Fixed showMissingWarning() messages in Processing core

This commit is contained in:
codeanticode
2011-03-08 01:15:10 +00:00
parent a93da3bbc9
commit 2725439c29
+14 -13
View File
@@ -5929,56 +5929,57 @@ public class PGraphics extends PImage implements PConstants {
// New API:
protected String[] getSupportedShapeFormats() {
showMissingWarning("getSupportedShapeFormats");
return null;
}
protected PShape loadShape(String filename, Object params) {
showMissingWarning("loading OBJ files requires OPENGL2");
showMissingWarning("loadShape");
return null;
}
protected PShape createShape(int size, Object params) {
showMissingWarning("creating PShape3D objects requires OPENGL2");
showMissingWarning("createShape");
return null;
}
public void screenBlend(int mode) {
showMissingWarning("screen blending requires OPENGL2");
showMissingWarning("screenBlend");
}
public void textureBlend(int mode) {
showMissingWarning("texture blending requires OPENGL2");
showMissingWarning("textureBlend");
}
public PShape beginRecord() { // ignore
showMissingWarning("shape recording requires OPENGL2");
showMissingWarning("beginRecord");
return null;
}
public void endRecord() { // ignore
showMissingWarning("shape recording requires OPENGL2");
showMissingWarning("endRecord");
}
public boolean isRecording() {
showMissingWarning("shape recording requires OPENGL2");
showMissingWarning("isRecording");
return false;
}
public void mergeShapes(boolean val) {
showMissingWarning("shape recording requires OPENGL2");
showMissingWarning("mergeShapes");
}
public void shapeName(String name) {
showMissingWarning("shape recording requires OPENGL2");
showMissingWarning("shapeName");
}
@@ -5988,7 +5989,7 @@ public class PGraphics extends PImage implements PConstants {
public void matrixMode(int mode) {
showMissingWarning("setting matrix mode requires OPENGL2");
showMissingWarning("matrixMode");
}
@@ -6003,16 +6004,16 @@ public class PGraphics extends PImage implements PConstants {
public void texture(PImage... images) {
showMissingWarning("multitexturing requires OPENGL2");
showMissingWarning("texture");
}
public void vertex(float x, float y, float... uv) {
showMissingWarning("multitexturing requires OPENGL2");
showMissingWarning("vertex");
}
public void vertex(float x, float y, float z, float... uv) {
showMissingWarning("multitexturing requires OPENGL2");
showMissingWarning("vertex");
}
}