges[i];
index = addLine(edge[0], edge[1], index, true);
tess.lineVertexCheck(nInVert);
tess.lineIndexCheck(nInInd);
int index = in.renderMode == RETAINED ? tess.lineIndexCache.addNew() : tess.lineIndexCache.getLast();
firstLineIndexCache = index;
for (int i = in.firstEdge; i <= in.lastEdge; i++) {
int[] edge = in.edges[i];
index = addLine(edge[0], edge[1], index, true);
}
lastLineIndexCache = index;
// NEW TESSMAP API
// if (tess.renderMode == RETAINED) {
// addLineMapping(in.firstVertex, in.lastVertex);
// }
} else {
// 2D renderer, the stroke geometry is stored in the fill array for accurate depth sorting
LinePath path = new LinePath(LinePath.WIND_NON_ZERO);
for (int i = in.firstEdge; i <= in.lastEdge; i++) {
int[] edge = in.edges[i];
int i0 = edge[0];
int i1 = edge[1];
switch (edge[2]) {
case EDGE_MIDDLE:
path.lineTo(inGeo.vertices[4 * i1 + 0], inGeo.vertices[4 * i1 + 1]);
break;
case EDGE_START:
path.moveTo(inGeo.vertices[4 * i0 + 0], inGeo.vertices[4 * i0 + 1]);
path.lineTo(inGeo.vertices[4 * i1 + 0], inGeo.vertices[4 * i1 + 1]);
break;
case EDGE_STOP:
path.lineTo(inGeo.vertices[4 * i1 + 0], inGeo.vertices[4 * i1 + 1]);
path.closePath();
break;
case EDGE_SINGLE:
path.moveTo(inGeo.vertices[4 * i0 + 0], inGeo.vertices[4 * i0 + 1]);
path.lineTo(inGeo.vertices[4 * i1 + 0], inGeo.vertices[4 * i1 + 1]);
path.closePath();
break;
}
}
tessellateLinePath(path);
}
lastLineIndexCache = index;
// if (tess.renderMode == RETAINED) {
// addLineMapping(in.firstVertex, in.lastVertex);
// }
}
// tessGeo.firstLineIndex = tessGeo.fillIndexCount;
// tessGeo.addFillVertices(inGeo.getNumLineVertices());
// tessGeo.addFillIndices(inGeo.getNumLineIndices());
// tessGeo.lastLineIndex = tessGeo.fillIndexCount - 1;
// int vcount = tessGeo.firstFillVertex;
// int icount = tessGeo.firstFillIndex;
// for (int i = inGeo.firstEdge; i <= inGeo.lastEdge; i++) {
// int[] edge = inGeo.edges[i];
// addLineToFill(edge[0], edge[1], vcount, icount); vcount += 4; icount += 6;
// }
// Not using the fancy path tessellation in 2D because it slows down things
// significantly (it also calls the GLU tessellator).
// It generates the right caps and joins, though.
// GeneralPath path = new GeneralPath(GeneralPath.WIND_NON_ZERO);
// for (int i = inGeo.firstEdge; i <= inGeo.lastEdge; i++) {
// int[] edge = inGeo.edges[i];
// if (startEdge(edge[2])) path.moveTo(inGeo.getVertexX(edge[0]), inGeo.getVertexY(edge[0]));
// path.lineTo(inGeo.getVertexX(edge[1]), inGeo.getVertexY(edge[1]));
// if (endEdge(edge[2])) path.closePath();
// }
// tessGeo.firstLineIndex = tessGeo.fillIndexCount;
// tessellatePath(path);
// tessGeo.lastLineIndex = tessGeo.fillIndexCount - 1;
}
// Adding the data that defines a quad starting at vertex i0 and
@@ -9774,6 +9889,7 @@ public class PGraphicsOpenGL extends PGraphics {
tess.putLineVertex(in, i1, i0, vidx, color, +weight/2);
tess.lineIndices[iidx++] = (short) (count + 3);
// NEW TESSMAP API
// if (tess.renderMode == RETAINED) {
// in.setLineMapping(i0, i1, vidx - 4);
// }
@@ -10031,6 +10147,7 @@ public class PGraphicsOpenGL extends PGraphics {
void tessellatePolygon(boolean solid, boolean closed, boolean calcNormals) {
int nInVert = in.lastVertex - in.firstVertex + 1;
// NEW TESSMAP API
// if (tess.renderMode == RETAINED) {
// in.addWeightedMapping(in.firstVertex, in.lastVertex);
// }
@@ -10097,8 +10214,91 @@ public class PGraphicsOpenGL extends PGraphics {
}
tessellateEdges();
}
// Tessellates the path given as parameter. This will work only in 2D.
