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@@ -1,9 +1,10 @@
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PROCE55ING D3VEL()PM3NT 3N\/1RONM3NT
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PROCE55ING D3VEL()PM3NT 3N\/1RONM3NT
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alpha release (revision XXXX)
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RELEASE 0043 "ALPHA"
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2 AUGUST 2002
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>>>>>>>>>> THIS DOCUMENT IS IN PROGRESS FOR ALPHA <<<<<<<<<<<<
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(c) 2002, 2001 Massachusetts Institute of Technology
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and Interaction Design Institute Ivrea
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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@@ -19,19 +20,25 @@ response to many of the 'frequently asked questions' that we have.
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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SUMMARY
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GETTING STARTED
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double click the 'Proce55ing' application, and select something from
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the examples menu: File -> Open -> Examples. hit the 'run' button
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(which looks like the play button on a vcr or tape deck).
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lather, rinse, repeat as necessary.
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+ if you find issues (some call them 'bugs'),
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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REVISIONS & ROADMAP
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at least until the final "1.0" version, we'll be using four digit
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numbers for the release. we're calling revision "XXXX" (this one)
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alpha, which for us means "first publicly consumable app that can be
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used by early adopters".
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numbers for the release. we're calling revision "0043" (this one)
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alpha, which for us means "first publicly consumable app that can
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be used by early adopters".
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there will be a few more numbered releases leading up to a beta
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release. beta means that all the features are in, but not all the bugs
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@@ -39,9 +46,9 @@ are out. there are several known issues with the alpha release (thin
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lines, lack of alpha transparency, etc) that will need to be sorted
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out for beta.
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a few more numbered releases will follow, leading up to 1.0, a version
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that we can actually proud of and that has a minimum number of
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bugs. hopefully this is not a *long* ways off, but...
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additional numbered releases will follow, leading up to 1.0, a
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version that we can actually proud of and that has a minimum number
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of bugs. hopefully this is not a *long* ways off, but...
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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@@ -49,17 +56,22 @@ bugs. hopefully this is not a *long* ways off, but...
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I FOUND A BUG!
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what operating system, what revision
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we prefer to call them "issues."
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include release number, platform,
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and a copy of the code, preferably the folder from the sketchbook (see
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sketchbook/default/SKETCHNAME) if there are images or other data being
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used.
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you can either post to the bulletin board at:
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http://www.proce55ing.net/discourse/
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or send email to bugs@proce55ing.net. the bboard is probably the
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better way to go, because more people will be watching it. the email
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goes straight to the developers, but their schedules are erratic and
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it could be anywhere from two minutes to two weeks before you receive
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a response.
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check out stdout.txt and stderr.txt in 'lib'
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>>>>>>>>>>>>>> NEED TO WRITE THIS SECTION <<<<<<<<<<<<<<<<
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when reporting this "bug" please include information about
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1. the revision number (i.e. 0043)
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2. what operating system you're using, on what kind of hardware
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3. a copy of your code
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4. details of the error, which may be the last few lines from
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the files stdout.txt or stderr.txt from the 'lib' folder.
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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@@ -134,18 +146,25 @@ java applications on classic mac os are in a bad state, as apple has
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decided (rightfully so) to abandon further development of their java
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runtime.
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SPEED: this version runs very slowly. the first time you hit the 'run'
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speed: this version runs very slowly. the first time you hit the 'run'
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button, it might take a while to bring up the actual
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program. hopefully after that, things will improve.
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VERSIONS: this version has only been tested under Mac OS 9.2.2.
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versions: this version has only been tested under Mac OS 9.2.2.
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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WHAT IS SKETCHBOOK?
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>>>>>>>>>>>>>> NEED TO WRITE THIS SECTION <<<<<<<<<<<<<<<<
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we think most "integrated development environments" (microsoft visual
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studio, codewarrior, jbuilder) tend to be overkill for the type of
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audience we're targeting with Proce55ing. for this reason, we've
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introduced the 'sketchbook' which is a more lightweight way to
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organize projects. as trained designers, we'd like the process of
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coding to be a lot more like sketching. the sketchbook and the
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'history' menu under 'sketch', are attempts in that direction.
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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@@ -154,9 +173,9 @@ WHAT IS SKETCHBOOK?
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EXTERNAL FILES / FONTS / READING DATA FILES
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things need to go in a folder called 'data' inside sketchbook/default
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>>>>>>>>>>>>>> NEED TO WRITE THIS SECTION <<<<<<<<<<<<<<<<
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if you want to use external files, like images or text files
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or fonts, they should be placed in a folder called 'data' inside:
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sketchbook -> default -> SKETCH_NAME
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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@@ -164,10 +183,11 @@ things need to go in a folder called 'data' inside sketchbook/default
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SERIAL PORT
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>>>>>>>>>>>>>> NEED TO WRITE THIS SECTION <<<<<<<<<<<<<<<<
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the serial port is a useful way to hook things up to hardware
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devices of your own devising.
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devices of your own devising. the reference describes the specifics
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of how to use the serial port.
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the windows version works well, much better than in previous releases.
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on macos9, works fairly well with my keyspan usb/serial adapter. thank
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god for patrick beard and jdirect.
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@@ -203,11 +223,14 @@ SOURCE CODE / OPEN SOURCE / GPL BLAH BLAH
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we plan for this project to be "open source", that trendy moniker
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which means that you'll be able to look at all the code that's behind
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the processing development environment and the graphics engine used in
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tandem with it.
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tandem with it. we can't promise, since we're still working on getting
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the licensing taken care of with our employers, but we think this
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should likely happen soon.
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the export libraries will probably be LGPL, which means they can be
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used as a library and included in your project without you having to
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open up your code (though we encourage people to share anyway).
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the export libraries (also known as 'bagel') will probably be LGPL,
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which means they can be used as a library and included in your project
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without you having to open up your code (though we encourage people to
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share anyway).
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more information about the gnu public license can be found here:
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http://www.gnu.org/copyleft/gpl.html
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@@ -225,5 +248,5 @@ we're sorry that the source code isn't available just yet, we're
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cleaning and scrubbing it, it was a decision between getting the alpha
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out to people to try versus taking a few more weeks to clean up the
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project and deal with the technology licensing departments at mit and
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ivrea. these things are more difficult and time consuming than they
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would appear.
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ivrea. these things are far more difficult and time consuming than
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they would appear.
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|
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@@ -1,3 +1,20 @@
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ABOUT REV 0043 - "ALPHA" - 2 august 2002
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- this is the official "alpha" release. released for all platforms
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with a completed readme.txt
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ABOUT REV 0042 - 2 august 2002
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[ finishing up ]
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- fixed ArrayIndexOutOfBoundsException in texture use
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- added icon to replace the coffee cup
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- 'run' button now stays highlighted properly
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ABOUT REV 0041 - 1 august 2002
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[ big things ]
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