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PGL updates for android
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@@ -106,6 +106,11 @@ public class PGL {
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*/
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public static final float MIN_CAPS_JOINS_WEIGHT = 2.f;
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/** Maximum length of linear paths to be stroked with the
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* full algorithm that generates accurate caps and joins.
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*/
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public static final int MAX_CAPS_JOINS_LENGTH = 500;
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/** Minimum array size to use arrayCopy method(). **/
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static protected final int MIN_ARRAYCOPY_SIZE = 2;
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@@ -225,10 +230,11 @@ public class PGL {
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public static final int GL_TRIANGLE_STRIP = GLES20.GL_TRIANGLE_STRIP;
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public static final int GL_TRIANGLES = GLES20.GL_TRIANGLES;
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public static final int GL_VENDOR = GLES20.GL_VENDOR;
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public static final int GL_RENDERER = GLES20.GL_RENDERER;
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public static final int GL_VERSION = GLES20.GL_VERSION;
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public static final int GL_EXTENSIONS = GLES20.GL_EXTENSIONS;
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public static final int GL_VENDOR = GLES20.GL_VENDOR;
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public static final int GL_RENDERER = GLES20.GL_RENDERER;
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public static final int GL_VERSION = GLES20.GL_VERSION;
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public static final int GL_EXTENSIONS = GLES20.GL_EXTENSIONS;
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public static final int GL_SHADING_LANGUAGE_VERSION = GLES20.GL_SHADING_LANGUAGE_VERSION;
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public static final int GL_MAX_TEXTURE_SIZE = GLES20.GL_MAX_TEXTURE_SIZE;
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public static final int GL_MAX_SAMPLES = -1;
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