// Based on the opengl stroke hack described here:
// http://wiki.processing.org/w/Stroke_attributes_in_OpenGL
public void tessellateLinePath(LinePath path) {
firstFillIndexCache = Integer.MAX_VALUE;
callback.calcNormals = true;
int cap = strokeCap == ROUND ? LinePath.CAP_ROUND :
strokeCap == PROJECT ? LinePath.CAP_SQUARE :
LinePath.CAP_BUTT;
int join = strokeJoin == ROUND ? LinePath.JOIN_ROUND :
strokeJoin == BEVEL ? LinePath.JOIN_BEVEL :
LinePath.JOIN_MITER;
// Make the outline of the stroke from the path
LinePath strokedPath = LinePath.createStrokedPath(path, strokeWeight, cap, join);
gluTess.beginPolygon();
double[] vertex;
float[] coords = new float[6];
LinePath.PathIterator iter = strokedPath.getPathIterator();
int rule = iter.getWindingRule();
switch(rule) {
case LinePath.WIND_EVEN_ODD:
gluTess.setWindingRule(PGL.GLU_TESS_WINDING_ODD);
break;
case LinePath.WIND_NON_ZERO:
gluTess.setWindingRule(PGL.GLU_TESS_WINDING_NONZERO);
break;
}
while (!iter.isDone()) {
float sr = 0;
float sg = 0;
float sb = 0;
float sa = 0;
switch (iter.currentSegment(coords)) {
case LinePath.SEG_MOVETO:
gluTess.beginContour();
case LinePath.SEG_LINETO:
sa = (strokeColor >> 24) & 0xFF;
sr = (strokeColor >> 16) & 0xFF;
sg = (strokeColor >> 8) & 0xFF;
sb = (strokeColor >> 0) & 0xFF;
// Vertex data includes coordinates, colors, normals, texture coordinates, and material properties.
vertex = new double[] { coords[0], coords[1], 0,
sa, sr, sg, sb,
0, 0, 1,
0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1.0 }; // what about i!!!!!!!!!!!
gluTess.addVertex(vertex);
break;
case LinePath.SEG_CLOSE:
gluTess.endContour();
break;
}
iter.next();
}
gluTess.endPolygon();
}
/////////////////////////////////////////
// Interenting notes about using the GLU tessellator to render thick polylines:
// http://stackoverflow.com/questions/687173/how-do-i-render-thick-2d-lines-as-polygons
//
// "...Since I disliked the tesselator API I lifted the tesselation code from the free
// SGI OpenGL reference implementation, rewrote the entire front-end and added memory
// pools to get the number of allocations down. It took two days to do this, but it was
// well worth it (like factor five performance improvement)..."
//
// This C implementation of GLU could be useful:
// http://code.google.com/p/glues/
// to eventually come up with an optimized GLU tessellator in native code.
protected class TessellatorCallback implements PGL.TessellatorCallback {
boolean calcNormals;
IndexCache cache;
+123 -97
View File
@@ -32,16 +32,6 @@ import java.util.Arrays;
import java.util.HashSet;
//Notes about geometry update in PShape3D.
//1) When applying a transformation on a group shape
// check if it is more efficient to apply as a gl
// transformation on all the childs, instead of
// propagating the transformation downwards in order
// to calculate the transformation matrices.
//2) Change the transformation logic, so the matrix is applied
// on the values stored in the vertex cache and not on the
// tessellated vertices.
