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@@ -1,17 +1,48 @@
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PROCESSING REV 0192 - 15 December 2010
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PROCESSING REV 0192 - 18 December 2010
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This release contains a roll-up of lots of bug fixes. However, it's being
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released before it's ready, so it should only be used by people who are having
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trouble with the new Android SDK release (revision 8) from Google, which
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completely broke Android support last week.
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broke Android support last week.
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The problem is that major changes were underway regarding how libraries are
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handled, so it's quite possible that library support (in both the standard or
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Android version) or code folder support is somewhat broken.
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This version of Processing for Android *requires* Android SDK Tools Release 8.
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If you're not using release 8, and don't have the necessary components
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installed, you'll get (confusing) error messages saying that the SDK location
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is not set, and that it could not find an SDK in the location that you specify.
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So with that caveat, no whining, please.
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As for this being an early release, the problem is that major changes were
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underway regarding how libraries are handled, so it's quite possible that
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library support (in both the standard or Android version) or code folder
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support is somewhat broken. So with that caveat, no whining, please.
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On a happier note, the bug fixes:
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On a happier note, the changes:
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[ android additions from andres ]
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+ Compile android-core with Java 5 as the target so that it works on OS X 10.5.
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+ A3D should use lower color depth on older devices.
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http://code.google.com/p/processing/issues/detail?id=391
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+ New API for begin/endRecord().
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+ Finish opengl blending modes in A3D
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http://code.google.com/p/processing/issues/detail?id=290
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+ Automatic normal calculation in A3D
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http://code.google.com/p/processing/issues/detail?id=345
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+ Improve texture handling in A3D's PFont
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http://code.google.com/p/processing/issues/detail?id=394
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+ OpenGL resource release mechanism in A3D is broken
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http://code.google.com/p/processing/issues/detail?id=456
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+ Multitexturing in A3D
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http://code.google.com/p/processing/issues/detail?id=344
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+ Problems when loading images asynchronously in A3D.
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http://code.google.com/p/processing/issues/detail?id=465
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[ preprocessor, from jdf ]
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@@ -67,21 +98,6 @@ On a happier note, the bug fixes:
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[ more fixes and edits ]
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+ Removed build.path from preferences.txt.
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Not really used anywhere, just trying to clean things up.
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+ Removed 'console.output.file' and 'console.error.file'.
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These weren't respected as paths, no reason for them.
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+ Change console to write to the 'console/' folder in settings.
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This may eventually create a problem with logs that need to be cleaned,
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but we'll keep an eye on it for now.
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+ Removed 'console' true/false from preferences.
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+ Cannot reproduce problem with wrong character encoding in the console.
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http://code.google.com/p/processing/issues/detail?id=197
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+ Don't let PDE open sketches with bad names (reported by Max)
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+ Exported libraries don't mantain symbolic links
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@@ -106,33 +122,6 @@ On a happier note, the bug fixes:
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Thanks to Christian Thiemann for a workaround.
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http://code.google.com/p/processing/issues/detail?id=467
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[ android additions from andres ]
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+ Compile android-core with Java 5 as the target so that it works on OS X 10.5.
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+ A3D should use lower color depth on older devices.
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http://code.google.com/p/processing/issues/detail?id=391
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+ New API for begin/endRecord().
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+ Finish opengl blending modes in A3D
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http://code.google.com/p/processing/issues/detail?id=290
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+ Automatic normal calculation in A3D
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http://code.google.com/p/processing/issues/detail?id=345
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+ Improve texture handling in A3D's PFont
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http://code.google.com/p/processing/issues/detail?id=394
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+ OpenGL resource release mechanism in A3D is broken
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http://code.google.com/p/processing/issues/detail?id=456
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+ Multitexturing in A3D
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http://code.google.com/p/processing/issues/detail?id=344
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+ Problems when loading images asynchronously in A3D.
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http://code.google.com/p/processing/issues/detail?id=465
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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