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https://github.com/processing/processing4.git
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Minor changes to examples, more code color tweaks for 2b8
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@@ -9,6 +9,7 @@
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* body segments, controlling body shape and jitter.
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*/
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// For puff head
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float headX;
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float headY;
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@@ -17,13 +18,13 @@ float speedY = .9;
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// For puff body
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int cells = 1000;
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float[]px= new float[cells];
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float[]py= new float[cells];
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float[]radiiX = new float[cells];
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float[]radiiY = new float[cells];
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float[]angle = new float[cells];
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float[]frequency = new float[cells];
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float[]cellRadius = new float[cells];
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float[] px= new float[cells];
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float[] py= new float[cells];
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float[] radiiX = new float[cells];
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float[] radiiY = new float[cells];
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float[] angle = new float[cells];
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float[] frequency = new float[cells];
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float[] cellRadius = new float[cells];
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void setup(){
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@@ -34,7 +35,7 @@ void setup(){
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headY = height/2;
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// Fill body arrays
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for (int i=0; i< cells; i++){
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for (int i = 0; i < cells; i++){
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radiiX[i] = random(-7, 7);
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radiiY[i] = random(-4, 4);
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frequency[i]= random(-9, 9);
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@@ -49,42 +50,42 @@ void draw(){
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fill(255, 255, 255, 5);
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// Follow the leader
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for (int i =0; i< cells; i++){
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if (i==0){
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px[i] = headX+sin(radians(angle[i]))*radiiX[i];
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py[i] = headY+cos(radians(angle[i]))*radiiY[i];
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for (int i = 0; i < cells; i++){
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if (i == 0){
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px[i] = headX + sin(radians(angle[i]))*radiiX[i];
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py[i] = headY + cos(radians(angle[i]))*radiiY[i];
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}
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else{
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px[i] = px[i-1]+cos(radians(angle[i]))*radiiX[i];
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py[i] = py[i-1]+sin(radians(angle[i]))*radiiY[i];
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px[i] = px[i-1] + cos(radians(angle[i]))*radiiX[i];
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py[i] = py[i-1] + sin(radians(angle[i]))*radiiY[i];
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// Check collision of body
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if (px[i] >= width-cellRadius[i]/2 || px[i] <= cellRadius[i]/2){
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if ((px[i] >= width-cellRadius[i]/2) || (px[i] <= cellRadius[i]/2)){
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radiiX[i]*=-1;
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cellRadius[i] = random(1, 40);
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frequency[i]= random(-13, 13);
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}
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if (py[i] >= height-cellRadius[i]/2 || py[i] <= cellRadius[i]/2){
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if ((py[i] >= height-cellRadius[i]/2) || (py[i] <= cellRadius[i]/2)){
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radiiY[i]*=-1;
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cellRadius[i] = random(1, 40);
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frequency[i]= random(-9, 9);
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}
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}
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// Draw puff
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ellipse(px[i], py[i], cellRadius[i], cellRadius[i]);
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ellipse(px[i], py[i], cellRadius[i], cellRadius[i]);
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// Set speed of body
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angle[i]+=frequency[i];
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angle[i] += frequency[i];
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}
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// Set velocity of head
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headX+=speedX;
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headY+=speedY;
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headX += speedX;
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headY += speedY;
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// Check boundary collision of head
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if (headX >= width-cellRadius[0]/2 || headX <=cellRadius[0]/2){
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if ((headX >= width-cellRadius[0]/2) || (headX <=cellRadius[0]/2)){
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speedX*=-1;
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}
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if (headY >= height-cellRadius[0]/2 || headY <= cellRadius[0]/2){
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if ((headY >= height-cellRadius[0]/2) || (headY <= cellRadius[0]/2)){
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speedY*=-1;
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}
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}
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