/**
* This class holds a 3D model composed of vertices, normals, colors (per vertex) and
* texture coordinates (also per vertex). All this data is stored in Vertex Buffer Objects
@@ -54,7 +44,7 @@ import java.util.HashSet;
* Other formats to consider:
* AMF: http://en.wikipedia.org/wiki/Additive_Manufacturing_File_Format
* STL: http://en.wikipedia.org/wiki/STL_(file_format)
* OFF: http://en.wikipedia.org/wiki/STL_(file_format)
* OFF: http://people.sc.fsu.edu/~jburkardt/data/off/off.html(file_format)
* DXF: http://en.wikipedia.org/wiki/AutoCAD_DXF
*/
public class PShape3D extends PShape {
@@ -470,7 +460,7 @@ public class PShape3D extends PShape {
PVector max = new PVector(Float.NEGATIVE_INFINITY, Float.NEGATIVE_INFINITY, Float.NEGATIVE_INFINITY);
if (shapeEnded) {
getVertexMin(min);
getVertexMin(max);
getVertexMax(max);
}
width = max.x - min.x;
return width;
@@ -482,9 +472,9 @@ public class PShape3D extends PShape {
PVector max = new PVector(Float.NEGATIVE_INFINITY, Float.NEGATIVE_INFINITY, Float.NEGATIVE_INFINITY);
if (shapeEnded) {
getVertexMin(min);
getVertexMin(max);
getVertexMax(max);
}
width = max.y - min.y;
height = max.y - min.y;
return height;
}
@@ -494,9 +484,9 @@ public class PShape3D extends PShape {
PVector max = new PVector(Float.NEGATIVE_INFINITY, Float.NEGATIVE_INFINITY, Float.NEGATIVE_INFINITY);
if (shapeEnded) {
getVertexMin(min);
getVertexMin(max);
getVertexMax(max);
}
width = max.z - min.z;
depth = max.z - min.z;
return depth;
}
@@ -517,59 +507,53 @@ public class PShape3D extends PShape {
protected void getVertexMin(PVector min) {
updateTessellation();
if (family == GROUP) {
for (int i = 0; i < childCount; i++) {
PShape3D child = (PShape3D) children[i];
child.getVertexMin(min);
child.getVertexMin(min);
}
} else {
if (tessellated) {
if (haveFill) tessGeo.getFillVertexMin(min, firstFillVertex, lastFillVertex);
if (haveLines) tessGeo.getLineVertexMin(min, firstLineVertex, lastLineVertex);
if (havePoints) tessGeo.getPointVertexMin(min, firstPointVertex, lastPointVertex);
} else {
inGeo.getVertexMin(min);
}
if (haveFill) tessGeo.getFillVertexMin(min, firstFillVertex, lastFillVertex);
if (haveLines) tessGeo.getLineVertexMin(min, firstLineVertex, lastLineVertex);
if (havePoints) tessGeo.getPointVertexMin(min, firstPointVertex, lastPointVertex);
}
}
protected void getVertexMax(PVector max) {
updateTessellation();
if (family == GROUP) {
for (int i = 0; i < childCount; i++) {
PShape3D child = (PShape3D) children[i];
child.getVertexMax(max);
}
} else {
if (tessellated) {
if (haveFill) tessGeo.getFillVertexMax(max, firstFillVertex, lastFillVertex);
if (haveLines) tessGeo.getLineVertexMax(max, firstLineVertex, lastLineVertex);
if (havePoints) tessGeo.getPointVertexMax(max, firstPointVertex, lastPointVertex);
} else {
inGeo.getVertexMax(max);
}
if (haveFill) tessGeo.getFillVertexMax(max, firstFillVertex, lastFillVertex);
if (haveLines) tessGeo.getLineVertexMax(max, firstLineVertex, lastLineVertex);
if (havePoints) tessGeo.getPointVertexMax(max, firstPointVertex, lastPointVertex);
}
}
protected int getVertexSum(PVector sum, int count) {
updateTessellation();
if (family == GROUP) {
for (int i = 0; i < childCount; i++) {
PShape3D child = (PShape3D) children[i];
count += child.getVertexSum(sum, count);
}
} else {
if (tessellated) {
if (haveFill) count += tessGeo.getFillVertexSum(sum, firstFillVertex, lastFillVertex);
if (haveLines) count += tessGeo.getLineVertexSum(sum, firstLineVertex, lastLineVertex);
if (havePoints) count += tessGeo.getPointVertexSum(sum, firstPointVertex, lastPointVertex);
} else {
count += inGeo.getVertexSum(sum);
}
if (haveFill) count += tessGeo.getFillVertexSum(sum, firstFillVertex, lastFillVertex);
