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perspective correction can be disabled/enabled for points
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@@ -34,6 +34,11 @@ import processing.core.PVector;
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public class PGraphics3D extends PGraphicsOpenGL {
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public PGraphics3D() {
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super();
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hints[ENABLE_PERSPECTIVE_CORRECTED_STROKE] = true;
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}
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//////////////////////////////////////////////////////////////
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// RENDERER SUPPORT QUERIES
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