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Added source of mask shader
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@@ -0,0 +1,31 @@
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/*
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Part of the Processing project - http://processing.org
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Copyright (c) 2012 Ben Fry and Casey Reas
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License version 2.1 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General
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Public License along with this library; if not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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Boston, MA 02111-1307 USA
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*/
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uniform sampler2D textureSampler;
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uniform sampler2D maskSampler;
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varying vec4 vertTexcoord;
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void main() {
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vec3 texColor = texture2D(textureSampler, vertTexcoord.st).rgb;
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vec3 maskColor = texture2D(maskSampler, vertTexcoord.st).rgb;
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float luminance = dot(maskColor, vec3(0.2126, 0.7152, 0.0722));
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gl_FragColor = vec4(texColor, luminance);
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}
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@@ -187,7 +187,7 @@ public class PGraphicsOpenGL extends PGraphics {
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static protected PointShader defPointShader;
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static protected URL maskShaderFragURL =
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PGraphicsOpenGL.class.getResource("TexMaskShaderFrag.glsl");
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PGraphicsOpenGL.class.getResource("MaskShaderFrag.glsl");
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static protected PolyTexShader maskShader;
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protected PolyColorShader polyColorShader;
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