if (haveLines) count += tessGeo.getLineVertexSum(sum, firstLineVertex, lastLineVertex);
if (havePoints) count += tessGeo.getPointVertexSum(sum, firstPointVertex, lastPointVertex);
}
return count;
}
///////////////////////////////////////////////////////////
@@ -840,29 +824,13 @@ public class PShape3D extends PShape {
}
public void setPath(float[][] coords) {
setPath(coords, null, OPEN);
}
public void setPath(float[][] coords, int mode) {
setPath(coords, null, mode);
}
public void setPath(float[][] coords, int[] codes) {
setPath(coords, codes, OPEN);
}
public void setPath(float[][] coords, int[] codes, int mode) {
public void setPath(int vcount, float[][] verts, int ccount, int[] codes) {
if (family != PATH) {
PGraphics.showWarning("Vertex coordinates and codes can only be set to PATH shapes");
return;
}
super.setPath(coords, codes);
isClosed = mode == CLOSE;
super.setPath(vcount, verts, ccount, codes);
root.tessellated = false;
tessellated = false;
shapeEnded = true;
@@ -1043,7 +1011,7 @@ public class PShape3D extends PShape {
protected void updateFillColor() {
if (shapeEnded && tessellated && haveFill && texture == null) {
Arrays.fill(inGeo.colors, 0, inGeo.vertexCount, PGL.javaToNativeARGB(fillColor));
Arrays.fill(tessGeo.fillColors, firstFillVertex, lastFillVertex, PGL.javaToNativeARGB(fillColor));
Arrays.fill(tessGeo.fillColors, firstFillVertex, lastFillVertex + 1, PGL.javaToNativeARGB(fillColor));
root.setModifiedFillColors(firstFillVertex, lastFillVertex);
}
}
@@ -1157,11 +1125,11 @@ public class PShape3D extends PShape {
if (shapeEnded && tessellated && (haveLines || havePoints)) {
Arrays.fill(inGeo.scolors, 0, inGeo.vertexCount, PGL.javaToNativeARGB(strokeColor));
if (haveLines) {
Arrays.fill(tessGeo.lineColors, firstLineVertex, lastLineVertex, PGL.javaToNativeARGB(strokeColor));
Arrays.fill(tessGeo.lineColors, firstLineVertex, lastLineVertex + 1, PGL.javaToNativeARGB(strokeColor));
root.setModifiedLineColors(firstLineVertex, lastLineVertex);
}
if (havePoints) {
Arrays.fill(tessGeo.pointColors, firstPointVertex, lastPointVertex, PGL.javaToNativeARGB(strokeColor));
Arrays.fill(tessGeo.pointColors, firstPointVertex, lastPointVertex + 1, PGL.javaToNativeARGB(strokeColor));
root.setModifiedPointColors(firstPointVertex, lastPointVertex);
}
}
@@ -1275,7 +1243,7 @@ public class PShape3D extends PShape {
protected void updateTintColor() {
if (shapeEnded && tessellated && haveFill && texture != null) {
Arrays.fill(inGeo.colors, 0, inGeo.vertexCount, PGL.javaToNativeARGB(tintColor));
Arrays.fill(tessGeo.fillColors, firstFillVertex, lastFillVertex, PGL.javaToNativeARGB(tintColor));
Arrays.fill(tessGeo.fillColors, firstFillVertex, lastFillVertex + 1, PGL.javaToNativeARGB(tintColor));
root.setModifiedFillColors(firstFillVertex, lastFillVertex);
}
}
@@ -1334,7 +1302,7 @@ public class PShape3D extends PShape {
protected void updateAmbientColor() {
if (shapeEnded && tessellated && haveFill) {
Arrays.fill(inGeo.ambient, 0, inGeo.vertexCount, PGL.javaToNativeARGB(ambientColor));
Arrays.fill(tessGeo.fillAmbient, firstFillVertex, lastFillVertex, PGL.javaToNativeARGB(ambientColor));
Arrays.fill(tessGeo.fillAmbient, firstFillVertex, lastFillVertex = 1, PGL.javaToNativeARGB(ambientColor));
root.setModifiedFillAmbient(firstFillVertex, lastFillVertex);
}
}
@@ -1393,7 +1361,7 @@ public class PShape3D extends PShape {
protected void updateSpecularColor() {
if (shapeEnded && tessellated && haveFill) {
Arrays.fill(inGeo.specular, 0, inGeo.vertexCount, PGL.javaToNativeARGB(specularColor));
Arrays.fill(tessGeo.fillSpecular, firstFillVertex, lastFillVertex, PGL.javaToNativeARGB(specularColor));
