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closing in on release 0116
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@@ -127,14 +127,6 @@ o right now the camera doesn't get set up unless you call depth()
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o box and sphere are broken in gl
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o what should the update image function be called?
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_ maybe break out a separate timage object in textures?
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_ under assumption that most will just need an extra image object
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_ this could also be used by people eventually to control tex themselves
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_ or maybe call the object "texture"?
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_ in opengl lib, need beginTexture(PImage) and endTexture()
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_ this will be helpful to have access to the raw texture data
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_ that way it can be re-bound by itself, and ppl can write directly to it
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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@@ -142,6 +134,17 @@ _ that way it can be re-bound by itself, and ppl can write directly to it
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0117 core
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opengl texture handling
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_ maybe break out a separate timage object in textures?
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_ needs tindex and tbuffer, both gl specific
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_ and for tpixels and twidth/theight, could use another PImage
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_ under assumption that most will just need an extra image object
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_ this could also be used by people eventually to control tex themselves
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_ or maybe call the object "texture"?
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_ in opengl lib, need beginTexture(PImage) and endTexture()
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_ this will be helpful to have access to the raw texture data
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_ that way it can be re-bound by itself, and ppl can write directly to it
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needs to be tested
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_ jogl issues with some cards on linux, might be fixed with newer jogl
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_ http://dev.processing.org/bugs/show_bug.cgi?id=367
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