Added source of mask shader

This commit is contained in:
codeanticode
2012-08-30 20:33:57 +00:00
parent 0641c2484d
commit c788566b60
2 changed files with 32 additions and 1 deletions
@@ -0,0 +1,31 @@
/*
Part of the Processing project - http://processing.org
Copyright (c) 2012 Ben Fry and Casey Reas
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 2.1 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General
Public License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
uniform sampler2D textureSampler;
uniform sampler2D maskSampler;
varying vec4 vertTexcoord;
void main() {
vec3 texColor = texture2D(textureSampler, vertTexcoord.st).rgb;
vec3 maskColor = texture2D(maskSampler, vertTexcoord.st).rgb;
float luminance = dot(maskColor, vec3(0.2126, 0.7152, 0.0722));
gl_FragColor = vec4(texColor, luminance);
}
@@ -187,7 +187,7 @@ public class PGraphicsOpenGL extends PGraphics {
static protected PointShader defPointShader;
static protected URL maskShaderFragURL =
PGraphicsOpenGL.class.getResource("TexMaskShaderFrag.glsl");
PGraphicsOpenGL.class.getResource("MaskShaderFrag.glsl");
static protected PolyTexShader maskShader;
protected PolyColorShader polyColorShader;