Arrays.fill(tessGeo.fillSpecular, firstFillVertex, lastFillVertex + 1, PGL.javaToNativeARGB(specularColor));
root.setModifiedFillSpecular(firstFillVertex, lastFillVertex);
}
}
@@ -1452,7 +1420,7 @@ public class PShape3D extends PShape {
protected void updateEmissiveColor() {
if (shapeEnded && tessellated && 0 < tessGeo.fillVertexCount) {
Arrays.fill(inGeo.emissive, 0, inGeo.vertexCount, PGL.javaToNativeARGB(emissiveColor));
Arrays.fill(tessGeo.fillEmissive, firstFillVertex, lastFillVertex, PGL.javaToNativeARGB(emissiveColor));
Arrays.fill(tessGeo.fillEmissive, firstFillVertex, lastFillVertex + 1, PGL.javaToNativeARGB(emissiveColor));
root.setModifiedFillEmissive(firstFillVertex, lastFillVertex);
}
}
@@ -1479,7 +1447,7 @@ public class PShape3D extends PShape {
protected void updateShininessFactor() {
if (shapeEnded && tessellated && haveFill) {
Arrays.fill(inGeo.shininess, 0, inGeo.vertexCount, shininess);
Arrays.fill(tessGeo.fillShininess, firstFillVertex, lastFillVertex, shininess);
Arrays.fill(tessGeo.fillShininess, firstFillVertex, lastFillVertex + 1, shininess);
root.setModifiedFillShininess(firstFillVertex, lastFillVertex);
}
}
@@ -2399,7 +2367,7 @@ public class PShape3D extends PShape {
return tess;
}
///////////////////////////////////////////////////////////
@@ -2736,6 +2704,7 @@ public class PShape3D extends PShape {
rounded = true;
}
rectMode = CORNER;
inGeo.setMaterial(fillColor, strokeColor, strokeWeight,
ambientColor, specularColor, emissiveColor, shininess);
inGeo.setNormal(normalX, normalY, normalZ);
@@ -2762,7 +2731,8 @@ public class PShape3D extends PShape {
c = params[2];
d = params[3];
}
ellipseMode = CORNER;
inGeo.setMaterial(fillColor, strokeColor, strokeWeight,
ambientColor, specularColor, emissiveColor, shininess);
inGeo.setNormal(normalX, normalY, normalZ);
@@ -2784,6 +2754,7 @@ public class PShape3D extends PShape {
stop = params[5];
}
ellipseMode = CORNER;
inGeo.setMaterial(fillColor, strokeColor, strokeWeight,
ambientColor, specularColor, emissiveColor, shininess);
inGeo.setNormal(normalX, normalY, normalZ);
@@ -2851,39 +2822,43 @@ public class PShape3D extends PShape {
int code = VERTEX;
if (vertices[0].length == 2) { // tessellating a 2D path
for (int j = 0; j < vertexCodeCount; j++) {
switch (vertexCodes[j]) {
case VERTEX:
inGeo.addVertex(vertices[index][X], vertices[index][Y], code);
code = VERTEX;
index++;
break;
case QUAD_BEZIER_VERTEX:
inGeo.addQuadraticVertex(vertices[index+0][X], vertices[index+0][Y], 0,
vertices[index+1][X], vertices[index+1][Y], 0,
fill, stroke, bezierDetail, code);
vertices[index+1][X], vertices[index+1][Y], 0,
fill, stroke, bezierDetail, code);
code = VERTEX;
index += 2;
break;
case BEZIER_VERTEX:
inGeo.addBezierVertex(vertices[index+0][X], vertices[index+0][Y], 0,
vertices[index+1][X], vertices[index+1][Y], 0,
vertices[index+2][X], vertices[index+2][Y], 0,
fill, stroke, bezierDetail, code);
vertices[index+1][X], vertices[index+1][Y], 0,
vertices[index+2][X], vertices[index+2][Y], 0,
fill, stroke, bezierDetail, code);
code = VERTEX;
index += 3;
break;
case CURVE_VERTEX:
inGeo.addCurveVertex(vertices[index][X], vertices[index][Y], 0,
fill, stroke, curveDetail, code);
fill, stroke, curveDetail, code);
code = VERTEX;
index++;
case BREAK:
if (insideContour) {
code = VERTEX;
}
code = BREAK;
code = BREAK;
}
insideContour = true;
}
}
@@ -2893,35 +2868,38 @@ public class PShape3D extends PShape {
case VERTEX:
inGeo.addVertex(vertices[index][X], vertices[index][Y], vertices[index][Z], code);
code = VERTEX;
index++;
break;
case QUAD_BEZIER_VERTEX:
inGeo.addQuadraticVertex(vertices[index+0][X], vertices[index+0][Y], vertices[index+0][Z],
vertices[index+1][X], vertices[index+1][Y], vertices[index+0][Z],
