cleaning up the revisions file

This commit is contained in:
benfry
2010-12-18 19:05:08 +00:00
parent 06d551e18e
commit 26cc453132

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@@ -1,17 +1,48 @@
PROCESSING REV 0192 - 15 December 2010
PROCESSING REV 0192 - 18 December 2010
This release contains a roll-up of lots of bug fixes. However, it's being
released before it's ready, so it should only be used by people who are having
trouble with the new Android SDK release (revision 8) from Google, which
completely broke Android support last week.
broke Android support last week.
The problem is that major changes were underway regarding how libraries are
handled, so it's quite possible that library support (in both the standard or
Android version) or code folder support is somewhat broken.
This version of Processing for Android *requires* Android SDK Tools Release 8.
If you're not using release 8, and don't have the necessary components
installed, you'll get (confusing) error messages saying that the SDK location
is not set, and that it could not find an SDK in the location that you specify.
So with that caveat, no whining, please.
As for this being an early release, the problem is that major changes were
underway regarding how libraries are handled, so it's quite possible that
library support (in both the standard or Android version) or code folder
support is somewhat broken. So with that caveat, no whining, please.
On a happier note, the bug fixes:
On a happier note, the changes:
[ android additions from andres ]
+ Compile android-core with Java 5 as the target so that it works on OS X 10.5.
+ A3D should use lower color depth on older devices.
http://code.google.com/p/processing/issues/detail?id=391
+ New API for begin/endRecord().
+ Finish opengl blending modes in A3D
http://code.google.com/p/processing/issues/detail?id=290
+ Automatic normal calculation in A3D
http://code.google.com/p/processing/issues/detail?id=345
+ Improve texture handling in A3D's PFont
http://code.google.com/p/processing/issues/detail?id=394
+ OpenGL resource release mechanism in A3D is broken
http://code.google.com/p/processing/issues/detail?id=456
+ Multitexturing in A3D
http://code.google.com/p/processing/issues/detail?id=344
+ Problems when loading images asynchronously in A3D.
http://code.google.com/p/processing/issues/detail?id=465
[ preprocessor, from jdf ]
@@ -67,21 +98,6 @@ On a happier note, the bug fixes:
[ more fixes and edits ]
+ Removed build.path from preferences.txt.
Not really used anywhere, just trying to clean things up.
+ Removed 'console.output.file' and 'console.error.file'.
These weren't respected as paths, no reason for them.
+ Change console to write to the 'console/' folder in settings.
This may eventually create a problem with logs that need to be cleaned,
but we'll keep an eye on it for now.
+ Removed 'console' true/false from preferences.
+ Cannot reproduce problem with wrong character encoding in the console.
http://code.google.com/p/processing/issues/detail?id=197
+ Don't let PDE open sketches with bad names (reported by Max)
+ Exported libraries don't mantain symbolic links
@@ -106,33 +122,6 @@ On a happier note, the bug fixes:
Thanks to Christian Thiemann for a workaround.
http://code.google.com/p/processing/issues/detail?id=467
[ android additions from andres ]
+ Compile android-core with Java 5 as the target so that it works on OS X 10.5.
+ A3D should use lower color depth on older devices.
http://code.google.com/p/processing/issues/detail?id=391
+ New API for begin/endRecord().
+ Finish opengl blending modes in A3D
http://code.google.com/p/processing/issues/detail?id=290
+ Automatic normal calculation in A3D
http://code.google.com/p/processing/issues/detail?id=345
+ Improve texture handling in A3D's PFont
http://code.google.com/p/processing/issues/detail?id=394
+ OpenGL resource release mechanism in A3D is broken
http://code.google.com/p/processing/issues/detail?id=456
+ Multitexturing in A3D
http://code.google.com/p/processing/issues/detail?id=344
+ Problems when loading images asynchronously in A3D.
http://code.google.com/p/processing/issues/detail?id=465
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