closing in on release 0116

This commit is contained in:
benfry
2006-09-28 20:01:34 +00:00
parent 8184a347cf
commit 1f2dffe7b2

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@@ -127,14 +127,6 @@ o right now the camera doesn't get set up unless you call depth()
o box and sphere are broken in gl
o what should the update image function be called?
_ maybe break out a separate timage object in textures?
_ under assumption that most will just need an extra image object
_ this could also be used by people eventually to control tex themselves
_ or maybe call the object "texture"?
_ in opengl lib, need beginTexture(PImage) and endTexture()
_ this will be helpful to have access to the raw texture data
_ that way it can be re-bound by itself, and ppl can write directly to it
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
@@ -142,6 +134,17 @@ _ that way it can be re-bound by itself, and ppl can write directly to it
0117 core
opengl texture handling
_ maybe break out a separate timage object in textures?
_ needs tindex and tbuffer, both gl specific
_ and for tpixels and twidth/theight, could use another PImage
_ under assumption that most will just need an extra image object
_ this could also be used by people eventually to control tex themselves
_ or maybe call the object "texture"?
_ in opengl lib, need beginTexture(PImage) and endTexture()
_ this will be helpful to have access to the raw texture data
_ that way it can be re-bound by itself, and ppl can write directly to it
needs to be tested
_ jogl issues with some cards on linux, might be fixed with newer jogl
_ http://dev.processing.org/bugs/show_bug.cgi?id=367