fill, stroke, bezierDetail, code);
vertices[index+1][X], vertices[index+1][Y], vertices[index+0][Z],
fill, stroke, bezierDetail, code);
code = VERTEX;
index += 2;
break;
case BEZIER_VERTEX:
inGeo.addBezierVertex(vertices[index+0][X], vertices[index+0][Y], vertices[index+0][Z],
vertices[index+1][X], vertices[index+1][Y], vertices[index+1][Z],
vertices[index+2][X], vertices[index+2][Y], vertices[index+2][Z],
fill, stroke, bezierDetail, code);
vertices[index+1][X], vertices[index+1][Y], vertices[index+1][Z],
vertices[index+2][X], vertices[index+2][Y], vertices[index+2][Z],
fill, stroke, bezierDetail, code);
code = VERTEX;
index += 3;
break;
case CURVE_VERTEX:
inGeo.addCurveVertex(vertices[index][X], vertices[index][Y], vertices[index][Z],
fill, stroke, curveDetail, code);
fill, stroke, curveDetail, code);
code = VERTEX;
index++;
case BREAK:
if (insideContour) {
code = VERTEX;
}
code = BREAK;
code = BREAK;
}
insideContour = true;
}
}
@@ -3878,6 +3856,43 @@ public class PShape3D extends PShape {
}
///////////////////////////////////////////////////////////
//
// Style handling
// Applies the styles of g.
protected void styles(PGraphics g) {
if (stroke) {
stroke(g.strokeColor);
strokeWeight(g.strokeWeight);
// These two don't to nothing probably:
strokeCap(g.strokeCap);
strokeJoin(g.strokeJoin);
} else {
noStroke();
}
if (fill) {
fill(g.fillColor);
} else {
noFill();
}
ambient(g.ambientColor);
specular(g.specularColor);
emissive(g.emissiveColor);
shininess(g.shininess);
// What about other style parameters, such as rectMode, etc?
// These should force a tessellation update, same as stroke
// cap and weight... right?
}
///////////////////////////////////////////////////////////
//
@@ -3892,25 +3907,23 @@ public class PShape3D extends PShape {
public void draw(PGraphics g) {
if (visible) {
pre(g);
updateTessellation();
updateGeometry();
if (family == GROUP) {
if (textures != null && 1 < textures.size()) {
// Some child shape below this group has a non-null matrix
// transformation assigned to it, so the group cannot
// be drawn in a single render call.
// Or, some child shapes below this group use different
if ((textures != null && 1 < textures.size()) ||
pg.hintEnabled(ENABLE_ACCURATE_2D)) {
// Some child shapes below this group use different
// texture maps, so they cannot rendered in a single call
// either.
// either.
// Or accurate 2D mode is enabled, which forces each
// shape to be rendered separately.
for (int i = 0; i < childCount; i++) {
((PShape3D) children[i]).draw(g);
}
} else {
// None of the child shapes below this group has a matrix
// transformation applied to them, so we can render everything
// in a single block.
// And all have the same texture applied to them.
} else {
PImage tex = null;
if (textures != null && textures.size() == 1) {
tex = (PImage)textures.toArray()[0];
@@ -3921,10 +3934,23 @@ public class PShape3D extends PShape {
} else {
render((PGraphicsOpenGL)g, texture);
}
post(g);
}
}
protected void pre(PGraphics g) {
if (!style) {
styles(g);
}
}
public void post(PGraphics g) {
}
// Render the geometry stored in the root shape as VBOs, for the vertices
// corresponding to this shape. Sometimes we can have root == this.
protected void render(PGraphicsOpenGL g, PImage texture) {
+4 -1
View File
@@ -734,7 +734,9 @@ public class PShape implements PConstants {
////////////////////////////////////////////////////////////////////////
//
// The new copy methods to put an SVG into a PShape3D, for example
public PShape copy(PGraphics g) {
PShape res = null;
@@ -844,6 +846,7 @@ public class PShape implements PConstants {
}
}
////////////////////////////////////////////////////////////////////////
/**