api tweaks to server/client, remove sphere(x, y, z, r), notes and docs

This commit is contained in:
benfry
2005-04-02 01:27:24 +00:00
parent 61780a8d9b
commit 26a6ba1439
6 changed files with 90 additions and 44 deletions

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@@ -7,6 +7,14 @@ releases will be super crusty.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
ABOUT REV 0080
- examples have finally been updated in this release, please test!
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
ABOUT REV 0079 - 31 March 2005
* horizontal toolbar! new colors! current line number indicator! *

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@@ -990,9 +990,9 @@ public class PGraphics extends PImage implements PConstants {
throw new RuntimeException("sphere() can only be used with depth()");
}
public void sphere(float x, float y, float z, float r) {
throw new RuntimeException("sphere() can only be used with depth()");
}
//public void sphere(float x, float y, float z, float r) {
//throw new RuntimeException("sphere() can only be used with depth()");
//}

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@@ -1801,24 +1801,31 @@ public class PGraphics3 extends PGraphics {
}
// cache all the points of the sphere in a static array
// top and bottom are just a bunch of triangles that land
// in the center point
// sphere is a series of concentric circles who radii vary
// along the shape, based on, er.. cos or something
// [toxi031031] new sphere code. removed all multiplies with
// radius, as scale() will take care of that anyway
// [toxi031223] updated sphere code (removed modulos)
// and introduced sphereAt(x,y,z,r)
// to avoid additional translate()'s on the user/sketch side
/**
* Draw a sphere with radius r centered at coordinate 0, 0, 0.
* <P>
* Implementation notes:
* <P>
* cache all the points of the sphere in a static array
* top and bottom are just a bunch of triangles that land
* in the center point
* <P>
* sphere is a series of concentric circles who radii vary
* along the shape, based on, er.. cos or something
* <PRE>
* [toxi031031] new sphere code. removed all multiplies with
* radius, as scale() will take care of that anyway
*
* [toxi031223] updated sphere code (removed modulos)
* and introduced sphereAt(x,y,z,r)
* to avoid additional translate()'s on the user/sketch side
* </PRE>
*/
public void sphere(float r) {
sphere(0, 0, 0, r);
}
float x = 0; // TODO clean this back up again
float y = 0;
float z = 0;
public void sphere(float x, float y, float z, float r) {
if (sphereDetail == 0) {
sphereDetail(30);
}

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@@ -97,6 +97,18 @@ public interface PMethods {
//
// also discussed using the modes..
// but when rotating it's gonna make things totally bizarre.
// rectMode(CORNER, CORNERS, CENTER, CENTER_DIAMETER
// box(x, y, z, w, h, d) CORNER
// box(x, y, z, x2, y2, z2) CORNERS
// box(x, y, z, w, h, d) CENTER (but centered around x, y, z)
// box(x, y, z, xr, yr, zr) CENTER_RADIUS
// sphere(x, y, z, r) CENTER
// sphere(x, y, z, r) CORNER draws the ellipse starting int the corner
public void box(float size);
public void box(float w, float h, float d);
@@ -105,7 +117,7 @@ public interface PMethods {
public void sphere(float r);
public void sphere(float x, float y, float z, float r);
//public void sphere(float x, float y, float z, float r);
//

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@@ -34,11 +34,13 @@ o make width() return values based on natural size?
X not a great idea.. plus java2d uses 1 pixel font for things
X email simon re: lighting api
X things are actually more on track than expected
X goodbye sphere(x, y, z, r)
X camera is swapping colors in gl (on mac?)
X in fact, all textures on mac were swapping colors
_ test this on windows to see if fixed
o should available() be waiting() or something like that instead?
implemented in 79
X make sure arc goes in the right direction that we want it to
X (make sure that PGraphics3 goes the same direction)
@@ -46,9 +48,24 @@ X (make sure that PGraphics3 goes the same direction)
BETA
PGraphics
_ take a look to see what needs to happen to get PAppletGL merged in
_ i.e. can i just extend GLCanvas?
_ remove PMethods as actual class...
_ don't grab pixels of java2d images unless asked
_ this is the difference between a lot of loadPixels() and not
_ so important to have it in before beta if that's the change
_ new PGraphics(PImage)
_ if (modified) don't loadPixels again, just ignore it
_ make a note that updatePixels() only sets a flag in PImage
_ (but not PGraphics, which does it immediately)
_ get PGraphics working again (with crappy line support)
_ remove PMethods as actual class, use recordFrame(PGraphics)
_ size(200, 200, "processing.illustrator.PGraphicsAI");
_ make vertexCount etc properly accessible in PGraphics3
_ so that people can do things like the dxf renderer
size(200, 200, P3D) - createGraphics and placement issues
_ make pappletgl work back inside papplet
@@ -82,8 +99,12 @@ X is it because the lock was taken off (g) in PApplet?
_ add something to PApplet to have constants for the platform
_ needed for error messages (winvdig?) and other misc
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
NOT NECESSARY BEFORE BETA
_ allow save(), saveFrame() et al to properly pass in absolute paths
_ (so that it doesn't always save to the applet folder)
_ could require that save() takes an absolute path?
@@ -132,21 +153,10 @@ void draw() {
}
PGraphicsGL
_ check once lighting actually works
_ background color seems to be wrong?
. . . . .
add simon's new 3d code as soon as he has gl working
and make a release based on that
0079 java 1.1 graphics comes back
0080 export to application
_ background color seems to be wrong?
_ check this once lighting actually works
api questions
_ should available() be waiting() or something like that instead?
_ sphere x,y,z,r or box w,h,d.. need to make them consistent
@@ -178,12 +188,6 @@ _ use with/in place of link()
_ PPolygon no longer in use and PLine is a mess
video lib
_ grabbing sub-devices from camera in the lib (via list() or whatever)
_ actually, need to use numbered indices (multiple w/ same name)
_ list should be: "0 - Logitech QuickCam (Blah)"
_ and then use the indices (or the str i guess) to choose
_ something really bad happened with println() in this release
_ perhaps only without a code folder and/or running in java2d mode?
_ this may also be what's hosing

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@@ -1,5 +1,6 @@
0080 pde
X include /** */ comments into the html page
X examples have been updated
fixed in rev 79
X can't scroll the PdeEditorConsole downwards at all on osx
@@ -10,13 +11,23 @@ o this would need to track whether coming just from an ext runtime
o make "get quicktime libs" function
o can java get the root directory for system/win32 etc?
BETA
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
MUST BE COMPLETE FOR BETA
_ if NullPointerEx on a line that includes a "pixels["
_ give an error message saying "you may need to call loadPixels"
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
NOT NECESSARY BEFORE BETA
_ .psk file support for bundling sketches
_ add something to PApplet to have constants for the platform
_ move everything to packages, and start auto-javadoc
_ also move the lib folders to a new location
@@ -34,6 +45,10 @@ _ which will also just give you the last camera
_ should it be new Camera(PROMPT);
_ error messages from quicktime not coming through very well
_ setting the camera should be an index from list()
_ grabbing sub-devices from camera in the lib (via list() or whatever)
_ actually, need to use numbered indices (multiple w/ same name)
_ list should be: "0 - Logitech QuickCam (Blah)"
_ and then use the indices (or the str i guess) to choose
_ put processing.exe into cvs so that make et al aren't required
_ add 'make' to list of things that should be installed